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BIN
assets/entities/nancy/moth_mask/slide1.png
Normal file
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After Width: | Height: | Size: 154 B |
BIN
assets/entities/nancy/moth_mask/slide2.png
Normal file
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After Width: | Height: | Size: 154 B |
BIN
assets/entities/nancy/moth_mask/slide3.png
Normal file
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After Width: | Height: | Size: 154 B |
BIN
assets/entities/nancy/slide1.png
Normal file
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After Width: | Height: | Size: 1.2 KiB |
BIN
assets/entities/nancy/slide2.png
Normal file
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After Width: | Height: | Size: 1.2 KiB |
BIN
assets/entities/nancy/slide3.png
Normal file
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After Width: | Height: | Size: 1.2 KiB |
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Before Width: | Height: | Size: 92 B After Width: | Height: | Size: 92 B |
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Before Width: | Height: | Size: 89 B After Width: | Height: | Size: 90 B |
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Before Width: | Height: | Size: 88 B After Width: | Height: | Size: 88 B |
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Before Width: | Height: | Size: 97 B After Width: | Height: | Size: 97 B |
@@ -1,6 +1,6 @@
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|||||||
Animation = {}
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Animation = {}
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||||||
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||||||
function Animation:new(anim_data)
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function Animation:new(anim_data,speed)
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local o = {}
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local o = {}
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||||||
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||||||
o.path = anim_data.path
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o.path = anim_data.path
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@@ -8,12 +8,19 @@ function Animation:new(anim_data)
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|||||||
o.imgs = anim_data.imgs
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o.imgs = anim_data.imgs
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o.subframe = 0
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o.subframe = 0
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o.frame = 1
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o.frame = 1
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o.speed = speed or 1
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o.was_updated = false
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||||||
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||||||
setmetatable(o, self)
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setmetatable(o, self)
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||||||
self.__index = self
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self.__index = self
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||||||
return o
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return o
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||||||
end
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end
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||||||
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||||||
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function Animation:getCenteredOffset()
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||||||
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return self.imgs[1]:getWidth()/2, self.imgs[1]:getHeight()/2
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||||||
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end
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||||||
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||||||
function Animation:change(anim_data)
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function Animation:change(anim_data)
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||||||
if anim_data.path == self.path
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if anim_data.path == self.path
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||||||
then
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then
