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1549976382 |
17
code/class.lua
Normal file
17
code/class.lua
Normal file
@@ -0,0 +1,17 @@
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function class(super, self)
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assert(super == nil or super.__index == super)
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self = self or {}
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self.__index = self
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setmetatable(self, super)
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return self
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end
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function getAncestors(self)
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local family = self
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local list = {}
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while family ~= nil do
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family = getmetatable(family)
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table.insert(list,family)
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end
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return list
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end
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@@ -1,4 +1,4 @@
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Collision = {}
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Collision = class()
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LoadedObjects.Collisions = {}
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LoadedObjects.Platforms = {}
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@@ -48,7 +48,6 @@ function Collision:new(ox,oy,tx,ty)
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end
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setmetatable(o, self)
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self.__index = self
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return o
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end
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@@ -1,8 +1,7 @@
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Arrow = {}
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Arrow.type = "Arrow"
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Arrow.supertype = Entity.type
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Arrow.display = Animation:new(animation.kupo.arrow)
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setmetatable(Arrow, Entity)
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Arrow = class(Entity, {
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type = "Arrow",
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display = Animation:new(animation.kupo.arrow),
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})
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function Arrow:new(x,y,rotation,speed)
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@@ -1,8 +1,7 @@
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CursedBook = {}
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CursedBook.type = "CursedBook"
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CursedBook.supertype = Entity.type
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CursedBook.display = Animation:new(animation.cursed_book.flying)
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setmetatable(CursedBook, Entity)
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CursedBook = class(Entity, {
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type = "CursedBook",
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display = Animation:new(animation.cursed_book.flying),
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})
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function CursedBook:new(x,y)
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local o = Entity:new(x,y)
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@@ -37,8 +36,6 @@ function CursedBook:new(x,y)
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light_data.color = nil
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o.light = Light:new(o.pos.x,o.pos.y,light_data)
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o:id()
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setmetatable(o, self)
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self.__index = self
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return o
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@@ -1,8 +1,8 @@
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Decoration = {}
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Decoration.type = "Decoration"
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Decoration.supertype = Entity.type
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Decoration.display = Animation:new(animation.particle.simple)
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setmetatable(Decoration, Entity)
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Decoration = class(Entity, {
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type = "Decoration",
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supertype = Entity.type,
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display = Animation:new(animation.particle.simple),
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})
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function Decoration:new(x,y,animation,light_data)
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local o = Entity:new(x,y)
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@@ -19,8 +19,6 @@ function Decoration:new(x,y,animation,light_data)
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o.light = Light:new(o.pos.x,o.pos.y,light_data)
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end
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o:id()
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setmetatable(o, self)
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self.__index = self
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return o
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@@ -1,8 +1,7 @@
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Candelabra = {}
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Candelabra.type = "Candelabra"
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Candelabra.supertype = Decoration.type
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Candelabra.display = Animation:new(animation.decoration.candelabra)
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setmetatable(Candelabra, Decoration)
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Candelabra = class(Decoration, {
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type = "Candelabra",
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display = Animation:new(animation.decoration.candelabra),
