lustlion
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d359afaf97
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fixed all entities instanced an entity when grabbing functions from parent Entity. now it just sets metatable
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2022-03-17 00:39:18 +01:00 |
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lustlion
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236e23177d
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function to improve entities moving on collisions and fixed accordingly
made math.round()
changed vector() and fixed accordingly
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2022-03-16 18:50:10 +01:00 |
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lustlion
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3c1746d914
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particles time to be handled in frames instead of seconds optionally
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2022-03-12 18:19:07 +01:00 |
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lustlion
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cb6623f29a
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fix particle but actualy true
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2022-03-10 19:51:18 +01:00 |
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lustlion
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68fb258d26
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fix particle
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2022-03-10 19:50:22 +01:00 |
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lustlion
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d3796a0204
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improvements to particles and animation can now have variable speed
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2022-03-09 06:04:36 +01:00 |
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lustlion
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0acbfd5e9d
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more naming convention
now there are spawn objects!
now entity spawns are loaded from level!
now entity spawns are saved to level!
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2022-03-08 09:34:51 +01:00 |
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lustlion
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cef2096577
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naming convention for most stuff but not all
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2022-03-04 23:28:30 +01:00 |
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binarycat
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4efc99659c
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dont use nil globals, pass no args to Entity:New() instead
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2022-02-26 20:14:01 +01:00 |
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lustlion
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1580dc3463
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
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lustlion
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00cec59351
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debug screen to show loaded objects, fixed particles not getting properly cleaned, canvas cleanup
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2022-02-23 16:46:03 +01:00 |
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lustlion
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a944192f67
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Rehandled Darkness and Lights. Refactored lots of stuff. Rewritten shaders.
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2022-02-21 18:24:20 +01:00 |
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lustlion
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8ddf3610ac
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restructured folder
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2022-02-12 11:36:43 +01:00 |
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