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||||||
@@ -44,13 +51,17 @@ end
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|||||||
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||||||
-- to linearly animate
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-- to linearly animate
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||||||
function Animation:animate()
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function Animation:animate()
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||||||
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if self.was_updated then
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||||||
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self.was_updated = false
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||||||
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end
|
||||||
if self.frames[self.frame] ~= 0 then
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if self.frames[self.frame] ~= 0 then
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||||||
-- try to animate
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-- try to animate
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||||||
self.subframe = self.subframe + current_dt
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self.subframe = self.subframe + self.speed
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||||||
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||||||
if self.subframe > self.frames[self.frame] then
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if self.subframe > self.frames[self.frame]*game.framerate then
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||||||
self.subframe = self.subframe - self.frames[self.frame]
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self.subframe = self.subframe - self.frames[self.frame]*game.framerate
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||||||
self.frame = self.frame + 1
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self.frame = self.frame + 1
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||||||
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self.was_updated = true
|
||||||
end
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end
|
||||||
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||||||
-- cycle
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-- cycle
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||||||
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|||||||
@@ -1,36 +1,38 @@
|
|||||||
Camera = {
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Camera = {
|
||||||
pos = {x = 0, y = 0},
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pos = Point:new(0, 0),
|
||||||
width = 0,
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width = 0,
|
||||||
height = 0
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height = 0,
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||||||
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speed = 4,
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||||||
}
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}
|
||||||
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|
||||||
function Camera:followPlayer(player)
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function Camera:followPlayer(player)
|
||||||
local pos = player.pos
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-- make sure we have the Point metatable self:moveTowards(pos)
|
||||||
|
local pos = Point.copy(player.pos)
|
||||||
local room = player:getCollidingAt(pos.x,pos.y,LoadedObjects.Rooms)
|
local room = player:getCollidingAt(pos.x,pos.y,LoadedObjects.Rooms)
|
||||||
|
|
||||||
self:positionCenterAt(pos.x, pos.y)
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self:moveTowards(self:confineTo(room, pos))
|
||||||
|
|
||||||
self:confineTo(room)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function Camera:confineTo(box)
|
function Camera:confineTo(box, pos)
|
||||||
if box == nil then
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if box == nil then
|
||||||
--frameDebug("not in a room")
|
--frameDebug("not in a room")
|
||||||
return
|
return pos
|
||||||
end
|
end
|
||||||
--frameDebug("in a room")
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--frameDebug("in a room")
|
||||||
|
|
||||||
local w = self.width/game.scale
|
local w = self.width/game.scale
|
||||||
local h = self.height/game.scale
|
local h = self.height/game.scale
|
||||||
|
local npos = pos - self:centerOffset()
|
||||||
|
|
||||||
-- bottom edge
|
-- bottom edge
|
||||||
