binarycat
8edcbe2d9b
use class() in more places
2022-03-16 21:01:04 -04:00
lustlion
d359afaf97
fixed all entities instanced an entity when grabbing functions from parent Entity. now it just sets metatable
2022-03-17 00:39:18 +01:00
lustlion
236e23177d
function to improve entities moving on collisions and fixed accordingly
...
made math.round()
changed vector() and fixed accordingly
2022-03-16 18:50:10 +01:00
lustlion
39b65571a0
more editor work on handling entity spawns
2022-03-10 10:21:10 +01:00
lustlion
6e76607030
bugfix and slide animation
...
- bugfix for hook swing not taking in consideration the length of rope
- bugfix for player hitbox size
- bugfix for fairy flight control system FCS
- added slide animation for wall slide and wall jump
2022-03-09 15:54:26 +01:00
lustlion
d3796a0204
improvements to particles and animation can now have variable speed
2022-03-09 06:04:36 +01:00
lustlion
0acbfd5e9d
more naming convention
...
now there are spawn objects!
now entity spawns are loaded from level!
now entity spawns are saved to level!
2022-03-08 09:34:51 +01:00
lustlion
05bf757ea5
naming conventions act 2: the end
2022-03-06 09:35:45 +01:00
lustlion
cef2096577
naming convention for most stuff but not all
2022-03-04 23:28:30 +01:00
binarycat
4efc99659c
dont use nil globals, pass no args to Entity:New() instead
2022-02-26 20:14:01 +01:00
lustlion
1580dc3463
consistent indentation
2022-02-26 03:56:53 +01:00
lustlion
a944192f67
Rehandled Darkness and Lights. Refactored lots of stuff. Rewritten shaders.
2022-02-21 18:24:20 +01:00
lustlion
8def86ade6
hook anchors. player animation fixed.
2022-02-15 10:21:24 +01:00
lustlion
8ddf3610ac
restructured folder
2022-02-12 11:36:43 +01:00