Commit Graph

60 Commits

Author SHA1 Message Date
binarycat
f091fba9f7 change editor_mode to editor.active, minor refactor, and start work on multiselect 2022-03-12 11:46:45 -05:00
lustlion
d3796a0204 improvements to particles and animation can now have variable speed 2022-03-09 06:04:36 +01:00
lustlion
0acbfd5e9d more naming convention
now there are spawn objects!
now entity spawns are loaded from level!
now entity spawns are saved to level!
2022-03-08 09:34:51 +01:00
lustlion
05bf757ea5 naming conventions act 2: the end 2022-03-06 09:35:45 +01:00
binarycat
edd064c2fd improve Prompt and use it to ask for level and file name when exporting 2022-03-05 14:29:01 -05:00
binarycat
70958c5762 add Prompt 2022-03-05 13:46:33 -05:00
lustlion
cef2096577 naming convention for most stuff but not all 2022-03-04 23:28:30 +01:00
binarycat
5643fc0140 added rooms 2022-03-04 20:49:24 +01:00
lustlion
2b9f605a0a added seconds since start, tweaked wall jump, added wall friction and isSliding 2022-02-27 05:30:46 +01:00
binarycat
e3a5ab0c42 new fps counter 2022-02-27 04:49:38 +01:00
lustlion
e62eae1564 fixed dash timer bad when lag 2022-02-27 03:02:06 +01:00
lustlion
4f6d0890e3 removing patch file, changing jump check for CheckPressed instead of CheckDown 2022-02-26 21:33:01 +01:00
lustlion
a4490bc827 fixed arrow physics 2022-02-22 01:14:38 +01:00
lustlion
a944192f67 Rehandled Darkness and Lights. Refactored lots of stuff. Rewritten shaders. 2022-02-21 18:24:20 +01:00
lustlion
8e9078e929 demo recording and playback, collision table 2022-02-17 23:39:31 +01:00
lustlion
8def86ade6 hook anchors. player animation fixed. 2022-02-15 10:21:24 +01:00
lustlion
9d1e59b46a adjusted hook to be toggle; renamed HasPressed to CheckPressed (keybind) 2022-02-12 20:03:48 +01:00
lustlion
8ddf3610ac restructured folder 2022-02-12 11:36:43 +01:00
lustlion
e51905de67 run from the folder 2022-02-12 10:35:45 +01:00
lustlion
ff99b79563 rope, moved entities from LoadedEntities to LoadedObjects.Entities 2022-02-10 18:18:37 +01:00
lustlion
7f42dea6fa player respawn, spikes & hazard objects 2022-02-10 15:53:50 +01:00
lustlion
2ce41d541f audio manager, moved stuff from (removed) enums into animations, tiledata. new sfx and music enum files 2022-02-08 17:04:36 +01:00
bizcochito
cbcf90de2d Level list now pulled from "levels", changed log stuff. 2022-02-08 11:30:59 +01:00
bizcochito
609a3d79cd ennabled logging ooops 2022-02-07 09:41:53 +01:00
bizcochito
89c12b4a0b Changed loggin to only log when enabled with logPrint function 2022-02-07 09:36:16 +01:00
lustlion
cbf29ced65 Shader for lighting, fairy line of view, tileset change, broke lights, sorry 2022-02-05 12:32:47 +01:00
lustlion
d4dbc034ea Adjusted menu behvariour with entity and particle movement. adjusted player entity 2022-02-03 06:02:06 +01:00
lustlion
7595ed3b90 Rehandled menus; reworked dialog, added dialogsequences instead of dialogboxes 2022-02-03 05:31:25 +01:00
bizcochito
b4311064f6 Added memmory usage to debug menu and logging 2022-01-31 15:03:14 +01:00
bizcochito
ed3d8a90ec OMG A TYPO 2022-01-31 11:06:24 +01:00
bizcochito
1759196f26 Done and "implemented" locales
Language for now is called 1 time and hardcoded.
Solved error on todo and made a coment on every lenguage.
2022-01-31 11:03:58 +01:00
lustlion
486f242544 editor fix, camera confined to level 2022-01-31 07:38:15 +01:00
lustlion
a703af5e8d Level exporting works! 2022-01-30 11:31:18 +01:00
lustlion
a1bf842cef editor progress, generic keybinds, player coyote value, cursed book entity, level changes, camera adjustments 2022-01-29 08:49:45 +01:00
lustlion
f4b44dc7bc Renamed pause.lua to ui.lua; adjusted accordingly. 2022-01-21 15:57:09 +01:00
bizcochito
9e43b02620 implemented the button thing (badly(im sorry) 2022-01-20 15:18:40 +01:00
lustlion
ccc059f40d Hexadecimal colors, particle data, cleaned a bit of entities, added player dash animation particles 2022-01-20 00:53:59 +01:00
lustlion
50f126fa7b Created Particles, added fairy particle, added more entity methods like kill() and entity id 2022-01-19 23:29:02 +01:00
lustlion
15e8142c4c more work on editor and selecting tiles, not done yet tho 2022-01-19 21:57:45 +01:00
lustlion
2b323fff8f Sliced game loop into game, gameworld and editor. added editor keybind for palette. 2022-01-19 16:13:13 +01:00
bizcochito
03793e1fb8 Made HasPressed function and implemented it 2022-01-19 14:55:15 +01:00
bizcochito
9c89a970ed remapped debug controls and made them changeable 2022-01-19 13:28:09 +01:00
bizcochito
a183dac913 merge 2022-01-18 21:12:13 +01:00
bizcochito
2b48358ce7 merge 2022-01-18 21:11:11 +01:00
bizcochito
0fa50c3324 Merge https://git.fai.su/lustlion/Mothback 2022-01-18 21:06:21 +01:00
bizcochito
e8477e8750 Update 'main.lua' 2022-01-18 19:45:57 +00:00
lustlion
d6de26180b Fixed bug thing? 2022-01-18 20:24:49 +01:00
bizcochito
f021446439 Made keybind editing "backend" 2022-01-18 18:46:41 +01:00
lustlion
389eaed285 bit more of refactoring 2022-01-18 14:02:56 +01:00
lustlion
0b18fcd369 Moved game loop from main.lua to specific script, sliced it into parts 2022-01-18 13:53:58 +01:00