self.pos.y = math.min(self.pos.y+h, box.to.y)-h
|
npos.y = math.min(npos.y+h, box.to.y)-h
|
||||||
-- right edge
|
-- right edge
|
||||||
self.pos.x = math.min(self.pos.x+w, box.to.x)-w
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npos.x = math.min(npos.x+w, box.to.x)-w
|
||||||
-- top edge
|
-- top edge
|
||||||
self.pos.y = math.max(self.pos.y, box.from.y)
|
npos.y = math.max(npos.y, box.from.y)
|
||||||
-- left edge
|
-- left edge
|
||||||
self.pos.x = math.max(self.pos.x, box.from.x)
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npos.x = math.max(npos.x, box.from.x)
|
||||||
|
return npos + self:centerOffset()
|
||||||
end
|
end
|
||||||
|
|
||||||
function Camera:confineToLevel()
|
function Camera:confineToLevel()
|
||||||
@@ -38,6 +40,32 @@ function Camera:confineToLevel()
|
|||||||
self.pos.y = math.max(0,math.min(self.pos.y,LevelData.Height-self.height/game.scale))
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self.pos.y = math.max(0,math.min(self.pos.y,LevelData.Height-self.height/game.scale))
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function Camera:moveTowards(pt)
|
||||||
|
--local pt = Point:new(x,y)
|
||||||
|
local diff = pt - self:center()
|
||||||
|
local dist = diff:abs()
|
||||||
|
local npos
|
||||||
|
if dist < self.speed then
|
||||||
|
npos = pt
|
||||||
|
else
|
||||||
|
frameDebug("camera at speed limit")
|
||||||
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npos = self:center() + diff * (self.speed/dist)
|
||||||
|
frameDebug("dist = "..dist..", npos = "..tostring(npos))
|
||||||
|
end
|
||||||
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self:positionCenterAt(npos.x, npos.y)
|
||||||
|
end
|
||||||
|
|
||||||
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function Camera:size()
|
||||||
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return Point:new(self.width, self.height)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Camera:centerOffset()
|
||||||
|
return self:size()/game.scale/2
|
||||||
|
end
|
||||||
|
|
||||||
|
function Camera:center()
|
||||||
|
return self.pos + self:centerOffset()
|
||||||
|
end
|
||||||
function Camera:positionCenterAt(x,y)
|
function Camera:positionCenterAt(x,y)
|
||||||
self.pos.x = x-self.width/game.scale/2
|
self.pos.x = x-self.width/game.scale/2
|
||||||
self.pos.y = y-self.height/game.scale/2
|
self.pos.y = y-self.height/game.scale/2
|
||||||
@@ -48,3 +76,17 @@ function Camera:positionAt(x,y)
|
|||||||
self.pos.x = math.floor((x/self.width)*self.width)
|
self.pos.x = math.floor((x/self.width)*self.width)
|
||||||
self.pos.y = math.floor((y/self.height)*self.height)
|
self.pos.y = math.floor((y/self.height)*self.height)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- translate screen coordinates to game coordinates
|
||||||
|
function Camera:ptScreenToGame(pt)
|
||||||
|
return self.pos + pt
|
||||||
|
end
|
||||||
|
|
||||||
|
function Camera:mouseScreenPos()
|
||||||
|
return Point:new(love.mouse.getX(),love.mouse.getY()) / game.scale
|
||||||
|
end
|
||||||
|
|
||||||
|
-- return the mouse position as game coordinates
|
||||||
|
function Camera:mouseGamePos()
|
||||||
|
return self:ptScreenToGame(self:mouseScreenPos())
|
||||||
|
end
|
||||||
|
|||||||
17
code/class.lua
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
function class(super, self)
|
||||||
|
assert(super == nil or super.__index == super)
|
||||||
|
self = self or {}
|
||||||
|
self.__index = self
|
||||||
|
setmetatable(self, super)
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
function getAncestors(self)
|
||||||
|
local family = self
|
||||||
|
local list = {}
|
||||||
|
while family ~= nil do
|
||||||
|
family = getmetatable(family)
|
||||||
|
table.insert(list,family)
|
||||||
|
end
|
||||||
|
return list
|
||||||
|
end
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
Collision = {}
|
Collision = class()
|
||||||
|
|
||||||
LoadedObjects.Collisions = {}
|
LoadedObjects.Collisions = {}
|
||||||
LoadedObjects.Platforms = {}
|
LoadedObjects.Platforms = {}
|
||||||
@@ -10,10 +10,10 @@ LoadedObjects.Rooms = {}
|
|||||||
--[[
|
--[[
|
||||||
Collision
|
Collision
|
||||||
|
|
||||||
[bool flag] isDisabled
|
[bool flag] is_disabled
|
||||||
> if true used for collision
|
> if true used for collision
|
||||||
|
|
||||||
[bool flag] isColliding
|
[bool flag] is_colliding
|
||||||
> if true, this collision is colliding
|
> if true, this collision is colliding
|
||||||
|
|
||||||
[vec2 position] from - x, y
|
[vec2 position] from - x, y
|
||||||
@@ -31,7 +31,7 @@ LoadedObjects.Rooms = {}
