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								 lustlion | d3796a0204 | improvements to particles and animation can now have variable speed | 2022-03-09 06:04:36 +01:00 |  | 
			
				
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								 lustlion | 0acbfd5e9d | more naming convention now there are spawn objects!
now entity spawns are loaded from level!
now entity spawns are saved to level! | 2022-03-08 09:34:51 +01:00 |  | 
			
				
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								 lustlion | 05bf757ea5 | naming conventions act 2: the end | 2022-03-06 09:35:45 +01:00 |  | 
			
				
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								 lustlion | cef2096577 | naming convention for most stuff but not all | 2022-03-04 23:28:30 +01:00 |  | 
			
				
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								 lustlion | 2b9f605a0a | added seconds since start, tweaked wall jump, added wall friction and isSliding | 2022-02-27 05:30:46 +01:00 |  | 
			
				
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								 binarycat | e3a5ab0c42 | new fps counter | 2022-02-27 04:49:38 +01:00 |  | 
			
				
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								 lustlion | e62eae1564 | fixed dash timer bad when lag | 2022-02-27 03:02:06 +01:00 |  | 
			
				
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								 lustlion | ce43e48723 | reimplemented hook swing movement >:3 | 2022-02-27 00:09:50 +01:00 |  | 
			
				
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								 binarycat | a3cfe1fed3 | change rope swinging physics a bit | 2022-02-26 23:49:25 +01:00 |  | 
			
				
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								 binarycat | 4ae314f422 | rework physics, move_x now only used for graphics logic | 2022-02-26 23:01:56 +01:00 |  | 
			
				
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								 lustlion | 4f6d0890e3 | removing patch file, changing jump check for CheckPressed instead of CheckDown | 2022-02-26 21:33:01 +01:00 |  | 
			
				
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								 lustlion | 8bad3894dc | a, clean | 2022-02-26 21:19:54 +01:00 |  | 
			
				
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								 binarycat | e9754dc1dd | walljumps | 2022-02-26 21:18:25 +01:00 |  | 
			
				
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								 binarycat | 4efc99659c | dont use nil globals, pass no args to Entity:New() instead | 2022-02-26 20:14:01 +01:00 |  | 
			
				
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								 lustlion | 1580dc3463 | consistent indentation | 2022-02-26 03:56:53 +01:00 |  | 
			
				
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								 lustlion | 00cec59351 | debug screen to show loaded objects, fixed particles not getting properly cleaned, canvas cleanup | 2022-02-23 16:46:03 +01:00 |  | 
			
				
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								 lustlion | a4490bc827 | fixed arrow physics | 2022-02-22 01:14:38 +01:00 |  | 
			
				
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								 lustlion | f0bc02c418 | Fixed particles, reduced light radius of visible light | 2022-02-21 18:48:24 +01:00 |  | 
			
				
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								 lustlion | a944192f67 | Rehandled Darkness and Lights. Refactored lots of stuff. Rewritten shaders. | 2022-02-21 18:24:20 +01:00 |  | 
			
				
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								 lustlion | 192b1e6ca0 | fixed map; hookshots circle is now drawn on background | 2022-02-18 13:21:10 +01:00 |  | 
			
				
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								 lustlion | fb375e352b | air friction for vertical velocity | 2022-02-15 10:55:56 +01:00 |  | 
			
				
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								 lustlion | a21246e016 | adjustmenet hook | 2022-02-15 10:44:02 +01:00 |  | 
			
				
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								 lustlion | 5f852a61e6 | bugfix collision optimizer being too greedy | 2022-02-15 10:35:52 +01:00 |  | 
			
				
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								 lustlion | 8def86ade6 | hook anchors. player animation fixed. | 2022-02-15 10:21:24 +01:00 |  | 
			
				
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								 lustlion | f6541068e0 | swing adjustment. :) | 2022-02-14 15:56:14 +01:00 |  | 
			
				
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								 lustlion | 9d1e59b46a | adjusted hook to be toggle; renamed HasPressed to CheckPressed (keybind) | 2022-02-12 20:03:48 +01:00 |  | 
			
				
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								 lustlion | 6566e6fbab | fix swing | 2022-02-12 11:43:56 +01:00 |  | 
			
				
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								 lustlion | 8ddf3610ac | restructured folder | 2022-02-12 11:36:43 +01:00 |  |