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})
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function Candelabra:new(x,y)
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local light_data = {}
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@@ -1,8 +1,7 @@
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Fairy = {}
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Fairy.type = "Fairy"
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Fairy.supertype = Entity.type
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Fairy.display = Animation:new(animation.fairy.flying)
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setmetatable(Fairy, Entity)
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Fairy = class(Entity, {
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type = "Fairy",
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display = Animation:new(animation.fairy.flying),
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})
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function Fairy:new(x,y)
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local o = Entity:new(x,y)
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@@ -32,8 +31,6 @@ function Fairy:new(x,y)
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o.particle_timer = 0
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o.particle_time = 5
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o:id()
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setmetatable(o, self)
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self.__index = self
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return o
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@@ -1,8 +1,7 @@
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HookAnchor = {}
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HookAnchor.type = "HookAnchor"
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HookAnchor.supertype = Entity.type
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HookAnchor.display = Animation:new(animation.fairy.flying)
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setmetatable(HookAnchor, Entity)
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HookAnchor = class(Entity, {
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type = "HookAnchor",
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display = Animation:new(animation.fairy.flying),
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})
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function HookAnchor:new(x,y,hook_distance)
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local o = Entity:new(x,y)
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@@ -15,8 +14,6 @@ function HookAnchor:new(x,y,hook_distance)
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o:centerOffset(o.body)
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o:createBox(o.body)
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o:id()
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setmetatable(o, self)
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self.__index = self
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return o
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@@ -1,8 +1,7 @@
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Kupo = {}
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Kupo.type = "Kupo"
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Kupo.supertype = Entity.type
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Kupo.display = Animation:new(animation.kupo.body)
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setmetatable(Kupo, Entity)
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Kupo = class(Entity, {
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type = "Kupo",
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display = Animation:new(animation.kupo.body),
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})
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function Kupo:new(x,y)
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local o = Entity:new(x,y)
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@@ -37,8 +36,6 @@ function Kupo:new(x,y)
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light_data.color = nil
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o.light = Light:new(o.pos.x,o.pos.y,light_data)
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o:id()
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setmetatable(o, self)
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self.__index = self
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return o
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@@ -1,9 +1,8 @@
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LoadedObjects.Particles = {}
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Particle = {}
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Particle.type = "Particle"
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Particle.supertype = Entity.type
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Particle.display = Animation:new(animation.particle.simple)
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setmetatable(Particle, Entity)
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Particle = class(Entity, {
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type = "Particle",
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display = Animation:new(animation.particle.simple),
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})
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function Particle:new(x,y,particle_data)
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local o = Entity:new(x,y)
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@@ -23,7 +22,7 @@ function Particle:new(x,y,particle_data)
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o.func = particle_data.func or nil
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o.time = particle_data.time or nil
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if o.time ~= nil then
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if o.time then
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if particle_data.time_unit ~= nil
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and particle_data.time_unit == "frames" then
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o.time = o.time
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@@ -38,7 +37,7 @@ function Particle:new(x,y,particle_data)
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y = o.speed * math.sin(o.direction)
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}
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if particle_data.light ~= nil then
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if particle_data.light then
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local light_data = {}
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light_data.radius = particle_data.light
