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BIN
assets/entities/nancy/moth_mask/slide1.png
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BIN
assets/entities/nancy/moth_mask/slide1.png
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After Width: | Height: | Size: 154 B |
BIN
assets/entities/nancy/moth_mask/slide2.png
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BIN
assets/entities/nancy/moth_mask/slide2.png
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After Width: | Height: | Size: 154 B |
BIN
assets/entities/nancy/moth_mask/slide3.png
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assets/entities/nancy/moth_mask/slide3.png
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After Width: | Height: | Size: 154 B |
BIN
assets/entities/nancy/slide1.png
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assets/entities/nancy/slide1.png
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After Width: | Height: | Size: 1.2 KiB |
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assets/entities/nancy/slide2.png
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assets/entities/nancy/slide2.png
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assets/entities/nancy/slide3.png
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assets/entities/nancy/slide3.png
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After Width: | Height: | Size: 1.2 KiB |
@@ -1,6 +1,6 @@
|
||||
Animation = {}
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||||
|
||||
function Animation:new(anim_data)
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function Animation:new(anim_data,speed)
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||||
local o = {}
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||||
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||||
o.path = anim_data.path
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||||
@@ -8,12 +8,17 @@ function Animation:new(anim_data)
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||||
o.imgs = anim_data.imgs
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||||
o.subframe = 0
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||||
o.frame = 1
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||||
o.speed = speed or 1
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||||
|
||||
setmetatable(o, self)
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||||
self.__index = self
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||||
return o
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||||
end
|
||||
|
||||
function Animation:getCenteredOffset()
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||||
return self.imgs[1]:getWidth()/2, self.imgs[1]:getHeight()/2
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||||
end
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||||
|
||||
function Animation:change(anim_data)
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||||
if anim_data.path == self.path
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||||
then
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||||
@@ -46,10 +51,10 @@ end
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||||
function Animation:animate()
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||||
if self.frames[self.frame] ~= 0 then
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||||
-- try to animate
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||||
self.subframe = self.subframe + current_dt
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||||
self.subframe = self.subframe + self.speed
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||||
|
||||
if self.subframe > self.frames[self.frame] then
|
||||
self.subframe = self.subframe - self.frames[self.frame]
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||||
if self.subframe > self.frames[self.frame]*game.framerate then
|
||||
self.subframe = self.subframe - self.frames[self.frame]*game.framerate
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||||
self.frame = self.frame + 1
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||||
end
|
||||
|
||||
|
||||
@@ -1,36 +1,38 @@
|
||||
Camera = {
|
||||
pos = {x = 0, y = 0},
|
||||
pos = Point:new(0, 0),
|
||||
width = 0,
|
||||
height = 0
|
||||
height = 0,
|
||||
speed = 4,
|
||||
}
|
||||
|
||||
function Camera:followPlayer(player)
|
||||
local pos = player.pos
|
||||
-- make sure we have the Point metatable self:moveTowards(pos)
|
||||
local pos = Point.copy(player.pos)
|
||||
local room = player:getCollidingAt(pos.x,pos.y,LoadedObjects.Rooms)
|
||||
|
||||
self:positionCenterAt(pos.x, pos.y)
|
||||
|
||||
self:confineTo(room)
|
||||
self:moveTowards(self:confineTo(room, pos))
|
||||
end
|
||||
|
||||
function Camera:confineTo(box)
|
||||
function Camera:confineTo(box, pos)
|
||||
if box == nil then
|
||||
--frameDebug("not in a room")
|
||||
return
|
||||
return pos
|
||||
end
|
||||
--frameDebug("in a room")
|
||||
|
||||
local w = self.width/game.scale
|
||||
local h = self.height/game.scale
|
||||
local npos = pos - self:centerOffset()
|
||||
|
||||
-- bottom edge
|
||||
self.pos.y = math.min(self.pos.y+h, box.to.y)-h
|
||||
npos.y = math.min(npos.y+h, box.to.y)-h
|
||||
-- right edge
|
||||
self.pos.x = math.min(self.pos.x+w, box.to.x)-w
|
||||
npos.x = math.min(npos.x+w, box.to.x)-w
|
||||
-- top edge
|
||||
self.pos.y = math.max(self.pos.y, box.from.y)
|
||||
npos.y = math.max(npos.y, box.from.y)
|
||||
-- left edge
|
||||
self.pos.x = math.max(self.pos.x, box.from.x)
|
||||
npos.x = math.max(npos.x, box.from.x)
|
||||
return npos + self:centerOffset()
|
||||
end
|
||||
|
||||
function Camera:confineToLevel()
|
||||
@@ -38,6 +40,32 @@ function Camera:confineToLevel()
|
||||
self.pos.y = math.max(0,math.min(self.pos.y,LevelData.Height-self.height/game.scale))
|
||||
end
|
||||
|
||||
function Camera:moveTowards(pt)
|
||||
--local pt = Point:new(x,y)
|
||||
local diff = pt - self:center()
|
||||
local dist = diff:abs()
|
||||
local npos
|
||||
if dist < self.speed then
|
||||
npos = pt
|
||||
else
|
||||
frameDebug("camera at speed limit")
|
||||
npos = self:center() + diff * (self.speed/dist)
|
||||
frameDebug("dist = "..dist..", npos = "..tostring(npos))
|
||||
end
|
||||
self:positionCenterAt(npos.x, npos.y)
|
||||
end
|
||||
|
||||
function Camera:size()
|
||||
return Point:new(self.width, self.height)
|
||||
end
|
||||
|
||||
function Camera:centerOffset()
|
||||
return self:size()/game.scale/2
|
||||
end
|
||||
|
||||
function Camera:center()
|
||||
return self.pos + self:centerOffset()
|
||||
end
|
||||
function Camera:positionCenterAt(x,y)
|
||||
self.pos.x = x-self.width/game.scale/2
|
||||
self.pos.y = y-self.height/game.scale/2
|
||||
@@ -48,3 +76,17 @@ function Camera:positionAt(x,y)
|
||||
self.pos.x = math.floor((x/self.width)*self.width)
|
||||
self.pos.y = math.floor((y/self.height)*self.height)
|
||||
end
|
||||
|
||||
-- translate screen coordinates to game coordinates
|
||||
function Camera:ptScreenToGame(pt)
|
||||
return self.pos + pt
|
||||
end
|
||||
|
||||
function Camera:mouseScreenPos()
|
||||
return Point:new(love.mouse.getX(),love.mouse.getY()) / game.scale
|
||||
end
|
||||
|
||||
-- return the mouse position as game coordinates
|
||||
function Camera:mouseGamePos()
|
||||
return self:ptScreenToGame(self:mouseScreenPos())
|
||||
end
|
||||
|
||||
51
code/chunk.lua
Normal file
51
code/chunk.lua
Normal file
@@ -0,0 +1,51 @@
|
||||
-- pieces of levels
|
||||
|
||||
Chunk = {all = {}}
|
||||
Chunk.__index = Chunk
|
||||
|
||||
-- CLASS METHODS
|
||||
|
||||
-- box == nil for global chunks
|
||||
function Chunk:new(filename, box)
|
||||
local o = { filename = filename, box = box }
|
||||
setmetatable(o, self)
|
||||
self.all[o] = true
|
||||
end
|
||||
|
||||
function Chunk:getExportList()
|
||||
local r = {}
|
||||
for chunk in pairs(self.all) do
|
||||
table.insert(r, {chunk.filename, chunk.box})
|
||||
end
|
||||
return r
|
||||
end
|
||||
|
||||
-- INSTANCE METHODS
|
||||
|
||||
function Chunk:containsPoint(pt)
|
||||
return self.box == nil or self.box:containsPoint(pt)
|
||||
end
|
||||
|
||||
function Chunk:load()
|
||||
if self.loaded then
|
||||
return
|
||||
end
|
||||
logPrint("loading chunk "..self.filename)
|
||||
self.data = dofile(level_current.."/chunks/"..self.filename)
|
||||
self.loaded = { rooms = {}, collisions = {} }
|
||||
LevelTiles = self.data.tiles
|
||||
indexLevelTiles()
|
||||
optimizeTileObjects(self.loaded.collisions)
|
||||
|
||||
for _, v in ipairs(self.data.rooms or {}) do
|
||||
local room = Collision:new(v[1],v[2],v[3],v[4])
|
||||
table.insert(self.data.rooms, room)
|
||||
table.insert(LoadedObjects.Rooms, room)
|
||||
end
|
||||
logPrint("loaded chunk with "..#self.loaded.collisions.." collisions")
|
||||
end
|
||||
|
||||
function Chunk:save(chunkdir)
|
||||
return love.filesystem.write(chunkdir.."/"..self.filename, "return "..serialize_lua_value(self.data))
|
||||
end
|
||||
|
||||
@@ -10,10 +10,10 @@ LoadedObjects.Rooms = {}
|
||||
--[[
|
||||
Collision
|
||||
|
||||
[bool flag] isDisabled
|
||||
[bool flag] is_disabled
|
||||
> if true used for collision
|
||||
|
||||
[bool flag] isColliding
|
||||
[bool flag] is_colliding
|
||||
> if true, this collision is colliding
|
||||
|
||||
[vec2 position] from - x, y
|
||||
@@ -31,7 +31,7 @@ LoadedObjects.Rooms = {}
|
||||
|
||||
-- can also be called with only ox and oy, where they become the width and height instead
|
||||
function Collision:new(ox,oy,tx,ty)
|
||||
local o = {isColliding = false, isDisabled = false}
|
||||
local o = {is_colliding = false, is_disabled = false}
|
||||
|
||||
if tx ~= nil and ty ~= nil then
|
||||
o.from = {x = ox, y = oy}
|
||||
@@ -77,7 +77,7 @@ function Collision:containsPoint(x, y)
|
||||
end
|
||||
|
||||
function Collision:draw(color)
|
||||
if self.isColliding == true then
|
||||
if self.is_colliding == true then
|
||||
love.graphics.setColor(0,1,0,0.5)
|
||||
elseif color == 1 then
|
||||
love.graphics.setColor(1,0,0,0.5)
|
||||
@@ -88,3 +88,7 @@ function Collision:draw(color)
|
||||
love.graphics.setColor(0,1,90,0.5)
|
||||
love.graphics.rectangle("line",self.from.x-Camera.pos.x, self.from.y-Camera.pos.y, self.width, self.height)
|
||||
end
|
||||
|
||||
function Collision:asRect()
|
||||
return Rect:fromCoords(self.from.x, self.from.y, self.to.x, self.to.y)
|
||||
end
|
||||
|
||||
@@ -8,21 +8,19 @@ function debugUI()
|
||||
love.graphics.print(light.pos.x,light.pos.x,light.pos.y+40)
|
||||
end
|
||||
|
||||
love.graphics.print("time: ".. tostring(math.floor(100*game.secondsSinceStart)/100) .." fps: "..fps_current, 10*textScale, 0*textScale, 0, textScale)
|
||||
love.graphics.print(--[["CPUtime: "..checkCPUTime("total")..", CPU: "..(math.floor(checkCPUTime("get")*10000)/100).."%,]] "memoryUsage: "..memoryUsage.."kB", 10*textScale, 20*textScale, 0, textScale)
|
||||
love.graphics.print("time: ".. tostring(math.floor(100*game.seconds_since_start)/100) .." fps: "..fps_current, 10*text_size, 0*text_size, 0, text_size)
|
||||
love.graphics.print(--[["CPUtime: "..checkCPUTime("total")..", CPU: "..(math.floor(checkCPUTime("get")*10000)/100).."%,]] "memory_usage: "..memory_usage.."kB", 10*text_size, 20*text_size, 0, text_size)
|
||||
|
||||
love.graphics.setColor(1,1,1)
|
||||
-- lots of variables
|
||||
love.graphics.print("LoadedObjects",10*textScale,40*textScale, 0, textScale)
|
||||
love.graphics.print("LoadedObjects",10*text_size,40*text_size, 0, text_size)
|
||||
local i = 1
|
||||
for k, v in pairs(LoadedObjects) do
|
||||
if type(v) == "table" then
|
||||
love.graphics.print("<"..k.."> ".. #v,10*textScale,(40+(10*i))*textScale, 0, textScale)
|
||||
love.graphics.print("<"..k.."> ".. #v,10*text_size,(40+(10*i))*text_size, 0, text_size)
|
||||
i = i + 1
|
||||
end
|
||||
end
|
||||
-- player isOnGroundCheck
|
||||
--love.graphics.main_Player
|
||||
love.graphics.setColor(1,0,0)
|
||||
end
|
||||
|
||||
@@ -34,7 +32,7 @@ end
|
||||
|
||||
function debugEntities()
|
||||
love.graphics.setScale(game.scale)
|
||||
for _, particle in pairs(LoadedParticles) do
|
||||
for _, particle in pairs(LoadedObjects.Particles) do
|
||||
particle:debug()
|
||||
end
|
||||
for _, enty in pairs(LoadedObjects.Entities) do
|
||||
|
||||
@@ -37,8 +37,8 @@ function Demo:startRecord()
|
||||
os.execute( "mkdir \"./demos\"" )
|
||||
DemoFile = io.open("demos/play_demo.lua", "w+")
|
||||
--DemoFile = io.open("demo/mothbackDemo_"..os.date("%Y-%m-%d_%H-%M-%S")..".lua", "w+")
|
||||
DemoFile:write("main_Player.pos.x = "..main_Player.pos.x.."\n")
|
||||
DemoFile:write("main_Player.pos.y = "..main_Player.pos.y.."\n")
|
||||
DemoFile:write("main_player.pos.x = "..main_player.pos.x.."\n")
|
||||
DemoFile:write("main_player.pos.y = "..main_player.pos.y.."\n")
|
||||
DemoFile:write("DemoAction = {\n")
|
||||
DemoRecording = true
|
||||
CurrentDemoFrame = 1
|
||||
|
||||
323
code/editor.lua
323
code/editor.lua
@@ -1,10 +1,38 @@
|
||||
assert(editor == nil)
|
||||
editor = { room_mode = false }
|
||||
editor = {
|
||||
active = false,
|
||||
room_mode = false,
|
||||
palette = {
|
||||
active = false,
|
||||
scroll = Point:new(0, 0),
|
||||
},
|
||||
multiselect = {
|
||||
active = false,
|
||||
sweeping = false,
|
||||
box = nil,
|
||||
},
|
||||
pan = { fixed = false, speed = 3 },
|
||||
}
|
||||
|
||||
function stepEditor()
|
||||
palette = palette or false
|
||||
AnimateTiles()
|
||||
if Keybind:CheckPressed(Keybind.editor.room_mode) then
|
||||
|
||||
animateTiles()
|
||||
|
||||
local osweep = editor.multiselect.sweeping
|
||||
editor.multiselect.sweeping = Keybind:checkDown(Keybind.editor.entity_select)
|
||||
frameDebug("sweeping: "..tostring(editor.multiselect.sweeping))
|
||||
if editor.multiselect.sweeping and not editor.multiselect.active then
|
||||
print("multiselect enabled")
|
||||
editor.multiselect.active = true
|
||||
end
|
||||
if not osweep and osweep ~= editor.multiselect.sweeping then
|
||||
editor.multiselect.box = nil
|
||||
end
|
||||
if editor.multiselect.active then
|
||||
doEditorMultiselect()
|
||||
end
|
||||
|
||||
if Keybind:checkPressed(Keybind.editor.room_mode) then
|
||||
if love.keyboard.isDown("lshift") then
|
||||
editor.room_mode = "delete"
|
||||
else
|
||||
@@ -12,34 +40,34 @@ function stepEditor()
|
||||
end
|
||||
editor.room_points = {}
|
||||
end
|
||||
|
||||
if Keybind:CheckPressed(Keybind.editor.palette) then
|
||||
if palette then
|
||||
palette = false
|
||||
palette_scroll_x = nil
|
||||
palette_scroll_y = nil
|
||||
else
|
||||
palette = true
|
||||
palette_scroll_x = 0
|
||||
palette_scroll_y = 0
|
||||
end
|
||||
end
|
||||
-- TODO:
|
||||
if love.keyboard.isDown('a',"left") then
|
||||
Camera.pos.x = Camera.pos.x - 3/game.scale
|
||||
end
|
||||
if love.keyboard.isDown('d',"right") then
|
||||
Camera.pos.x = Camera.pos.x + 3/game.scale
|
||||
end
|
||||
if love.keyboard.isDown("up", "w") then
|
||||
Camera.pos.y = Camera.pos.y - 3/game.scale
|
||||
end
|
||||
if love.keyboard.isDown("down", "s") then
|
||||
Camera.pos.y = Camera.pos.y + 3/game.scale
|
||||
if Keybind:checkPressed(Keybind.editor.palette_mode) then
|
||||
editor.palette.active = not editor.palette.active
|
||||
end
|
||||
|
||||
if palette then
|
||||
if Keybind:CheckPressed(Keybind.debug.debug) then
|
||||
|
||||
local cvel = Point:new(0, 0)
|
||||
if Keybind:checkDown(Keybind.editor.left) then
|
||||
cvel.x = -1
|
||||
end
|
||||
if Keybind:checkDown(Keybind.editor.right) then
|
||||
cvel.x = 1
|
||||
end
|
||||
if Keybind:checkDown(Keybind.editor.up) then
|
||||
cvel.y = -1
|
||||
end
|
||||
if Keybind:checkDown(Keybind.editor.down) then
|
||||
cvel.y = 1
|
||||
end
|
||||
|
||||
cvel = cvel * editor.pan.speed
|
||||
if not editor.pan.fixed then
|
||||
cvel = cvel / game.scale
|
||||
end
|
||||
|
||||
Camera.pos = Camera.pos + cvel
|
||||
|
||||
if editor.palette.active then
|
||||
if Keybind:checkPressed(Keybind.editor.palette_change) then
|
||||
local next = false
|
||||
local export = nil
|
||||
for k, v in pairs(tileset) do
|
||||
@@ -59,30 +87,39 @@ function stepEditor()
|
||||
if next then
|
||||
LevelData.tileset = export
|
||||
end
|
||||
LevelGetTileData()
|
||||
LevelIndexTiles()
|
||||
getLevelTileData()
|
||||
indexLevelTiles()
|
||||
end
|
||||
end
|
||||
|
||||
if Keybind:CheckPressed(Keybind.debug.reload) then
|
||||
ExportLevel("test")
|
||||
end
|
||||
|
||||
if Keybind:CheckPressed(Keybind.debug.editor) then
|
||||
editor_mode = false
|
||||
TileCreateObjects()
|
||||
if Keybind:checkPressed(Keybind.editor.save) then
|
||||
Prompt:new({
|
||||
name = "level name",
|
||||
input = "unnamed",
|
||||
func = function(name_prompt)
|
||||
if name_prompt.canceled then return end
|
||||
Prompt:new({
|
||||
name = "filename",
|
||||
input = "unnamed_level",
|
||||
func = function(file_prompt)
|
||||
if file_prompt.canceled then return end
|
||||
exportLevel(name_prompt.input, file_prompt.input)
|
||||
end,
|
||||
}):activate()
|
||||
end,
|
||||
}):activate()
|
||||
end
|
||||
end
|
||||
|
||||
function scrollEditor(y)
|
||||
if palette then
|
||||
if editor.palette.active then
|
||||
local scr = editor.palette.scroll
|
||||
if love.keyboard.isDown("lshift") then
|
||||
palette_scroll_y = palette_scroll_y + y
|
||||
scr.y = scr.y + y
|
||||
else
|
||||
palette_scroll_x = palette_scroll_x + y
|
||||
scr.x = scr.x + y
|
||||
end
|
||||
else
|
||||
local oscale = game.scale
|
||||
game.scale = math.max(0.1,game.scale + y/16)
|
||||
end
|
||||
end
|
||||
@@ -93,47 +130,60 @@ function drawEditor()
|
||||
drawGridDisplay()
|
||||
drawGameworldForeground()
|
||||
endGameworldDraw()
|
||||
doEditorEdit()
|
||||
|
||||
drawEditorRooms()
|
||||
drawSpawns()
|
||||
|
||||
doEditorEdit()
|
||||
|
||||
drawSelectingPaletteTile()
|
||||
|
||||
if palette then
|
||||
if editor.palette.active then
|
||||
doEditorPalette()
|
||||
end
|
||||
if editor.multiselect.box ~= nil then
|
||||
frameDebug("drawing multiselect "..tostring(editor.multiselect.box))
|
||||
drawEditorMultiselect()
|
||||
end
|
||||
end
|
||||
|
||||
function doEditorEdit()
|
||||
local mouse_x = love.mouse.getX()
|
||||
local mouse_y = love.mouse.getY()
|
||||
local horizontal = 1+math.floor(((mouse_x/game.scale) / tileProperties.width) + (Camera.pos.x / tileProperties.width))
|
||||
local vertical = 1+math.floor(((mouse_y/game.scale) / tileProperties.height) + (Camera.pos.y / tileProperties.height))
|
||||
local horizontal = 1+math.floor(((mouse_x/game.scale) / tile_properties.width) + (Camera.pos.x / tile_properties.width))
|
||||
local vertical = 1+math.floor(((mouse_y/game.scale) / tile_properties.height) + (Camera.pos.y / tile_properties.height))
|
||||
local expand_h = 0
|
||||
local expand_v = 0
|
||||
local LevelWidth = LevelGetTileWidth()
|
||||
local LevelHeight = LevelGetTileHeight()
|
||||
local level_width = getLevelTileWidth()
|
||||
local level_height = getLevelTileHeight()
|
||||
|
||||
if horizontal > LevelWidth then
|
||||
expand_h = horizontal-LevelWidth
|
||||
if horizontal > level_width then
|
||||
expand_h = horizontal-level_width
|
||||
elseif horizontal < 0 then
|
||||
expand_h = horizontal
|
||||
end
|
||||
if vertical > LevelHeight then
|
||||
expand_v = vertical-LevelHeight
|
||||
if vertical > level_height then
|
||||
expand_v = vertical-level_height
|
||||
elseif vertical < 0 then
|
||||
expand_v = vertical
|
||||
end
|
||||
love.graphics.setColor(100, 100, 100, 0.8)
|
||||
love.graphics.print("> " .. horizontal .. ", " .. vertical .. "; " .. math.floor(mouse_x / game.scale + Camera.pos.x) .. ", " .. math.floor(mouse_y / game.scale + Camera.pos.y))
|
||||
love.graphics.print("> " .. LevelWidth .. "(" .. expand_h .. "), " .. LevelHeight .. "(".. expand_v .. ")", 0, 10)
|
||||
drawTextBox(
|
||||
"Coords: [" ..
|
||||
horizontal .. "," .. vertical .. "] (tile)\t[" ..
|
||||
math.floor(mouse_x / game.scale + Camera.pos.x) .. "," .. math.floor(mouse_y / game.scale + Camera.pos.y).."] (pixel)\n" ..
