lustlion
d359afaf97
fixed all entities instanced an entity when grabbing functions from parent Entity. now it just sets metatable
2022-03-17 00:39:18 +01:00
lustlion
236e23177d
function to improve entities moving on collisions and fixed accordingly
...
made math.round()
changed vector() and fixed accordingly
2022-03-16 18:50:10 +01:00
lustlion
3c1746d914
particles time to be handled in frames instead of seconds optionally
2022-03-12 18:19:07 +01:00
lustlion
39b65571a0
more editor work on handling entity spawns
2022-03-10 10:21:10 +01:00
lustlion
6e76607030
bugfix and slide animation
...
- bugfix for hook swing not taking in consideration the length of rope
- bugfix for player hitbox size
- bugfix for fairy flight control system FCS
- added slide animation for wall slide and wall jump
2022-03-09 15:54:26 +01:00
lustlion
9ada88f4f5
fix infinite range hook bug
2022-03-09 06:27:13 +01:00
lustlion
d3796a0204
improvements to particles and animation can now have variable speed
2022-03-09 06:04:36 +01:00
lustlion
0acbfd5e9d
more naming convention
...
now there are spawn objects!
now entity spawns are loaded from level!
now entity spawns are saved to level!
2022-03-08 09:34:51 +01:00
lustlion
05bf757ea5
naming conventions act 2: the end
2022-03-06 09:35:45 +01:00
lustlion
cef2096577
naming convention for most stuff but not all
2022-03-04 23:28:30 +01:00
lustlion
2b9f605a0a
added seconds since start, tweaked wall jump, added wall friction and isSliding
2022-02-27 05:30:46 +01:00
binarycat
e3a5ab0c42
new fps counter
2022-02-27 04:49:38 +01:00
lustlion
e62eae1564
fixed dash timer bad when lag
2022-02-27 03:02:06 +01:00
lustlion
ce43e48723
reimplemented hook swing movement >:3
2022-02-27 00:09:50 +01:00
binarycat
a3cfe1fed3
change rope swinging physics a bit
2022-02-26 23:49:25 +01:00
binarycat
4ae314f422
rework physics, move_x now only used for graphics logic
2022-02-26 23:01:56 +01:00
lustlion
4f6d0890e3
removing patch file, changing jump check for CheckPressed instead of CheckDown
2022-02-26 21:33:01 +01:00
lustlion
8bad3894dc
a, clean
2022-02-26 21:19:54 +01:00
binarycat
e9754dc1dd
walljumps
2022-02-26 21:18:25 +01:00
binarycat
4efc99659c
dont use nil globals, pass no args to Entity:New() instead
2022-02-26 20:14:01 +01:00
lustlion
1580dc3463
consistent indentation
2022-02-26 03:56:53 +01:00
lustlion
a4490bc827
fixed arrow physics
2022-02-22 01:14:38 +01:00
lustlion
f0bc02c418
Fixed particles, reduced light radius of visible light
2022-02-21 18:48:24 +01:00
lustlion
a944192f67
Rehandled Darkness and Lights. Refactored lots of stuff. Rewritten shaders.
2022-02-21 18:24:20 +01:00
lustlion
fb375e352b
air friction for vertical velocity
2022-02-15 10:55:56 +01:00
lustlion
5f852a61e6
bugfix collision optimizer being too greedy
2022-02-15 10:35:52 +01:00
lustlion
8def86ade6
hook anchors. player animation fixed.
2022-02-15 10:21:24 +01:00
lustlion
f6541068e0
swing adjustment. :)
2022-02-14 15:56:14 +01:00
lustlion
9d1e59b46a
adjusted hook to be toggle; renamed HasPressed to CheckPressed (keybind)
2022-02-12 20:03:48 +01:00
lustlion
6566e6fbab
fix swing
2022-02-12 11:43:56 +01:00
lustlion
8ddf3610ac
restructured folder
2022-02-12 11:36:43 +01:00