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light_data.shine_radius = particle_data.light_shine or nil
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@@ -48,34 +47,24 @@ function Particle:new(x,y,particle_data)
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end
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-- animations
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if particle_data.animation ~= nil then
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if particle_data.animation then
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o.body = Animation:new(particle_data.animation,particle_data.animation_speed)
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o:centerOffset(o.body)
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o:createBox(o.body)
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end
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-- particle id handled differently from other entities
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table.remove(LoadedObjects.Entities,#LoadedObjects.Entities)
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table.insert(LoadedObjects.Particles,o)
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o.id = #LoadedObjects.Particles
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setmetatable(o, self)
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self.__index = self
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return o
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end
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function Particle:kill()
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if self.light ~= nil then
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if self.light then
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self.light:kill()
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end
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if self.id ~= nil then
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for _, e in pairs(LoadedObjects.Particles) do
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if e.id > self.id then
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e.id = e.id - 1
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end
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end
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table.remove(LoadedObjects.Particles,self.id)
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end
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self = nil
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self.dead = true
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end
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function Particle:handleAnimation()
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@@ -85,7 +74,7 @@ function Particle:handleAnimation()
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self.sprite_alpha = self.sprite_alpha_base*(self.time-self.timer)/self.time
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end
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if self.body ~= nil then
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if self.body then
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self.body:animate()
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self:draw(self.body)
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end
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@@ -101,6 +90,15 @@ function Particle:doLogic()
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end
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end
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function cleanDeadParticles()
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for i=1, #LoadedObjects.Particles do
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part = LoadedObjects.Particles[i]
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if part.kill then
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table.remove(LoadedObjects.Particles,i)
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end
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end
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end
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function Particle:doPhysics()
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-- horizontal collision
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self:moveX(
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@@ -119,3 +117,16 @@ function Particle:debug()
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love.graphics.setColor(0,1,1)
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love.graphics.circle("fill", -Camera.pos.x + self.pos.x, -Camera.pos.y + self.pos.y, 1)
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end
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---------------
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function cleanDeadParticles()
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for i=1, #LoadedObjects.Particles do
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part = LoadedObjects.Particles[i]
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if part and part.dead then
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table.remove(LoadedObjects.Particles,i)
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end
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end
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end
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---------------
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@@ -1,8 +1,7 @@
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Player = {}
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Player.type = "Player"
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Player.supertype = Entity.type
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Player.display = Animation:new(animation.nancy.idle)
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setmetatable(Player, Entity)
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Player = class(Entity, {
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type = "Player",
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display = Animation:new(animation.nancy.idle),
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})
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function Player:new(x,y)
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local o = Entity:new(x,y)
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@@ -81,8 +80,6 @@ function Player:new(x,y)
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light_data.color = nil
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o.light = Light:new(o.pos.x,o.pos.y,light_data)
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|
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o:id()
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|
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setmetatable(o, self)