|
||||
"Level size: [" .. level_width .. ", " .. level_height .. "] +(" .. expand_h .. "," .. expand_v .. ")",
|
||||
0,
|
||||
0
|
||||
)
|
||||
|
||||
if editor.room_mode then
|
||||
local rx = horizontal * tileProperties.width
|
||||
local ry = vertical * tileProperties.height
|
||||
local rx = horizontal * tile_properties.width
|
||||
local ry = vertical * tile_properties.height
|
||||
local r = editor.room_points
|
||||
if Keybind:CheckPressed(Keybind.generic.rclick) then
|
||||
if Keybind:checkPressed(Keybind.generic.rclick) then
|
||||
editor.room_points = {}
|
||||
elseif Keybind:CheckPressed(Keybind.generic.lclick) then
|
||||
elseif Keybind:checkPressed(Keybind.generic.lclick) then
|
||||
if editor.room_mode == "delete" then
|
||||
for i, room in ipairs(LoadedObjects.Rooms) do
|
||||
if room:containsPoint(rx, ry) then
|
||||
@@ -145,37 +195,57 @@ function doEditorEdit()
|
||||
end
|
||||
end
|
||||
if #editor.room_points == 2 then
|
||||
table.insert(LoadedObjects.Rooms, Collision:new(r[1].x,r[1].y,r[2].x,r[2].y))
|
||||
table.insert(LoadedObjects.Rooms, Collision:new(r[1].x-tile_properties.width,r[1].y-tile_properties.height,r[2].x,r[2].y))
|
||||
editor.room_points = {}
|
||||
end
|
||||
if editor.room_mode == "delete" then
|
||||
love.graphics.print("Select room to delete", 0, 20)
|
||||
drawTextBox("Select room to delete", 0, 20)
|
||||
elseif #editor.room_points == 0 then
|
||||
love.graphics.print("Select top left of new room", 0, 20)
|
||||
drawTextBox("Select top left of new room", 0, 20)
|
||||
else
|
||||
love.graphics.print("Select bottom right of new room", 0, 20)
|
||||
drawTextBox("Select bottom right of new room", 0, 20)
|
||||
end
|
||||
elseif not palette then
|
||||
elseif not editor.palette.active then
|
||||
if LevelTiles[vertical] ~= nil
|
||||
and LevelTiles[vertical][horizontal] ~= nil
|
||||
and love.keyboard.isDown("lshift") ~= true
|
||||
and love.keyboard.isDown("lctrl") ~= true
|
||||
then
|
||||
if Keybind:CheckDown(Keybind.generic.lclick)
|
||||
and selecting_tile ~= nil
|
||||
then
|
||||
SetTile(vertical,horizontal,selecting_tile)
|
||||
elseif Keybind:CheckDown(Keybind.generic.rclick) then
|
||||
SetTile(vertical,horizontal,0)
|
||||
if selecting_tile ~= nil then
|
||||
if Keybind:checkDown(Keybind.editor.tile_set) then
|
||||
setTile(vertical,horizontal,selecting_tile)
|
||||
elseif Keybind:checkDown(Keybind.editor.tile_remove) then
|
||||
setTile(vertical,horizontal,0)
|
||||
end
|
||||
LevelReloadTiles()
|
||||
|
||||
elseif Keybind:CheckPressed(Keybind.generic.lshift) then
|
||||
LevelExpandCanvas(math.sign(expand_h),math.sign(expand_v))
|
||||
LevelReloadTiles()
|
||||
elseif Keybind:CheckPressed(Keybind.generic.lctrl) then
|
||||
LevelReduceCanvas(math.sign(expand_h),math.sign(expand_v))
|
||||
LevelReloadTiles()
|
||||
reloadLevelTiles()
|
||||
else
|
||||
if Keybind:checkDown(Keybind.editor.entity_select) then
|
||||
deselectSpawns()
|
||||
if editor.multiselect.box then
|
||||
selectSpawns(editor.multiselect.box)
|
||||
end
|
||||
end
|
||||
if Keybind:checkDown(Keybind.editor.entity_move) then
|
||||
moveSpawns(mouse_x,mouse_y)
|
||||
end
|
||||
if Prompt.active_prompt == nil then
|
||||
if Keybind:checkDown(Keybind.editor.entity_modify_archetype) then
|
||||
promptSpawnArchetype()
|
||||
elseif Keybind:checkDown(Keybind.editor.entity_modify_data) then
|
||||
promptSpawnArgs()
|
||||
elseif Keybind:checkDown(Keybind.editor.entity_remove) then
|
||||
deleteSpawn()
|
||||
elseif Keybind:checkDown(Keybind.editor.entity_new) then
|
||||
promptSpawnNew()
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif Keybind:checkPressed(Keybind.generic.lshift) then
|
||||
expandLevelCanvas(math.sign(expand_h),math.sign(expand_v))
|
||||
reloadLevelTiles()
|
||||
elseif Keybind:checkPressed(Keybind.generic.lctrl) then
|
||||
reduceLevelCanvas(math.sign(expand_h),math.sign(expand_v))
|
||||
reloadLevelTiles()
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -185,10 +255,10 @@ function drawSelectingPaletteTile()
|
||||
|
||||
local mouse_x = love.mouse.getX()
|
||||
local mouse_y = love.mouse.getY()
|
||||
local horizontal = math.floor(((mouse_x/game.scale) / tileProperties.width) + (Camera.pos.x / tileProperties.width))
|
||||
local vertical = math.floor(((mouse_y/game.scale) / tileProperties.height) + (Camera.pos.y / tileProperties.height))
|
||||
local draw_x = tileProperties.width * horizontal - Camera.pos.x
|
||||
local draw_y = tileProperties.height * vertical - Camera.pos.y
|
||||
local horizontal = math.floor(((mouse_x/game.scale) / tile_properties.width) + (Camera.pos.x / tile_properties.width))
|
||||
local vertical = math.floor(((mouse_y/game.scale) / tile_properties.height) + (Camera.pos.y / tile_properties.height))
|
||||
local draw_x = tile_properties.width * horizontal - Camera.pos.x
|
||||
local draw_y = tile_properties.height * vertical - Camera.pos.y
|
||||
|
||||
love.graphics.draw(
|
||||
LevelData.tileset,
|
||||
@@ -200,27 +270,31 @@ function drawSelectingPaletteTile()
|
||||
end
|
||||
|
||||
function doEditorPalette()
|
||||
|
||||
local width = LevelData.tileset:getPixelWidth()/tileProperties.width
|
||||
local height = LevelData.tileset:getPixelHeight()/tileProperties.height
|
||||
local width = LevelData.tileset:getPixelWidth()/tile_properties.width
|
||||
local height = LevelData.tileset:getPixelHeight()/tile_properties.height
|
||||
local mouse_x = love.mouse.getX()
|
||||
local mouse_y = love.mouse.getY()
|
||||
local hovering = nil
|
||||
local hov_x = nil
|
||||
local hov_y = nil
|
||||
local output = ""
|
||||
|
||||
love.graphics.setColor(0,0,0,1)
|
||||
love.graphics.rectangle(
|
||||
"fill",
|
||||
(palette_scroll_x + 1) * (tileProperties.width+1),
|
||||
(palette_scroll_y + 1) * (tileProperties.height+1),
|
||||
1 + LevelData.tileset:getPixelWidth() * ((tileProperties.width+1) / tileProperties.width),
|
||||
1 + LevelData.tileset:getPixelHeight()* ((tileProperties.height+1) / tileProperties.height)
|
||||
(editor.palette.scroll.x + 1) * (tile_properties.width+1),
|
||||
(editor.palette.scroll.y + 1) * (tile_properties.height+1),
|
||||
1 + LevelData.tileset:getPixelWidth() * ((tile_properties.width+1) / tile_properties.width),
|
||||
1 + LevelData.tileset:getPixelHeight()* ((tile_properties.height+1) / tile_properties.height)
|
||||
)
|
||||
|
||||
|
||||
love.graphics.setColor(1,1,1,1)
|
||||
|
||||
local position_x = 1
|
||||
local position_y = 1
|
||||
for i = 1, #TileIndex-width-1 do
|
||||
|
||||
local tile_x = (palette_scroll_x + position_x) * (tileProperties.width+1)
|
||||
local tile_y = (palette_scroll_y + position_y) * (tileProperties.height+1)
|
||||
local tile_x = (editor.palette.scroll.x + position_x) * (tile_properties.width+1)
|
||||
local tile_y = (editor.palette.scroll.y + position_y) * (tile_properties.height+1)
|
||||
|
||||
love.graphics.draw(
|
||||
LevelData.tileset,
|
||||
@@ -231,22 +305,21 @@ function doEditorPalette()
|
||||
1,
|
||||
1
|
||||
)
|
||||
if Keybind:CheckDown(Keybind.generic.lclick) then
|
||||
local mouse_x = love.mouse.getX()
|
||||
local mouse_y = love.mouse.getY()
|
||||
|
||||
if mouse_x > (tile_x) * game.scale
|
||||
and mouse_x < (tile_x + tileProperties.width) * game.scale
|
||||
and mouse_x < (tile_x + tile_properties.width) * game.scale
|
||||
and mouse_y > (tile_y) * game.scale
|
||||
and mouse_y < (tile_y + tileProperties.height) * game.scale
|
||||
and mouse_y < (tile_y + tile_properties.height) * game.scale
|
||||
then
|
||||
selecting_tile = position_x + ((position_y-1) * width)
|
||||
|
||||
love.graphics.print(selecting_tile .. " | " .. tile_x .. ", " .. tile_y, 0, 20)
|
||||
hovering = position_x + ((position_y-1) * width)
|
||||
hov_x = tile_x
|
||||
hov_y = tile_y
|
||||
if Keybind:checkDown(Keybind.generic.lclick) then
|
||||
selecting_tile = hovering
|
||||
end
|
||||
end
|
||||
|
||||
if Keybind:CheckDown(Keybind.generic.rclick) then
|
||||
if Keybind:checkDown(Keybind.generic.rclick) then
|
||||
selecting_tile = nil
|
||||
end
|
||||
|
||||
@@ -256,8 +329,8 @@ function doEditorPalette()
|
||||
"line",
|
||||
tile_x,
|
||||
tile_y,
|
||||
tileProperties.width,
|
||||
tileProperties.height
|
||||
tile_properties.width,
|
||||
tile_properties.height
|
||||
)
|
||||
love.graphics.setColor(1,1,1,1)
|
||||
end
|
||||
@@ -273,17 +346,47 @@ function doEditorPalette()
|
||||
|
||||
love.graphics.rectangle(
|
||||
"line",
|
||||
(palette_scroll_x + 1) * (tileProperties.width+1),
|
||||
(palette_scroll_y + 1) * (tileProperties.height+1),
|
||||
1 + LevelData.tileset:getPixelWidth() * ((tileProperties.width+1) / tileProperties.width),
|
||||
1 + LevelData.tileset:getPixelHeight()* ((tileProperties.height+1) / tileProperties.height)
|
||||
(editor.palette.scroll.x + 1) * (tile_properties.width+1),
|
||||
(editor.palette.scroll.y + 1) * (tile_properties.height+1),
|
||||
1 + LevelData.tileset:getPixelWidth() * ((tile_properties.width+1) / tile_properties.width),
|
||||
1 + LevelData.tileset:getPixelHeight()* ((tile_properties.height+1) / tile_properties.height)
|
||||
)
|
||||
|
||||
local tile = "none"
|
||||
if selecting_tile ~= nil then
|
||||
tile = "#"..selecting_tile
|
||||
end
|
||||
output = output .. "Selected: " .. tile
|
||||
|
||||
if hovering ~= nil then
|
||||
output = output .. " \nHovering: #".. hovering .. "\nImage coords: " .. hov_x .. ", " .. hov_y
|
||||
end
|
||||
|
||||
drawTextBox(
|
||||
output,
|
||||
(editor.palette.scroll.x + 1+width) * (tile_properties.width+1),
|
||||
(editor.palette.scroll.y + 1) * (tile_properties.height+1)
|
||||
)
|
||||
end
|
||||
|
||||
|
||||
function drawEditorRooms()
|
||||
for _, room in pairs(LoadedObjects.Rooms) do
|
||||
love.graphics.setColor(0,0,100,1)
|
||||
love.graphics.rectangle("line",room.from.x-Camera.pos.x, room.from.y-Camera.pos.y, room.width, room.height)
|
||||
love.graphics.setColor(0,0,1,1)
|
||||
room:asRect():draw("line")
|
||||
end
|
||||
end
|
||||
|
||||
function drawEditorMultiselect()
|
||||
love.graphics.setColor(0,1,1,1)
|
||||
editor.multiselect.box:draw("line")
|
||||
end
|
||||
|
||||
function doEditorMultiselect()
|
||||
local mousept = Camera:mouseGamePos()
|
||||
if editor.multiselect.box == nil then
|
||||
editor.multiselect.box = Rect:fromPoints(mousept, mousept)
|
||||
elseif editor.multiselect.sweeping then
|
||||
editor.multiselect.box.max = mousept
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
Arrow = Entity:new()
|
||||
Arrow.type = "Arrow"
|
||||
|
||||
|
||||
function Arrow:new(x,y,rotation,speed)
|
||||
local o = Entity:new(x,y)
|
||||
|
||||
o.type = "arrow"
|
||||
|
||||
o.pos = {x = x, y = y}
|
||||
o.speed = speed or 10
|
||||
o.sprite_rotation = rotation or 0
|
||||
@@ -24,8 +24,7 @@ function Arrow:new(x,y,rotation,speed)
|
||||
to = {x = 0.5, y = 0.5} -- gameworld pixels
|
||||
}
|
||||
|
||||
table.insert(LoadedObjects.Entities,o)
|
||||
o.id = #LoadedObjects.Entities
|
||||
o:id()
|
||||
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
@@ -37,20 +36,30 @@ function Arrow:drawBackground()
|
||||
end
|
||||
|
||||
function Arrow:doPhysics()
|
||||
if not self:isCollidingAt(self.pos.x + self.vel.x, self.pos.y, LoadedObjects.Collisions) then
|
||||
self.pos.x = self.pos.x + self.vel.x
|
||||
else
|
||||
-- horizontal collision
|
||||
self:moveX(
|
||||
self.vel.x,
|
||||
function()
|
||||
self.stuck = true
|
||||
end
|
||||
if not self:isCollidingAt(self.pos.x, self.pos.y + self.vel.y, LoadedObjects.Collisions) then
|
||||
self.pos.y = self.pos.y + self.vel.y
|
||||
else
|
||||
)
|
||||
|
||||
if not self.stuck then
|
||||
-- vertical collision
|
||||
self:moveY(
|
||||
self.vel.y,
|
||||
function()
|
||||
self.stuck = true
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
if self.stuck then
|
||||
self.pos.x = self.pos.x + self.vel.x * (2/3)
|
||||
self.pos.y = self.pos.y + self.vel.y * (2/3)
|
||||
self.vel.x = 0
|
||||
self.vel.y = 0
|
||||
end
|
||||
|
||||
self:adjustLight()
|
||||
end
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
CursedBook = Entity:new()
|
||||
CursedBook.type = "CursedBook"
|
||||
CursedBook.display = Animation:new(animation.cursed_book.flying)
|
||||
|
||||
function CursedBook:new(x,y)
|
||||
local o = Entity:new(x,y)
|
||||
|
||||
o.type = "cursed_book"
|
||||
-- behaviour
|
||||
o.pos = {x = x, y = y}
|
||||
o.speed = 0.01
|
||||
@@ -21,16 +22,16 @@ function CursedBook:new(x,y)
|
||||
|
||||
-- animations
|
||||
o.body = Animation:new(animation.cursed_book.spawn)
|
||||
o.body.speed = 0
|
||||
o.sprite_tint = {0.7,0.7,0.7}
|
||||
o:centerOffset(o.body)
|
||||
o:createBox(o.body)
|
||||
|
||||
-- light
|
||||
o.light_range = 500
|
||||
o.light = Light:new(o.pos.x,o.pos.y,o.light_range,2,HEX2RGB("#fe00d1"))
|
||||
--o.light = Light:new(o.pos.x,o.pos.y,o.light_range,2,hex2rgb("#fe00d1"))
|
||||
|
||||
table.insert(LoadedObjects.Entities,o)
|
||||
o.id = #LoadedObjects.Entities
|
||||
o:id()
|
||||
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
@@ -38,18 +39,20 @@ function CursedBook:new(x,y)
|
||||
end
|
||||
|
||||
function CursedBook:doLogic()
|
||||
self.target.x = main_Player.pos.x - main_Player.target_offset.x
|
||||
self.target.y = main_Player.pos.y - main_Player.target_offset.y
|
||||
print(self.status)
|
||||
self.target.x = main_player.pos.x - main_player.target_offset.x
|
||||
self.target.y = main_player.pos.y - main_player.target_offset.y
|
||||
|
||||
local distance_x = self.target.x - self.pos.x
|
||||
local distance_y = self.target.y - self.pos.y
|
||||
local angle = GetAngleFromVector(distance_x,distance_y)
|
||||
local angle = getAngleFromVector(distance_x,distance_y)
|
||||
local distance = math.sqrt(distance_x ^ 2 + distance_y ^ 2)
|
||||
|
||||
if self.status == 0 then
|
||||
if distance < self.spawn_range then
|
||||
self.status = 1
|
||||
end
|
||||
elseif self.status == -1 then
|
||||
elseif self.status == 2 then
|
||||
if distance < self.range then
|
||||
self.vel.x = 0
|
||||
self.vel.y = 0
|
||||
@@ -59,21 +62,29 @@ function CursedBook:doLogic()
|
||||
end
|
||||
elseif self.status == 2 then
|
||||
if distance < self.attack_range then
|
||||
self.status = 3
|
||||
--self.status = 3
|
||||
end
|
||||
elseif self.status == 4 then
|
||||
|
||||
end
|
||||
|
||||
if self.isFlying then
|
||||
local random_x = math.random(-4, 4)/100
|
||||
local random_y = math.random(-4, 4)/100
|
||||
self.vel.x = self.vel.x + random_x
|
||||
self.vel.y = self.vel.y + random_y
|
||||
end
|
||||
end
|
||||
|
||||
function CursedBook:handleAnimation()
|
||||
if self.status == 1 then
|
||||
if self.body.path == "assets/entities/cursed_book/spawn" then
|
||||
self.body.speed = 1/3
|
||||
local tint = 0.7 + 0.3 * (self.body.frame-1)/self.body.frames
|
||||
self.body.speed = 1
|
||||
local tint = 0.7 + 0.3 * (self.body.frame-1)/#self.body.frames
|
||||
self.sprite_tint = {tint,tint,tint}
|
||||
if self.body.frame == self.body.frames then
|
||||
if self.body.frame == #self.body.frames then
|
||||
self.status = 2
|
||||
self.isFlying = true
|
||||
self.body = self.body:change(animation.cursed_book.flying)
|
||||
self.sprite_tint = {1,1,1}
|
||||
--self:getBoundingBox(self.body,2,2,-2,-2)
|
||||
@@ -83,9 +94,9 @@ function CursedBook:handleAnimation()
|
||||
elseif self.status == 3 then
|
||||
if self.body.path == "assets/entities/cursed_book/flying" then
|
||||
self.body = self.body:change(animation.cursed_book.attack_transition)
|
||||
self.body.speed = 1/3
|
||||
self:centerOffset(self.body)
|
||||
if self.body.frame == self.body.frames then
|
||||
self.body.speed = 1
|
||||
--self:centerOffset(self.body)
|
||||
if self.body.frame == #self.body.frames then
|
||||
self.status = 4
|
||||
self.body = self.body:change(animation.cursed_book.attack_loop)
|
||||
self:centerOffset(self.body)
|
||||
@@ -97,15 +108,21 @@ function CursedBook:handleAnimation()
|
||||
end
|
||||
|
||||
function CursedBook:doPhysics()
|
||||
if self.isFlying then
|
||||
local random_x = math.random(-4, 4)/100
|
||||
local random_y = math.random(-4, 4)/100
|
||||
self.vel.x = self.vel.x + random_x
|
||||
self.vel.y = self.vel.y + random_y
|
||||
-- horizontal collision
|
||||
self:moveX(
|
||||
self.vel.x,
|
||||
function()
|
||||
self.vel.x = 0
|
||||
end
|
||||
-- move
|
||||
|
||||
self:moveWithCollision()
|
||||
)
|
||||
-- vertical collision
|
||||
self:moveY(
|
||||
self.vel.y,
|
||||
function()
|
||||
self.vel.y = 0
|
||||
end
|
||||
)
|
||||
-- final position
|
||||
self:adjustLight()
|
||||
end
|
||||
|
||||
@@ -115,5 +132,5 @@ function CursedBook:debug()
|
||||
love.graphics.circle("line", -Camera.pos.x + self.pos.x, -Camera.pos.y + self.pos.y, self.spawn_range)
|
||||
love.graphics.setColor(1,0,0)
|
||||
love.graphics.circle("line", -Camera.pos.x + self.pos.x, -Camera.pos.y + self.pos.y, self.attack_range)
|
||||
Entity.Debug(self)
|
||||
Entity.debug(self)
|
||||
end
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
Decoration = Entity:new()
|
||||
Decoration.type = "Decoration"
|
||||
Decoration.display = nil
|
||||
|
||||
function Decoration:new(x,y,animation,light_radius)
|
||||
local o = Entity:new(x,y)
|
||||
|
||||
o.type = "decoration"
|
||||
|
||||
o.pos = {x = x, y = y}
|
||||
|
||||
-- animations
|
||||
@@ -17,8 +17,7 @@ function Decoration:new(x,y,animation,light_radius)
|
||||
o.light = Light:new(o.pos.x,o.pos.y,o.light_radius)
|
||||
end
|
||||
|
||||
table.insert(LoadedObjects.Entities,o)
|
||||
o.id = #LoadedObjects.Entities
|
||||
o:id()
|
||||
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
Fairy = Entity:new()
|
||||
Fairy.type = "Fairy"
|
||||
Fairy.display = Animation:new(animation.fairy.flying)
|
||||
|
||||
function Fairy:new(x,y)
|
||||
local o = Entity:new(x,y)
|
||||
|
||||
o.type = "fairy"
|
||||
|
||||
-- behaviour
|
||||
o.pos = {x = x, y = y}
|
||||
o.speed = 1.4
|
||||
o.range = 20
|
||||
o.vision_range = 120
|
||||
o.target = {x = x, y = y}
|
||||
o.hover_distance = 60
|
||||
o.hover_distance = 40
|
||||
|
||||
-- animations
|
||||
o.body = Animation:new(animation.fairy.flying)
|
||||
@@ -20,14 +20,13 @@ function Fairy:new(x,y)
|
||||
|
||||
-- light
|
||||
o.light_radius = 80
|
||||
o.light = Light:new(o.pos.x,o.pos.y,o.light_radius,nil,HEX2RGB("#fed100"))
|
||||
o.light = Light:new(o.pos.x,o.pos.y,o.light_radius,nil,hex2rgb("#fed100"))
|
||||
|
||||
-- timer
|
||||
o.particle_timer = 0
|
||||
o.particle_time = 5
|
||||
|
||||
table.insert(LoadedObjects.Entities,o)
|
||||
o.id = #LoadedObjects.Entities
|
||||
o:id()
|
||||
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
@@ -35,16 +34,15 @@ function Fairy:new(x,y)
|
||||
end
|
||||
|
||||
function Fairy:doLogic()
|
||||
if self:checkVisionLine(main_player,self.vision_range) then