|
|||||||
|
|
||||||
-- can also be called with only ox and oy, where they become the width and height instead
|
-- can also be called with only ox and oy, where they become the width and height instead
|
||||||
function Collision:new(ox,oy,tx,ty)
|
function Collision:new(ox,oy,tx,ty)
|
||||||
local o = {isColliding = false, isDisabled = false}
|
local o = {is_colliding = false, is_disabled = false}
|
||||||
|
|
||||||
if tx ~= nil and ty ~= nil then
|
if tx ~= nil and ty ~= nil then
|
||||||
o.from = {x = ox, y = oy}
|
o.from = {x = ox, y = oy}
|
||||||
@@ -48,7 +48,6 @@ function Collision:new(ox,oy,tx,ty)
|
|||||||
end
|
end
|
||||||
|
|
||||||
setmetatable(o, self)
|
setmetatable(o, self)
|
||||||
self.__index = self
|
|
||||||
|
|
||||||
return o
|
return o
|
||||||
end
|
end
|
||||||
@@ -77,7 +76,7 @@ function Collision:containsPoint(x, y)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Collision:draw(color)
|
function Collision:draw(color)
|
||||||
if self.isColliding == true then
|
if self.is_colliding == true then
|
||||||
love.graphics.setColor(0,1,0,0.5)
|
love.graphics.setColor(0,1,0,0.5)
|
||||||
elseif color == 1 then
|
elseif color == 1 then
|
||||||
love.graphics.setColor(1,0,0,0.5)
|
love.graphics.setColor(1,0,0,0.5)
|
||||||
@@ -88,3 +87,7 @@ function Collision:draw(color)
|
|||||||
love.graphics.setColor(0,1,90,0.5)
|
love.graphics.setColor(0,1,90,0.5)
|
||||||
love.graphics.rectangle("line",self.from.x-Camera.pos.x, self.from.y-Camera.pos.y, self.width, self.height)
|
love.graphics.rectangle("line",self.from.x-Camera.pos.x, self.from.y-Camera.pos.y, self.width, self.height)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function Collision:asRect()
|
||||||
|
return Rect:fromCoords(self.from.x, self.from.y, self.to.x, self.to.y)
|
||||||
|
end
|
||||||
|
|||||||
@@ -8,21 +8,19 @@ function debugUI()
|
|||||||
love.graphics.print(light.pos.x,light.pos.x,light.pos.y+40)
|
love.graphics.print(light.pos.x,light.pos.x,light.pos.y+40)
|
||||||
end
|
end
|
||||||
|
|
||||||
love.graphics.print("time: ".. tostring(math.floor(100*game.secondsSinceStart)/100) .." fps: "..fps_current, 10*textScale, 0*textScale, 0, textScale)
|
love.graphics.print("time: ".. tostring(math.floor(100*game.seconds_since_start)/100) .." fps: "..fps_current, 10*text_size, 0*text_size, 0, text_size)
|
||||||
love.graphics.print(--[["CPUtime: "..checkCPUTime("total")..", CPU: "..(math.floor(checkCPUTime("get")*10000)/100).."%,]] "memoryUsage: "..memoryUsage.."kB", 10*textScale, 20*textScale, 0, textScale)
|
love.graphics.print(--[["CPUtime: "..checkCPUTime("total")..", CPU: "..(math.floor(checkCPUTime("get")*10000)/100).."%,]] "memory_usage: "..memory_usage.."kB", 10*text_size, 20*text_size, 0, text_size)
|
||||||
|
|
||||||
love.graphics.setColor(1,1,1)
|
love.graphics.setColor(1,1,1)
|
||||||
-- lots of variables
|
-- lots of variables
|
||||||
love.graphics.print("LoadedObjects",10*textScale,40*textScale, 0, textScale)
|
love.graphics.print("LoadedObjects",10*text_size,40*text_size, 0, text_size)
|
||||||
local i = 1
|
local i = 1
|
||||||
for k, v in pairs(LoadedObjects) do
|
for k, v in pairs(LoadedObjects) do
|
||||||
if type(v) == "table" then
|
if type(v) == "table" then
|
||||||
love.graphics.print("<"..k.."> ".. #v,10*textScale,(40+(10*i))*textScale, 0, textScale)
|
love.graphics.print("<"..k.."> ".. #v,10*text_size,(40+(10*i))*text_size, 0, text_size)
|
||||||
i = i + 1
|
i = i + 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
-- player isOnGroundCheck
|
|
||||||
--love.graphics.main_Player
|
|
||||||
love.graphics.setColor(1,0,0)
|
love.graphics.setColor(1,0,0)
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -34,7 +32,7 @@ end
|
|||||||
|
|
||||||
function debugEntities()
|
function debugEntities()
|
||||||
love.graphics.setScale(game.scale)
|
love.graphics.setScale(game.scale)
|
||||||
for _, particle in pairs(LoadedParticles) do
|
for _, particle in pairs(LoadedObjects.Particles) do
|
||||||
particle:debug()
|
particle:debug()
|
||||||
end
|
end
|
||||||
for _, enty in pairs(LoadedObjects.Entities) do
|
for _, enty in pairs(LoadedObjects.Entities) do
|
||||||
|
|||||||
@@ -37,8 +37,8 @@ function Demo:startRecord()
|
|||||||
os.execute( "mkdir \"./demos\"" )
|
os.execute( "mkdir \"./demos\"" )
|
||||||
DemoFile = io.open("demos/play_demo.lua", "w+")
|
DemoFile = io.open("demos/play_demo.lua", "w+")
|
||||||
--DemoFile = io.open("demo/mothbackDemo_"..os.date("%Y-%m-%d_%H-%M-%S")..".lua", "w+")
|
--DemoFile = io.open("demo/mothbackDemo_"..os.date("%Y-%m-%d_%H-%M-%S")..".lua", "w+")
