Commit Graph

17 Commits

Author SHA1 Message Date
lustlion
d359afaf97 fixed all entities instanced an entity when grabbing functions from parent Entity. now it just sets metatable 2022-03-17 00:39:18 +01:00
lustlion
e8242f6564 i had accidentally commented out a line of the level tiles
sorry ?? XD
2022-03-08 09:41:15 +01:00
lustlion
0acbfd5e9d more naming convention
now there are spawn objects!
now entity spawns are loaded from level!
now entity spawns are saved to level!
2022-03-08 09:34:51 +01:00
lustlion
59a21aa655 now rooms are saved with level 2022-03-07 04:10:55 +01:00
lustlion
1580dc3463 consistent indentation 2022-02-26 03:56:53 +01:00
lustlion
a944192f67 Rehandled Darkness and Lights. Refactored lots of stuff. Rewritten shaders. 2022-02-21 18:24:20 +01:00
lustlion
192b1e6ca0 fixed map; hookshots circle is now drawn on background 2022-02-18 13:21:10 +01:00
lustlion
a21246e016 adjustmenet hook 2022-02-15 10:44:02 +01:00
lustlion
f6541068e0 swing adjustment. :) 2022-02-14 15:56:14 +01:00
lustlion
acfc51ae03 level chhange 2022-02-12 20:08:41 +01:00
lustlion
7f42dea6fa player respawn, spikes & hazard objects 2022-02-10 15:53:50 +01:00
lustlion
1f7d967f77 Cleaned collisions.lua, objobjects.lua. Fixed level optimization typo. Added fairy FCS (altitude hold). 2022-02-08 08:22:27 +01:00
lustlion
cbf29ced65 Shader for lighting, fairy line of view, tileset change, broke lights, sorry 2022-02-05 12:32:47 +01:00
lustlion
a703af5e8d Level exporting works! 2022-01-30 11:31:18 +01:00
lustlion
90ed1f6460 consistent naming; moving functions from level.lua to gameworld.lua 2022-01-22 23:10:21 +01:00
lustlion
5a266d6b3a uh yeah i keep forgetting ab pushing these. sorry. 2022-01-18 00:14:54 +01:00
lustlion
dd2debc0bd uh, a lot happened, i murdered physics code, redesigned tiles & levels, now i need to make another level editor. I'm sorry game. I'm sorry git. 2021-11-28 03:38:30 +01:00