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								 lustlion | f0bc02c418 | Fixed particles, reduced light radius of visible light | 2022-02-21 18:48:24 +01:00 |  | 
			
				
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								 lustlion | a944192f67 | Rehandled Darkness and Lights. Refactored lots of stuff. Rewritten shaders. | 2022-02-21 18:24:20 +01:00 |  | 
			
				
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								 lustlion | 192b1e6ca0 | fixed map; hookshots circle is now drawn on background | 2022-02-18 13:21:10 +01:00 |  | 
			
				
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								 lustlion | 37d44ce0a2 | cleaning old demos folder | 2022-02-18 00:25:40 +01:00 |  | 
			
				
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								 lustlion | 74ee5b63aa | fixed gitignore | 2022-02-18 00:23:04 +01:00 |  | 
			
				
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								 lustlion | 405c80d039 | bugfix: action checks without demo wouldnt be properly registered | 2022-02-18 00:17:36 +01:00 |  | 
			
				
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								 lustlion | a722c019f3 | yeah table uh not sure | 2022-02-18 00:03:32 +01:00 |  | 
			
				
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								 lustlion | 8e9078e929 | demo recording and playback, collision table | 2022-02-17 23:39:31 +01:00 |  | 
			
				
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								 lustlion | fb375e352b | air friction for vertical velocity | 2022-02-15 10:55:56 +01:00 |  | 
			
				
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								 lustlion | a21246e016 | adjustmenet hook | 2022-02-15 10:44:02 +01:00 |  | 
			
				
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								 lustlion | 5f852a61e6 | bugfix collision optimizer being too greedy | 2022-02-15 10:35:52 +01:00 |  | 
			
				
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								 lustlion | 8def86ade6 | hook anchors. player animation fixed. | 2022-02-15 10:21:24 +01:00 |  | 
			
				
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								 lustlion | f6541068e0 | swing adjustment. :) | 2022-02-14 15:56:14 +01:00 |  | 
			
				
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								 lustlion | acfc51ae03 | level chhange | 2022-02-12 20:08:41 +01:00 |  | 
			
				
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								 lustlion | 9d1e59b46a | adjusted hook to be toggle; renamed HasPressed to CheckPressed (keybind) | 2022-02-12 20:03:48 +01:00 |  | 
			
				
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								 lustlion | 6566e6fbab | fix swing | 2022-02-12 11:43:56 +01:00 |  | 
			
				
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								 lustlion | 8ddf3610ac | restructured folder | 2022-02-12 11:36:43 +01:00 |  | 
			
				
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								 lustlion | e51905de67 | run from the folder | 2022-02-12 10:35:45 +01:00 |  | 
			
				
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								 bizcochito | d7d0c83c94 | Changed the rope calculation (not working like i want anyway) | 2022-02-11 15:55:14 +01:00 |  | 
			
				
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								 lustlion | ff99b79563 | rope, moved entities from LoadedEntities to LoadedObjects.Entities | 2022-02-10 18:18:37 +01:00 |  | 
			
				
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								 lustlion | 7f42dea6fa | player respawn, spikes & hazard objects | 2022-02-10 15:53:50 +01:00 |  | 
			
				
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								 lustlion | 2ce41d541f | audio manager, moved stuff from (removed) enums into animations, tiledata. new sfx and music enum files | 2022-02-08 17:04:36 +01:00 |  | 
			
				
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								 bizcochito | cbcf90de2d | Level list now pulled from "levels", changed log stuff. | 2022-02-08 11:30:59 +01:00 |  | 
			
				
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								 bizcochito | 2f19554279 | solved: i put append instead of write in export | 2022-02-08 10:53:53 +01:00 |  | 
			
				
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								 bizcochito | 7e134f7961 | Not files are saved in "export" and logs in "logs" | 2022-02-08 10:52:37 +01:00 |  | 
			
				
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								 bizcochito | ef58a6e383 | Changed file management to native lua instead of love.filesystem | 2022-02-08 10:23:42 +01:00 |  | 
			
