lustlion
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0acbfd5e9d
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more naming convention
now there are spawn objects!
now entity spawns are loaded from level!
now entity spawns are saved to level!
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2022-03-08 09:34:51 +01:00 |
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lustlion
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05bf757ea5
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naming conventions act 2: the end
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2022-03-06 09:35:45 +01:00 |
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lustlion
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cef2096577
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naming convention for most stuff but not all
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2022-03-04 23:28:30 +01:00 |
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binarycat
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4efc99659c
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dont use nil globals, pass no args to Entity:New() instead
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2022-02-26 20:14:01 +01:00 |
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lustlion
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1580dc3463
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
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lustlion
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f0bc02c418
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Fixed particles, reduced light radius of visible light
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2022-02-21 18:48:24 +01:00 |
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lustlion
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a944192f67
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Rehandled Darkness and Lights. Refactored lots of stuff. Rewritten shaders.
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2022-02-21 18:24:20 +01:00 |
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lustlion
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192b1e6ca0
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fixed map; hookshots circle is now drawn on background
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2022-02-18 13:21:10 +01:00 |
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lustlion
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a21246e016
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adjustmenet hook
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2022-02-15 10:44:02 +01:00 |
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lustlion
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8def86ade6
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hook anchors. player animation fixed.
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2022-02-15 10:21:24 +01:00 |
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