Commit Graph

46 Commits

Author SHA1 Message Date
lustlion
0acbfd5e9d more naming convention
now there are spawn objects!
now entity spawns are loaded from level!
now entity spawns are saved to level!
2022-03-08 09:34:51 +01:00
lustlion
a8ffae726f fix offset in creating rooms 2022-03-07 04:22:10 +01:00
lustlion
59a21aa655 now rooms are saved with level 2022-03-07 04:10:55 +01:00
lustlion
081fd99d04 fix editor not being able to exit 2022-03-07 03:58:01 +01:00
lustlion
5c9fc39fad added specific action keybinds to the editor 2022-03-06 16:33:45 +01:00
lustlion
05bf757ea5 naming conventions act 2: the end 2022-03-06 09:35:45 +01:00
binarycat
edd064c2fd improve Prompt and use it to ask for level and file name when exporting 2022-03-05 14:29:01 -05:00
binarycat
8cfc6a9d18 cleaned up file stuff in ExportLevel 2022-03-05 14:00:27 -05:00
binarycat
70958c5762 add Prompt 2022-03-05 13:46:33 -05:00
lustlion
3c4f763ae7 fix typo 2022-03-05 06:12:11 +01:00
lustlion
cef2096577 naming convention for most stuff but not all 2022-03-04 23:28:30 +01:00
lustlion
c978855711 fix cute typo 2022-03-04 21:05:08 +01:00
binarycat
5643fc0140 added rooms 2022-03-04 20:49:24 +01:00
lustlion
2b9f605a0a added seconds since start, tweaked wall jump, added wall friction and isSliding 2022-02-27 05:30:46 +01:00
binarycat
e3a5ab0c42 new fps counter 2022-02-27 04:49:38 +01:00
lustlion
fcac1abef1 made a table local 2022-02-27 04:29:13 +01:00
lustlion
e32356335f fixed pause crash 2022-02-27 03:40:41 +01:00
lustlion
e62eae1564 fixed dash timer bad when lag 2022-02-27 03:02:06 +01:00
lustlion
ce43e48723 reimplemented hook swing movement >:3 2022-02-27 00:09:50 +01:00
binarycat
a3cfe1fed3 change rope swinging physics a bit 2022-02-26 23:49:25 +01:00
binarycat
4ae314f422 rework physics, move_x now only used for graphics logic 2022-02-26 23:01:56 +01:00
lustlion
4f6d0890e3 removing patch file, changing jump check for CheckPressed instead of CheckDown 2022-02-26 21:33:01 +01:00
lustlion
8bad3894dc a, clean 2022-02-26 21:19:54 +01:00
binarycat
e9754dc1dd walljumps 2022-02-26 21:18:25 +01:00
binarycat
4efc99659c dont use nil globals, pass no args to Entity:New() instead 2022-02-26 20:14:01 +01:00
lustlion
1580dc3463 consistent indentation 2022-02-26 03:56:53 +01:00
lustlion
42cf9cfec8 fix fix (but true fix) 2022-02-26 02:26:12 +01:00
lustlion
2c22e9e26a fix 2022-02-26 02:23:48 +01:00
lustlion
54f6a46428 added draw functions for setScale, rehandled scale, animations now have multiple frame times (this breaks some minor stuff) 2022-02-24 04:15:35 +01:00
lustlion
00cec59351 debug screen to show loaded objects, fixed particles not getting properly cleaned, canvas cleanup 2022-02-23 16:46:03 +01:00
lustlion
a4490bc827 fixed arrow physics 2022-02-22 01:14:38 +01:00
lustlion
f0bc02c418 Fixed particles, reduced light radius of visible light 2022-02-21 18:48:24 +01:00
lustlion
a944192f67 Rehandled Darkness and Lights. Refactored lots of stuff. Rewritten shaders. 2022-02-21 18:24:20 +01:00
lustlion
192b1e6ca0 fixed map; hookshots circle is now drawn on background 2022-02-18 13:21:10 +01:00
lustlion
74ee5b63aa fixed gitignore 2022-02-18 00:23:04 +01:00
lustlion
405c80d039 bugfix: action checks without demo wouldnt be properly registered 2022-02-18 00:17:36 +01:00
lustlion
a722c019f3 yeah table uh not sure 2022-02-18 00:03:32 +01:00
lustlion
8e9078e929 demo recording and playback, collision table 2022-02-17 23:39:31 +01:00
lustlion
fb375e352b air friction for vertical velocity 2022-02-15 10:55:56 +01:00
lustlion
a21246e016 adjustmenet hook 2022-02-15 10:44:02 +01:00
lustlion
5f852a61e6 bugfix collision optimizer being too greedy 2022-02-15 10:35:52 +01:00
lustlion
8def86ade6 hook anchors. player animation fixed. 2022-02-15 10:21:24 +01:00
lustlion
f6541068e0 swing adjustment. :) 2022-02-14 15:56:14 +01:00
lustlion
9d1e59b46a adjusted hook to be toggle; renamed HasPressed to CheckPressed (keybind) 2022-02-12 20:03:48 +01:00
lustlion
6566e6fbab fix swing 2022-02-12 11:43:56 +01:00
lustlion
8ddf3610ac restructured folder 2022-02-12 11:36:43 +01:00