1549976382add class() for easy definition of classes
binarycat
2022-03-16 19:59:42 -0400
d20e5392f8Decoration now acts as parent for specific decorations better. added candelabra decoration.
lustlion
2022-03-17 00:39:47 +0100
d359afaf97fixed all entities instanced an entity when grabbing functions from parent Entity. now it just sets metatable
lustlion
2022-03-17 00:39:18 +0100
11a46e6227spawns now also display archetype* on drawing the data *to be replaced with actual parent once the class thing is implemented?
lustlion
2022-03-17 00:38:08 +0100
f670f6bc87Changes on Lights - adjusted lights so they are called to do something, instead of it being handled on game world - lights has only coordinate arguments + a table with all other optional ones. - renamed a lot of lights components to radius instaed of range, as it was agreed before elsewhere
lustlion
2022-03-17 00:37:14 +0100
0486787b98changed particle png to be white so it can be tinted
lustlion
2022-03-17 00:33:52 +0100
6ba4f4d1c9animations now have a flag for when they update their img frame
lustlion
2022-03-17 00:33:36 +0100
918c63c535removed file on the wrong branch
binarycat
2022-03-16 14:37:19 -0400
b3a12305datrying to do chunked level loading
binarycat
2022-03-13 12:00:45 -0400
236e23177dfunction to improve entities moving on collisions and fixed accordingly made math.round() changed vector() and fixed accordingly
lustlion
2022-03-16 18:50:10 +0100
4d94cc805dserialization function
binarycat
2022-03-15 20:16:35 -0400
9c4b5431eefix adjusting select to camera
lustlion
2022-03-13 10:47:17 +0100
ba1c0f0c89getPoints and getCoords
lustlion
2022-03-13 10:43:07 +0100
e648705e5badded Point class
binarycat
2022-03-11 13:16:45 -0500
61b8aa883badded function to cancel active prompt added function to add new spawns from editor added keybind for that
lustlion
2022-03-11 18:39:27 +0100
6dd970c1d4made the check for archetype better, fixed reposition into restart game
lustlion
2022-03-10 18:37:19 +0100
dbfae2f74eyou can now edit archetype and args of spawns in editor with "t" and "d" when selected, respectively
lustlion
2022-03-10 18:23:47 +0100
93bfe0bda4ability to move spawns in editor
lustlion
2022-03-10 10:48:10 +0100
39b65571a0more editor work on handling entity spawns
lustlion
2022-03-10 10:21:10 +0100
6e76607030bugfix and slide animation - bugfix for hook swing not taking in consideration the length of rope - bugfix for player hitbox size - bugfix for fairy flight control system FCS - added slide animation for wall slide and wall jump
lustlion
2022-03-09 15:54:26 +0100
9ada88f4f5fix infinite range hook bug
lustlion
2022-03-09 06:27:13 +0100
d3796a0204improvements to particles and animation can now have variable speed
lustlion
2022-03-09 06:04:36 +0100
e8242f6564i had accidentally commented out a line of the level tiles
lustlion
2022-03-08 09:41:15 +0100
0acbfd5e9dmore naming convention now there are spawn objects! now entity spawns are loaded from level! now entity spawns are saved to level!
lustlion
2022-03-08 09:34:51 +0100
a8ffae726ffix offset in creating rooms
lustlion
2022-03-07 04:22:10 +0100
59a21aa655now rooms are saved with level
lustlion
2022-03-07 04:10:55 +0100
081fd99d04fix editor not being able to exit
lustlion
2022-03-07 03:58:01 +0100
5c9fc39fadadded specific action keybinds to the editor
lustlion
2022-03-06 16:33:45 +0100
05bf757ea5naming conventions act 2: the end
lustlion
2022-03-06 09:35:45 +0100
edd064c2fdimprove Prompt and use it to ask for level and file name when exporting
binarycat
2022-03-05 14:29:01 -0500
8cfc6a9d18cleaned up file stuff in ExportLevel
binarycat
2022-03-05 14:00:27 -0500