				
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								 lustlion | e7aa34d5c2 | Logged level export | 2022-02-08 08:40:17 +01:00 |  | 
			
				
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								 lustlion | 1f7d967f77 | Cleaned collisions.lua, objobjects.lua. Fixed level optimization typo. Added fairy FCS (altitude hold). | 2022-02-08 08:22:27 +01:00 |  | 
			
				
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								 lustlion | 010c19b10f | Fix, collisions now show border in debug | 2022-02-07 12:16:58 +01:00 |  | 
			
				
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								 lustlion | a899e40c73 | Two dimensional optimization, yay | 2022-02-07 12:07:57 +01:00 |  | 
			
				
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								 bizcochito | 3f5cc2e111 | solved problem where log had all in 1 line | 2022-02-07 11:40:59 +01:00 |  | 
			
				
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								 bizcochito | 19c5487789 | Done log file, log print automaticaly log writes | 2022-02-07 09:58:33 +01:00 |  | 
			
				
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								 bizcochito | 609a3d79cd | ennabled logging ooops | 2022-02-07 09:41:53 +01:00 |  | 
			
				
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								 bizcochito | 89c12b4a0b | Changed loggin to only log when enabled with logPrint function | 2022-02-07 09:36:16 +01:00 |  | 
			
				
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								 lustlion | 75b7aad1e6 | optimization in whole tiles creation | 2022-02-07 09:24:41 +01:00 |  | 
			
				
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								 bizcochito | dedb0d884c | Optimiced collision so noncollidable objects are skipped first | 2022-02-05 12:38:08 +01:00 |  | 
			
				
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								 lustlion | cbf29ced65 | Shader for lighting, fairy line of view, tileset change, broke lights, sorry | 2022-02-05 12:32:47 +01:00 |  | 
			
				
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								 lustlion | 15f5ef8454 | removed extra line | 2022-02-03 11:33:51 +01:00 |  | 
			
				
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								 lustlion | 7a67ae2f65 | cleaned stuff | 2022-02-03 11:32:39 +01:00 |  | 
			
				
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								 lustlion | 6dedd42308 | Fixefixed regular font not applying | 2022-02-03 07:12:24 +01:00 |  | 
			
				
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								 lustlion | 2703371434 | Fixed font now only applies on menus | 2022-02-03 07:08:15 +01:00 |  | 
			
				
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								 lustlion | df26d84577 | Removed /data/particles.lua  that got accidentally copied from data/scripts/particles.lua, oops | 2022-02-03 06:06:53 +01:00 |  | 
			
				
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								 lustlion | d4dbc034ea | Adjusted menu behvariour with entity and particle movement. adjusted player entity | 2022-02-03 06:02:06 +01:00 |  | 
			
				
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								 lustlion | 7595ed3b90 | Rehandled menus; reworked dialog, added dialogsequences instead of dialogboxes | 2022-02-03 05:31:25 +01:00 |  | 
			
				
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								 lustlion | 26fe8f2c33 | updated to-do | 2022-02-02 10:29:48 +01:00 |  | 
			
				
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								 lustlion | a139c5c263 | heonian font and translation lol | 2022-02-02 10:27:30 +01:00 |  | 
			
				
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								 bizcochito | 2113917fb1 | Made dialog boxes | 2022-02-01 15:05:36 +01:00 |  | 
			
				
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								 bizcochito | b4311064f6 | Added memmory usage to debug menu and logging | 2022-01-31 15:03:14 +01:00 |  | 
			
				
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								 bizcochito | ed3d8a90ec | OMG A TYPO | 2022-01-31 11:06:24 +01:00 |  | 
			
				
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								 bizcochito | 1759196f26 | Done and "implemented" locales Language for now is called 1 time and hardcoded.
Solved error on todo and made a coment on every lenguage. | 2022-01-31 11:03:58 +01:00 |  |