lustlion
f670f6bc87
Changes on Lights
...
- adjusted lights so they are called to do something, instead of it
being handled on game world
- lights has only coordinate arguments + a table with all other optional
ones.
- renamed a lot of lights components to radius instaed of range, as it
was agreed before elsewhere
2022-03-17 00:37:14 +01:00
lustlion
05bf757ea5
naming conventions act 2: the end
2022-03-06 09:35:45 +01:00
lustlion
cef2096577
naming convention for most stuff but not all
2022-03-04 23:28:30 +01:00
lustlion
1580dc3463
consistent indentation
2022-02-26 03:56:53 +01:00
lustlion
42cf9cfec8
fix fix (but true fix)
2022-02-26 02:26:12 +01:00
lustlion
54f6a46428
added draw functions for setScale, rehandled scale, animations now have multiple frame times (this breaks some minor stuff)
2022-02-24 04:15:35 +01:00
lustlion
a4490bc827
fixed arrow physics
2022-02-22 01:14:38 +01:00
lustlion
f0bc02c418
Fixed particles, reduced light radius of visible light
2022-02-21 18:48:24 +01:00
lustlion
a944192f67
Rehandled Darkness and Lights. Refactored lots of stuff. Rewritten shaders.
2022-02-21 18:24:20 +01:00
lustlion
192b1e6ca0
fixed map; hookshots circle is now drawn on background
2022-02-18 13:21:10 +01:00
lustlion
8ddf3610ac
restructured folder
2022-02-12 11:36:43 +01:00