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self.__index = self
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return o
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|
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@@ -1,6 +1,5 @@
|
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LoadedObjects.Entities = {}
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Entity = {}
|
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Entity.type = "Entity"
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Entity = class(nil, {type = "Entity"})
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|
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function Entity:new(x,y)
|
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local o = {}
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@@ -25,16 +24,12 @@ function Entity:new(x,y)
|
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o.sprite_alpha = 1
|
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o.sprite_flip = { x = 1, y = 1}
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|
||||
table.insert(LoadedObjects.Entities,o)
|
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setmetatable(o, self)
|
||||
self.__index = self
|
||||
return o
|
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end
|
||||
|
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function Entity:id()
|
||||
table.insert(LoadedObjects.Entities,self)
|
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self.id = #LoadedObjects.Entities
|
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end
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|
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function Entity:checkNearest(type,maxdistance)
|
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local return_entity = nil
|
||||
local shortest = -1
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@@ -66,9 +61,6 @@ function Entity:checkNearest(type,maxdistance)
|
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return return_entity
|
||||
end
|
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|
||||
function Entity:doLogic()
|
||||
end
|
||||
|
||||
function Entity:moveX(amount, func)
|
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self.move_remainder.x = self.move_remainder.x + amount
|
||||
local move = math.round(self.move_remainder.x)
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@@ -132,15 +124,7 @@ function Entity:kill()
|
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if self.light ~= nil then
|
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self.light:kill()
|
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end
|
||||
if self.id ~= nil then
|
||||
table.remove(LoadedObjects.Entities,self.id)
|
||||
for _, e in pairs(LoadedObjects.Entities) do
|
||||
if e.id > self.id then
|
||||
e.id = e.id - 1
|
||||
end
|
||||
end
|
||||
end
|
||||
self = nil
|
||||
self.dead = true
|
||||
end
|
||||
|
||||
function Entity:checkVisionLine(entity,range)
|
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@@ -308,6 +292,9 @@ function Entity:debug()
|
||||
end
|
||||
end
|
||||
|
||||
function Entity:doLogic()
|
||||
end
|
||||
|
||||
function Entity:doPhysics()
|
||||
end
|
||||
|
||||
@@ -317,6 +304,19 @@ end
|
||||
function Entity:drawBackground()
|
||||
end
|
||||
|
||||
---------------
|
||||
|
||||
function cleanDeadEntities()
|
||||
for i=1, #LoadedObjects.Entities do
|
||||
enty = LoadedObjects.Entities[i]
|
||||
if enty and enty.dead then
|
||||
table.remove(LoadedObjects.Entities,i)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---------------
|
||||
|
||||
require "code/entities/kupo"
|
||||
require "code/entities/arrow"
|
||||
require "code/entities/decoration"
|
||||
|
||||
@@ -68,6 +68,10 @@ function stepGame()
|
||||
Demo:startPlayback()
|
||||
end
|
||||
end
|
||||
|
||||
cleanDeadParticles()
|
||||
cleanDeadEntities()
|
||||
cleanDeadLights()
|
||||
end
|
||||
|
||||
function drawGame()
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
Light = {}
|
||||
Light = class(nil, {
|
||||
type = "Light"
|
||||
})
|
||||
LoadedObjects.Lights = {}
|
||||
|
||||
function Light:new(x,y,data)
|
||||
@@ -17,26 +19,12 @@ function Light:new(x,y,data)
|
||||
o.flicker_time = 60/12
|
||||
o.flicker_timer = 0
|
||||
|
||||
table.insert(LoadedObjects.Lights,o)
|
||||
o.id = #LoadedObjects.Lights
|
||||
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
table.insert(LoadedObjects.Lights,o)
|
||||
return o
|
||||
end
|
||||
|
||||
function Light:kill()
|
||||
if self.id ~= nil then
|
||||
table.remove(LoadedObjects.Lights,self.id)
|
||||
for _, e in pairs(LoadedObjects.Lights) do
|
||||
if e.id > self.id then
|
||||
e.id = e.id - 1
|
||||
end
|
||||
end
|
||||
end
|
||||
self = nil
|
||||
end
|
||||
|
||||
function Light:flicker()
|
||||
self.flicker_timer = self.flicker_timer + 1
|
||||
|
||||
@@ -82,3 +70,20 @@ function Light:drawShine()
|
||||
love.graphics.setShader()
|
||||
end
|
||||
end
|
||||
|
||||
function Light:kill()
|
||||
self.dead = true
|
||||
end
|
||||
|
||||
---------------
|
||||
|
||||
function cleanDeadLights()
|
||||
for i=1, #LoadedObjects.Lights do
|
||||
light = LoadedObjects.Lights[i]
|
||||
if light and light.dead then
|
||||
table.remove(LoadedObjects.Lights,i)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---------------
|
||||
|
||||
@@ -7,6 +7,7 @@ require "data/sfx"
|
||||
require "code/locale"
|
||||
|
||||
-- support functions
|
||||
require "code/class"
|
||||
require "code/math"
|
||||
require "code/draw"
|
||||
require "code/hex"
|
||||
|
||||
@@ -244,7 +244,13 @@ function drawSpawns()
|
||||
)
|
||||
|
||||
if spawn.selected then
|
||||
local text = spawn.archetype.type.."\n("..spawn.archetype.supertype..")\n---\nPosition\n["..spawn.args[1]..","..spawn.args[2].."]"
|
||||
local text = spawn.archetype.type .."\n("
|
||||
local ancestors = getAncestors(spawn.archetype)
|
||||
for i=1, #ancestors do
|
||||
if i > 1 then text = text .. ", " end
|
||||
text = text .. ancestors[i].type
|
||||
end
|
||||
text = text ..")\n---\nPosition\n["..spawn.args[1]..","..spawn.args[2].."]"
|
||||
if #spawn.args > 2 then
|
||||
text = text .. "\n---\nData:\n"
|
||||
for i=3, #spawn.args do
|
||||
|
||||
@@ -13,7 +13,7 @@ local function backspace(text)
|
||||
return ""
|
||||
end
|
||||
|
||||
Prompt = {
|
||||
Prompt = class(nil, {
|
||||
-- defaults for instance variables
|
||||
pos = { x = 10, y = 10 },
|
||||
input = "",
|
||||
@@ -23,7 +23,7 @@ Prompt = {
|
||||
color = {1,1,1,1},
|
||||
background_color = {0,0,0,1},
|
||||
active_prompt = nil,
|
||||
}
|
||||
})
|
||||
function Prompt:cancelActive()
|
||||
if Prompt.active_prompt then
|
||||
Prompt.active_prompt.canceled = true
|
||||
@@ -33,7 +33,6 @@ end
|
||||
function Prompt:new(o)
|
||||
o = o or {}
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
return o
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user