|
||||
|
||||
if self:checkVisionLine(main_Player,self.vision_range) then
|
||||
|
||||
self.target.x = main_Player.pos.x + main_Player.target_offset.x
|
||||
self.target.y = main_Player.pos.y + main_Player.target_offset.y
|
||||
self.target.x = main_player.pos.x + main_player.target_offset.x
|
||||
self.target.y = main_player.pos.y + main_player.target_offset.y
|
||||
|
||||
local below = 1
|
||||
while not isThereObjectAt(
|
||||
self.target.x,
|
||||
self.target.y + below * game.scale,
|
||||
self.pos.x,
|
||||
self.pos.y + below * game.scale,
|
||||
LoadedObjects.Collisions
|
||||
) do
|
||||
below = below + 1
|
||||
@@ -52,8 +50,8 @@ function Fairy:doLogic()
|
||||
end
|
||||
local top = 1
|
||||
while not isThereObjectAt(
|
||||
self.target.x,
|
||||
self.target.y - top * game.scale,
|
||||
self.pos.x,
|
||||
self.pos.y - top * game.scale,
|
||||
LoadedObjects.Collisions
|
||||
) do
|
||||
top = top + 1
|
||||
@@ -64,52 +62,66 @@ function Fairy:doLogic()
|
||||
|
||||
local distance_x = self.target.x - self.pos.x
|
||||
local distance_y = self.target.y - self.pos.y
|
||||
local angle = GetAngleFromVector(distance_x,distance_y)
|
||||
local angle = getAngleFromVector(vector(distance_x,distance_y))
|
||||
local distance = math.sqrt(distance_x ^ 2 + distance_y ^ 2)
|
||||
|
||||
if distance < self.range then
|
||||
self.vel.x = self.vel.x * 0.9
|
||||
self.vel.y = self.vel.y * 0.9
|
||||
local random_x = math.random(-1, 1)
|
||||
local random_y = math.random(-1, 1)
|
||||
self.vel.x = self.vel.x * 0.9 + random_x/10
|
||||
self.vel.y = self.vel.y * 0.9 + random_y/10
|
||||
else
|
||||
self.vel.x = math.cos(angle)*self.speed
|
||||
self.vel.y = math.sin(angle)*self.speed
|
||||
end
|
||||
self.particle_timer = self.particle_timer + 1
|
||||
if self.particle_timer >= self.particle_time then
|
||||
self.particle_timer = 0
|
||||
|
||||
local particle_data = {
|
||||
animation = animation.particle.simple,
|
||||
sprite_tint = HEX2RGB("#fed100"),
|
||||
direction = angle-math.rad(180+math.random(60)-30),
|
||||
speed = 0.8*(distance/50),
|
||||
speed_increase = -0.01,
|
||||
}
|
||||
Particle:new(self.pos.x,self.pos.y,particle_data)
|
||||
local random_x = math.random(-6, 6)
|
||||
local random_y = math.random(-6, 6)
|
||||
self.vel.x = math.cos(angle)*self.speed + random_x/10
|
||||
self.vel.y = math.sin(angle)*self.speed + random_y/10
|
||||
end
|
||||
end
|
||||
|
||||
function Fairy:handleAnimation()
|
||||
self.body:animate()
|
||||
--if self:isCollidingWith(main_Player) then self.sprite_tint = {1,0,0} else self.sprite_tint = {1,1,1} end
|
||||
--if self:isCollidingWith(main_player) then self.sprite_tint = {1,0,0} else self.sprite_tint = {1,1,1} end
|
||||
self:draw(self.body)
|
||||
|
||||
self.particle_timer = self.particle_timer + 1
|
||||
if self.particle_timer >= self.particle_time then
|
||||
local vector = vector(self.vel.x,self.vel.y)
|
||||
local angle = getAngleFromVector(vector)
|
||||
self.particle_timer = 0
|
||||
local particle_data = {
|
||||
animation = animation.particle.simple,
|
||||
animation_speed = 1,
|
||||
sprite_tint = hex2rgb("#fed100"),
|
||||
sprite_alpha_fade = true,
|
||||
direction = angle-math.rad(180+math.random(60)-30),
|
||||
speed = 1,
|
||||
speed_increase = -0.01,
|
||||
time = 0.75
|
||||
}
|
||||
Particle:new(self.pos.x,self.pos.y,particle_data)
|
||||
end
|
||||
end
|
||||
|
||||
function Fairy:doPhysics()
|
||||
local random_x = math.random(-4, 4)/10
|
||||
local random_y = math.random(-4, 4)/10
|
||||
|
||||
self.vel.x = self.vel.x + random_x
|
||||
self.vel.y = self.vel.y + random_y
|
||||
|
||||
self:moveWithCollision()
|
||||
-- horizontal collision
|
||||
self:moveX(
|
||||
self.vel.x,
|
||||
function()
|
||||
self.vel.x = 0
|
||||
end
|
||||
)
|
||||
-- vertical collision
|
||||
self:moveY(
|
||||
self.vel.y,
|
||||
function()
|
||||
self.vel.y = 0
|
||||
|
||||
end
|
||||
)
|
||||
-- final position
|
||||
self:adjustLight()
|
||||
end
|
||||
|
||||
function Fairy:debug()
|
||||
Entity.debug(self)
|
||||
self:checkVisionLineDebug(main_Player,self.vision_range)
|
||||
self:checkVisionLineDebug(main_player,self.vision_range)
|
||||
end
|
||||
|
||||
@@ -1,20 +1,19 @@
|
||||
HookAnchor = Entity:new()
|
||||
HookAnchor.type = "HookAnchor"
|
||||
HookAnchor.display = Animation:new(animation.fairy.flying)
|
||||
|
||||
function HookAnchor:new(x,y,hookDistance)
|
||||
function HookAnchor:new(x,y,hook_distance)
|
||||
local o = Entity:new(x,y)
|
||||
|
||||
o.type = "hook_anchor"
|
||||
|
||||
o.pos = {x = x, y = y}
|
||||
o.hookDistance = hookDistance or 100
|
||||
o.hook_distance = hook_distance or 100
|
||||
-- animations
|
||||
o.body = Animation:new(animation.fairy.flying)
|
||||
o:centerOffset(o.body)
|
||||
o:createBox(o.body)
|
||||
|
||||
|
||||
table.insert(LoadedObjects.Entities,o)
|
||||
o.id = #LoadedObjects.Entities
|
||||
o:id()
|
||||
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
@@ -33,14 +32,10 @@ function HookAnchor:drawBackground()
|
||||
"fill",
|
||||
-Camera.pos.x + self.pos.x,
|
||||
-Camera.pos.y + self.pos.y,
|
||||
self.hookDistance
|
||||
self.hook_distance
|
||||
)
|
||||
end
|
||||
|
||||
function HookAnchor:doPhysics()
|
||||
end
|
||||
|
||||
|
||||
function Fairy:debug()
|
||||
Entity.debug(self)
|
||||
end
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
Kupo = Entity:new()
|
||||
Kupo.type = "Kupo"
|
||||
Kupo.display = Animation:new(animation.kupo.body)
|
||||
|
||||
function Kupo:new(x,y)
|
||||
local o = Entity:new(x,y)
|
||||
|
||||
o.type = "kupo"
|
||||
|
||||
o.pos = {x = x, y = y}
|
||||
o.speed = 20
|
||||
o.range = 200
|
||||
@@ -30,8 +30,7 @@ function Kupo:new(x,y)
|
||||
o.light_radius = o.range/2
|
||||
o.light = Light:new(o.pos.x,o.pos.y,o.light_radius)
|
||||
|
||||
table.insert(LoadedObjects.Entities,o)
|
||||
o.id = #LoadedObjects.Entities
|
||||
o:id()
|
||||
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
@@ -41,12 +40,13 @@ end
|
||||
function Kupo:doLogic()
|
||||
self:adjustLight(self.target_offset.x,self.target_offset.y)
|
||||
|
||||
self.target.x = main_Player.pos.x - main_Player.target_offset.x
|
||||
self.target.y = main_Player.pos.y - main_Player.target_offset.y
|
||||
self.target.x = main_player.pos.x - main_player.target_offset.x
|
||||
self.target.y = main_player.pos.y - main_player.target_offset.y
|
||||
local distance_x = self.target.x - self.pos.x
|
||||
local distance_y = self.target.y - self.pos.y
|
||||
|
||||
local distance = math.sqrt(distance_x ^ 2 + distance_y ^ 2)
|
||||
local angle = GetAngleFromVector(distance_x,distance_y)
|
||||
local angle = getAngleFromVector(vector(distance_x,distance_y))
|
||||
self.draw_bow = false
|
||||
if distance <= self.range then
|
||||
if self.hostile == true then
|
||||
@@ -143,7 +143,7 @@ function Kupo:handleAnimation()
|
||||
if self.vel.x ~= 0 then self.sprite_flip.x = math.sign(self.vel.x) end
|
||||
|
||||
self.body:animate()
|
||||
self:Draw(self.body)
|
||||
self:draw(self.body)
|
||||
|
||||
if self.draw_bow == true then
|
||||
self.bow:drawFrame(
|
||||
@@ -154,7 +154,3 @@ function Kupo:handleAnimation()
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
function Kupo:doPhysics()
|
||||
self:moveWithCollision()
|
||||
end
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
Particle = Entity:new()
|
||||
LoadedObjects.Particles = {}
|
||||
|
||||
Particle = Entity:new()
|
||||
Particle.type = "Particle"
|
||||
Particle.display = Animation:new(animation.particle.simple)
|
||||
|
||||
function Particle:new(x,y,particle_data)
|
||||
local o = Entity:new(x,y)
|
||||
|
||||
@@ -13,12 +16,19 @@ function Particle:new(x,y,particle_data)
|
||||
o.sprite_scale = particle_data.sprite_scale or o.sprite_scale
|
||||
o.sprite_tint = particle_data.sprite_tint or o.sprite_tint
|
||||
o.sprite_alpha = particle_data.sprite_alpha or o.sprite_alpha
|
||||
o.sprite_alpha_fade = particle_data.sprite_alpha_fade or false
|
||||
o.sprite_alpha_base = o.sprite_alpha
|
||||
|
||||
o.sprite_flip = particle_data.sprite_flip or o.sprite_flip
|
||||
o.animation_active = particle_data.animation_active or false
|
||||
|
||||
o.time = 0.5
|
||||
o.time = particle_data.time or nil
|
||||
if o.time ~= nil then
|
||||
if particle_data.time_unit ~= nil
|
||||
and particle_data.time_unit == "frames" then
|
||||
o.time = o.time
|
||||
else
|
||||
o.time = o.time * game.framerate
|
||||
end
|
||||
end
|
||||
o.timer = 0
|
||||
|
||||
o.vel = {
|
||||
@@ -37,14 +47,12 @@ function Particle:new(x,y,particle_data)
|
||||
|
||||
-- animations
|
||||
if particle_data.animation ~= nil then
|
||||
o.body = Animation:new(particle_data.animation)
|
||||
o.body = Animation:new(particle_data.animation,particle_data.animation_speed)
|
||||
o:centerOffset(o.body)
|
||||
o:createBox(o.body)
|
||||
if not o.animation_active then
|
||||
o.body.speed = 0
|
||||
end
|
||||
end
|
||||
|
||||
-- particle id handled differently from other entities
|
||||
table.insert(LoadedObjects.Particles,o)
|
||||
o.id = #LoadedObjects.Particles
|
||||
|
||||
@@ -69,28 +77,42 @@ function Particle:kill()
|
||||
end
|
||||
|
||||
function Particle:handleAnimation()
|
||||
self.timer = self.timer + current_dt
|
||||
self.timer = self.timer + 1
|
||||
|
||||
if self.sprite_alpha_fade ~= false then
|
||||
self.sprite_alpha = self.sprite_alpha_base*(self.time-self.timer)/self.time
|
||||
if self.light ~= nil then
|
||||
self:adjustLight()
|
||||
self.light.range = self.light_range * self.sprite_alpha/2
|
||||
end
|
||||
if self.sprite_alpha < 0 then self:kill() end
|
||||
|
||||
if self.body ~= nil then
|
||||
self.body:animate()
|
||||
self:draw(self.body)
|
||||
end
|
||||
end
|
||||
|
||||
function Particle:doPhysics()
|
||||
function Particle:doLogic()
|
||||
-- adjust speed
|
||||
if self.speed_increase ~= 0 then
|
||||
self.speed = self.speed + self.speed_increase
|
||||
self.vel.x = self.speed * math.cos(self.direction)
|
||||
self.vel.y = self.speed * math.sin(self.direction)
|
||||
end
|
||||
-- move
|
||||
self:moveWithCollision()
|
||||
|
||||
if self.time ~= nil then
|
||||
if self.timer >= self.time then self:kill() end
|
||||
end
|
||||
end
|
||||
|
||||
function Particle:doPhysics()
|
||||
-- horizontal collision
|
||||
self:moveX(
|
||||
self.vel.x
|
||||
)
|
||||
-- vertical collision
|
||||
self:moveY(
|
||||
self.vel.y
|
||||
)
|
||||
-- final position
|
||||
self:adjustLight()
|
||||
end
|
||||
|
||||
function Particle:debug()
|
||||
|
||||
@@ -1,68 +1,67 @@
|
||||
Player = Entity:new()
|
||||
Player.type = "Player"
|
||||
Player.display = Animation:new(animation.nancy.idle)
|
||||
|
||||
function Player:new(x,y)
|
||||
local o = Entity:new(x,y)
|
||||
|
||||
o.type = "player"
|
||||
-- physics
|
||||
o.moveSpeed = 1.3 -- gameworld pixels
|
||||
o.zeroSpeed = 0.01 -- gameworld pixels
|
||||
o.zero_speed = 0.01 -- gameworld pixels
|
||||
|
||||
o.move_x = 0 -- gameworld pixels
|
||||
o.noDriftFrames = 0 -- frames
|
||||
o.move_speed = 1.3 -- gameworld pixels
|
||||
|
||||
o.airFriction = 0.01 -- gameworld pixels
|
||||
o.groundFriction = 0.3 -- gameworld pixels
|
||||
o.nodrift_frames = 0 -- frames
|
||||
|
||||
o.jumpImpulse = 3.5 -- gameworld pixels
|
||||
o.air_friction = 0.01 -- gameworld pixels
|
||||
o.ground_friction = 0.3 -- gameworld pixels
|
||||
o.wall_friction = 0.3 -- gameworld pixels
|
||||
|
||||
o.coyoteValue = 5 -- frames
|
||||
o.coyoteAmount = 5 -- int
|
||||
o.jump_impulse = 3.5 -- gameworld pixels
|
||||
|
||||
o.coyote_value = 5 -- frames
|
||||
o.coyote_amount = 5 -- int
|
||||
|
||||
o.dashCooldownTime = 0.1 -- seconds
|
||||
o.dashCooldownTimer = 0 -- seconds
|
||||
|
||||
-- dash values
|
||||
o.dashTimer = 0 -- seconds
|
||||
o.dashTime = 0.15 -- seconds
|
||||
o.dashDistance = 40 -- gameworld pixels
|
||||
o.dashSpeed = o.dashDistance / (o.dashTime*60) -- pixels
|
||||
o.dashCount = 1 -- int
|
||||
o.dashAmount = 10 -- int
|
||||
o.dash_timer = 0 -- seconds
|
||||
o.dash_time = 0.15 -- seconds
|
||||
o.dash_distance = 40 -- gameworld pixels
|
||||
o.dash_speed = o.dash_distance / (o.dash_time*60) -- pixels
|
||||
o.dash_count = 1 -- int
|
||||
o.dash_amount = 10 -- int
|
||||
o.dash_cooldown_time = 0.1 -- seconds
|
||||
o.dash_cooldown_timer = 0 -- seconds
|
||||
|
||||
-- hook values
|
||||
o.hookSwingSpeed = math.rad(0.05)
|
||||
o.hookAnchor = {
|
||||
x = nil,
|
||||
y = nil
|
||||
}
|
||||
o.hook_swing_speed = math.rad(0.05)
|
||||
o.hook_anchor = nil
|
||||
|
||||
-- walljump values
|
||||
o.walljumpNoDriftAmount = 12
|
||||
o.walljumpImpulse = { x = 2.5, y = 3.5 }
|
||||
o.walljumpFriction = 0.3 -- gameworld pixels
|
||||
o.walljump_nodrift_amount = 12
|
||||
o.walljump_impulse = { x = 2.5, y = 3.5 }
|
||||
|
||||
-- light values
|
||||
o.light_radius = 40 -- screen pixels
|
||||
|
||||
-- status
|
||||
o.canJump = true
|
||||
o.canFall = true
|
||||
o.canFriction = true
|
||||
o.canHook = true
|
||||
o.canWalljump = true
|
||||
o.can_jump = true
|
||||
o.can_fall = true
|
||||
o.can_friction = true
|
||||
o.can_hook = true
|
||||
o.can_walljump = true
|
||||
|
||||
o.isDashing = false
|
||||
o.isHooked = false
|
||||
o.isSliding = false
|
||||
o.isJumping = false
|
||||
o.isOnGround = false
|
||||
o.isOnLadder = false
|
||||
o.is_dashing = false
|
||||
o.is_hooked = false
|
||||
o.is_sliding = false
|
||||
o.is_jumping = false
|
||||
o.is_on_ground = false
|
||||
o.is_on_ladder = false
|
||||
|
||||
o.maskType = animation.moth_mask
|
||||
o.wallHit = 0
|
||||
o.mask_type = animation.moth_mask
|
||||
o.wall_hit = 0
|
||||
|
||||
o.anchorRespawn = {
|
||||
o.respawn_anchor = {
|
||||
x = o.pos.x,
|
||||
y = o.pos.y
|
||||
}
|
||||
@@ -71,14 +70,14 @@ function Player:new(x,y)
|
||||
o.target_offset = {x = 0, y = 0}
|
||||
o.body = Animation:new(animation.nancy.idle)
|
||||
o.mask = Animation:new(animation.moth_mask.idle)
|
||||
|
||||
o:centerOffset(o.body)
|
||||
o:createBox(o.body,0,3,-1,-3)
|
||||
o:createBox(o.body,0,4,-1,-5)
|
||||
|
||||
-- lights
|
||||
o.light = Light:new(o.pos.x,o.pos.y,o.light_radius)
|
||||
|
||||
table.insert(LoadedObjects.Entities,o)
|
||||
o.id = #LoadedObjects.Entities
|
||||
o:id()
|
||||
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
@@ -86,67 +85,69 @@ function Player:new(x,y)
|
||||
end
|
||||
|
||||
function Player:doLogic()
|
||||
self:adjustLight(self.target_offset.x,self.target_offset.y)
|
||||
|
||||
-- reset coyoteValue
|
||||
if self.isOnGround then
|
||||
self.coyoteValue = self.coyoteAmount
|
||||
elseif self.coyoteValue > 0 then
|
||||
self.coyoteValue = self.coyoteValue - 1
|
||||
-- reset coyote_value
|
||||
if self.is_on_ground then
|
||||
self.coyote_value = self.coyote_amount
|
||||
elseif self.coyote_value > 0 then
|
||||
self.coyote_value = self.coyote_value - 1
|
||||
end
|
||||
|
||||
-- not dashing, normal movment
|
||||
if self.dashTimer <= 0 then
|
||||
if self.dash_timer <= 0 then
|
||||
-- horizontal movement
|
||||
if not self.isHooked then
|
||||
if self.noDriftFrames > 0 then
|
||||
if not self.is_hooked then
|
||||
if self.nodrift_frames > 0 then
|
||||
self.move_x = 0
|
||||
elseif Keybind:CheckDown(Keybind.move.left) then
|
||||
elseif Keybind:checkDown(Keybind.move.left) then
|
||||
self.move_x = -1
|
||||
self.vel.x = math.min(self.vel.x, -self.moveSpeed)
|
||||
elseif Keybind:CheckDown(Keybind.move.right) then
|
||||
self.vel.x = math.min(self.vel.x, -self.move_speed)
|
||||
elseif Keybind:checkDown(Keybind.move.right) then
|
||||
self.move_x = 1
|
||||
self.vel.x = math.max(self.vel.x, self.moveSpeed)
|
||||
self.vel.x = math.max(self.vel.x, self.move_speed)
|
||||
end
|
||||
end
|
||||
|
||||
-- jump if on ground (coyotevalue) or if 0
|
||||
if self.canJump and Keybind:CheckPressed(Keybind.move.jump) then
|
||||
if self.canWalljump and self.wallHit ~= 0 then
|
||||
self.isSliding = false
|
||||
self.vel.y = -self.walljumpImpulse.y
|
||||
self.vel.x = -self.walljumpImpulse.x * self.wallHit
|
||||
if self.can_jump and Keybind:checkPressed(Keybind.move.jump) then
|
||||
if self.can_walljump and self.wall_hit ~= 0 then
|
||||
self.is_sliding = false
|
||||
self.vel.y = -self.walljump_impulse.y
|
||||
self.vel.x = -self.walljump_impulse.x * self.wall_hit
|
||||
self.move_x = 0
|
||||
self.sprite_flip.x = -self.sprite_flip.x
|
||||
self.noDriftFrames = self.walljumpNoDriftAmount
|
||||
elseif self.coyoteValue > 0 then
|
||||
self.vel.y = -self.jumpImpulse
|
||||
self.coyoteValue = 0
|
||||
self.nodrift_frames = self.walljump_nodrift_amount
|
||||
elseif self.coyote_value > 0 then
|
||||
self.vel.y = -self.jump_impulse
|
||||
self.coyote_value = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- dash timer
|
||||
self.dashCooldownTimer = math.max(0,self.dashCooldownTimer - current_dt)
|
||||
self.dash_cooldown_timer = math.max(0,self.dash_cooldown_timer - current_dt)
|
||||
|
||||
-- try to dash
|
||||
if Keybind:CheckDown(Keybind.move.dash) then
|
||||
if self.dashCooldownTimer == 0
|
||||
and not self.isDashing
|
||||
and self.dashCount > 0 then
|
||||
if Keybind:checkDown(Keybind.move.dash) then
|
||||
if self.dash_cooldown_timer == 0
|
||||
and not self.is_dashing
|
||||
and self.dash_count > 0 then
|
||||
|
||||
self:unhook()
|
||||
self.nodrift_frames = 0
|
||||
|
||||
-- state player
|
||||
self.isDashing = true
|
||||
self.dashCount = self.dashCount - 1
|
||||
self.is_dashing = true
|
||||
self.is_sliding = false
|
||||
self.dash_count = self.dash_count - 1
|
||||
|
||||
-- get dash direction
|
||||
local vertical = 0
|
||||
if Keybind:CheckDown(Keybind.move.down) then vertical = vertical + 1 end
|
||||
if Keybind:CheckDown(Keybind.move.up) then vertical = vertical - 1 end
|
||||
if Keybind:checkDown(Keybind.move.down) then vertical = vertical + 1 end
|
||||
if Keybind:checkDown(Keybind.move.up) then vertical = vertical - 1 end
|
||||
local horizontal = 0
|
||||
if Keybind:CheckDown(Keybind.move.right) then horizontal = horizontal + 1 end
|
||||
if Keybind:CheckDown(Keybind.move.left) then horizontal = horizontal - 1 end
|
||||
if Keybind:checkDown(Keybind.move.right) then horizontal = horizontal + 1 end
|
||||
if Keybind:checkDown(Keybind.move.left) then horizontal = horizontal - 1 end
|
||||
|
||||
-- if no direction, then dash forward
|
||||
if horizontal == 0 and vertical == 0 then
|
||||
@@ -154,23 +155,23 @@ function Player:doLogic()
|
||||
end
|
||||
|
||||
-- set dash values
|
||||
self.dashDirection = GetAngleFromVector(horizontal, vertical)
|
||||
self.dashTimer = math.floor(self.dashTime * game.framerate)
|
||||
self.dashDirection = getAngleFromVector(vector(horizontal, vertical))
|
||||
self.dash_timer = math.floor(self.dash_time * game.framerate)
|
||||
end
|
||||
else
|
||||
-- not dashing!
