Commit Graph

12 Commits

Author SHA1 Message Date
lustlion
236e23177d function to improve entities moving on collisions and fixed accordingly
made math.round()
changed vector() and fixed accordingly
2022-03-16 18:50:10 +01:00
lustlion
3c1746d914 particles time to be handled in frames instead of seconds optionally 2022-03-12 18:19:07 +01:00
lustlion
cb6623f29a fix particle but actualy true 2022-03-10 19:51:18 +01:00
lustlion
68fb258d26 fix particle 2022-03-10 19:50:22 +01:00
lustlion
d3796a0204 improvements to particles and animation can now have variable speed 2022-03-09 06:04:36 +01:00
lustlion
0acbfd5e9d more naming convention
now there are spawn objects!
now entity spawns are loaded from level!
now entity spawns are saved to level!
2022-03-08 09:34:51 +01:00
lustlion
cef2096577 naming convention for most stuff but not all 2022-03-04 23:28:30 +01:00
binarycat
4efc99659c dont use nil globals, pass no args to Entity:New() instead 2022-02-26 20:14:01 +01:00
lustlion
1580dc3463 consistent indentation 2022-02-26 03:56:53 +01:00
lustlion
00cec59351 debug screen to show loaded objects, fixed particles not getting properly cleaned, canvas cleanup 2022-02-23 16:46:03 +01:00
lustlion
a944192f67 Rehandled Darkness and Lights. Refactored lots of stuff. Rewritten shaders. 2022-02-21 18:24:20 +01:00
lustlion
8ddf3610ac restructured folder 2022-02-12 11:36:43 +01:00