Commit Graph

16 Commits

Author SHA1 Message Date
lustlion
410c00dcd4 Replaced the id system with a simple flag for deletion 2022-03-17 11:46:10 +01:00
binarycat
f091fba9f7 change editor_mode to editor.active, minor refactor, and start work on multiselect 2022-03-12 11:46:45 -05:00
lustlion
6dd970c1d4 made the check for archetype better, fixed reposition into restart game 2022-03-10 18:37:19 +01:00
lustlion
dbfae2f74e you can now edit archetype and args of spawns in editor with "t" and "d" when selected, respectively 2022-03-10 18:23:47 +01:00
lustlion
d3796a0204 improvements to particles and animation can now have variable speed 2022-03-09 06:04:36 +01:00
lustlion
0acbfd5e9d more naming convention
now there are spawn objects!
now entity spawns are loaded from level!
now entity spawns are saved to level!
2022-03-08 09:34:51 +01:00
lustlion
05bf757ea5 naming conventions act 2: the end 2022-03-06 09:35:45 +01:00
lustlion
cef2096577 naming convention for most stuff but not all 2022-03-04 23:28:30 +01:00
binarycat
5643fc0140 added rooms 2022-03-04 20:49:24 +01:00
lustlion
1580dc3463 consistent indentation 2022-02-26 03:56:53 +01:00
lustlion
54f6a46428 added draw functions for setScale, rehandled scale, animations now have multiple frame times (this breaks some minor stuff) 2022-02-24 04:15:35 +01:00
lustlion
a944192f67 Rehandled Darkness and Lights. Refactored lots of stuff. Rewritten shaders. 2022-02-21 18:24:20 +01:00
lustlion
192b1e6ca0 fixed map; hookshots circle is now drawn on background 2022-02-18 13:21:10 +01:00
lustlion
8e9078e929 demo recording and playback, collision table 2022-02-17 23:39:31 +01:00
lustlion
9d1e59b46a adjusted hook to be toggle; renamed HasPressed to CheckPressed (keybind) 2022-02-12 20:03:48 +01:00
lustlion
8ddf3610ac restructured folder 2022-02-12 11:36:43 +01:00