|
||||
self.isDashing = false
|
||||
self.is_dashing = false
|
||||
end
|
||||
|
||||
if self.canHook and Keybind:CheckPressed(Keybind.move.hook) then
|
||||
if self.isHooked then
|
||||
if self.can_hook and Keybind:checkPressed(Keybind.move.hook) then
|
||||
if self.is_hooked then
|
||||
self:unhook()
|
||||
else
|
||||
local anchor = self:checkNearest("hook_anchor",self.hookDistance)
|
||||
local anchor = self:checkNearest("HookAnchor","hook_specific")
|
||||
if anchor then
|
||||
self.isHooked = true
|
||||
self.hookDistance = anchor.hookDistance
|
||||
self.hookAnchor = {
|
||||
self.is_hooked = true
|
||||
self.hook_distance = anchor.hook_distance
|
||||
self.hook_anchor = {
|
||||
x = anchor.pos.x,
|
||||
y = anchor.pos.y
|
||||
}
|
||||
@@ -180,73 +181,78 @@ function Player:doLogic()
|
||||
end
|
||||
|
||||
function Player:doPhysics()
|
||||
if self.dashTimer <= 0 then
|
||||
if self.isOnGround then
|
||||
self.vel.x = self.vel.x * (1-self.groundFriction)
|
||||
if self.dash_timer <= 0 then
|
||||
if self.is_on_ground then
|
||||
self.vel.x = self.vel.x * (1-self.ground_friction)
|
||||
else
|
||||
self.vel.x = self.vel.x * (1-self.airFriction)
|
||||
self.vel.x = self.vel.x * (1-self.air_friction)
|
||||
end
|
||||
|
||||
self.isSliding = false
|
||||
if self.wallHit == 0 then
|
||||
self.vel.y = self.vel.y * (1-self.airFriction)
|
||||
elseif self.noDriftFrames ~= self.walljumpNoDriftAmount then
|
||||
self.isSliding = true
|
||||
self.vel.y = self.vel.y * (1-self.walljumpFriction)
|
||||
self.is_sliding = false
|
||||
if self.wall_hit == 0 then
|
||||
self.vel.y = self.vel.y * (1-self.air_friction)
|
||||
elseif self.nodrift_frames ~= self.walljump_nodrift_amount then
|
||||
self.is_sliding = true
|
||||
self.vel.y = self.vel.y * (1-self.wall_friction)
|
||||
end
|
||||
|
||||
if math.abs(self.vel.x) < self.zeroSpeed then self.vel.x = 0 end
|
||||
if math.abs(self.vel.x) < self.zero_speed then self.vel.x = 0 end
|
||||
end
|
||||
|
||||
-- reset state
|
||||
self.canFall = true
|
||||
self.isOnGround = false
|
||||
self.can_fall = true
|
||||
self.is_on_ground = false
|
||||
|
||||
-- adjust timers
|
||||
self.dashTimer = self.dashTimer - 1
|
||||
self.noDriftFrames = self.noDriftFrames - 1
|
||||
self.dash_timer = self.dash_timer - 1
|
||||
self.nodrift_frames = self.nodrift_frames - 1
|
||||
|
||||
-- DASH STATE
|
||||
if self.dashTimer > 0 then
|
||||
self.canFall = false
|
||||
if self.dash_timer > 0 then
|
||||
self.can_fall = false
|
||||
-- dash particle
|
||||
local particle_data = {
|
||||
animation = self.body,
|
||||
sprite_tint = HEX2RGB("#fed100"),
|
||||
animation_speed = 0,
|
||||
sprite_tint = hex2rgb("#fed100"),
|
||||
sprite_alpha = 0.5,
|
||||
time = 0.2,
|
||||
sprite_flip = {
|
||||
x = self.sprite_flip.x,
|
||||
y = self.sprite_flip.y
|
||||
}
|
||||
}
|
||||
Particle:new(self.pos.x,self.pos.y,particle_data)
|
||||
self.dashCooldownTimer = self.dashCooldownTime
|
||||
self.dash_cooldown_timer = self.dash_cooldown_time
|
||||
-- dash movement
|
||||
self.vel.x = self.dashSpeed * math.cos(self.dashDirection)
|
||||
self.vel.y = self.dashSpeed * math.sin(self.dashDirection)
|
||||
self.vel.x = self.dash_speed * math.cos(self.dashDirection)
|
||||
self.vel.y = self.dash_speed * math.sin(self.dashDirection)
|
||||
end
|
||||
|
||||
-- hook state
|
||||
if self.isHooked then
|
||||
if self.is_hooked then
|
||||
self.move_x = 0
|
||||
local hook = Vector(self.pos.x, self.pos.y, self.hookAnchor.x, self.hookAnchor.y)
|
||||
local dist = math.min(GetVectorValue(hook), self.hookDistance)
|
||||
local hook = vector(self.hook_anchor.x - self.pos.x, self.hook_anchor.y - self.pos.y)
|
||||
local dist = math.min(getVectorValue(hook), self.hook_distance)
|
||||
|
||||
local hook_angle = GetAngleFromVector(hook[1],hook[2])-math.rad(180)
|
||||
local hook_angle = getAngleFromVector(hook)-math.rad(180)
|
||||
|
||||
if Keybind:CheckDown(Keybind.move.right) then
|
||||
hook_angle = hook_angle - self.hookSwingSpeed
|
||||
if Keybind:checkDown(Keybind.move.right) then
|
||||
hook_angle = hook_angle - self.hook_swing_speed
|
||||
end
|
||||
|
||||
if Keybind:CheckDown(Keybind.move.left) then
|
||||
hook_angle = hook_angle + self.hookSwingSpeed
|
||||
if Keybind:checkDown(Keybind.move.left) then
|
||||
hook_angle = hook_angle + self.hook_swing_speed
|
||||
|
||||
end
|
||||
|
||||
local particle_data = {
|
||||
animation = self.body,
|
||||
sprite_tint = HEX2RGB("#fed100"),
|
||||
animation_speed = 0,
|
||||
sprite_tint = hex2rgb("#fed100"),
|
||||
sprite_alpha = 0.5,
|
||||
time = 4,
|
||||
time_unit = "frames",
|
||||
sprite_flip = {
|
||||
x = self.sprite_flip.x,
|
||||
y = self.sprite_flip.y
|
||||
@@ -254,75 +260,86 @@ function Player:doPhysics()
|
||||
}
|
||||
Particle:new(self.pos.x,self.pos.y,particle_data)
|
||||
|
||||
local pos_x = self.hookAnchor.x + dist * math.cos(hook_angle)
|
||||
local pos_y = self.hookAnchor.y + dist * math.sin(hook_angle)
|
||||
local pos_x = self.hook_anchor.x + dist * math.cos(hook_angle)
|
||||
local pos_y = self.hook_anchor.y + dist * math.sin(hook_angle)
|
||||
self.vel.x = self.vel.x + pos_x - self.pos.x
|
||||
self.vel.y = self.vel.y + pos_y - self.pos.y
|
||||
self.pos.x = pos_x
|
||||
self.pos.y = pos_y
|
||||
|
||||
self:moveX(
|
||||
pos_x - self.pos.x
|
||||
)
|
||||
self:moveY(
|
||||
pos_y - self.pos.y
|
||||
)
|
||||
end
|
||||
|
||||
|
||||
if self.canFall then
|
||||
if self.can_fall then
|
||||
-- not in dash
|
||||
self.dashTimer = 0
|
||||
self.dash_timer = 0
|
||||
self.vel.y = self.vel.y + gravity
|
||||
end
|
||||
|
||||
-- horizontal collision
|
||||
if not self:isCollidingAt(self.pos.x + self.vel.x, self.pos.y, LoadedObjects.Collisions) then
|
||||
self.pos.x = self.pos.x + self.vel.x
|
||||
self.wallHit = 0
|
||||
else
|
||||
self.wallHit = math.sign(self.vel.x)
|
||||
self.wall_hit = 0
|
||||
self:moveX(
|
||||
self.vel.x,
|
||||
function()
|
||||
self.wall_hit = math.sign(self.vel.x)
|
||||
self.vel.x = 0
|
||||
end
|
||||
)
|
||||
|
||||
-- vertical collision
|
||||
if not self:isCollidingAt(self.pos.x, self.pos.y + self.vel.y, LoadedObjects.Collisions) then
|
||||
self.pos.y = self.pos.y + self.vel.y
|
||||
else
|
||||
self:moveY(
|
||||
self.vel.y,
|
||||
function()
|
||||
if self.vel.y > 0 then
|
||||
self.isOnGround = true
|
||||
self.dashCount = self.dashAmount
|
||||
self.is_on_ground = true
|
||||
self.dash_count = self.dash_amount
|
||||
end
|
||||
self.vel.y = 0
|
||||
end
|
||||
)
|
||||
|
||||
-- if u collision w hazard, respawn
|
||||
if self:isCollidingAt(self.pos.x, self.pos.y, LoadedObjects.Hazards) then
|
||||
self:respawn()
|
||||
end
|
||||
|
||||
self:adjustLight(self.target_offset.x,self.target_offset.y)
|
||||
end
|
||||
|
||||
function Player:respawn()
|
||||
self.pos.x = self.anchorRespawn.x
|
||||
self.pos.y = self.anchorRespawn.y
|
||||
self.pos.x = self.respawn_anchor.x
|
||||
self.pos.y = self.respawn_anchor.y
|
||||
end
|
||||
|
||||
function Player:handleAnimation()
|
||||
-- flip sprite to look in the direction is moving
|
||||
if self.isHooked then
|
||||
if self.is_hooked then
|
||||
if self.vel.x ~= 0 then
|
||||
self.sprite_flip.x = math.sign(self.vel.x)
|
||||
end
|
||||
elseif self.move_x ~= 0 then
|
||||
self.sprite_flip.x = math.sign(self.move_x)
|
||||
end
|
||||
|
||||
-- animation priority
|
||||
if self.vel.y > 1.25 or self.isSliding then
|
||||
if self.is_sliding then
|
||||
self.body = self.body:change(animation.nancy.slide)
|
||||
self.mask = self.mask:change(self.mask_type.slide)
|
||||
elseif self.vel.y > 1.25 then
|
||||
self.body = self.body:change(animation.nancy.fall)
|
||||
self.mask = self.mask:change(self.maskType.fall)
|
||||
self.mask = self.mask:change(self.mask_type.fall)
|
||||
elseif self.vel.y < 0 then
|
||||
self.body = self.body:change(animation.nancy.jump)
|
||||
self.mask = self.mask:change(self.maskType.jump)
|
||||
elseif self.vel.x + self.move_x ~= 0 then
|
||||
self.mask = self.mask:change(self.mask_type.jump)
|
||||
elseif self.vel.x + self.move_x ~= 0 and not self.is_hooked then
|
||||
self.body = self.body:change(animation.nancy.run)
|
||||
self.mask = self.mask:change(self.maskType.run)
|
||||
else
|
||||
self.mask = self.mask:change(self.mask_type.run)
|
||||
elseif not self.is_hooked then
|
||||
self.body = self.body:change(animation.nancy.idle)
|
||||
self.mask = self.mask:change(self.maskType.idle)
|
||||
self.mask = self.mask:change(self.mask_type.idle)
|
||||
end
|
||||
|
||||
-- special case: idle animation gets slower by time
|
||||
@@ -332,30 +349,31 @@ function Player:handleAnimation()
|
||||
end
|
||||
end
|
||||
|
||||
if self.isHooked then
|
||||
if self.is_hooked then
|
||||
love.graphics.line(
|
||||
-Camera.pos.x + self.pos.x,
|
||||
-Camera.pos.y + self.pos.y,
|
||||
-Camera.pos.x + self.hookAnchor.x,
|
||||
-Camera.pos.y + self.hookAnchor.y
|
||||
-Camera.pos.x + self.hook_anchor.x,
|
||||
-Camera.pos.y + self.hook_anchor.y
|
||||
)
|
||||
end
|
||||
|
||||
self.body:animate()
|
||||
self:draw(self.body)
|
||||
|
||||
if self.dashCount > 0 then
|
||||
if self.dash_count > 0 then
|
||||
self:draw(self.mask)
|
||||
end
|
||||
self.move_x = 0
|
||||
end
|
||||
|
||||
function Player:unhook()
|
||||
self.isHooked = false
|
||||
self.hookAnchor = nil
|
||||
self.is_hooked = false
|
||||
self.hook_anchor = nil
|
||||
self.hook_distance = nil
|
||||
end
|
||||
|
||||
function Player:debug()
|
||||
Entity.debug(self)
|
||||
love.graphics.print("wallHit: "..self.wallHit)
|
||||
love.graphics.print("wall_hit: "..self.wall_hit)
|
||||
end
|
||||
|
||||
@@ -5,6 +5,7 @@ function Entity:new(x,y)
|
||||
local o = {}
|
||||
|
||||
o.pos = {x = x, y = y}
|
||||
o.move_remainder = {x = 0, y = 0}
|
||||
o.vel = {x = 0, y = 0}
|
||||
|
||||
o.direction = 0
|
||||
@@ -30,22 +31,37 @@ function Entity:new(x,y)
|
||||
return o
|
||||
end
|
||||
|
||||
function Entity:id()
|
||||
table.insert(LoadedObjects.Entities,self)
|
||||
self.id = #LoadedObjects.Entities
|
||||
end
|
||||
|
||||
function Entity:checkNearest(type,maxdistance)
|
||||
local return_entity = nil
|
||||
local shortest = -1
|
||||
local flag_variable_distance = false
|
||||
|
||||
if maxdistance == "hook_specific" then
|
||||
flag_variable_distance = true
|
||||
end
|
||||
|
||||
for _, entity in pairs(LoadedObjects.Entities) do
|
||||
if not type or entity.type == type then
|
||||
local distance_x = entity.pos.x - self.pos.x
|
||||
local distance_y = entity.pos.y - self.pos.y
|
||||
local distance = math.sqrt(distance_x ^ 2 + distance_y ^ 2)
|
||||
|
||||
if flag_variable_distance then
|
||||
maxdistance = entity.hook_distance
|
||||
end
|
||||
|
||||
if not maxdistance or distance < maxdistance then
|
||||
if shortest == -1 or distance < shortest then
|
||||
shortest = distance
|
||||
return_entity = entity
|
||||
end
|
||||
print(shortest,maxdistance,distance)
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
return return_entity
|
||||
@@ -54,26 +70,54 @@ end
|
||||
function Entity:doLogic()
|
||||
end
|
||||
|
||||
function Entity:move()
|
||||
self.pos.x = self.pos.x + self.vel.x
|
||||
self.pos.y = self.pos.y + self.vel.y
|
||||
function Entity:moveX(amount, func)
|
||||
self.move_remainder.x = self.move_remainder.x + amount
|
||||
local move = math.round(self.move_remainder.x)
|
||||
if move ~= 0 then
|
||||
self.move_remainder.x = self.move_remainder.x - move
|
||||
local sign = math.sign(move)
|
||||
while math.round(move) ~= 0 do
|
||||
if not self:isCollidingAt(
|
||||
self.pos.x + sign,
|
||||
self.pos.y,
|
||||
LoadedObjects.Collisions
|
||||
) then
|
||||
self.pos.x = self.pos.x + sign
|
||||
move = move - sign
|
||||
if tostring(move) == "nan" then error() end
|
||||
else
|
||||
if func then
|
||||
func()
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Entity:moveWithCollision()
|
||||
local r = false
|
||||
if not self:isCollidingAt(self.pos.x + self.vel.x, self.pos.y, LoadedObjects.Collisions) then
|
||||
self.pos.x = self.pos.x + self.vel.x
|
||||
function Entity:moveY(amount, func)
|
||||
self.move_remainder.y = self.move_remainder.y + amount
|
||||
local move = math.round(self.move_remainder.y)
|
||||
if move ~= 0 then
|
||||
self.move_remainder.y = self.move_remainder.y - move
|
||||
local sign = math.sign(move)
|
||||
while math.round(move) ~= 0 do
|
||||
if not self:isCollidingAt(
|
||||
self.pos.x,
|
||||
self.pos.y + sign,
|
||||
LoadedObjects.Collisions
|
||||
) then
|
||||
self.pos.y = self.pos.y + sign
|
||||
move = move - sign
|
||||
if tostring(move) == "nan" then error() end
|
||||
else
|
||||
self.vel.x = 0
|
||||
r = true
|
||||
if func then
|
||||
func()
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
if not self:isCollidingAt(self.pos.x, self.pos.y + self.vel.y, LoadedObjects.Collisions) then
|
||||
self.pos.y = self.pos.y + self.vel.y
|
||||
else
|
||||
self.vel.y = 0
|
||||
r = true
|
||||
end
|
||||
return r
|
||||
end
|
||||
|
||||
function Entity:adjustLight(x,y)
|
||||
@@ -90,12 +134,12 @@ function Entity:kill()
|
||||
self.light:kill()
|
||||
end
|
||||
if self.id ~= nil then
|
||||
table.remove(LoadedObjects.Entities,self.id)
|
||||
for _, e in pairs(LoadedObjects.Entities) do
|
||||
if e.id > self.id then
|
||||
e.id = e.id - 1
|
||||
end
|
||||
end
|
||||
table.remove(LoadedObjects.Entities,self.id)
|
||||
end
|
||||
self = nil
|
||||
end
|
||||
@@ -106,8 +150,9 @@ function Entity:checkVisionLine(entity,range)
|
||||
|
||||
local distance_x = target_x - self.pos.x
|
||||
local distance_y = target_y - self.pos.y
|
||||
local distance = vector(distance_x,distance_y)
|
||||
|
||||
local angle = GetAngleFromVector(distance_x,distance_y)
|
||||
local angle = getAngleFromVector(distance)
|
||||
local distance = math.sqrt(distance_x ^ 2 + distance_y ^ 2)
|
||||
|
||||
local is_colliding = true
|
||||
@@ -129,6 +174,7 @@ function Entity:checkVisionLine(entity,range)
|
||||
end
|
||||
|
||||
function Entity:draw(animation)
|
||||
if animation == nil then return end
|
||||
local c1, c2, c3, a = love.graphics.getColor()
|
||||
love.graphics.setColor(self.sprite_tint[1],self.sprite_tint[2],self.sprite_tint[3],self.sprite_alpha)
|
||||
animation:draw(
|
||||
@@ -142,6 +188,7 @@ function Entity:draw(animation)
|
||||
end
|
||||
|
||||
function Entity:centerOffset(animation,x,y)
|
||||
if animation == nil then return end
|
||||
local x = x or 0
|
||||
local y = y or 0
|
||||
self.sprite_offset.x = animation.imgs[1]:getWidth()/2 + x
|
||||
@@ -149,6 +196,7 @@ function Entity:centerOffset(animation,x,y)
|
||||
end
|
||||
|
||||
function Entity:createBox(animation,top,left,bottom,right)
|
||||
if animation == nil then return end
|
||||
local left = left or 0
|
||||
local right = right or 0
|
||||
local top = top or 0
|
||||
@@ -174,7 +222,7 @@ function Entity:getCollidingAt(x,y,object)
|
||||
and y + self.box.from.y < collision.to.y
|
||||
and y + self.box.to.y > collision.from.y
|
||||
then
|
||||
collision.isColliding = true
|
||||
collision.is_colliding = true
|
||||
return collision
|
||||
end
|
||||
end
|
||||
@@ -210,8 +258,9 @@ function Entity:checkVisionLineDebug(entity,range)
|
||||
|
||||
local distance_x = target_x - self.pos.x
|
||||
local distance_y = target_y - self.pos.y
|
||||
local distance = vector(distance_x,distance_y)
|
||||
|
||||
local angle = GetAngleFromVector(distance_x,distance_y)
|
||||
local angle = getAngleFromVector(distance)
|
||||
local distance = math.sqrt(distance_x ^ 2 + distance_y ^ 2)
|
||||
|
||||
if distance < range then
|
||||
@@ -260,6 +309,9 @@ function Entity:debug()
|
||||
end
|
||||
end
|
||||
|
||||
function Entity:doPhysics()
|
||||
end
|
||||
|
||||
function Entity:handleAnimation()
|
||||
end
|
||||
|
||||
|
||||
@@ -1,7 +1,18 @@
|
||||
function restartGame()
|
||||
for _, entity in ipairs(LoadedObjects.Entities) do
|
||||
if entity.light ~= nil then entity.light:kill() end
|
||||
entity = nil
|
||||
end
|
||||
LoadedObjects.Entities = {}
|
||||
LoadedObjects.Particles = {}
|
||||
main_player = Player:new(75,50)
|
||||
activateSpawns()
|
||||
end
|
||||
|
||||
function stepGame()
|
||||
setCollisionFlags()
|
||||
if menu_type == "no" then
|
||||
for _, particle in pairs(LoadedParticles) do
|
||||
for _, particle in pairs(LoadedObjects.Particles) do
|
||||
particle:doLogic()
|
||||
end
|
||||
for _, enty in pairs(LoadedObjects.Entities) do
|
||||
@@ -16,12 +27,12 @@ function stepGame()
|
||||
enty:doPhysics()
|
||||
end
|
||||
|
||||
AnimateTiles()
|
||||
Camera:followPlayer(main_Player)
|
||||
--Camera:positionCenterAt(main_Player.pos.x, main_Player.pos.y)
|
||||
--camera:positionAt(main_Player.pos.x, main_Player.pos.y,game.width,game.height)
|
||||
animateTiles()
|
||||
Camera:followPlayer(main_player)
|
||||
--Camera:positionCenterAt(main_player.pos.x, main_player.pos.y)
|
||||
--camera:positionAt(main_player.pos.x, main_player.pos.y,game.width,game.height)
|
||||
|
||||
if Keybind:CheckPressed(Keybind.debug.debug) then
|
||||
if Keybind:checkPressed(Keybind.debug.debug) then
|
||||
if debug then
|
||||
debug = false
|
||||
debug_collision = true
|
||||
@@ -32,23 +43,17 @@ function stepGame()
|
||||
end
|
||||
end
|
||||
|
||||
if Keybind:CheckPressed(Keybind.debug.reposition) then
|
||||
if not editor_mode then
|
||||
main_Player.pos.x, main_Player.pos.y = 16,-10
|
||||
end
|
||||
if Keybind:checkPressed(Keybind.debug.reposition) then
|
||||
restartGame()
|
||||
end
|
||||
|
||||
if Keybind:CheckPressed(Keybind.debug.reload) then
|
||||
MenuClear()
|
||||
if Keybind:checkPressed(Keybind.debug.reload) then
|
||||
clearMenu()
|
||||
menu_type = "dialog"
|
||||
MenuInit("dialog",DialogSequence.Example)
|
||||
initMenu("dialog",dialog_sequence.example)
|
||||
end
|
||||
|
||||
if Keybind:CheckPressed(Keybind.debug.editor) then
|
||||
editor_mode = true
|
||||
end
|
||||
|
||||
if Keybind:CheckPressed(Keybind.debug.recording) then
|
||||
if Keybind:checkPressed(Keybind.debug.recording) then
|
||||
if DemoRecording then
|
||||
Demo:endRecord()
|
||||
else
|
||||
@@ -56,7 +61,7 @@ function stepGame()
|
||||
end
|
||||
end
|
||||
|
||||
if Keybind:CheckPressed(Keybind.debug.playback) then
|
||||
if Keybind:checkPressed(Keybind.debug.playback) then
|
||||
if DemoPlayback then
|
||||
Demo:endPlayback()
|
||||
else
|
||||
@@ -88,7 +93,7 @@ function drawGame()
|
||||
endGameworldDraw()
|
||||
|
||||
-- hud
|
||||
textScale = 1
|
||||
text_size = 1
|
||||
|
||||
-- debug
|
||||
if debug then debugUI() end
|
||||
|
||||
@@ -20,12 +20,11 @@ function drawGameworldBackground()
|
||||
for i = 1, #LevelTiles do
|
||||
for j = 1, #LevelTiles[i] do
|
||||
if LevelTiles[i][j].id ~= 0 then
|
||||
|
||||
local depth = TileData[LevelTiles[i][j].id].depth
|
||||
DrawTile(
|
||||
drawTile(
|
||||
LevelTiles[i][j],
|
||||
tileProperties.scale * j * tileProperties.width + tileProperties.scale * (levelProperties.offset.x - tileProperties.width) - Camera.pos.x,
|
||||
tileProperties.scale * i * tileProperties.height + tileProperties.scale * (levelProperties.offset.y - tileProperties.height) - Camera.pos.y,
|
||||
tile_properties.scale * j * tile_properties.width + tile_properties.scale * (level_properties.offset.x - tile_properties.width) - Camera.pos.x,
|
||||
tile_properties.scale * i * tile_properties.height + tile_properties.scale * (level_properties.offset.y - tile_properties.height) - Camera.pos.y,
|
||||
"background"
|
||||
)
|
||||
|
||||
@@ -61,10 +60,10 @@ function drawGameworldForeground()
|
||||
if LevelTiles[i][j].id ~= 0 then
|
||||
|
||||
local depth = TileData[LevelTiles[i][j].id].depth
|
||||
DrawTile(
|
||||
drawTile(
|
||||
LevelTiles[i][j],
|
||||
tileProperties.scale * j * tileProperties.width + tileProperties.scale * (levelProperties.offset.x - tileProperties.width) - Camera.pos.x,
|
||||
tileProperties.scale * i * tileProperties.height + tileProperties.scale * (levelProperties.offset.y - tileProperties.height) - Camera.pos.y,
|
||||
tile_properties.scale * j * tile_properties.width + tile_properties.scale * (level_properties.offset.x - tile_properties.width) - Camera.pos.x,
|
||||
tile_properties.scale * i * tile_properties.height + tile_properties.scale * (level_properties.offset.y - tile_properties.height) - Camera.pos.y,
|
||||
"foreground"
|
||||
)
|
||||
|
||||
@@ -102,12 +101,12 @@ function drawGameworldLights()
|
||||
if light.range ~= 0 then
|
||||
love.graphics.setColor(light.color[1],light.color[2],light.color[3],1)
|
||||
|
||||
Shader.RadiusGradient:send("pos_x",- Camera.pos.x + light.pos.x)
|
||||
Shader.RadiusGradient:send("pos_y",- Camera.pos.y + light.pos.y)
|
||||
Shader.RadiusGradient:send("range",light.range)
|
||||
Shader.RadiusGradient:send("scale",game.scale)
|
||||
shader.circle_gradient:send("pos_x",- Camera.pos.x + light.pos.x)
|
||||
shader.circle_gradient:send("pos_y",- Camera.pos.y + light.pos.y)
|
||||
shader.circle_gradient:send("range",light.range)
|
||||
shader.circle_gradient:send("scale",game.scale)
|
||||
|
||||
love.graphics.setShader(Shader.RadiusGradient)
|
||||
love.graphics.setShader(shader.circle_gradient)
|
||||
love.graphics.circle(
|
||||
"fill",
|
||||
- Camera.pos.x + light.pos.x,
|
||||
|
||||
16
code/hex.lua
16
code/hex.lua
@@ -1,15 +1,15 @@
|
||||
function HEX2RGB(color)
|
||||
local r1 = HEX2DEX(color:sub(2,2))
|
||||
local r2 = HEX2DEX(color:sub(3,3))
|
||||
local g1 = HEX2DEX(color:sub(4,4))
|
||||
local g2 = HEX2DEX(color:sub(5,5))
|
||||
local b1 = HEX2DEX(color:sub(6,6))
|
||||
local b2 = HEX2DEX(color:sub(7,7))
|
||||
function hex2rgb(color)
|
||||
local r1 = hex2dec(color:sub(2,2))
|
||||
local r2 = hex2dec(color:sub(3,3))
|
||||
local g1 = hex2dec(color:sub(4,4))
|
||||
local g2 = hex2dec(color:sub(5,5))
|
||||
local b1 = hex2dec(color:sub(6,6))
|
||||
local b2 = hex2dec(color:sub(7,7))
|
||||
|
||||
return {(r1*16 + r2)/255, (g1*16 + g2)/255, (b1*16 + b2)/255}
|
||||
end
|
||||
|
||||
function HEX2DEX(hex)
|
||||
function hex2dec(hex)
|
||||
if hex == "0" then return 0
|
||||
elseif hex == "1" then return 1
|
||||
elseif hex == "2" then return 2
|
||||
|
||||
100
code/in_out.lua
100
code/in_out.lua
@@ -1,53 +1,51 @@
|
||||
function ExportLevel(levelname, filename)
|
||||
os.execute( "mkdir \"./export\"" )
|
||||
filename = filename or "output.lua"
|
||||
filename = "export/"..filename
|
||||
exportFile = io.open(filename, "w+")
|
||||
function exportLevel(levelname, dirname)
|
||||
dirname = "export/"..dirname
|
||||
|
||||
if love.filesystem.exists(dirname) then
|
||||
-- TODO: prompt to overwrite
|
||||
error("file already exists")
|
||||
end
|
||||
|
||||
local ok = love.filesystem.createDirectory(dirname)
|
||||
if not ok then
|
||||
logPrint("error creating directory")
|
||||
end
|
||||
|
||||
|
||||
if exportFile then
|
||||
logPrint("Exporting level \"".. levelname .. "\"...")
