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								 lustlion | d3796a0204 | improvements to particles and animation can now have variable speed | 2022-03-09 06:04:36 +01:00 |  | 
			
				
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								 lustlion | e8242f6564 | i had accidentally commented out a line of the level tiles sorry ?? XD | 2022-03-08 09:41:15 +01:00 |  | 
			
				
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								 lustlion | 0acbfd5e9d | more naming convention now there are spawn objects!
now entity spawns are loaded from level!
now entity spawns are saved to level! | 2022-03-08 09:34:51 +01:00 |  | 
			
				
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								 lustlion | a8ffae726f | fix offset in creating rooms | 2022-03-07 04:22:10 +01:00 |  | 
			
				
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								 lustlion | 59a21aa655 | now rooms are saved with level | 2022-03-07 04:10:55 +01:00 |  | 
			
				
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								 lustlion | 081fd99d04 | fix editor not being able to exit | 2022-03-07 03:58:01 +01:00 |  | 
			
				
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								 lustlion | 5c9fc39fad | added specific action keybinds to the editor | 2022-03-06 16:33:45 +01:00 |  | 
			
				
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								 lustlion | 05bf757ea5 | naming conventions act 2: the end | 2022-03-06 09:35:45 +01:00 |  | 
			
				
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								 binarycat | edd064c2fd | improve Prompt and use it to ask for level and file name when exporting | 2022-03-05 14:29:01 -05:00 |  | 
			
				
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								 binarycat | 8cfc6a9d18 | cleaned up file stuff in ExportLevel | 2022-03-05 14:00:27 -05:00 |  | 
			
				
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								 binarycat | 70958c5762 | add Prompt | 2022-03-05 13:46:33 -05:00 |  | 
			
				
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								 lustlion | 3c4f763ae7 | fix typo | 2022-03-05 06:12:11 +01:00 |  | 
			
				
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								 lustlion | cef2096577 | naming convention for most stuff but not all | 2022-03-04 23:28:30 +01:00 |  | 
			
				
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								 lustlion | c978855711 | fix cute typo | 2022-03-04 21:05:08 +01:00 |  | 
			
				
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								 binarycat | 5643fc0140 | added rooms | 2022-03-04 20:49:24 +01:00 |  | 
			
				
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								 lustlion | 2b9f605a0a | added seconds since start, tweaked wall jump, added wall friction and isSliding | 2022-02-27 05:30:46 +01:00 |  | 
			
				
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								 binarycat | e3a5ab0c42 | new fps counter | 2022-02-27 04:49:38 +01:00 |  | 
			
				
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								 lustlion | fcac1abef1 | made a table local | 2022-02-27 04:29:13 +01:00 |  | 
			
				
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								 lustlion | e32356335f | fixed pause crash | 2022-02-27 03:40:41 +01:00 |  | 
			
				
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								 lustlion | e62eae1564 | fixed dash timer bad when lag | 2022-02-27 03:02:06 +01:00 |  | 
			
				
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								 lustlion | ce43e48723 | reimplemented hook swing movement >:3 | 2022-02-27 00:09:50 +01:00 |  | 
			
				
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								 binarycat | a3cfe1fed3 | change rope swinging physics a bit | 2022-02-26 23:49:25 +01:00 |  | 
			
				
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								 binarycat | 4ae314f422 | rework physics, move_x now only used for graphics logic | 2022-02-26 23:01:56 +01:00 |  | 
			
				
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								 lustlion | 7ca46a9a01 | please begone | 2022-02-26 21:35:09 +01:00 |  | 
			
				
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								 lustlion | 4f6d0890e3 | removing patch file, changing jump check for CheckPressed instead of CheckDown | 2022-02-26 21:33:01 +01:00 |  | 
			
				
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								 lustlion | 8bad3894dc | a, clean | 2022-02-26 21:19:54 +01:00 |  | 
			
				
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								 binarycat | e9754dc1dd | walljumps | 2022-02-26 21:18:25 +01:00 |  | 
			
				
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								 binarycat | 4efc99659c | dont use nil globals, pass no args to Entity:New() instead | 2022-02-26 20:14:01 +01:00 |  | 
			
				
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								 lustlion | 1580dc3463 | consistent indentation | 2022-02-26 03:56:53 +01:00 |  | 
			
				
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								 lustlion | 42cf9cfec8 | fix fix (but true fix) | 2022-02-26 02:26:12 +01:00 |  | 
			
				
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								 lustlion | 2c22e9e26a | fix | 2022-02-26 02:23:48 +01:00 |  | 
			
				
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								 lustlion | 54f6a46428 | added draw functions for setScale, rehandled scale, animations now have multiple frame times (this breaks some minor stuff) | 2022-02-24 04:15:35 +01:00 |  | 
			
				
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								 lustlion | 00cec59351 | debug screen to show loaded objects, fixed particles not getting properly cleaned, canvas cleanup | 2022-02-23 16:46:03 +01:00 |  | 
			
				
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								 lustlion | a4490bc827 | fixed arrow physics | 2022-02-22 01:14:38 +01:00 |  | 
			
				
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								 lustlion | f0bc02c418 | Fixed particles, reduced light radius of visible light | 2022-02-21 18:48:24 +01:00 |  | 
			
				
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								 lustlion | a944192f67 | Rehandled Darkness and Lights. Refactored lots of stuff. Rewritten shaders. | 2022-02-21 18:24:20 +01:00 |  | 
			
				
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								 lustlion | 192b1e6ca0 | fixed map; hookshots circle is now drawn on background | 2022-02-18 13:21:10 +01:00 |  | 
			
				
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								 lustlion | 37d44ce0a2 | cleaning old demos folder | 2022-02-18 00:25:40 +01:00 |  | 
			
				
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								 lustlion | 74ee5b63aa | fixed gitignore | 2022-02-18 00:23:04 +01:00 |  | 
			
				
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								 lustlion | 405c80d039 | bugfix: action checks without demo wouldnt be properly registered | 2022-02-18 00:17:36 +01:00 |  | 
			
				
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								 lustlion | a722c019f3 | yeah table uh not sure | 2022-02-18 00:03:32 +01:00 |  | 
			
				
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								 lustlion | 8e9078e929 | demo recording and playback, collision table | 2022-02-17 23:39:31 +01:00 |  | 
			
				
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								 lustlion | fb375e352b | air friction for vertical velocity | 2022-02-15 10:55:56 +01:00 |  | 
			
				
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								 lustlion | a21246e016 | adjustmenet hook | 2022-02-15 10:44:02 +01:00 |  | 
			
				
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								 lustlion | 5f852a61e6 | bugfix collision optimizer being too greedy | 2022-02-15 10:35:52 +01:00 |  | 
			
				
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								 lustlion | 8def86ade6 | hook anchors. player animation fixed. | 2022-02-15 10:21:24 +01:00 |  | 
			
				
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								 lustlion | f6541068e0 | swing adjustment. :) | 2022-02-14 15:56:14 +01:00 |  | 
			
				
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								 lustlion | acfc51ae03 | level chhange | 2022-02-12 20:08:41 +01:00 |  | 
			
				
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								 lustlion | 9d1e59b46a | adjusted hook to be toggle; renamed HasPressed to CheckPressed (keybind) | 2022-02-12 20:03:48 +01:00 |  | 
			
				
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								 lustlion | 6566e6fbab | fix swing | 2022-02-12 11:43:56 +01:00 |  |