Commit Graph

86 Commits

Author SHA1 Message Date
lustlion
0acbfd5e9d more naming convention
now there are spawn objects!
now entity spawns are loaded from level!
now entity spawns are saved to level!
2022-03-08 09:34:51 +01:00
lustlion
59a21aa655 now rooms are saved with level 2022-03-07 04:10:55 +01:00
lustlion
05bf757ea5 naming conventions act 2: the end 2022-03-06 09:35:45 +01:00
lustlion
1580dc3463 consistent indentation 2022-02-26 03:56:53 +01:00
lustlion
54f6a46428 added draw functions for setScale, rehandled scale, animations now have multiple frame times (this breaks some minor stuff) 2022-02-24 04:15:35 +01:00
lustlion
f0bc02c418 Fixed particles, reduced light radius of visible light 2022-02-21 18:48:24 +01:00
lustlion
a944192f67 Rehandled Darkness and Lights. Refactored lots of stuff. Rewritten shaders. 2022-02-21 18:24:20 +01:00
lustlion
192b1e6ca0 fixed map; hookshots circle is now drawn on background 2022-02-18 13:21:10 +01:00
lustlion
a21246e016 adjustmenet hook 2022-02-15 10:44:02 +01:00
lustlion
f6541068e0 swing adjustment. :) 2022-02-14 15:56:14 +01:00
lustlion
acfc51ae03 level chhange 2022-02-12 20:08:41 +01:00
lustlion
8ddf3610ac restructured folder 2022-02-12 11:36:43 +01:00
lustlion
e51905de67 run from the folder 2022-02-12 10:35:45 +01:00
bizcochito
d7d0c83c94 Changed the rope calculation (not working like i want anyway) 2022-02-11 15:55:14 +01:00
lustlion
ff99b79563 rope, moved entities from LoadedEntities to LoadedObjects.Entities 2022-02-10 18:18:37 +01:00
lustlion
7f42dea6fa player respawn, spikes & hazard objects 2022-02-10 15:53:50 +01:00
lustlion
2ce41d541f audio manager, moved stuff from (removed) enums into animations, tiledata. new sfx and music enum files 2022-02-08 17:04:36 +01:00
bizcochito
cbcf90de2d Level list now pulled from "levels", changed log stuff. 2022-02-08 11:30:59 +01:00
bizcochito
2f19554279 solved: i put append instead of write in export 2022-02-08 10:53:53 +01:00
bizcochito
7e134f7961 Not files are saved in "export" and logs in "logs" 2022-02-08 10:52:37 +01:00
bizcochito
ef58a6e383 Changed file management to native lua instead of love.filesystem 2022-02-08 10:23:42 +01:00
lustlion
e7aa34d5c2 Logged level export 2022-02-08 08:40:17 +01:00
lustlion
1f7d967f77 Cleaned collisions.lua, objobjects.lua. Fixed level optimization typo. Added fairy FCS (altitude hold). 2022-02-08 08:22:27 +01:00
lustlion
010c19b10f Fix, collisions now show border in debug 2022-02-07 12:16:58 +01:00
lustlion
a899e40c73 Two dimensional optimization, yay 2022-02-07 12:07:57 +01:00
bizcochito
3f5cc2e111 solved problem where log had all in 1 line 2022-02-07 11:40:59 +01:00
bizcochito
19c5487789 Done log file, log print automaticaly log writes 2022-02-07 09:58:33 +01:00
bizcochito
609a3d79cd ennabled logging ooops 2022-02-07 09:41:53 +01:00
bizcochito
89c12b4a0b Changed loggin to only log when enabled with logPrint function 2022-02-07 09:36:16 +01:00
lustlion
75b7aad1e6 optimization in whole tiles creation 2022-02-07 09:24:41 +01:00
bizcochito
dedb0d884c Optimiced collision so noncollidable objects are skipped first 2022-02-05 12:38:08 +01:00
lustlion
cbf29ced65 Shader for lighting, fairy line of view, tileset change, broke lights, sorry 2022-02-05 12:32:47 +01:00
lustlion
15f5ef8454 removed extra line 2022-02-03 11:33:51 +01:00
lustlion
7a67ae2f65 cleaned stuff 2022-02-03 11:32:39 +01:00
lustlion
6dedd42308 Fixefixed regular font not applying 2022-02-03 07:12:24 +01:00
lustlion
2703371434 Fixed font now only applies on menus 2022-02-03 07:08:15 +01:00
lustlion
df26d84577 Removed /data/particles.lua that got accidentally copied from data/scripts/particles.lua, oops 2022-02-03 06:06:53 +01:00
lustlion
d4dbc034ea Adjusted menu behvariour with entity and particle movement. adjusted player entity 2022-02-03 06:02:06 +01:00
lustlion
7595ed3b90 Rehandled menus; reworked dialog, added dialogsequences instead of dialogboxes 2022-02-03 05:31:25 +01:00
lustlion
a139c5c263 heonian font and translation lol 2022-02-02 10:27:30 +01:00
bizcochito
2113917fb1 Made dialog boxes 2022-02-01 15:05:36 +01:00
bizcochito
b4311064f6 Added memmory usage to debug menu and logging 2022-01-31 15:03:14 +01:00
bizcochito
1759196f26 Done and "implemented" locales
Language for now is called 1 time and hardcoded.
Solved error on todo and made a coment on every lenguage.
2022-01-31 11:03:58 +01:00
lustlion
ed253ddb92 Locale basics 2022-01-31 10:29:42 +01:00
lustlion
486f242544 editor fix, camera confined to level 2022-01-31 07:38:15 +01:00
lustlion
bb53c2787b Editor canvas modification bugfix, selected tile preview fix 2022-01-31 06:44:03 +01:00
lustlion
e1bfd4f7f5 Can expand and reduce canvass with lctrl and lshift. (Bug: all tiles get erased :c) 2022-01-31 01:22:15 +01:00
lustlion
727592ac55 F1 to change tileset 2022-01-30 12:01:10 +01:00
lustlion
a703af5e8d Level exporting works! 2022-01-30 11:31:18 +01:00
bizcochito
35c260d24f solved syntax error :comf: 2022-01-29 21:03:59 +01:00