|
||||
exportFile:write("return {")
|
||||
local exportTable = {}
|
||||
exportTable.name = levelname
|
||||
exportTable.tileset = "library"
|
||||
exportTable.properties = LevelData.properties
|
||||
--exportTable.tiles = LevelTiles
|
||||
--logPrint("- objects")
|
||||
--exportTable.objects = { spawns = {}, rooms = {} }
|
||||
--logPrint(" - spawns")
|
||||
--for i, v in ipairs(LoadedObjects.Spawns) do
|
||||
--exportTable.objects.spawns = {v.archetype.name,{},v.args}
|
||||
--end
|
||||
|
||||
logPrint("- level name")
|
||||
exportFile:write("\n name = \"" .. levelname .. "\",")
|
||||
--logPrint(" - rooms")
|
||||
|
||||
logPrint("- tileset")
|
||||
for k, v in pairs(tileset) do
|
||||
if v == LevelData.tileset then
|
||||
exportFile:write("\n tileset = tileset." .. k .. ",")
|
||||
end
|
||||
end
|
||||
--for i, room in ipairs(LoadedObjects.Rooms) do
|
||||
--- table.insert(exportTable.objects.rooms,{room:asRect():getCoords()})
|
||||
--end
|
||||
exportTable.chunks = Chunk:getExportList()
|
||||
logPrint("Writing to file...")
|
||||
local ok, err = love.filesystem.write(dirname.."/level.lua", "return "..serialize_lua_value(exportTable))
|
||||
|
||||
logPrint("- properties")
|
||||
exportFile:write("\n properties = {")
|
||||
exportFile:write("\n darkness = true")
|
||||
exportFile:write("\n },")
|
||||
|
||||
logPrint("- tiles")
|
||||
exportFile:write("\n tiles = {")
|
||||
local rows = #LevelTiles
|
||||
for i = 1, #LevelTiles do
|
||||
exportFile:write("\n { ")
|
||||
for j = 1, #LevelTiles[i] do
|
||||
if j ~= 1 then
|
||||
exportFile:write(", ")
|
||||
if ok then
|
||||
logPrint("Saving chunks...")
|
||||
local chunkdir = dirname.."/chunks"
|
||||
love.filesystem.createDirectory(chunkdir)
|
||||
for chunk in pairs(Chunk.all) do
|
||||
local ok, err = chunk:save(chunkdir)
|
||||
if not ok then error(err) end
|
||||
end
|
||||
exportFile:write(tostring(LevelTiles[i][j].id))
|
||||
end
|
||||
exportFile:write("}")
|
||||
if i ~= #LevelTiles then
|
||||
exportFile:write(", ")
|
||||
end
|
||||
logPrint(" - Row "..i.."/"..rows.." "..math.floor(100*((i-1)*100/rows))/100 .."%")
|
||||
end
|
||||
exportFile:write("\n },")
|
||||
|
||||
logPrint("- objects")
|
||||
exportFile:write("\n objects = {}")
|
||||
|
||||
logPrint("Exporting complete.")
|
||||
exportFile:write("\n}")
|
||||
exportFile:close()
|
||||
else
|
||||
-- TODO: clean up created files
|
||||
logPrint("Exporting failed: "..err)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -63,22 +61,6 @@ function scandir(directory)
|
||||
return t
|
||||
end
|
||||
|
||||
--[[
|
||||
return {
|
||||
name = "level1",
|
||||
tileset = tileset.library,
|
||||
tiles = {
|
||||
{13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13},
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||
{ 0, 0, 0, 0, 0, 0, 5,25,26, 6,25,26, 7, 0, 5,25,26, 7, 0, 0, 0, 0, 0, 0},
|
||||
{ 0, 0, 0, 0, 0, 0, 5,37,38, 6,37,38, 7, 0, 5,37,38, 7, 0, 0, 0, 0, 0, 0},
|
||||
{ 0, 0, 0, 0, 0, 0, 5,37,38, 6,37,38, 7, 0, 5,37,38, 7, 0, 0, 0, 0, 0, 0},
|
||||
{ 0, 0, 0, 0, 0, 0, 5,49,50, 6,49,50, 7, 0, 5,49,50, 7, 0, 0, 0, 0, 0, 0},
|
||||
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}
|
||||
},
|
||||
objects = {}
|
||||
}
|
||||
]]
|
||||
if logging then
|
||||
-- Make log stuff
|
||||
os.execute( "mkdir \"./logs\"" )
|
||||
|
||||
@@ -17,7 +17,11 @@ Keybind.debug = {}
|
||||
Keybind.editor = {}
|
||||
Keybind.generic = {}
|
||||
|
||||
function Keybind:CheckDown(action)
|
||||
function Keybind:isAvailable(action)
|
||||
return not action.occupied
|
||||
end
|
||||
|
||||
function Keybind:checkDown(action)
|
||||
if DemoPlayback then
|
||||
for _, demo_action in pairs(DemoAction[CurrentDemoFrame]) do
|
||||
if demo_action == action.demo then
|
||||
@@ -37,15 +41,18 @@ function Keybind:CheckDown(action)
|
||||
if action.demo ~= nil then
|
||||
Demo:recordAction(action.demo)
|
||||
end
|
||||
action.occupied = true
|
||||
return true
|
||||
end
|
||||
end
|
||||
action.occupied = false
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
function Keybind:CheckPressed(action)
|
||||
if Keybind:CheckDown(action) then
|
||||
-- relies on being called exactly once per frame to be accurate.
|
||||
function Keybind:checkPressed(action)
|
||||
if Keybind:checkDown(action) then
|
||||
if not action.pressed then
|
||||
action.pressed = true
|
||||
return true
|
||||
@@ -56,7 +63,7 @@ function Keybind:CheckPressed(action)
|
||||
return false
|
||||
end
|
||||
|
||||
function Keybind:CheckCollision(cat, key)
|
||||
function Keybind:checkCollision(cat, key)
|
||||
for _, action in pairs(cat) do
|
||||
for _, keyname in pairs(action.keys) do
|
||||
if key == keyname then return true end
|
||||
@@ -65,19 +72,30 @@ function Keybind:CheckCollision(cat, key)
|
||||
return false
|
||||
end
|
||||
|
||||
function Keybind:AddKey(action, key)
|
||||
function Keybind:addKey(action, key)
|
||||
table.insert(action.keys, key)
|
||||
end
|
||||
|
||||
function Keybind:ChangeKey(action, position, key)
|
||||
function Keybind:changeKey(action, position, key)
|
||||
action.keys[position] = key
|
||||
end
|
||||
|
||||
function Keybind:RemoveKeys(action)
|
||||
function Keybind:removeKeys(action)
|
||||
action.keys = {}
|
||||
end
|
||||
|
||||
function Keybind:Default()
|
||||
-- this prolly should be used by Prompt:keypressed()
|
||||
function Keybind:hasKey(action, key)
|
||||
for _, v in pairs(action.keys) do
|
||||
if v == key then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function Keybind:default()
|
||||
--Menu
|
||||
Keybind.menu.pause.keys = {"escape"}
|
||||
Keybind.menu.confirm.keys = {"z", "space", 1}
|
||||
@@ -98,17 +116,34 @@ function Keybind:Default()
|
||||
Keybind.debug.editor = { keys = {"f4"}}
|
||||
Keybind.debug.recording = { keys = {"f5"}}
|
||||
Keybind.debug.playback = { keys = {"f6"}}
|
||||
Keybind.debug.respawn = { keys = {"f8"}}
|
||||
|
||||
-- Editor
|
||||
Keybind.editor.palette = { keys = {"tab"}}
|
||||
Keybind.editor.palette_mode = { keys = {"tab"}}
|
||||
Keybind.editor.room_mode = { keys = {"r"}}
|
||||
|
||||
Keybind.editor.entity_mode = { keys = {"e"}}
|
||||
Keybind.editor.properties_mode = { keys = {"p"}}
|
||||
Keybind.editor.left = { keys = {"left", "a"}}
|
||||
Keybind.editor.right = { keys = {"right", "d"}}
|
||||
Keybind.editor.up = { keys = {"up", "w"}}
|
||||
Keybind.editor.down = { keys = {"down", "s"}}
|
||||
Keybind.editor.palette_change = { keys = {"f1"}}
|
||||
Keybind.editor.save = { keys = {"f3"}}
|
||||
Keybind.editor.tile_set = { keys = {1}}
|
||||
Keybind.editor.tile_remove = { keys = {2}}
|
||||
Keybind.editor.entity_select = { keys = {1}}
|
||||
Keybind.editor.entity_move = { keys = {2}}
|
||||
Keybind.editor.entity_modify_archetype = { keys = {"t"}}
|
||||
Keybind.editor.entity_modify_data = { keys = {"g"}}
|
||||
Keybind.editor.entity_remove = { keys = {"delete"}}
|
||||
Keybind.editor.entity_new = { keys = {"n"}}
|
||||
-- Generic
|
||||
Keybind.generic.lclick = { keys = {1}}
|
||||
Keybind.generic.rclick = { keys = {2}}
|
||||
Keybind.generic.lshift = { keys = {"lshift"}}
|
||||
Keybind.generic.alt = { keys = {"alt"}}
|
||||
Keybind.generic.lctrl = { keys = {"lctrl"}}
|
||||
end
|
||||
|
||||
-- Set default values at start
|
||||
Keybind:Default()
|
||||
Keybind:default()
|
||||
|
||||
430
code/level.lua
430
code/level.lua
@@ -1,7 +1,25 @@
|
||||
function LevelLoadTiles()
|
||||
function loadLevelTiles()
|
||||
math.randomseed(3)
|
||||
LevelData = dofile("data/levels/"..currLevel)
|
||||
level_current = "data/levels/level1"
|
||||
LevelData = dofile(level_current.."/level.lua")
|
||||
LoadedObjects.Collisions = {}
|
||||
LoadedObjects.Platforms = {}
|
||||
LoadedObjects.Ladders = {}
|
||||
LoadedObjects.Hazards = {}
|
||||
if type(LevelData.tileset) == "string" then
|
||||
LevelData.tileset_name = LevelData.tileset
|
||||
end
|
||||
LevelData.tileset = tileset[LevelData.tileset_name]
|
||||
|
||||
getLevelTileData()
|
||||
|
||||
for _, v in ipairs(LevelData.chunks) do
|
||||
Chunk:new(v[1], v[2])
|
||||
end
|
||||
local global_chunk = next(Chunk.all)
|
||||
global_chunk:load()
|
||||
LoadedObjects.Collisions = global_chunk.loaded.collisions
|
||||
LevelTiles = global_chunk.data.tiles
|
||||
--[[
|
||||
on level format:
|
||||
|
||||
@@ -12,19 +30,34 @@ function LevelLoadTiles()
|
||||
overlay_depth = foreground/background overlay depth
|
||||
type = collision type
|
||||
]]
|
||||
LevelGetTileData()
|
||||
LevelTiles = LevelData.tiles
|
||||
LevelUpdateDimensions()
|
||||
LevelIndexTiles()
|
||||
TileCreateObjects()
|
||||
|
||||
|
||||
updateLevelDimensions()
|
||||
--
|
||||
--createTileObjects()
|
||||
--createRoomObjects()
|
||||
--getSpawns()
|
||||
end
|
||||
|
||||
function createRoomObjects()
|
||||
LoadedObjects.Rooms = {}
|
||||
for _, v in pairs(LevelData.objects.rooms) do
|
||||
table.insert(LoadedObjects.Rooms, Collision:new(v[1],v[2],v[3],v[4]))
|
||||
end
|
||||
end
|
||||
|
||||
function LevelExpandCanvas(horizontal,vertical)
|
||||
function getSpawns()
|
||||
LoadedObjects.Spawns = {}
|
||||
for _, v in pairs(LevelData.objects.spawns) do
|
||||
--addSpawn(v[1],unpack(v[2]))
|
||||
end
|
||||
end
|
||||
|
||||
function expandLevelCanvas(horizontal,vertical)
|
||||
local horizontal = horizontal or 0
|
||||
local vertical = vertical or 0
|
||||
local h = LevelGetTileWidth()
|
||||
local v = LevelGetTileHeight()
|
||||
local h = getLevelTileWidth()
|
||||
local v = getLevelTileHeight()
|
||||
|
||||
-- get new canvas size
|
||||
local newCanvasH = h + math.abs(horizontal)
|
||||
@@ -35,7 +68,7 @@ function LevelExpandCanvas(horizontal,vertical)
|
||||
for i = 1, newCanvasV do
|
||||
ExpandedLevel[i] = {}
|
||||
for j = 1, newCanvasH do
|
||||
ExpandedLevel[i][j] = InstanceTile(0)
|
||||
ExpandedLevel[i][j] = instanceTile(0)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -53,7 +86,7 @@ function LevelExpandCanvas(horizontal,vertical)
|
||||
-- get data from old canvas to new canvas
|
||||
for i = 1, #LevelTiles do
|
||||
for j = 1, #LevelTiles[i] do
|
||||
ExpandedLevel[i+expand_v][j+expand_h] = InstanceTile(LevelTiles[i][j].id)
|
||||
ExpandedLevel[i+expand_v][j+expand_h] = instanceTile(LevelTiles[i][j].id)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -62,11 +95,11 @@ function LevelExpandCanvas(horizontal,vertical)
|
||||
end
|
||||
|
||||
|
||||
function LevelReduceCanvas(horizontal,vertical)
|
||||
function reduceLevelCanvas(horizontal,vertical)
|
||||
local horizontal = horizontal or 0
|
||||
local vertical = vertical or 0
|
||||
local h = LevelGetTileWidth()
|
||||
local v = LevelGetTileHeight()
|
||||
local h = getLevelTileWidth()
|
||||
local v = getLevelTileHeight()
|
||||
|
||||
-- get new canvas size
|
||||
local newCanvasH = h - math.abs(horizontal)
|
||||
@@ -77,7 +110,7 @@ function LevelReduceCanvas(horizontal,vertical)
|
||||
for i = 1, newCanvasV do
|
||||
ExpandedLevel[i] = {}
|
||||
for j = 1, newCanvasH do
|
||||
ExpandedLevel[i][j] = InstanceTile(0)
|
||||
ExpandedLevel[i][j] = instanceTile(0)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -95,38 +128,35 @@ function LevelReduceCanvas(horizontal,vertical)
|
||||
-- get data from old canvas to new canvas
|
||||
for i = 1, #ExpandedLevel do
|
||||
for j = 1, #ExpandedLevel[i] do
|
||||
ExpandedLevel[i][j] = InstanceTile(LevelTiles[i+expand_v][j+expand_h].id)
|
||||
ExpandedLevel[i][j] = instanceTile(LevelTiles[i+expand_v][j+expand_h].id)
|
||||
end
|
||||
end
|
||||
|
||||
-- use new canvas
|
||||
LevelTiles = ExpandedLevel
|
||||
|
||||
LevelExpandCanvas()
|
||||
expandLevelCanvas()
|
||||
end
|
||||
|
||||
function LevelGetTileData()
|
||||
for k, v in pairs(tileset) do
|
||||
if v == LevelData.tileset then
|
||||
TileData = dofile("data/tileset/"..k..".lua")
|
||||
end
|
||||
end
|
||||
function getLevelTileData()
|
||||
TileData = dofile("data/tileset/"..LevelData.tileset_name..".lua")
|
||||
|
||||
end
|
||||
|
||||
function LevelReloadTiles()
|
||||
LevelUpdateDimensions()
|
||||
function reloadLevelTiles()
|
||||
updateLevelDimensions()
|
||||
end
|
||||
|
||||
function LevelUpdateDimensions()
|
||||
LevelData.Width = LevelGetWidth()
|
||||
LevelData.Height = LevelGetHeight()
|
||||
function updateLevelDimensions()
|
||||
LevelData.Width = getLevelWidth()
|
||||
LevelData.Height = getLevelHeight()
|
||||
end
|
||||
|
||||
function LevelGetTileHeight()
|
||||
function getLevelTileHeight()
|
||||
return #LevelTiles
|
||||
end
|
||||
|
||||
function LevelGetTileWidth()
|
||||
function getLevelTileWidth()
|
||||
local width = 0
|
||||
for i = 1, #LevelTiles do
|
||||
if width < #LevelTiles[i] then width = #LevelTiles[i] end
|
||||
@@ -134,42 +164,42 @@ function LevelGetTileWidth()
|
||||
return width
|
||||
end
|
||||
|
||||
function LevelGetHeight()
|
||||
return LevelGetTileHeight() * tileProperties.height
|
||||
function getLevelHeight()
|
||||
return getLevelTileHeight() * tile_properties.height
|
||||
end
|
||||
|
||||
function LevelGetWidth()
|
||||
return LevelGetTileWidth() * tileProperties.width
|
||||
function getLevelWidth()
|
||||
return getLevelTileWidth() * tile_properties.width
|
||||
end
|
||||
|
||||
function LevelIndexTiles()
|
||||
function indexLevelTiles()
|
||||
TileIndex = {}
|
||||
|
||||
local this_tileset = LevelData.tileset
|
||||
-- index from tileset
|
||||
local width = LevelData.tileset:getPixelWidth()/tileProperties.width
|
||||
local height = LevelData.tileset:getPixelHeight()/tileProperties.height
|
||||
local width = this_tileset:getPixelWidth()/tile_properties.width
|
||||
local height = this_tileset:getPixelHeight()/tile_properties.height
|
||||
for i = 0, height do
|
||||
for j = 0, width do
|
||||
TileIndex[i*width+j+1] = love.graphics.newQuad(
|
||||
j*tileProperties.width,
|
||||
i*tileProperties.height,
|
||||
tileProperties.width,
|
||||
tileProperties.height,
|
||||
LevelData.tileset:getDimensions()
|
||||
j*tile_properties.width,
|
||||
i*tile_properties.height,
|
||||
tile_properties.width,
|
||||
tile_properties.height,
|
||||
this_tileset:getDimensions()
|
||||
)
|
||||
end
|
||||
end
|
||||
TileDataInitialize()
|
||||
initTileData()
|
||||
|
||||
-- instance level tiles according to the Properties
|
||||
for i = 1, #LevelTiles do
|
||||
for j = 1, #LevelTiles[i] do
|
||||
SetTile(i,j,LevelTiles[i][j])
|
||||
setTile(i,j,LevelTiles[i][j])
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function TileDataInitialize()
|
||||
function initTileData()
|
||||
for _, Properties in pairs(TileData) do
|
||||
if Properties.animation ~= nil then
|
||||
Properties.tileset = love.graphics.newImage("assets/terrain/"..Properties.animation..".png")
|
||||
@@ -178,18 +208,18 @@ function TileDataInitialize()
|
||||
Properties.current_subimage = 1
|
||||
|
||||
local tileset = Properties.tileset
|
||||
local width = tileset:getPixelWidth()/tileProperties.width
|
||||
local height = tileset:getPixelHeight()/tileProperties.height
|
||||
local width = tileset:getPixelWidth()/tile_properties.width
|
||||
local height = tileset:getPixelHeight()/tile_properties.height
|
||||
local image_count = 0
|
||||
|
||||
for i = 0, height-1 do
|
||||
for j = 0, width-1 do
|
||||
local quad =
|
||||
love.graphics.newQuad(
|
||||
j*tileProperties.width,
|
||||
i*tileProperties.height,
|
||||
tileProperties.width,
|
||||
tileProperties.height,
|
||||
j*tile_properties.width,
|
||||
i*tile_properties.height,
|
||||
tile_properties.width,
|
||||
tile_properties.height,
|
||||
tileset:getDimensions()
|
||||
)
|
||||
image_count = image_count + 1
|
||||
@@ -202,9 +232,12 @@ function TileDataInitialize()
|
||||
end
|
||||
end
|
||||
|
||||
function InstanceTile(id)
|
||||
function instanceTile(id)
|
||||
local tile = {}
|
||||
|
||||
if type(id) == "table" then
|
||||
id = id.id
|
||||
end
|
||||
tile.id = id
|
||||
local Properties = TileData[tile.id]
|
||||
|
||||
@@ -225,8 +258,8 @@ function InstanceTile(id)
|
||||
return tile
|
||||
end
|
||||
|
||||
function SetTile(i,j,id)
|
||||
LevelTiles[i][j] = InstanceTile(id)
|
||||
function setTile(i,j,id)
|
||||
LevelTiles[i][j] = instanceTile(id)
|
||||
end
|
||||
|
||||
function drawGridDisplay()
|
||||
@@ -234,16 +267,16 @@ function drawGridDisplay()
|
||||
for j = 1, #LevelTiles[i] do
|
||||
love.graphics.rectangle(
|
||||
"line",
|
||||
tileProperties.scale * (j * tileProperties.width + (levelProperties.offset.x - tileProperties.width)) - Camera.pos.x,
|
||||
tileProperties.scale * (i * tileProperties.height + (levelProperties.offset.y - tileProperties.height)) - Camera.pos.y,
|
||||
tileProperties.scale * tileProperties.width,
|
||||
tileProperties.scale * tileProperties.height
|
||||
tile_properties.scale * (j * tile_properties.width + (level_properties.offset.x - tile_properties.width)) - Camera.pos.x,
|
||||
tile_properties.scale * (i * tile_properties.height + (level_properties.offset.y - tile_properties.height)) - Camera.pos.y,
|
||||
tile_properties.scale * tile_properties.width,
|
||||
tile_properties.scale * tile_properties.height
|
||||
)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function TileOptimizeObjects()
|
||||
function optimizeTileObjects(dest)
|
||||
logPrint("Optimizing Objects...")
