Commit Graph

14 Commits

Author SHA1 Message Date
lustlion
fa62e1428b swapped obsolete supertype for getAncestors() 2022-03-17 01:40:35 +01:00
lustlion
11a46e6227 spawns now also display archetype* on drawing the data
*to be replaced with actual parent once the class thing is implemented?
2022-03-17 00:38:08 +01:00
lustlion
9c4b5431ee fix adjusting select to camera 2022-03-13 10:47:17 +01:00
lustlion
ef632d50ee multiselecting entities! 2022-03-13 10:38:20 +01:00
lustlion
62555b4526 improvement to moveSpawns so it can move multiple spawns correctly 2022-03-13 09:42:35 +01:00
lustlion
feed65cf6d floored coords when adding or moving entity spawns 2022-03-12 18:20:25 +01:00
lustlion
61b8aa883b added function to cancel active prompt added function to add new spawns from editor added keybind for that 2022-03-11 18:39:27 +01:00
lustlion
222f4478ca using drawTextBox for editor info and spawn info
adjustement of keybinds
2022-03-11 15:44:52 +01:00
lustlion
96b1e750e4 prompt box style, entity prompts improvement, killing entities and particles improvement 2022-03-11 13:04:36 +01:00
lustlion
6dd970c1d4 made the check for archetype better, fixed reposition into restart game 2022-03-10 18:37:19 +01:00
lustlion
dbfae2f74e you can now edit archetype and args of spawns in editor with "t" and "d" when selected, respectively 2022-03-10 18:23:47 +01:00
lustlion
93bfe0bda4 ability to move spawns in editor 2022-03-10 10:48:10 +01:00
lustlion
39b65571a0 more editor work on handling entity spawns 2022-03-10 10:21:10 +01:00
lustlion
0acbfd5e9d more naming convention
now there are spawn objects!
now entity spawns are loaded from level!
now entity spawns are saved to level!
2022-03-08 09:34:51 +01:00