Commit Graph

58 Commits

Author SHA1 Message Date
lustlion
0acbfd5e9d more naming convention
now there are spawn objects!
now entity spawns are loaded from level!
now entity spawns are saved to level!
2022-03-08 09:34:51 +01:00
lustlion
05bf757ea5 naming conventions act 2: the end 2022-03-06 09:35:45 +01:00
binarycat
edd064c2fd improve Prompt and use it to ask for level and file name when exporting 2022-03-05 14:29:01 -05:00
binarycat
70958c5762 add Prompt 2022-03-05 13:46:33 -05:00
lustlion
cef2096577 naming convention for most stuff but not all 2022-03-04 23:28:30 +01:00
binarycat
5643fc0140 added rooms 2022-03-04 20:49:24 +01:00
lustlion
2b9f605a0a added seconds since start, tweaked wall jump, added wall friction and isSliding 2022-02-27 05:30:46 +01:00
binarycat
e3a5ab0c42 new fps counter 2022-02-27 04:49:38 +01:00
lustlion
e62eae1564 fixed dash timer bad when lag 2022-02-27 03:02:06 +01:00
lustlion
4f6d0890e3 removing patch file, changing jump check for CheckPressed instead of CheckDown 2022-02-26 21:33:01 +01:00
lustlion
a4490bc827 fixed arrow physics 2022-02-22 01:14:38 +01:00
lustlion
a944192f67 Rehandled Darkness and Lights. Refactored lots of stuff. Rewritten shaders. 2022-02-21 18:24:20 +01:00
lustlion
8e9078e929 demo recording and playback, collision table 2022-02-17 23:39:31 +01:00
lustlion
8def86ade6 hook anchors. player animation fixed. 2022-02-15 10:21:24 +01:00
lustlion
9d1e59b46a adjusted hook to be toggle; renamed HasPressed to CheckPressed (keybind) 2022-02-12 20:03:48 +01:00
lustlion
8ddf3610ac restructured folder 2022-02-12 11:36:43 +01:00
lustlion
e51905de67 run from the folder 2022-02-12 10:35:45 +01:00
lustlion
ff99b79563 rope, moved entities from LoadedEntities to LoadedObjects.Entities 2022-02-10 18:18:37 +01:00
lustlion
7f42dea6fa player respawn, spikes & hazard objects 2022-02-10 15:53:50 +01:00
lustlion
2ce41d541f audio manager, moved stuff from (removed) enums into animations, tiledata. new sfx and music enum files 2022-02-08 17:04:36 +01:00
bizcochito
cbcf90de2d Level list now pulled from "levels", changed log stuff. 2022-02-08 11:30:59 +01:00
bizcochito
609a3d79cd ennabled logging ooops 2022-02-07 09:41:53 +01:00
bizcochito
89c12b4a0b Changed loggin to only log when enabled with logPrint function 2022-02-07 09:36:16 +01:00
lustlion
cbf29ced65 Shader for lighting, fairy line of view, tileset change, broke lights, sorry 2022-02-05 12:32:47 +01:00
lustlion
d4dbc034ea Adjusted menu behvariour with entity and particle movement. adjusted player entity 2022-02-03 06:02:06 +01:00
lustlion
7595ed3b90 Rehandled menus; reworked dialog, added dialogsequences instead of dialogboxes 2022-02-03 05:31:25 +01:00
bizcochito
b4311064f6 Added memmory usage to debug menu and logging 2022-01-31 15:03:14 +01:00
bizcochito
ed3d8a90ec OMG A TYPO 2022-01-31 11:06:24 +01:00
bizcochito
1759196f26 Done and "implemented" locales
Language for now is called 1 time and hardcoded.
Solved error on todo and made a coment on every lenguage.
2022-01-31 11:03:58 +01:00
lustlion
486f242544 editor fix, camera confined to level 2022-01-31 07:38:15 +01:00
lustlion
a703af5e8d Level exporting works! 2022-01-30 11:31:18 +01:00
lustlion
a1bf842cef editor progress, generic keybinds, player coyote value, cursed book entity, level changes, camera adjustments 2022-01-29 08:49:45 +01:00
lustlion
f4b44dc7bc Renamed pause.lua to ui.lua; adjusted accordingly. 2022-01-21 15:57:09 +01:00
bizcochito
9e43b02620 implemented the button thing (badly(im sorry) 2022-01-20 15:18:40 +01:00
lustlion
ccc059f40d Hexadecimal colors, particle data, cleaned a bit of entities, added player dash animation particles 2022-01-20 00:53:59 +01:00
lustlion
50f126fa7b Created Particles, added fairy particle, added more entity methods like kill() and entity id 2022-01-19 23:29:02 +01:00
lustlion
15e8142c4c more work on editor and selecting tiles, not done yet tho 2022-01-19 21:57:45 +01:00
lustlion
2b323fff8f Sliced game loop into game, gameworld and editor. added editor keybind for palette. 2022-01-19 16:13:13 +01:00
bizcochito
03793e1fb8 Made HasPressed function and implemented it 2022-01-19 14:55:15 +01:00
bizcochito
9c89a970ed remapped debug controls and made them changeable 2022-01-19 13:28:09 +01:00
bizcochito
a183dac913 merge 2022-01-18 21:12:13 +01:00
bizcochito
2b48358ce7 merge 2022-01-18 21:11:11 +01:00
bizcochito
0fa50c3324 Merge https://git.fai.su/lustlion/Mothback 2022-01-18 21:06:21 +01:00
bizcochito
e8477e8750 Update 'main.lua' 2022-01-18 19:45:57 +00:00
lustlion
d6de26180b Fixed bug thing? 2022-01-18 20:24:49 +01:00
bizcochito
f021446439 Made keybind editing "backend" 2022-01-18 18:46:41 +01:00
lustlion
389eaed285 bit more of refactoring 2022-01-18 14:02:56 +01:00
lustlion
0b18fcd369 Moved game loop from main.lua to specific script, sliced it into parts 2022-01-18 13:53:58 +01:00
lustlion
d0e849bf3d updated to-do 2022-01-18 11:21:42 +01:00
lustlion
5a266d6b3a uh yeah i keep forgetting ab pushing these. sorry. 2022-01-18 00:14:54 +01:00