|
||||
local unoptimized = 0
|
||||
local isTileOptimized = {}
|
||||
@@ -255,8 +288,9 @@ function TileOptimizeObjects()
|
||||
end
|
||||
for i = 1, #LevelTiles do
|
||||
for j = 1, #LevelTiles[i] do
|
||||
if LevelTiles[i][j].id ~= 0 then
|
||||
local type = TileData[LevelTiles[i][j].id].type
|
||||
if LevelTiles[i][j].id ~= 0 and TileData[LevelTiles[i][j].id] then
|
||||
local tile_dat = TileData[LevelTiles[i][j].id]
|
||||
local type = tile_dat.type
|
||||
if type == "whole" and not isTileOptimized[i][j] then
|
||||
isTileOptimized[i][j] = true
|
||||
local n = 1
|
||||
@@ -313,105 +347,106 @@ function TileOptimizeObjects()
|
||||
|
||||
logPrint("- Group size: "..m.."x"..n)
|
||||
unoptimized = unoptimized + m * n
|
||||
local base_x = tileProperties.scale * j * tileProperties.width + tileProperties.scale * (levelProperties.offset.x - tileProperties.height)
|
||||
local base_y = tileProperties.scale * i * tileProperties.height + tileProperties.scale * (levelProperties.offset.y - tileProperties.height)
|
||||
local base_x = tile_properties.scale * j * tile_properties.width + tile_properties.scale * (level_properties.offset.x - tile_properties.height)
|
||||
local base_y = tile_properties.scale * i * tile_properties.height + tile_properties.scale * (level_properties.offset.y - tile_properties.height)
|
||||
|
||||
local col = Collision:new(
|
||||
base_x,
|
||||
base_y,
|
||||
base_x + tileProperties.width * tileProperties.scale * n,
|
||||
base_y + tileProperties.height * tileProperties.scale * m
|
||||
base_x + tile_properties.width * tile_properties.scale * n,
|
||||
base_y + tile_properties.height * tile_properties.scale * m
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,col)
|
||||
table.insert(dest,col)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
logPrint("collisions optimized from " .. unoptimized .. " to " .. #LoadedObjects.Collisions)
|
||||
--logPrint("collisions optimized from " .. unoptimized .. " to " .. #LoadedObjects.Collisions)
|
||||
end
|
||||
|
||||
function TileCreateObjects()
|
||||
LoadedObjects.Collisions = {}
|
||||
LoadedObjects.Platforms = {}
|
||||
LoadedObjects.Ladders = {}
|
||||
LoadedObjects.Hazards = {}
|
||||
-- currently broken
|
||||
function createTileObjects(dest)
|
||||
|
||||
TileOptimizeObjects()
|
||||
|
||||
optimizeTileObjects(dest.collisions)
|
||||
|
||||
for i = 1, #LevelTiles do
|
||||
for j = 1, #LevelTiles[i] do
|
||||
if LevelTiles[i][j].id ~= 0 then
|
||||
|
||||
local type = TileData[LevelTiles[i][j].id].type
|
||||
local light = TileData[LevelTiles[i][j].id].light
|
||||
local base_x = tileProperties.scale * j * tileProperties.width + tileProperties.scale * (levelProperties.offset.x - tileProperties.height)
|
||||
local base_y = tileProperties.scale * i * tileProperties.height + tileProperties.scale * (levelProperties.offset.y - tileProperties.height)
|
||||
local tile_dat = TileData[LevelTiles[i][j].id] or {}
|
||||
local type = tile_dat.type
|
||||
local light = tile_dat.light
|
||||
local base_x = tile_properties.scale * j * tile_properties.width + tile_properties.scale * (level_properties.offset.x - tile_properties.height)
|
||||
local base_y = tile_properties.scale * i * tile_properties.height + tile_properties.scale * (level_properties.offset.y - tile_properties.height)
|
||||
|
||||
|
||||
if light ~= 0 and light ~= nil then
|
||||
CreateLight(
|
||||
base_x + tileProperties.width/2 * tileProperties.scale,
|
||||
base_y + tileProperties.height/2 * tileProperties.scale,
|
||||
base_x + tile_properties.width/2 * tile_properties.scale,
|
||||
base_y + tile_properties.height/2 * tile_properties.scale,
|
||||
light
|
||||
)
|
||||
end
|
||||
|
||||
local col
|
||||
local list = dest.collisions
|
||||
|
||||
-- wholes are handled in optimization now
|
||||
--[[if type == "whole" then
|
||||
local col = Collision:new(
|
||||
base_x,
|
||||
base_y,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y + tileProperties.height * tileProperties.scale
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y + tile_properties.height * tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,col)
|
||||
else]]if type == "half_bottom" then
|
||||
|
||||
local col = Collision:new(
|
||||
col = Collision:new(
|
||||
base_x,
|
||||
base_y + tileProperties.height/2 * tileProperties.scale,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y + tileProperties.height * tileProperties.scale
|
||||
base_y + tile_properties.height/2 * tile_properties.scale,
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y + tile_properties.height * tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,col)
|
||||
|
||||
|
||||
elseif type == "half_top" then
|
||||
|
||||
local col = Collision:new(
|
||||
col = Collision:new(
|
||||
base_x,
|
||||
base_y ,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y + tileProperties.height/2 * tileProperties.scale
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y + tile_properties.height/2 * tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,col)
|
||||
|
||||
|
||||
elseif type == "half_right" then
|
||||
|
||||
local col = Collision:new(
|
||||
base_x + tileProperties.height/2 * tileProperties.scale,
|
||||
col = Collision:new(
|
||||
base_x + tile_properties.height/2 * tile_properties.scale,
|
||||
base_y,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y + tileProperties.height * tileProperties.scale
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y + tile_properties.height * tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,col)
|
||||
|
||||
|
||||
elseif type == "half_left" then
|
||||
|
||||
local col = Collision:new(
|
||||
base_x,
|
||||
base_y,
|
||||
base_x + tileProperties.height/2 * tileProperties.scale,
|
||||
base_y + tileProperties.height * tileProperties.scale
|
||||
base_x + tile_properties.height/2 * tile_properties.scale,
|
||||
base_y + tile_properties.height * tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,col)
|
||||
|
||||
elseif type == "platform" then
|
||||
local plat = Collision:new(
|
||||
base_x,
|
||||
base_y + tileProperties.scale * 2,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y + tileProperties.height/4 * tileProperties.scale + tileProperties.scale * 2
|
||||
base_y + tile_properties.scale * 2,
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y + tile_properties.height/4 * tile_properties.scale + tile_properties.scale * 2
|
||||
)
|
||||
table.insert(LoadedObjects.Platforms,plat)
|
||||
|
||||
@@ -420,9 +455,9 @@ function TileCreateObjects()
|
||||
-- do ramp owo
|
||||
local slope = Collision:new(
|
||||
base_x,
|
||||
base_y + k * tileProperties.scale - tileProperties.scale,
|
||||
base_x + k * 2 * tileProperties.scale,
|
||||
base_y + k * tileProperties.scale
|
||||
base_y + k * tile_properties.scale - tile_properties.scale,
|
||||
base_x + k * 2 * tile_properties.scale,
|
||||
base_y + k * tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,slope)
|
||||
|
||||
@@ -430,9 +465,9 @@ function TileCreateObjects()
|
||||
-- fill lower half
|
||||
local col = Collision:new(
|
||||
base_x,
|
||||
base_y + tileProperties.height/2 * tileProperties.scale,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y + tileProperties.height * tileProperties.scale
|
||||
base_y + tile_properties.height/2 * tile_properties.scale,
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y + tile_properties.height * tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,col)
|
||||
|
||||
@@ -441,9 +476,9 @@ function TileCreateObjects()
|
||||
-- do ramp owo
|
||||
local slope = Collision:new(
|
||||
base_x,
|
||||
base_y + tileProperties.height/2 * tileProperties.scale + k * tileProperties.scale - tileProperties.scale,
|
||||
base_x + k * 2 * tileProperties.scale,
|
||||
base_y + tileProperties.height/2 * tileProperties.scale + k * tileProperties.scale
|
||||
base_y + tile_properties.height/2 * tile_properties.scale + k * tile_properties.scale - tile_properties.scale,
|
||||
base_x + k * 2 * tile_properties.scale,
|
||||
base_y + tile_properties.height/2 * tile_properties.scale + k * tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,slope)
|
||||
|
||||
@@ -454,9 +489,9 @@ function TileCreateObjects()
|
||||
-- do ramp owo
|
||||
local slope = Collision:new(
|
||||
base_x,
|
||||
base_y + tileProperties.height/2 * tileProperties.scale - tileProperties.scale + k * tileProperties.scale,
|
||||
base_x + tileProperties.width * tileProperties.scale - (k-1) * 2 * tileProperties.scale,
|
||||
base_y + tileProperties.height/2 * tileProperties.scale - tileProperties.scale + k * tileProperties.scale + tileProperties.scale
|
||||
base_y + tile_properties.height/2 * tile_properties.scale - tile_properties.scale + k * tile_properties.scale,
|
||||
base_x + tile_properties.width * tile_properties.scale - (k-1) * 2 * tile_properties.scale,
|
||||
base_y + tile_properties.height/2 * tile_properties.scale - tile_properties.scale + k * tile_properties.scale + tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,slope)
|
||||
|
||||
@@ -465,8 +500,8 @@ function TileCreateObjects()
|
||||
local col = Collision:new(
|
||||
base_x,
|
||||
base_y,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y + tileProperties.height/2 * tileProperties.scale
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y + tile_properties.height/2 * tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,col)
|
||||
|
||||
@@ -475,9 +510,9 @@ function TileCreateObjects()
|
||||
-- do ramp owo
|
||||
local slope = Collision:new(
|
||||
base_x,
|
||||
base_y - tileProperties.scale + k * tileProperties.scale,
|
||||
base_x + tileProperties.width * tileProperties.scale - (k-1) * 2 * tileProperties.scale,
|
||||
base_y - tileProperties.scale + k * tileProperties.scale + tileProperties.scale
|
||||
base_y - tile_properties.scale + k * tile_properties.scale,
|
||||
base_x + tile_properties.width * tile_properties.scale - (k-1) * 2 * tile_properties.scale,
|
||||
base_y - tile_properties.scale + k * tile_properties.scale + tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,slope)
|
||||
|
||||
@@ -487,10 +522,10 @@ function TileCreateObjects()
|
||||
for k = 1, 8 do
|
||||
-- do ramp owo
|
||||
local slope = Collision:new(
|
||||
base_x + (k-8) * -2 * tileProperties.scale,
|
||||
base_y - tileProperties.scale + k * tileProperties.scale,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y - tileProperties.scale + k * tileProperties.scale + tileProperties.scale
|
||||
base_x + (k-8) * -2 * tile_properties.scale,
|
||||
base_y - tile_properties.scale + k * tile_properties.scale,
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y - tile_properties.scale + k * tile_properties.scale + tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,slope)
|
||||
|
||||
@@ -498,9 +533,9 @@ function TileCreateObjects()
|
||||
-- fill lower half
|
||||
local col = Collision:new(
|
||||
base_x,
|
||||
base_y + tileProperties.height/2 * tileProperties.scale,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y + tileProperties.height * tileProperties.scale
|
||||
base_y + tile_properties.height/2 * tile_properties.scale,
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y + tile_properties.height * tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,col)
|
||||
|
||||
@@ -508,10 +543,10 @@ function TileCreateObjects()
|
||||
for k = 1, 8 do
|
||||
-- do ramp owo
|
||||
local slope = Collision:new(
|
||||
base_x + (k-8) * -2 * tileProperties.scale,
|
||||
base_y + tileProperties.height/2 * tileProperties.scale - tileProperties.scale + k * tileProperties.scale,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y + tileProperties.height/2 * tileProperties.scale - tileProperties.scale + k * tileProperties.scale + tileProperties.scale
|
||||
base_x + (k-8) * -2 * tile_properties.scale,
|
||||
base_y + tile_properties.height/2 * tile_properties.scale - tile_properties.scale + k * tile_properties.scale,
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y + tile_properties.height/2 * tile_properties.scale - tile_properties.scale + k * tile_properties.scale + tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,slope)
|
||||
|
||||
@@ -521,10 +556,10 @@ function TileCreateObjects()
|
||||
for k = 1, 8 do
|
||||
-- do ramp owo
|
||||
local slope = Collision:new(
|
||||
base_x + (k-8) * -2 * tileProperties.scale,
|
||||
base_y + tileProperties.height/2 * tileProperties.scale - k * tileProperties.scale,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y + tileProperties.height/2 * tileProperties.scale - k * tileProperties.scale + tileProperties.scale
|
||||
base_x + (k-8) * -2 * tile_properties.scale,
|
||||
base_y + tile_properties.height/2 * tile_properties.scale - k * tile_properties.scale,
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y + tile_properties.height/2 * tile_properties.scale - k * tile_properties.scale + tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,slope)
|
||||
|
||||
@@ -534,10 +569,10 @@ function TileCreateObjects()
|
||||
for k = 1, 8 do
|
||||
-- do ramp owo
|
||||
local slope = Collision:new(
|
||||
base_x + (k-8) * -2 * tileProperties.scale,
|
||||
base_y + tileProperties.height/2 * tileProperties.scale + tileProperties.height/2 * tileProperties.scale - k * tileProperties.scale,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y + tileProperties.height/2 * tileProperties.scale + tileProperties.height/2 * tileProperties.scale - k * tileProperties.scale + tileProperties.scale
|
||||
base_x + (k-8) * -2 * tile_properties.scale,
|
||||
base_y + tile_properties.height/2 * tile_properties.scale + tile_properties.height/2 * tile_properties.scale - k * tile_properties.scale,
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y + tile_properties.height/2 * tile_properties.scale + tile_properties.height/2 * tile_properties.scale - k * tile_properties.scale + tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,slope)
|
||||
|
||||
@@ -546,8 +581,8 @@ function TileCreateObjects()
|
||||
local col = Collision:new(
|
||||
base_x,
|
||||
base_y,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y + tileProperties.height/2 * tileProperties.scale
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y + tile_properties.height/2 * tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,col)
|
||||
|
||||
@@ -557,39 +592,40 @@ function TileCreateObjects()
|
||||
-- do ramp owo
|
||||
local slope = Collision:new(
|
||||
base_x,
|
||||
base_y + k * tileProperties.scale - tileProperties.scale,
|
||||
base_x + k * tileProperties.scale,
|
||||
base_y + k * tileProperties.scale
|
||||
base_y + k * tile_properties.scale - tile_properties.scale,
|
||||
base_x + k * tile_properties.scale,
|
||||
base_y + k * tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Collisions,slope)
|
||||
|
||||
end
|
||||
|
||||
elseif type == "ladder_right" then
|
||||
-- TODO: fix ladders
|
||||
--[[elseif type == "ladder_right" then
|
||||
|
||||
local ladder = Collision:new(
|
||||
base_x + (tileProperties.width-4)* tileProperties.scale,
|
||||
base_x + (tile_properties.width-4)* tile_properties.scale,
|
||||
base_y,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y + tileProperties.height * tileProperties.scale
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y + tile_properties.height * tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Ladders,ladder)
|
||||
|
||||
elseif type == "ladder_platform_right" then
|
||||
|
||||
local ladder = Collision:new(
|
||||
base_x + (tileProperties.width-4)* tileProperties.scale,
|
||||
base_y + tileProperties.scale * 2,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y + tileProperties.height * tileProperties.scale
|
||||
base_x + (tile_properties.width-4)* tile_properties.scale,
|
||||
base_y + tile_properties.scale * 2,
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y + tile_properties.height * tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Ladders,ladder)
|
||||
|
||||
local plat = Collision:new(
|
||||
base_x,
|
||||
base_y + tileProperties.scale * 2,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y + tileProperties.height/4 * tileProperties.scale + tileProperties.scale * 2
|
||||
base_y + tile_properties.scale * 2,
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y + tile_properties.height/4 * tile_properties.scale + tile_properties.scale * 2
|
||||
)
|
||||
table.insert(LoadedObjects.Platforms,plat)
|
||||
|
||||
@@ -599,8 +635,8 @@ function TileCreateObjects()
|
||||
local ladder = Collision:new(
|
||||
base_x,
|
||||
base_y,
|
||||
base_x + tileProperties.scale * 4,
|
||||
base_y + tileProperties.height * tileProperties.scale
|
||||
base_x + tile_properties.scale * 4,
|
||||
base_y + tile_properties.height * tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Ladders,ladder)
|
||||
|
||||
@@ -609,39 +645,40 @@ function TileCreateObjects()
|
||||
|
||||
local ladder = Collision:new(
|
||||
base_x,
|
||||
base_y + tileProperties.scale * 2,
|
||||
base_x + tileProperties.scale * 4,
|
||||
base_y + tileProperties.height * tileProperties.scale
|
||||
base_y + tile_properties.scale * 2,
|
||||
base_x + tile_properties.scale * 4,
|
||||
base_y + tile_properties.height * tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Ladders,ladder)
|
||||
|
||||
local plat = Collision:new(
|
||||
base_x,
|
||||
base_y + tileProperties.scale * 2,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y + tileProperties.height/4 * tileProperties.scale + tileProperties.scale * 2
|
||||
base_y + tile_properties.scale * 2,
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y + tile_properties.height/4 * tile_properties.scale + tile_properties.scale * 2
|
||||
)
|
||||
table.insert(LoadedObjects.Platforms,plat)
|
||||
|
||||
elseif type == "bottom_hazard" then
|
||||
]]elseif type == "bottom_hazard" then
|
||||
|
||||
|
||||
local hazard = Collision:new(
|
||||
base_x,
|
||||
base_y + tileProperties.height * 12/16 * tileProperties.scale,
|
||||
base_x + tileProperties.width * tileProperties.scale,
|
||||
base_y + tileProperties.height * tileProperties.scale
|
||||
base_y + tile_properties.height * 12/16 * tile_properties.scale,
|
||||
base_x + tile_properties.width * tile_properties.scale,
|
||||
base_y + tile_properties.height * tile_properties.scale
|
||||
)
|
||||
table.insert(LoadedObjects.Hazards,hazard)
|
||||
list = dest.hazards
|
||||
|
||||
end
|
||||
table.insert(list, col)
|
||||
end
|
||||
end
|
||||
end
|
||||
--CreateCollisionTable()
|
||||
end
|
||||
|
||||
function AnimateTiles()
|
||||
function animateTiles()
|
||||
for _, Properties in pairs(TileData) do
|
||||
if Properties ~= nil then
|
||||
if Properties.animation ~= nil then
|
||||
@@ -661,40 +698,7 @@ function AnimateTiles()
|
||||
end
|
||||
end
|
||||
|
||||
function CreateCollisionTable()
|
||||
-- init table
|
||||
CollisionTable = {}
|
||||
for j=0, 16*LevelGetTileHeight()-1 do
|
||||
CollisionTable[j] = {}
|
||||
for i=0, 16*LevelGetTileWidth()-1 do
|
||||
CollisionTable[j][i] = false
|
||||
end
|
||||
end
|
||||
|
||||
for _, collision in pairs(LoadedObjects.Collisions) do
|
||||
for ci=0, math.floor(collision.width)-1 do
|
||||
for cj=0, math.floor(collision.height)-1 do
|
||||
print(ci..","..cj)
|
||||
CollisionTable[collision.from.y+cj][collision.from.x+ci] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function DrawColisionTable()
|
||||
for j=1, #CollisionTable do
|
||||
for i=1, #CollisionTable[j] do
|
||||
if CollisionTable[j][i] then
|
||||
love.graphics.setColor(0,1,0,1)
|
||||
else
|
||||
love.graphics.setColor(1,0,0,1)
|
||||
end
|
||||
love.graphics.points(i,j)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function DrawTile(tile,x,y,depth)
|
||||
function drawTile(tile,x,y,depth)
|
||||
local Properties = TileData[tile.id]
|
||||
|
||||
if Properties ~= nil then
|
||||
@@ -707,8 +711,8 @@ function DrawTile(tile,x,y,depth)
|
||||
x,
|
||||
y,
|
||||
0,
|
||||
tileProperties.scale,
|
||||
tileProperties.scale
|
||||
tile_properties.scale,
|
||||
tile_properties.scale
|
||||
)
|
||||
end
|
||||
elseif Properties.depth == depth then
|
||||
@@ -720,8 +724,8 @@ function DrawTile(tile,x,y,depth)
|
||||
x,
|
||||
y,
|
||||
0,
|
||||
tileProperties.scale,
|
||||
tileProperties.scale
|
||||
tile_properties.scale,
|
||||
tile_properties.scale
|
||||
)
|
||||
end
|
||||
else
|
||||
@@ -731,8 +735,8 @@ function DrawTile(tile,x,y,depth)
|
||||
x,
|
||||
y,
|
||||
0,
|
||||
tileProperties.scale,
|
||||
tileProperties.scale
|
||||
tile_properties.scale,
|
||||
tile_properties.scale
|
||||
)
|
||||
end
|
||||
end
|
||||
@@ -747,8 +751,8 @@ function DrawTile(tile,x,y,depth)
|
||||
x,
|
||||
y,
|
||||
0,
|
||||
tileProperties.scale,
|
||||
tileProperties.scale
|
||||
tile_properties.scale,
|
||||
tile_properties.scale
|
||||
)
|
||||
else
|
||||
love.graphics.draw(
|
||||
@@ -757,8 +761,8 @@ function DrawTile(tile,x,y,depth)
|
||||
x,
|
||||
y,
|
||||
0,
|
||||
tileProperties.scale,
|
||||
tileProperties.scale
|
||||
tile_properties.scale,
|
||||
tile_properties.scale
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -26,12 +26,12 @@ end
|
||||
|
||||
function Light:kill()
|
||||
if self.id ~= nil then
|
||||
table.remove(LoadedObjects.Lights,self.id)
|
||||
for _, e in pairs(LoadedObjects.Lights) do
|
||||
if e.id > self.id then
|
||||
e.id = e.id - 1
|
||||
end
|
||||
end
|
||||
table.remove(LoadedObjects.Lights,self.id)
|
||||
end
|
||||
self = nil
|
||||
end
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
function LocaleLoad(ISO639)
|
||||
function loadLocale(ISO639)
|
||||
local ISO639 = ISO639 or "ENG"
|
||||
dofile("data/locale/"..ISO639..".lua")
|
||||
dofile("data/dialog_sequences.lua")
|
||||
|
||||
@@ -8,20 +8,22 @@ function math.sign(x)
|
||||
end
|
||||
end
|
||||
|
||||
function Vector(init_x, init_y, final_x, final_y)
|
||||
local distance_x = final_x - init_x
|
||||
local distance_y = final_y - init_y
|
||||
return {distance_x, distance_y}
|
||||
function math.round(x)
|
||||
return math.floor(x+0.5)
|
||||
end
|
||||
|
||||
function GetVectorValue(vector)
|
||||
return math.sqrt(vector[1] ^ 2 + vector[2] ^ 2)
|
||||
function vector(x, y)
|
||||
return {x = x, y = y}
|
||||
end
|
||||
|
||||
function GetAngleFromVector(x,y)
|
||||
