lustlion
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236e23177d
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function to improve entities moving on collisions and fixed accordingly
made math.round()
changed vector() and fixed accordingly
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2022-03-16 18:50:10 +01:00 |
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lustlion
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8c8e4808ad
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update cursed book
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2022-03-11 07:55:55 +01:00 |
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lustlion
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ce66ab73d3
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some fixes cursed book still crashes
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2022-03-10 19:40:23 +01:00 |
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lustlion
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39b65571a0
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more editor work on handling entity spawns
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2022-03-10 10:21:10 +01:00 |
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lustlion
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0acbfd5e9d
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more naming convention
now there are spawn objects!
now entity spawns are loaded from level!
now entity spawns are saved to level!
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2022-03-08 09:34:51 +01:00 |
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lustlion
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05bf757ea5
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naming conventions act 2: the end
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2022-03-06 09:35:45 +01:00 |
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lustlion
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cef2096577
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naming convention for most stuff but not all
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2022-03-04 23:28:30 +01:00 |
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binarycat
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4efc99659c
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dont use nil globals, pass no args to Entity:New() instead
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2022-02-26 20:14:01 +01:00 |
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lustlion
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1580dc3463
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
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lustlion
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a944192f67
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Rehandled Darkness and Lights. Refactored lots of stuff. Rewritten shaders.
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2022-02-21 18:24:20 +01:00 |
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lustlion
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8ddf3610ac
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restructured folder
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2022-02-12 11:36:43 +01:00 |
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