lustlion
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d3796a0204
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improvements to particles and animation can now have variable speed
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2022-03-09 06:04:36 +01:00 |
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lustlion
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e8242f6564
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i had accidentally commented out a line of the level tiles
sorry ?? XD
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2022-03-08 09:41:15 +01:00 |
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lustlion
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0acbfd5e9d
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more naming convention
now there are spawn objects!
now entity spawns are loaded from level!
now entity spawns are saved to level!
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2022-03-08 09:34:51 +01:00 |
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lustlion
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a8ffae726f
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fix offset in creating rooms
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2022-03-07 04:22:10 +01:00 |
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lustlion
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59a21aa655
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now rooms are saved with level
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2022-03-07 04:10:55 +01:00 |
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lustlion
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081fd99d04
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fix editor not being able to exit
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2022-03-07 03:58:01 +01:00 |
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lustlion
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5c9fc39fad
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added specific action keybinds to the editor
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2022-03-06 16:33:45 +01:00 |
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lustlion
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05bf757ea5
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naming conventions act 2: the end
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2022-03-06 09:35:45 +01:00 |
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lustlion
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3c4f763ae7
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fix typo
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2022-03-05 06:12:11 +01:00 |
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lustlion
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cef2096577
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naming convention for most stuff but not all
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2022-03-04 23:28:30 +01:00 |
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lustlion
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c978855711
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fix cute typo
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2022-03-04 21:05:08 +01:00 |
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lustlion
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2b9f605a0a
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added seconds since start, tweaked wall jump, added wall friction and isSliding
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2022-02-27 05:30:46 +01:00 |
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lustlion
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fcac1abef1
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made a table local
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2022-02-27 04:29:13 +01:00 |
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lustlion
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e32356335f
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fixed pause crash
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2022-02-27 03:40:41 +01:00 |
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lustlion
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e62eae1564
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fixed dash timer bad when lag
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2022-02-27 03:02:06 +01:00 |
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lustlion
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ce43e48723
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reimplemented hook swing movement >:3
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2022-02-27 00:09:50 +01:00 |
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lustlion
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7ca46a9a01
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please begone
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2022-02-26 21:35:09 +01:00 |
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lustlion
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4f6d0890e3
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removing patch file, changing jump check for CheckPressed instead of CheckDown
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2022-02-26 21:33:01 +01:00 |
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lustlion
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8bad3894dc
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a, clean
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2022-02-26 21:19:54 +01:00 |
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lustlion
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1580dc3463
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
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lustlion
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42cf9cfec8
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fix fix (but true fix)
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2022-02-26 02:26:12 +01:00 |
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lustlion
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2c22e9e26a
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fix
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2022-02-26 02:23:48 +01:00 |
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lustlion
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54f6a46428
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added draw functions for setScale, rehandled scale, animations now have multiple frame times (this breaks some minor stuff)
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2022-02-24 04:15:35 +01:00 |
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lustlion
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00cec59351
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debug screen to show loaded objects, fixed particles not getting properly cleaned, canvas cleanup
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2022-02-23 16:46:03 +01:00 |
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lustlion
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a4490bc827
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fixed arrow physics
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2022-02-22 01:14:38 +01:00 |
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lustlion
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f0bc02c418
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Fixed particles, reduced light radius of visible light
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2022-02-21 18:48:24 +01:00 |
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lustlion
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a944192f67
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Rehandled Darkness and Lights. Refactored lots of stuff. Rewritten shaders.
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2022-02-21 18:24:20 +01:00 |
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lustlion
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192b1e6ca0
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fixed map; hookshots circle is now drawn on background
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2022-02-18 13:21:10 +01:00 |
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lustlion
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37d44ce0a2
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cleaning old demos folder
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2022-02-18 00:25:40 +01:00 |
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lustlion
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74ee5b63aa
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fixed gitignore
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2022-02-18 00:23:04 +01:00 |
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lustlion
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405c80d039
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bugfix: action checks without demo wouldnt be properly registered
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2022-02-18 00:17:36 +01:00 |
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lustlion
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a722c019f3
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yeah table uh not sure
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2022-02-18 00:03:32 +01:00 |
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lustlion
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8e9078e929
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demo recording and playback, collision table
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2022-02-17 23:39:31 +01:00 |
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lustlion
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fb375e352b
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air friction for vertical velocity
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2022-02-15 10:55:56 +01:00 |
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lustlion
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a21246e016
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adjustmenet hook
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2022-02-15 10:44:02 +01:00 |
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lustlion
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5f852a61e6
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bugfix collision optimizer being too greedy
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2022-02-15 10:35:52 +01:00 |
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lustlion
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8def86ade6
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hook anchors. player animation fixed.
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2022-02-15 10:21:24 +01:00 |
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lustlion
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f6541068e0
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swing adjustment. :)
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2022-02-14 15:56:14 +01:00 |
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lustlion
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acfc51ae03
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level chhange
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2022-02-12 20:08:41 +01:00 |
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lustlion
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9d1e59b46a
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adjusted hook to be toggle; renamed HasPressed to CheckPressed (keybind)
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2022-02-12 20:03:48 +01:00 |
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lustlion
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6566e6fbab
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fix swing
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2022-02-12 11:43:56 +01:00 |
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lustlion
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8ddf3610ac
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restructured folder
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2022-02-12 11:36:43 +01:00 |
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lustlion
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e51905de67
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run from the folder
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2022-02-12 10:35:45 +01:00 |
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lustlion
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ff99b79563
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rope, moved entities from LoadedEntities to LoadedObjects.Entities
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2022-02-10 18:18:37 +01:00 |
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lustlion
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7f42dea6fa
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player respawn, spikes & hazard objects
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2022-02-10 15:53:50 +01:00 |
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lustlion
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2ce41d541f
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audio manager, moved stuff from (removed) enums into animations, tiledata. new sfx and music enum files
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2022-02-08 17:04:36 +01:00 |
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lustlion
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e7aa34d5c2
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Logged level export
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2022-02-08 08:40:17 +01:00 |
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lustlion
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1f7d967f77
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Cleaned collisions.lua, objobjects.lua. Fixed level optimization typo. Added fairy FCS (altitude hold).