function getVectorValue(vector)
|
||||
return math.sqrt(vector.x ^ 2 + vector.y ^ 2)
|
||||
end
|
||||
|
||||
function getAngleFromVector(vector)
|
||||
local reduce = 0
|
||||
if x < 0 then
|
||||
if vector.x < 0 then
|
||||
reduce = math.rad(180)
|
||||
end
|
||||
return math.atan(y/x) - reduce
|
||||
return math.atan(vector.y/vector.x) - reduce
|
||||
end
|
||||
|
||||
@@ -1,24 +1,24 @@
|
||||
function MenuDraw(menu)
|
||||
function drawMenu(menu)
|
||||
local font = love.graphics.getFont()
|
||||
love.graphics.setFont(LocaleFont)
|
||||
love.graphics.setFont(locale_font)
|
||||
|
||||
-- reset scale
|
||||
love.graphics.setScale()
|
||||
|
||||
if menu == "pause" then
|
||||
MenuDrawPauseScreen()
|
||||
drawMenuPauseScreen()
|
||||
elseif menu == "dialog" then
|
||||
MenuDrawDialog()
|
||||
drawMenuDialog()
|
||||
end
|
||||
|
||||
for _, element in pairs(UIElement) do
|
||||
element:Draw()
|
||||
element:draw()
|
||||
end
|
||||
|
||||
love.graphics.setFont(font)
|
||||
end
|
||||
|
||||
function MenuDrawPauseScreen()
|
||||
function drawMenuPauseScreen()
|
||||
-- Parameters
|
||||
local pauseWidth = 640
|
||||
local pauseHeight = 480
|
||||
@@ -32,10 +32,10 @@ function MenuDrawPauseScreen()
|
||||
love.graphics.rectangle("fill", pauseX, pauseY, pauseWidth, pauseHeight)
|
||||
end
|
||||
|
||||
function MenuDrawDialog()
|
||||
function drawMenuDialog()
|
||||
end
|
||||
|
||||
function MenuStep(menu)
|
||||
function stepMenu(menu)
|
||||
-- first get mouse
|
||||
local mouse_x, mouse_y = love.mouse.getPosition()
|
||||
for _, element in pairs(UIElement) do
|
||||
@@ -47,98 +47,98 @@ function MenuStep(menu)
|
||||
end
|
||||
if menu == 0 then
|
||||
elseif menu == "pause" then
|
||||
MenuStepPauseScreen()
|
||||
stepMenuPauseScreen()
|
||||
elseif menu == "dialog" then
|
||||
MenuStepDialog()
|
||||
stepMenuDialog()
|
||||
end
|
||||
end
|
||||
|
||||
function MenuStepPauseScreen()
|
||||
if PauseResume:getVariable() == true then
|
||||
PauseResume = nil
|
||||
PauseOptions = nil
|
||||
PauseExit = nil
|
||||
MenuExit()
|
||||
elseif PauseExit:getVariable() == true then
|
||||
function stepMenuPauseScreen()
|
||||
if pause_resume:getVariable() == true then
|
||||
pause_resume = nil
|
||||
pause_options = nil
|
||||
pause_exit = nil
|
||||
exitMenu()
|
||||
elseif pause_exit:getVariable() == true then
|
||||
love.event.quit()
|
||||
end
|
||||
end
|
||||
|
||||
function MenuStepDialog()
|
||||
if DialogContainer.value >= DialogContainer.target_value then
|
||||
DialogContainer = nil
|
||||
MenuExit()
|
||||
function stepMenuDialog()
|
||||
if dialog_container.value >= dialog_container.target_value then
|
||||
dialog_container = nil
|
||||
exitMenu()
|
||||
end
|
||||
end
|
||||
|
||||
function MenuClear()
|
||||
function clearMenu()
|
||||
for _, element in pairs(UIElement) do
|
||||
element = nil
|
||||
end
|
||||
UIElement = {}
|
||||
end
|
||||
|
||||
function MenuExit(to)
|
||||
MenuClear()
|
||||
function exitMenu(to)
|
||||
clearMenu()
|
||||
local to = to or "no"
|
||||
menu_type = to
|
||||
end
|
||||
|
||||
function MenuInit(menu,parameter)
|
||||
function initMenu(menu,parameter)
|
||||
-- main menu
|
||||
if menu == "pause" then
|
||||
MenuInitPauseScreen()
|
||||
initMenuPauseScreen()
|
||||
elseif menu == "dialog" then
|
||||
if parameter == nil then
|
||||
parameter = DialogSequence.Example
|
||||
parameter = dialog_sequence.Example
|
||||
end
|
||||
MenuInitDialog(parameter)
|
||||
initMenuDialog(parameter)
|
||||
end
|
||||
end
|
||||
|
||||
function MenuInitDialog(parameter)
|
||||
DialogContainer = interfaceDialog:new()
|
||||
DialogContainer:loadSequence(parameter)
|
||||
function initMenuDialog(parameter)
|
||||
dialog_container = InterfaceDialog:new()
|
||||
dialog_container:loadSequence(parameter)
|
||||
end
|
||||
|
||||
function MenuInitPauseScreen()
|
||||
local buttonStandard = {width = 200, height = 30, separation = 10}
|
||||
function initMenuPauseScreen()
|
||||
local button_standard = {width = 200, height = 30, separation = 10}
|
||||
-- elements
|
||||
PauseResume = interfaceButton:new(
|
||||
pause_resume = InterfaceButton:new(
|
||||
game.width/2,
|
||||
game.height/2-buttonStandard.height-buttonStandard.separation,
|
||||
buttonStandard.width,
|
||||
buttonStandard.height,
|
||||
game.height/2-button_standard.height-button_standard.separation,
|
||||
button_standard.width,
|
||||
button_standard.height,
|
||||
{false,true},
|
||||
1,
|
||||
{
|
||||
text = Locale.ui.pause_screen_resume,
|
||||
text = locale.ui.pause_screen_resume,
|
||||
color = {0,0,0.5},
|
||||
color2 = {1,1,1}
|
||||
}
|
||||
)
|
||||
PauseOptions = interfaceButton:new(
|
||||
pause_options = InterfaceButton:new(
|
||||
game.width/2,
|
||||
game.height/2,
|
||||
buttonStandard.width,
|
||||
buttonStandard.height,
|
||||
button_standard.width,
|
||||
button_standard.height,
|
||||
{false,true},
|
||||
1,
|
||||
{
|
||||
text = Locale.ui.pause_screen_options,
|
||||
text = locale.ui.pause_screen_options,
|
||||
color = {0,0,0.5},
|
||||
color2 = {1,1,1}
|
||||
}
|
||||
)
|
||||
PauseExit = interfaceButton:new(
|
||||
pause_exit = InterfaceButton:new(
|
||||
game.width/2,
|
||||
game.height/2+buttonStandard.height+buttonStandard.separation,
|
||||
buttonStandard.width,
|
||||
buttonStandard.height,
|
||||
game.height/2+button_standard.height+button_standard.separation,
|
||||
button_standard.width,
|
||||
button_standard.height,
|
||||
{false,true},
|
||||
1,
|
||||
{
|
||||
text = Locale.ui.pause_screen_exit,
|
||||
text = locale.ui.pause_screen_exit,
|
||||
color = {0,0,0.5},
|
||||
color2 = {1,1,1}
|
||||
}
|
||||
|
||||
@@ -7,8 +7,8 @@ function LoadedObjects.drawCollisions()
|
||||
end
|
||||
|
||||
for _, platform in pairs(LoadedObjects.Platforms) do
|
||||
if platform.disable == true then platform:Draw(2) end
|
||||
if platform.disable == false then platform:Draw(1) end
|
||||
if platform.is_disabled == true then platform:Draw(2) end
|
||||
if platform.is_disabled == false then platform:Draw(1) end
|
||||
end
|
||||
|
||||
for _, ladder in pairs(LoadedObjects.Ladders) do
|
||||
@@ -23,27 +23,16 @@ end
|
||||
-- returns true if theres a collision at that point
|
||||
function isThereObjectAt(x,y,objectType)
|
||||
for _, object in pairs(objectType) do
|
||||
if object.disable then
|
||||
if object.is_disabled then
|
||||
-- Dont calculate if dissabled
|
||||
elseif x >= object.from.x
|
||||
and x <= object.to.x
|
||||
and y >= object.from.y
|
||||
and y <= object.to.y then
|
||||
object.isColliding = true
|
||||
elseif object:asRect():containsPoint(Point:new(x, y)) then
|
||||
object.is_colliding = true
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function isThereCollisionAt(x,y)
|
||||
if x >= 0 and x < #CollisionTable
|
||||
and y >= 0 and y < #CollisionTable[0] then
|
||||
return CollisionTable[math.floor(y)][math.floor(x)]
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- flags
|
||||
function setCollisionFlags()
|
||||
local Check = {
|
||||
@@ -54,21 +43,21 @@ function setCollisionFlags()
|
||||
}
|
||||
for _, type in pairs(Check) do
|
||||
for _, object in pairs(type) do
|
||||
object.isColliding = false
|
||||
object.is_colliding = false
|
||||
end
|
||||
end
|
||||
for _, platform in pairs(LoadedObjects.Platforms) do
|
||||
if main_Player.pos.y < platform.from.y then
|
||||
platform.disable = false
|
||||
if main_player.pos.y < platform.from.y then
|
||||
platform.is_disabled = false
|
||||
else
|
||||
platform.disable = true
|
||||
platform.is_disabled = true
|
||||
end
|
||||
end
|
||||
for _, platform in pairs(LoadedObjects.Hazards) do
|
||||
if main_Player.isOnGround then
|
||||
platform.disable = true
|
||||
if main_player.isOnGround then
|
||||
platform.is_disabled = true
|
||||
else
|
||||
platform.disable = false
|
||||
platform.is_disabled = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
37
code/point.lua
Normal file
37
code/point.lua
Normal file
@@ -0,0 +1,37 @@
|
||||
Point = {}
|
||||
Point.__index = Point
|
||||
|
||||
function Point:new(x, y)
|
||||
local o = { x = x or 0, y = y or 0 }
|
||||
setmetatable(o, self)
|
||||
return o
|
||||
end
|
||||
|
||||
function Point:__add(other)
|
||||
return Point:new(self.x+other.x, self.y+other.y)
|
||||
end
|
||||
|
||||
function Point:__sub(other)
|
||||
return Point:new(self.x-other.x, self.y-other.y)
|
||||
end
|
||||
|
||||
function Point:__mul(n)
|
||||
return Point:new(self.x*n, self.y*n)
|
||||
end
|
||||
|
||||
function Point:__div(n)
|
||||
return Point:new(self.x/n, self.y/n)
|
||||
end
|
||||
|
||||
-- absolute value, or the distance from the origin
|
||||
function Point:abs()
|
||||
return math.sqrt(self.x ^ 2 + self.y ^ 2)
|
||||
end
|
||||
|
||||
function Point:__tostring()
|
||||
return "("..self.x..","..self.y..")"
|
||||
end
|
||||
|
||||
function Point:copy()
|
||||
return Point:new(self.x, self.y)
|
||||
end
|
||||
@@ -8,7 +8,7 @@ function Queue:new()
|
||||
return o
|
||||
end
|
||||
|
||||
function Queue:Enqueue(item)
|
||||
function Queue:enqueue(item)
|
||||
local elem = {item = item}
|
||||
if self.head == nil then
|
||||
self.head = elem
|
||||
@@ -22,12 +22,12 @@ function Queue:Enqueue(item)
|
||||
return
|
||||
end
|
||||
|
||||
function Queue:Empty()
|
||||
function Queue:empty()
|
||||
return self.tail == nil
|
||||
end
|
||||
|
||||
function Queue:Dequeue()
|
||||
if self:Empty() then
|
||||
function Queue:dequeue()
|
||||
if self:empty() then
|
||||
return nil
|
||||
end
|
||||
|
||||
@@ -41,9 +41,9 @@ function Queue:Dequeue()
|
||||
end
|
||||
|
||||
local tq1 = Queue:new()
|
||||
tq1:Enqueue(5)
|
||||
tq1:enqueue(5)
|
||||
assert(tq1.head.item == 5)
|
||||
assert(tq1:Dequeue() == 5)
|
||||
assert(tq1:dequeue() == 5)
|
||||
|
||||
-- queue that keeps a rolling tally of its arguments
|
||||
AvgQueue = {}
|
||||
@@ -58,7 +58,7 @@ function AvgQueue:new(n, initial)
|
||||
|
||||
local x = initial / n
|
||||
for _ = 1,n do
|
||||
o.queue:Enqueue(x)
|
||||
o.queue:enqueue(x)
|
||||
end
|
||||
|
||||
setmetatable(o, self)
|
||||
@@ -66,9 +66,9 @@ function AvgQueue:new(n, initial)
|
||||
return o
|
||||
end
|
||||
|
||||
function AvgQueue:Push(item)
|
||||
function AvgQueue:push(item)
|
||||
local x = item/self.n
|
||||
self.avg = self.avg + x - self.queue:Dequeue()
|
||||
self.queue:Enqueue(x)
|
||||
self.avg = self.avg + x - self.queue:dequeue()
|
||||
self.queue:enqueue(x)
|
||||
return self.avg
|
||||
end
|
||||
|
||||
86
code/rect.lua
Normal file
86
code/rect.lua
Normal file
@@ -0,0 +1,86 @@
|
||||
-- based of of plan9's Rectangle struct
|
||||
-- rect.max is not counted as "in" the rectangle
|
||||
Rect = {}
|
||||
Rect.__index = Rect
|
||||
|
||||
function Rect:fromPoints(pt1, pt2)
|
||||
local o = { min = pt1, max = pt2 }
|
||||
setmetatable(o, self)
|
||||
return o
|
||||
end
|
||||
|
||||
function Rect:getPoints()
|
||||
return self.min, self.max
|
||||
end
|
||||
|
||||
|
||||
function Rect:fromCoords(x1, y1, x2, y2)
|
||||
return Rect:fromPoints(Point:new(x1, y1), Point:new(x2, y2))
|
||||
end
|
||||
|
||||
function Rect:getCoords()
|
||||
return self.min.x, self.min.y, self.max.x, self.max.y
|
||||
end
|
||||
|
||||
-- clone refers to a deep copy
|
||||
function Rect:clone()
|
||||
return Rect:fromCoords(self.min.x, self.min.y, self.max.x, self.max.y)
|
||||
end
|
||||
|
||||
-- make sure min and max refer to the correct corners
|
||||
-- acts in place, returns self
|
||||
function Rect:fix()
|
||||
if self.min.x > self.max.x then
|
||||
self.min.x, self.max.x = self.max.x, self.min.x
|
||||
end
|
||||
if self.min.y > self.max.y then
|
||||
self.min.y, self.max.y = self.max.y, self.min.y
|
||||
end
|
||||
end
|
||||
|
||||
function Rect:width()
|
||||
return self.max.x - self.min.x
|
||||
end
|
||||
|
||||
function Rect:height()
|
||||
return self.max.y - self.min.y
|
||||
end
|
||||
|
||||
function Rect:size()
|
||||
return Point:new(self:width(), self:height())
|
||||
end
|
||||
|
||||
function Rect:__add(pt)
|
||||
return Rect:fromPoints(self.min + pt, self.max + pt)
|
||||
end
|
||||
|
||||
function Rect:corners()
|
||||
return {
|
||||
self.min:copy(), -- top left
|
||||
Point:new(self.max.x, self.min.y), -- top right
|
||||
Point:new(self.min.x, self.max.y), -- bottom left
|
||||
self.max:copy(), -- bottom right
|
||||
}
|
||||
end
|
||||
|
||||
function Rect:containsPoint(pt)
|
||||
return pt.x >= self.min.x
|
||||
and pt.y >= self.min.y
|
||||
and pt.x <= self.max.x
|
||||
and pt.y <= self.max.y
|
||||
end
|
||||
|
||||
function Rect:overlapsRect(other)
|
||||
return self.min.x < other.max.x
|
||||
and self.max.x > other.min.x
|
||||
and self.min.y < other.max.y
|
||||
and self.max.y > other.min.y
|
||||
end
|
||||
|
||||
function Rect:draw(style)
|
||||
love.graphics.rectangle(style, self.min.x - Camera.pos.x, self.min.y - Camera.pos.y, self:width(), self:height())
|
||||
end
|
||||
|
||||
function Rect:__tostring()
|
||||
return "Rect["..tostring(self.min).." "..tostring(self.max).."]"
|
||||
end
|
||||
@@ -7,12 +7,16 @@ require "data/sfx"
|
||||
require "code/locale"
|
||||
|
||||
-- support functions
|
||||
require "code/serialize"
|
||||
require "code/math"
|
||||
require "code/draw"
|
||||
require "code/hex"
|
||||
require "code/in_out"
|
||||
|
||||
-- classes
|
||||
require "code/point"
|
||||
require "code/rect"
|
||||
require "code/chunk"
|
||||
require "code/objects"
|
||||
require "code/level"
|
||||
require "code/camera"
|
||||
@@ -22,6 +26,7 @@ require "code/queue"
|
||||
|
||||
-- objects
|
||||
require "code/entity"
|
||||
require "code/spawn"
|
||||
require "code/canvas"
|
||||
require "code/collision"
|
||||
require "code/lights"
|
||||
|
||||
31
code/serialize.lua
Normal file
31
code/serialize.lua
Normal file
@@ -0,0 +1,31 @@
|
||||
local function quote(str, lvl)
|
||||
--lvl = lvl or
|
||||
local rp = "]"..(lvl or "").."]"
|
||||
if string.match(str, rp) then
|
||||
return quote(str, (lvl or "") .. "=")
|
||||
end
|
||||
|
||||
return "["..(lvl or "").."["..str..rp
|
||||
end
|
||||
|
||||
function serialize_lua_value(val)
|
||||
if type(val) == "number" then
|
||||
return tostring(val)
|
||||
elseif type(val) == "string" then
|
||||
-- TODO: use different quotes if ']]' appears in the value
|
||||
return quote(val)
|
||||
elseif type(val) == "table" then
|
||||
local r = "{"
|
||||
for k, v in pairs(val) do
|
||||
r = r .. "[ "..serialize_lua_value(k).." ]="..serialize_lua_value(v)..","
|
||||
end
|
||||
return r .. "}"
|
||||
elseif val == nil then
|
||||
return "nil"
|
||||
elseif val == false then
|
||||
return "false"
|
||||
elseif val == true then
|
||||
return "true"
|
||||
end
|
||||
error("serialization failed")
|
||||
end
|
||||
262
code/spawn.lua
Normal file
262
code/spawn.lua
Normal file
@@ -0,0 +1,262 @@
|
||||
LoadedObjects.Spawns = {}
|
||||
|
||||
function addSpawn(archetype, ...)
|
||||
local o = {
|
||||
archetype = archetype,
|
||||
args = {...}
|
||||
}
|
||||
table.insert(LoadedObjects.Spawns, o)
|
||||
end
|
||||
|
||||
function activateSpawns()
|
||||
for _, spawn in pairs(LoadedObjects.Spawns) do
|
||||
spawn.archetype:new(unpack(spawn.args))
|
||||
end
|
||||
end
|
||||
|
||||
function deselectSpawns()
|
||||
for _, spawn in pairs(LoadedObjects.Spawns) do
|
||||
spawn.selected = nil
|
||||
end
|
||||
end
|
||||
|
||||
function selectSpawns(rect)
|
||||
local x, y = rect:getPoints()
|
||||
local select_rect = Rect:fromPoints(x-{x=Camera.pos.x,y=Camera.pos.y},y-{x=Camera.pos.x,y=Camera.pos.y})
|
||||
select_rect:fix()
|
||||
|
||||
for _, spawn in pairs(LoadedObjects.Spawns) do
|
||||
|
||||
local offset_x, offset_y = spawn.archetype.display:getCenteredOffset()
|
||||
local left = spawn.args[1] - Camera.pos.x - offset_x
|
||||
local top = spawn.args[2] - Camera.pos.y - offset_y
|
||||
local right = spawn.args[1] - Camera.pos.x + offset_x
|
||||
local bottom = spawn.args[2] - Camera.pos.y + offset_y
|
||||
|
||||
local spawn_rect = Rect:fromCoords(left, top, right, bottom)
|
||||
if spawn_rect:overlapsRect(select_rect) then
|
||||
spawn.selected = true
|
||||
end
|
||||
|
||||
if spawn.selected then
|
||||
love.graphics.setColor(0,1,1,1)
|
||||
else
|
||||
love.graphics.setColor(0,1,0,1)
|
||||
end
|
||||
|
||||
love.graphics.rectangle("fill",left-2,top-2,4,4)
|
||||
love.graphics.rectangle("fill",right-2,bottom-2,4,4)
|
||||
love.graphics.setColor(1,1,1,1)
|
||||
end
|
||||
end
|
||||
|
||||
function moveSpawns(x,y)
|
||||
local move_x = nil
|
||||
local move_y = nil
|
||||
for _, spawn in pairs(LoadedObjects.Spawns) do
|
||||
if spawn.selected then
|
||||
local difference_x = math.floor((x/game.scale)+Camera.pos.x) - spawn.args[1]
|
||||
local difference_y = math.floor((y/game.scale)+Camera.pos.y) - spawn.args[2]
|
||||
if move_x == nil or Point.abs({x=difference_x,y=difference_y}) < Point.abs({x=move_x,y=move_y}) then
|
||||
move_x = difference_x
|
||||
move_y = difference_y
|
||||
end
|
||||
end
|
||||
end
|
||||
for _, spawn in pairs(LoadedObjects.Spawns) do
|
||||
if spawn.selected then
|
||||
spawn.args[1] = spawn.args[1] + move_x
|
||||
spawn.args[2] = spawn.args[2] + move_y
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function promptSpawnNew()
|
||||
Prompt:cancelActive()
|
||||
local text = ""
|
||||
local prompt = Prompt:new({
|
||||
name = "new spawn",
|
||||
input = text,
|
||||
func = function(prompt)
|
||||
local f = loadstring("return {"..prompt.input.."}")
|
||||
if f ~= nil then
|
||||
local succ, result = pcall(f)
|
||||
local arch = result[1]
|
||||
local args = {}
|
||||
if #result > 1 then
|
||||
for i=2, #result+1 do
|
||||
print("arg #"..i-1)
|
||||
args[i-1] = result[i]
|
||||
if i < 4 then
|
||||
args[i-1] = math.floor(args[i-1])
|
||||
end
|
||||
end
|
||||
else
|
||||
args = {0,0}
|
||||
end
|
||||
|
||||
print("new entity spawn --",succ)
|
||||
if not succ
|
||||
or checkArchetypeInvalid(arch)
|
||||
then
|
||||
print("invalid input for prompt "..prompt.name)
|
||||
else
|
||||
print("archetype: ",arch.type)
|
||||
print("args: ",unpack(args))
|
||||
addSpawn(arch, unpack(args))
|
||||
end
|
||||
else
|
||||
print("invalid input for prompt "..prompt.name)
|
||||
end
|
||||
end,
|
||||
})
|
||||
prompt.pos.x = 0
|
||||
prompt.pos.y = 10
|
||||
prompt:activate()
|
||||
end
|
||||
|
||||
function deleteSpawn()
|
||||
for i=1, #LoadedObjects.Spawns do
|
||||
if LoadedObjects.Spawns[i]
|
||||
and LoadedObjects.Spawns[i].selected then
|
||||
table.remove(LoadedObjects.Spawns,i)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function checkArchetypeInvalid(arch)
|
||||
return type(arch) ~= "table" or type(arch.type) ~= "string"
|
||||
end
|
||||
|
||||
function promptSpawnArchetype()
|
||||
Prompt:cancelActive()
|
||||
for _, spawn in pairs(LoadedObjects.Spawns) do
|
||||
if spawn.selected then
|
||||
local offset_x, offset_y = spawn.archetype.display:getCenteredOffset()
|
||||
local text = ""
|
||||
for i=1, #spawn.args do
|
||||
if i > 1 then text = text .. ", " end
|
||||
text = text .. tostring(spawn.args[i])
|
||||
end
|
||||
local prompt = Prompt:new({
|
||||
name = "archetype",
|
||||
input = spawn.archetype.type,
|
||||
spawn = spawn,
|
||||
func = function(prompt)
|
||||
print("return "..prompt.input)
|
||||
local f = loadstring("return "..prompt.input)
|
||||
if f ~= nil then
|
||||
local succ, arch = pcall(f)
|
||||
print("archetype changed --",succ)
|
||||
print("from: ", spawn.archetype.type)
|
||||
if not succ
|
||||
or checkArchetypeInvalid(arch)
|
||||
then
|
||||
arch = spawn.archetype
|
||||
end
|
||||
print("to: ", arch.type)
|
||||
spawn.archetype = arch
|
||||
else
|
||||
print("invalid input for prompt "..prompt.name)
|
||||
end
|
||||
end,
|
||||
})
|
||||
prompt.pos.x = (spawn.args[1]-4)*game.scale - Camera.pos.x - offset_x
|
||||
prompt.pos.y = (spawn.args[2]-20)*game.scale - Camera.pos.y - offset_y
|
||||
prompt:activate()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function checkArgsInvalid(args)
|
||||
for _, arg in pairs(args) do
|
||||
-- this is checking the args are not nil variables
|
||||
if arg == nil
|
||||
or arg == ""
|
||||
then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function promptSpawnArgs()
|
||||
Prompt:cancelActive()
|
||||
for _, spawn in pairs(LoadedObjects.Spawns) do
|
||||
if spawn.selected then
|
||||
local offset_x, offset_y = spawn.archetype.display:getCenteredOffset()
|
||||
local text = ""
|
||||
for i=1, #spawn.args do
|
||||
if i > 1 then text = text .. ", " end
|
||||
text = text .. tostring(spawn.args[i])
|
||||
end
|
||||
local prompt = Prompt:new({
|
||||
name = "args",
|
||||
input = text,
|
||||
func = function(prompt)
|
||||
local f = loadstring("return {"..prompt.input.."}")
|
||||
if f ~= nil then
|
||||
local succ, args = pcall(f)
|
||||
print("args changed --",succ)
|
||||
print("from: ", unpack(args))
|
||||
if not succ
|
||||
or checkArgsInvalid(args)
|
||||
then
|
||||
args = spawn.args
|
||||
end
|
||||
print("to: ", unpack(args))
|
||||
spawn.args = args
|
||||
else
|
||||
print("invalid input for prompt "..prompt.name)
|
||||
end
|
||||
end,
|
||||
})
|
||||
prompt.pos.x = (spawn.args[1]-4)*game.scale - Camera.pos.x - offset_x
|
||||
prompt.pos.y = (spawn.args[2]-4)*game.scale - Camera.pos.y - offset_y
|
||||
prompt:activate()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function drawSpawns()
|
||||
for _, spawn in pairs(LoadedObjects.Spawns) do
|
||||
local offset_x, offset_y = spawn.archetype.display:getCenteredOffset()
|
||||
love.graphics.setColor(1,1,1,1)
|
||||
spawn.archetype.display:draw(
|
||||
spawn.args[1] - Camera.pos.x - offset_x,
|
||||
spawn.args[2] - Camera.pos.y - offset_y
|
||||
)
|
||||
|
||||
|
||||
if spawn.selected then
|
||||
love.graphics.setColor(0,1,1,1)
|
||||
else
|
||||
love.graphics.setColor(0,1,0,1)
|
||||
end
|
||||
|
||||
love.graphics.rectangle(
|
||||
"line",
|
||||
spawn.args[1] - Camera.pos.x - offset_x,
|
||||
spawn.args[2] - Camera.pos.y - offset_y,
|
||||
spawn.args[1] - Camera.pos.x + offset_x - (spawn.args[1] - Camera.pos.x - offset_x),
|
||||
spawn.args[2] - Camera.pos.y + offset_y - (spawn.args[2] - Camera.pos.y - offset_y)
|
||||
)
|
||||
|
||||
if spawn.selected then
|
||||
local text = spawn.archetype.type.."\n---\nPosition\n["..spawn.args[1]..","..spawn.args[2].."]"
