Commit Graph

37 Commits

Author SHA1 Message Date
lustlion
236e23177d function to improve entities moving on collisions and fixed accordingly
made math.round()
changed vector() and fixed accordingly
2022-03-16 18:50:10 +01:00
lustlion
3c1746d914 particles time to be handled in frames instead of seconds optionally 2022-03-12 18:19:07 +01:00
lustlion
8c8e4808ad update cursed book 2022-03-11 07:55:55 +01:00
lustlion
cb6623f29a fix particle but actualy true 2022-03-10 19:51:18 +01:00
lustlion
68fb258d26 fix particle 2022-03-10 19:50:22 +01:00
lustlion
ce66ab73d3 some fixes cursed book still crashes 2022-03-10 19:40:23 +01:00
lustlion
39b65571a0 more editor work on handling entity spawns 2022-03-10 10:21:10 +01:00
lustlion
6e76607030 bugfix and slide animation
- bugfix for hook swing not taking in consideration the length of rope
- bugfix for player hitbox size
- bugfix for fairy flight control system FCS
- added slide animation for wall slide and wall jump
2022-03-09 15:54:26 +01:00
lustlion
9ada88f4f5 fix infinite range hook bug 2022-03-09 06:27:13 +01:00
lustlion
d3796a0204 improvements to particles and animation can now have variable speed 2022-03-09 06:04:36 +01:00
lustlion
0acbfd5e9d more naming convention
now there are spawn objects!
now entity spawns are loaded from level!
now entity spawns are saved to level!
2022-03-08 09:34:51 +01:00
lustlion
05bf757ea5 naming conventions act 2: the end 2022-03-06 09:35:45 +01:00
lustlion
cef2096577 naming convention for most stuff but not all 2022-03-04 23:28:30 +01:00
lustlion
2b9f605a0a added seconds since start, tweaked wall jump, added wall friction and isSliding 2022-02-27 05:30:46 +01:00
binarycat
e3a5ab0c42 new fps counter 2022-02-27 04:49:38 +01:00
lustlion
e62eae1564 fixed dash timer bad when lag 2022-02-27 03:02:06 +01:00
lustlion
ce43e48723 reimplemented hook swing movement >:3 2022-02-27 00:09:50 +01:00
binarycat
a3cfe1fed3 change rope swinging physics a bit 2022-02-26 23:49:25 +01:00
binarycat
4ae314f422 rework physics, move_x now only used for graphics logic 2022-02-26 23:01:56 +01:00
lustlion
4f6d0890e3 removing patch file, changing jump check for CheckPressed instead of CheckDown 2022-02-26 21:33:01 +01:00
lustlion
8bad3894dc a, clean 2022-02-26 21:19:54 +01:00
binarycat
e9754dc1dd walljumps 2022-02-26 21:18:25 +01:00
binarycat
4efc99659c dont use nil globals, pass no args to Entity:New() instead 2022-02-26 20:14:01 +01:00
lustlion
1580dc3463 consistent indentation 2022-02-26 03:56:53 +01:00
lustlion
00cec59351 debug screen to show loaded objects, fixed particles not getting properly cleaned, canvas cleanup 2022-02-23 16:46:03 +01:00
lustlion
a4490bc827 fixed arrow physics 2022-02-22 01:14:38 +01:00
lustlion
f0bc02c418 Fixed particles, reduced light radius of visible light 2022-02-21 18:48:24 +01:00
lustlion
a944192f67 Rehandled Darkness and Lights. Refactored lots of stuff. Rewritten shaders. 2022-02-21 18:24:20 +01:00
lustlion
192b1e6ca0 fixed map; hookshots circle is now drawn on background 2022-02-18 13:21:10 +01:00
lustlion
fb375e352b air friction for vertical velocity 2022-02-15 10:55:56 +01:00
lustlion
a21246e016 adjustmenet hook 2022-02-15 10:44:02 +01:00
lustlion
5f852a61e6 bugfix collision optimizer being too greedy 2022-02-15 10:35:52 +01:00
lustlion
8def86ade6 hook anchors. player animation fixed. 2022-02-15 10:21:24 +01:00
lustlion
f6541068e0 swing adjustment. :) 2022-02-14 15:56:14 +01:00
lustlion
9d1e59b46a adjusted hook to be toggle; renamed HasPressed to CheckPressed (keybind) 2022-02-12 20:03:48 +01:00
lustlion
6566e6fbab fix swing 2022-02-12 11:43:56 +01:00
lustlion
8ddf3610ac restructured folder 2022-02-12 11:36:43 +01:00