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2022-02-08 08:22:27 +01:00 |
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lustlion
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010c19b10f
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Fix, collisions now show border in debug
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2022-02-07 12:16:58 +01:00 |
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lustlion
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a899e40c73
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Two dimensional optimization, yay
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2022-02-07 12:07:57 +01:00 |
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lustlion
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75b7aad1e6
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optimization in whole tiles creation
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2022-02-07 09:24:41 +01:00 |
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lustlion
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cbf29ced65
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Shader for lighting, fairy line of view, tileset change, broke lights, sorry
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2022-02-05 12:32:47 +01:00 |
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lustlion
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15f5ef8454
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removed extra line
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2022-02-03 11:33:51 +01:00 |
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lustlion
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7a67ae2f65
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cleaned stuff
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2022-02-03 11:32:39 +01:00 |
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lustlion
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6dedd42308
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Fixefixed regular font not applying
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2022-02-03 07:12:24 +01:00 |
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lustlion
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2703371434
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Fixed font now only applies on menus
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2022-02-03 07:08:15 +01:00 |
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lustlion
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df26d84577
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Removed /data/particles.lua that got accidentally copied from data/scripts/particles.lua, oops
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2022-02-03 06:06:53 +01:00 |
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lustlion
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d4dbc034ea
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Adjusted menu behvariour with entity and particle movement. adjusted player entity
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2022-02-03 06:02:06 +01:00 |
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lustlion
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7595ed3b90
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Rehandled menus; reworked dialog, added dialogsequences instead of dialogboxes
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2022-02-03 05:31:25 +01:00 |
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lustlion
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26fe8f2c33
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updated to-do
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2022-02-02 10:29:48 +01:00 |
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lustlion
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a139c5c263
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heonian font and translation lol
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2022-02-02 10:27:30 +01:00 |
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lustlion
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ed253ddb92
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Locale basics
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2022-01-31 10:29:42 +01:00 |
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lustlion
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486f242544
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editor fix, camera confined to level
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2022-01-31 07:38:15 +01:00 |
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lustlion
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bb53c2787b
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Editor canvas modification bugfix, selected tile preview fix
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2022-01-31 06:44:03 +01:00 |
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lustlion
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e1bfd4f7f5
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Can expand and reduce canvass with lctrl and lshift. (Bug: all tiles get erased :c)
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2022-01-31 01:22:15 +01:00 |
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lustlion
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727592ac55
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F1 to change tileset
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2022-01-30 12:01:10 +01:00 |
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lustlion
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a703af5e8d
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Level exporting works!
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2022-01-30 11:31:18 +01:00 |
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lustlion
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c4ef2f2e8c
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Right click to remove in editor; checks if key is down instead of clicking
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2022-01-29 11:52:57 +01:00 |
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lustlion
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3e8a907aa2
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optimized tiledata
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2022-01-29 10:46:49 +01:00 |
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lustlion
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a1bf842cef
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editor progress, generic keybinds, player coyote value, cursed book entity, level changes, camera adjustments
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2022-01-29 08:49:45 +01:00 |
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lustlion
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90ed1f6460
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consistent naming; moving functions from level.lua to gameworld.lua
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2022-01-22 23:10:21 +01:00 |
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lustlion
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f4b44dc7bc
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Renamed pause.lua to ui.lua; adjusted accordingly.
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2022-01-21 15:57:09 +01:00 |
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lustlion
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ed9873d633
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Fairy lights
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2022-01-20 14:06:40 +01:00 |
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lustlion
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ccc059f40d
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Hexadecimal colors, particle data, cleaned a bit of entities, added player dash animation particles
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2022-01-20 00:53:59 +01:00 |
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lustlion
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d96d5dd56d
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updated todo list
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2022-01-20 00:06:42 +01:00 |
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lustlion
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50f126fa7b
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Created Particles, added fairy particle, added more entity methods like kill() and entity id
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2022-01-19 23:29:02 +01:00 |
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lustlion
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15e8142c4c
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more work on editor and selecting tiles, not done yet tho
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2022-01-19 21:57:45 +01:00 |
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lustlion
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2b323fff8f
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Sliced game loop into game, gameworld and editor. added editor keybind for palette.
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2022-01-19 16:13:13 +01:00 |
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lustlion
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0305dd4fc2
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yari you had two typo my love
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2022-01-19 13:54:33 +01:00 |
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lustlion
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5f0256e0af
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Fixed bug thing part II
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2022-01-18 20:29:43 +01:00 |
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lustlion
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d6de26180b
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Fixed bug thing?
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2022-01-18 20:24:49 +01:00 |
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lustlion
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389eaed285
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bit more of refactoring
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2022-01-18 14:02:56 +01:00 |
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lustlion
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0b18fcd369
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Moved game loop from main.lua to specific script, sliced it into parts
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2022-01-18 13:53:58 +01:00 |
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lustlion
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d0e849bf3d
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updated to-do
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2022-01-18 11:21:42 +01:00 |
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lustlion
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5a266d6b3a
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uh yeah i keep forgetting ab pushing these. sorry.
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2022-01-18 00:14:54 +01:00 |
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lustlion
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dd2debc0bd
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uh, a lot happened, i murdered physics code, redesigned tiles & levels, now i need to make another level editor. I'm sorry game. I'm sorry git.
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2021-11-28 03:38:30 +01:00 |
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