|
||||
if #spawn.args > 2 then
|
||||
text = text .. "\n---\nData:\n"
|
||||
for i=3, #spawn.args do
|
||||
if i > 3 then text = text .. ", " end
|
||||
text = text .. tostring(spawn.args[i])
|
||||
end
|
||||
end
|
||||
drawTextBox(
|
||||
text,
|
||||
spawn.args[1] - Camera.pos.x + 20,
|
||||
spawn.args[2] - Camera.pos.y
|
||||
)
|
||||
end
|
||||
end
|
||||
end
|
||||
37
code/ui.lua
37
code/ui.lua
@@ -1,9 +1,44 @@
|
||||
UIElement = {}
|
||||
|
||||
function AddElement(self)
|
||||
function addElement(self)
|
||||
table.insert(UIElement,self)
|
||||
self.id = #UIElement
|
||||
end
|
||||
|
||||
function drawTextBox(text,x,y,style)
|
||||
local style = style or {}
|
||||
local c1, c2, c3, a = love.graphics.getColor()
|
||||
local width = locale_font:getWidth(text)
|
||||
local height = locale_font:getHeight(text)
|
||||
|
||||
local color = style.color or {1,1,1,1}
|
||||
local background_color = style.background_color or {0,0,0,1}
|
||||
local margin = style.margin or 5
|
||||
|
||||
local lines = 1
|
||||
for i in text:gmatch("\n") do
|
||||
lines = lines + 1
|
||||
end
|
||||
|
||||
love.graphics.setColor(unpack(color))
|
||||
love.graphics.rectangle("fill",
|
||||
x-1,
|
||||
y-1,
|
||||
width+margin*2+2,
|
||||
height*lines+margin*2+2
|
||||
)
|
||||
love.graphics.setColor(unpack(background_color))
|
||||
love.graphics.rectangle("fill",
|
||||
x,
|
||||
y,
|
||||
width+margin*2,
|
||||
height*lines+margin*2
|
||||
)
|
||||
love.graphics.setColor(unpack(color))
|
||||
love.graphics.print(text, x+margin, y+margin)
|
||||
love.graphics.setColor(c1,c2,c3,a)
|
||||
end
|
||||
|
||||
require "code/ui/button"
|
||||
require "code/ui/dialog"
|
||||
require "code/ui/prompt"
|
||||
|
||||
@@ -39,7 +39,7 @@ function InterfaceButton:new(x,y,w,h,table_values,value,style)
|
||||
scale_proportion = 1.5
|
||||
}
|
||||
|
||||
AddElement(o)
|
||||
addElement(o)
|
||||
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
@@ -71,7 +71,7 @@ function InterfaceButton:checkMouse(mouse_x, mouse_y)
|
||||
end
|
||||
end
|
||||
|
||||
function InterfaceButton:Draw()
|
||||
function InterfaceButton:draw()
|
||||
local c1, c2, c3, a = love.graphics.getColor()
|
||||
|
||||
love.graphics.setColor(self.style.color[1],self.style.color[2],self.style.color[3],self.style.alpha)
|
||||
|
||||
@@ -29,7 +29,7 @@ function InterfaceDialog:new(style)
|
||||
scale_proportion = 1
|
||||
}
|
||||
|
||||
AddElement(o)
|
||||
addElement(o)
|
||||
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
@@ -65,7 +65,7 @@ function InterfaceDialog:checkConfirm()
|
||||
end
|
||||
end
|
||||
|
||||
function InterfaceDialog:Draw()
|
||||
function InterfaceDialog:draw()
|
||||
local c1, c2, c3, a = love.graphics.getColor()
|
||||
|
||||
love.graphics.setColor(self.style.color[1],self.style.color[2],self.style.color[3],self.style.alpha)
|
||||
|
||||
81
code/ui/prompt.lua
Normal file
81
code/ui/prompt.lua
Normal file
@@ -0,0 +1,81 @@
|
||||
local utf8 = require("utf8")
|
||||
|
||||
local function backspace(text)
|
||||
local byteoffset = utf8.offset(text, -1)
|
||||
|
||||
if byteoffset then
|
||||
-- remove the last UTF-8 character.
|
||||
-- string.sub operates on bytes rather than UTF-8 characters,
|
||||
-- so we couldn't do string.sub(text, 1, -2).
|
||||
return string.sub(text, 1, byteoffset - 1)
|
||||
end
|
||||
|
||||
return ""
|
||||
end
|
||||
|
||||
Prompt = {
|
||||
-- defaults for instance variables
|
||||
pos = { x = 10, y = 10 },
|
||||
input = "",
|
||||
name = "input",
|
||||
canceled = false,
|
||||
closing = false,
|
||||
color = {1,1,1,1},
|
||||
background_color = {0,0,0,1},
|
||||
active_prompt = nil,
|
||||
}
|
||||
function Prompt:cancelActive()
|
||||
if Prompt.active_prompt then
|
||||
Prompt.active_prompt.canceled = true
|
||||
end
|
||||
end
|
||||
|
||||
function Prompt:new(o)
|
||||
o = o or {}
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
return o
|
||||
end
|
||||
|
||||
function Prompt:keypressed(key, scancode, isrepeat)
|
||||
if key == "backspace" then
|
||||
self.input = backspace(self.input)
|
||||
elseif key == "return" or key == "kpenter" or key == "escape" then
|
||||
if key == "escape" then
|
||||
self.canceled = true
|
||||
end
|
||||
self.closing = true
|
||||
self:func()
|
||||
end
|
||||
end
|
||||
|
||||
function Prompt:update()
|
||||
|
||||
end
|
||||
|
||||
function Prompt:textinput(text)
|
||||
self.input = self.input .. text
|
||||
end
|
||||
|
||||
function Prompt:draw()
|
||||
drawTextBox(
|
||||
self.name .. ": " .. self.input,
|
||||
self.pos.x,
|
||||
self.pos.y,
|
||||
{
|
||||
color = self.color,
|
||||
background_color = self.background_color
|
||||
}
|
||||
)
|
||||
end
|
||||
|
||||
function Prompt:activate()
|
||||
Prompt.active_prompt = self
|
||||
love.keyboard.setTextInput(true)
|
||||
end
|
||||
|
||||
-- demonstration of how default values work
|
||||
local test_prompt = Prompt:new()
|
||||
assert(test_prompt.name == "input")
|
||||
test_prompt.name = "foobar"
|
||||
assert(Prompt.name == "input")
|
||||
@@ -35,11 +35,11 @@ animation.cursed_book.flying = {
|
||||
animation.cursed_book.spawn = {
|
||||
path = "assets/entities/cursed_book/spawn",
|
||||
frames = {
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
1/3,
|
||||
1/3,
|
||||
1/3,
|
||||
1/3,
|
||||
1/3
|
||||
}
|
||||
}
|
||||
|
||||
@@ -140,6 +140,15 @@ animation.moth_mask.fall = {
|
||||
1/8
|
||||
}
|
||||
}
|
||||
|
||||
animation.moth_mask.slide = {
|
||||
path = "assets/entities/nancy/moth_mask/slide",
|
||||
frames = {
|
||||
1/8,
|
||||
1/8,
|
||||
1/8
|
||||
}
|
||||
}
|
||||
animation.moth_mask.jump = {
|
||||
path = "assets/entities/nancy/moth_mask/jump",
|
||||
frames = {
|
||||
@@ -179,6 +188,14 @@ animation.nancy.fall = {
|
||||
1/8
|
||||
}
|
||||
}
|
||||
animation.nancy.slide = {
|
||||
path = "assets/entities/nancy/slide",
|
||||
frames = {
|
||||
1/8,
|
||||
1/8,
|
||||
1/8
|
||||
}
|
||||
}
|
||||
animation.nancy.jump = {
|
||||
path = "assets/entities/nancy/jump",
|
||||
frames = {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
DialogSequence = {}
|
||||
dialog_sequence = {}
|
||||
|
||||
DialogSequence.Example = {
|
||||
{Locale.dialogue.example[1],Locale.name.fairy},
|
||||
{Locale.dialogue.example[2],Locale.name.chaos},
|
||||
{Locale.dialogue.example[3],Locale.name.life}
|
||||
dialog_sequence.example = {
|
||||
{locale.dialogue.example[1],locale.name.fairy},
|
||||
{locale.dialogue.example[2],locale.name.chaos},
|
||||
{locale.dialogue.example[3],locale.name.life}
|
||||
}
|
||||
|
||||
@@ -1,32 +0,0 @@
|
||||
return {
|
||||
name = "test",
|
||||
tileset = tileset.library,
|
||||
properties = {
|
||||
darkness = true
|
||||
},
|
||||
tiles = {
|
||||
{ 1, 4, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
|
||||
{ 1, 4, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
|
||||
{ 1, 4, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
|
||||
{ 1, 4, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
|
||||
{ 1, 4, 0, 0, 0, 2, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14},
|
||||
{ 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||
{ 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||
{ 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||
{ 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||
{ 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||
{ 1, 13, 13, 13, 13, 13, 13, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||
{ 1, 1, 1, 1, 1, 1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||
{ 1, 1, 1, 1, 1, 1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||
{ 1, 1, 1, 1, 1, 1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||
{ 1, 1, 1, 1, 1, 1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||
{ 1, 1, 1, 1, 1, 1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||
{ 1, 1, 1, 1, 1, 1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||
{ 1, 1, 1, 1, 1, 1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||
{ 1, 1, 1, 1, 1, 1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||
{ 1, 1, 1, 1, 1, 1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||
{ 1, 1, 1, 1, 1, 1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||
{ 1, 1, 1, 1, 1, 1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
|
||||
},
|
||||
objects = {}
|
||||
}
|
||||
1
data/levels/level1/chunks/global.lua
Normal file
1
data/levels/level1/chunks/global.lua
Normal file
File diff suppressed because one or more lines are too long
1
data/levels/level1/level.lua
Normal file
1
data/levels/level1/level.lua
Normal file
@@ -0,0 +1 @@
|
||||
return {[ [[tileset]] ]=[[library]],[ [[chunks]] ]={[ 1 ]={[ 1 ]=[[global.lua]],},},[ [[name]] ]=[[unnamed]],[ [[properties]] ]={[ [[darkness]] ]=false,},}
|
||||
@@ -1,16 +1,16 @@
|
||||
LocaleFont = love.graphics.getFont()
|
||||
locale_font = love.graphics.getFont()
|
||||
|
||||
Locale = {}
|
||||
locale = {}
|
||||
|
||||
Locale.ui = {}
|
||||
Locale.ui.pause_screen_resume = "Resume"
|
||||
Locale.ui.pause_screen_options = "Options"
|
||||
Locale.ui.pause_screen_exit = "Exit"
|
||||
locale.ui = {}
|
||||
locale.ui.pause_screen_resume = "Resume"
|
||||
locale.ui.pause_screen_options = "Options"
|
||||
locale.ui.pause_screen_exit = "Exit"
|
||||
|
||||
Locale.name = {}
|
||||
Locale.name.fairy = "Ozy"
|
||||
Locale.name.chaos = "Aelato"
|
||||
Locale.name.life = "Olidia"
|
||||
locale.name = {}
|
||||
locale.name.fairy = "Ozy"
|
||||
locale.name.chaos = "Aelato"
|
||||
locale.name.life = "Olidia"
|
||||
|
||||
Locale.dialogue = {}
|
||||
Locale.dialogue.example = {"Hello!","Duh.","Lol"}
|
||||
locale.dialogue = {}
|
||||
locale.dialogue.example = {"Hello!","Duh.","Lol"}
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
LocaleFont = love.graphics.newFont("assets/ui/fonts/heon.ttf",18)
|
||||
locale_font = love.graphics.newFont("assets/ui/fonts/heon.ttf",18)
|
||||
|
||||
Locale = {}
|
||||
locale = {}
|
||||
|
||||
Locale.ui = {}
|
||||
Locale.ui.pause_screen_resume = ""
|
||||
Locale.ui.pause_screen_options = ""
|
||||
Locale.ui.pause_screen_exit = ""
|
||||
locale.ui = {}
|
||||
locale.ui.pause_screen_resume = ""
|
||||
locale.ui.pause_screen_options = ""
|
||||
locale.ui.pause_screen_exit = ""
|
||||
|
||||
Locale.name = {}
|
||||
Locale.name.fairy = ""
|
||||
Locale.name.chaos = ""
|
||||
Locale.name.life = ""
|
||||
locale.name = {}
|
||||
locale.name.fairy = ""
|
||||
locale.name.chaos = ""
|
||||
locale.name.life = ""
|
||||
|
||||
Locale.dialogue = {}
|
||||
Locale.dialogue.example = {"","",""}
|
||||
locale.dialogue = {}
|
||||
locale.dialogue.example = {"","",""}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
Shader = {}
|
||||
Shader.RadiusGradient = love.graphics.newShader[[
|
||||
shader = {}
|
||||
shader.circle_gradient = love.graphics.newShader[[
|
||||
uniform float pos_x;
|
||||
uniform float pos_y;
|
||||
uniform float range;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
levelProperties = {
|
||||
level_properties = {
|
||||
pos = {
|
||||
x = 0,
|
||||
y = 0
|
||||
@@ -15,7 +15,7 @@ tileset = {
|
||||
library = love.graphics.newImage("assets/tileset/library.png")
|
||||
}
|
||||
|
||||
tileProperties = {
|
||||
tile_properties = {
|
||||
width = 16,
|
||||
height = 16,
|
||||
scale = 1,
|
||||
|
||||
114
main.lua
114
main.lua
@@ -1,15 +1,17 @@
|
||||
function love.load()
|
||||
logging = true
|
||||
loveMemUsage = collectgarbage("count")
|
||||
loveInitLog = "love: "..loveMemUsage.." kB, time: "..os.clock().." seconds"
|
||||
arrow = 0
|
||||
local love_mem_usage = collectgarbage("count")
|
||||
local love_init_log = "love: "..love_mem_usage.." kB, time: "..os.clock().." seconds"
|
||||
|
||||
secs = 0
|
||||
|
||||
menu_type = "no"
|
||||
-- FIXME: this overrides a standard library!
|
||||
debug = false
|
||||
debug_collision = false
|
||||
editor_mode = false
|
||||
--editor_mode = false
|
||||
|
||||
textScale = 1
|
||||
text_size = 1
|
||||
|
||||
|
||||
love.graphics.setColor(1,1,1)
|
||||
@@ -17,7 +19,7 @@ function love.load()
|
||||
love.graphics.setDefaultFilter("nearest") -- good pixel
|
||||
|
||||
game = {
|
||||
secondsSinceStart = 0,
|
||||
seconds_since_start = 0,
|
||||
scale = 2,
|
||||
width = love.graphics.getWidth(),
|
||||
height = love.graphics.getHeight(),
|
||||
@@ -29,77 +31,113 @@ function love.load()
|
||||
fps_history = AvgQueue:new(30,60)
|
||||
|
||||
|
||||
logPrint(loveInitLog)
|
||||
loveInitLog = nil
|
||||
logPrint(love_init_log)
|
||||
love_init_log = nil
|
||||
|
||||
Camera.width = game.width
|
||||
Camera.height = game.height
|
||||
|
||||
levelList = scandir("./data/levels")
|
||||
levelNum = 1
|
||||
currLevel = levelList[levelNum]
|
||||
logPrint("currLevel: "..currLevel)
|
||||
LoadedParticles = {}
|
||||
LevelLoadTiles()
|
||||
level_list = scandir("./data/levels")
|
||||
level_current_num = 1
|
||||
level_current = level_list[level_current_num]
|
||||
logPrint("level_current: "..level_current)
|
||||
|
||||
loadLevelTiles()
|
||||
|
||||
language = "ENG"
|
||||
LocaleLoad(language)
|
||||
loadLocale(language)
|
||||
|
||||
gravity = 0.14
|
||||
-- Debug and log stuff
|
||||
memoryUsage, dtcount = 0, 0
|
||||
memory_usage, dtcount = 0, 0
|
||||
logPrint("mothback: "..collectgarbage("count").." kB, Loading time: "..os.clock().." seconds")
|
||||
|
||||
main_Player = Player:new(75,50)
|
||||
|
||||
--Kupo:new(100,150)
|
||||
--Kupo:new(300,150)
|
||||
HookAnchor:new(200,89)
|
||||
HookAnchor:new(400,89)
|
||||
Fairy:new(200,88)
|
||||
--CursedBook:new(180,68)
|
||||
main_player = Player:new(75,50)
|
||||
|
||||
activateSpawns()
|
||||
--love.audio.play(music.placeholder)
|
||||
end
|
||||
|
||||
function love.textinput(text)
|
||||
if Prompt.active_prompt then
|
||||
Prompt.active_prompt:textinput(text)
|
||||
end
|
||||
end
|
||||
|
||||
function love.keypressed(...)
|
||||
if Prompt.active_prompt then
|
||||
Prompt.active_prompt:keypressed(...)
|
||||
end
|
||||
end
|
||||
|
||||
function love.update(dt)
|
||||
-- audio update
|
||||
love.audio.update()
|
||||
-- fps counter
|
||||
fps_current = fps_history:Push(1/dt)
|
||||
fps_current = fps_history:push(1/dt)
|
||||
|
||||
current_dt = dt
|
||||
game.secondsSinceStart = game.secondsSinceStart + dt
|
||||
game.seconds_since_start = game.seconds_since_start + dt
|
||||
|
||||
if DemoRecording or DemoPlayback then Demo:step() end
|
||||
|
||||
-- things per second
|
||||
dtcount = dtcount + dt
|
||||
game.seconds_since_start = game.seconds_since_start + dt
|
||||
if dtcount >= 1 then
|
||||
if secs == nil then secs = 0 end
|
||||
secs = secs + 1
|
||||
dtcount = dtcount - 1
|
||||
if debug or logging then
|
||||
memoryUsage = math.floor(collectgarbage("count"))
|
||||
memory_usage = math.floor(collectgarbage("count"))
|
||||
end
|
||||
logWrite("Second "..secs..": "..memoryUsage.." kB")
|
||||
logWrite("Second "..secs..": "..memory_usage.." kB")
|
||||
end
|
||||
|
||||
if Prompt.active_prompt then
|
||||
-- try to stop the keypress that closed the menu from spilling into the rest of the game
|
||||
Keybind:checkPressed(Keybind.menu.pause)
|
||||
if Prompt.active_prompt.closing then
|
||||
Prompt.active_prompt = nil
|
||||
else
|
||||
Prompt.active_prompt:update()
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
if Keybind:checkPressed(Keybind.debug.editor) then
|
||||
if editor.active then
|
||||
deselectSpawns()
|
||||
createTileObjects()
|
||||
restartGame()
|
||||
end
|
||||
editor.active = not editor.active
|
||||
end
|
||||
|
||||
if love.keyboard.isDown("f7") then
|
||||
local test_prompt = Prompt:new({
|
||||
name = "test prompt",
|
||||
func = function(prompt)
|
||||
print("test prompt got input: "..prompt.input)
|
||||
end,
|
||||
})
|
||||
test_prompt:activate()
|
||||
end
|
||||
|
||||
--keypressed
|
||||
if Keybind:CheckPressed(Keybind.menu.pause) then
|
||||
if Keybind:checkPressed(Keybind.menu.pause) then
|
||||
if do_pause then
|
||||
do_pause = false
|
||||
else
|
||||
menu_type = "pause"
|
||||
MenuInit(menu_type)
|
||||
initMenu(menu_type)
|
||||
end
|
||||
end
|
||||
|
||||
--MenuStep
|
||||
if menu_type ~= nil then MenuStep(menu_type) end
|
||||
if menu_type ~= nil then stepMenu(menu_type) end
|
||||
|
||||
--editor
|
||||
if editor_mode then
|
||||
if editor.active then
|
||||
stepEditor()
|
||||
else
|
||||
stepGame()
|
||||
@@ -108,7 +146,7 @@ end
|
||||
|
||||
|
||||
function love.wheelmoved(_, y)
|
||||
if editor_mode then
|
||||
if editor.active then
|
||||
scrollEditor(y)
|
||||
end
|
||||
end
|
||||
@@ -122,17 +160,21 @@ function love.draw()
|
||||
game_resize = false
|
||||
end
|
||||
|
||||
if editor_mode then
|
||||
if editor.active then
|
||||
drawEditor()
|
||||
else
|
||||
drawGame()
|
||||
end
|
||||
|
||||
if menu_type ~= nil then MenuDraw(menu_type) end
|
||||
if menu_type ~= nil then drawMenu(menu_type) end
|
||||
|
||||
love.graphics.print(game.scale,10,40)
|
||||
|
||||
if DemoRecording or DemoPlayback then Demo:draw() end
|
||||
|
||||
if Prompt.active_prompt then
|
||||
Prompt.active_prompt:draw()
|
||||
end
|
||||
|
||||
frameDebugFlush()
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user