binarycat
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eab4cbbcdc
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use Rect:containsPoint in isThereObjectAt
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2022-03-12 13:56:16 -05:00 |
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lustlion
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0acbfd5e9d
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more naming convention
now there are spawn objects!
now entity spawns are loaded from level!
now entity spawns are saved to level!
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2022-03-08 09:34:51 +01:00 |
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lustlion
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cef2096577
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naming convention for most stuff but not all
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2022-03-04 23:28:30 +01:00 |
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lustlion
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1580dc3463
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
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lustlion
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a944192f67
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Rehandled Darkness and Lights. Refactored lots of stuff. Rewritten shaders.
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2022-02-21 18:24:20 +01:00 |
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lustlion
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a722c019f3
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yeah table uh not sure
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2022-02-18 00:03:32 +01:00 |
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lustlion
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8e9078e929
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demo recording and playback, collision table
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2022-02-17 23:39:31 +01:00 |
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lustlion
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8ddf3610ac
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restructured folder
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2022-02-12 11:36:43 +01:00 |
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