|
||||||
DemoFile:write("main_Player.pos.x = "..main_Player.pos.x.."\n")
|
DemoFile:write("main_player.pos.x = "..main_player.pos.x.."\n")
|
||||||
DemoFile:write("main_Player.pos.y = "..main_Player.pos.y.."\n")
|
DemoFile:write("main_player.pos.y = "..main_player.pos.y.."\n")
|
||||||
DemoFile:write("DemoAction = {\n")
|
DemoFile:write("DemoAction = {\n")
|
||||||
DemoRecording = true
|
DemoRecording = true
|
||||||
CurrentDemoFrame = 1
|
CurrentDemoFrame = 1
|
||||||
|
|||||||
329
code/editor.lua
@@ -1,10 +1,38 @@
|
|||||||
assert(editor == nil)
|
assert(editor == nil)
|
||||||
editor = { room_mode = false }
|
editor = {
|
||||||
|
active = false,
|
||||||
|
room_mode = false,
|
||||||
|
palette = {
|
||||||
|
active = false,
|
||||||
|
scroll = Point:new(0, 0),
|
||||||
|
},
|
||||||
|
multiselect = {
|
||||||
|
active = false,
|
||||||
|
sweeping = false,
|
||||||
|
box = nil,
|
||||||
|
},
|
||||||
|
pan = { fixed = false, speed = 3 },
|
||||||
|
}
|
||||||
|
|
||||||
function stepEditor()
|
function stepEditor()
|
||||||
palette = palette or false
|
|
||||||
AnimateTiles()
|
animateTiles()
|
||||||
if Keybind:CheckPressed(Keybind.editor.room_mode) then
|
|
||||||
|
local osweep = editor.multiselect.sweeping
|
||||||
|
editor.multiselect.sweeping = Keybind:checkDown(Keybind.editor.entity_select)
|
||||||
|
frameDebug("sweeping: "..tostring(editor.multiselect.sweeping))
|
||||||
|
if editor.multiselect.sweeping and not editor.multiselect.active then
|
||||||
|
print("multiselect enabled")
|
||||||
|
editor.multiselect.active = true
|
||||||
|
end
|
||||||
|
if not osweep and osweep ~= editor.multiselect.sweeping then
|
||||||
|
editor.multiselect.box = nil
|
||||||
|
end
|
||||||
|
if editor.multiselect.active then
|
||||||
|
doEditorMultiselect()
|
||||||
|
end
|
||||||
|
|
||||||
|
if Keybind:checkPressed(Keybind.editor.room_mode) then
|
||||||
if love.keyboard.isDown("lshift") then
|
if love.keyboard.isDown("lshift") then
|
||||||
editor.room_mode = "delete"
|
editor.room_mode = "delete"
|
||||||
else
|
else
|
||||||
@@ -12,34 +40,34 @@ function stepEditor()
|
|||||||
end
|
end
|
||||||
editor.room_points = {}
|
editor.room_points = {}
|
||||||
end
|
end
|
||||||
|
if Keybind:checkPressed(Keybind.editor.palette_mode) then
|
||||||
if Keybind:CheckPressed(Keybind.editor.palette) then
|
editor.palette.active = not editor.palette.active
|
||||||
if palette then
|
|
||||||
palette = false
|
|
||||||
palette_scroll_x = nil
|
|
||||||
palette_scroll_y = nil
|
|
||||||
else
|
|
||||||
palette = true
|
|
||||||
palette_scroll_x = 0
|
|
||||||
palette_scroll_y = 0
|
|
||||||
end
|
|
||||||
end
|
|
||||||
-- TODO:
|
|
||||||
if love.keyboard.isDown('a',"left") then
|
|
||||||
Camera.pos.x = Camera.pos.x - 3/game.scale
|
|
||||||
end
|
|
||||||
if love.keyboard.isDown('d',"right") then
|
|
||||||
Camera.pos.x = Camera.pos.x + 3/game.scale
|
|
||||||
end
|
|
||||||
if love.keyboard.isDown("up", "w") then
|
|
||||||
Camera.pos.y = Camera.pos.y - 3/game.scale
|
|
||||||
end
|
|
||||||
if love.keyboard.isDown("down", "s") then
|
|
||||||
Camera.pos.y = Camera.pos.y + 3/game.scale
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if palette then
|
|
||||||
if Keybind:CheckPressed(Keybind.debug.debug) then
|
local cvel = Point:new(0, 0)
|
||||||
|
if Keybind:checkDown(Keybind.editor.left) then
|
||||||
|
cvel.x = -1
|
||||||
|
end
|
||||||
|
if Keybind:checkDown(Keybind.editor.right) then
|
||||||
|
cvel.x = 1
|
||||||
|
end
|
||||||
|
if Keybind:checkDown(Keybind.editor.up) then
|
||||||
|
cvel.y = -1
|
||||||
|
end
|
||||||
|
if Keybind:checkDown(Keybind.editor.down) then
|
||||||
|
cvel.y = 1
|
||||||
|
end
|
||||||
|
|
||||||
|
cvel = cvel * editor.pan.speed
|
||||||
|
if not editor.pan.fixed then
|
||||||
|
cvel = cvel / game.scale
|
||||||
|
end
|
||||||
|
|
||||||
|
Camera.pos = Camera.pos + cvel
|
||||||
|
|
||||||
|
if editor.palette.active then
|
||||||
|
if Keybind:checkPressed(Keybind.editor.palette_change) then
|
||||||
local next = false
|
local next = false
|
||||||
local export = nil
|
local export = nil
|
||||||
for k, v in pairs(tileset) do
|
for k, v in pairs(tileset) do
|
||||||
@@ -59,30 +87,39 @@ function stepEditor()
|
|||||||
if next then
|
if next then
|
||||||
LevelData.tileset = export
|
LevelData.tileset = export
|
||||||
end
|
end
|
||||||
LevelGetTileData()
|
getLevelTileData()
|
||||||
LevelIndexTiles()
|
indexLevelTiles()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if Keybind:CheckPressed(Keybind.debug.reload) then
|
if Keybind:checkPressed(Keybind.editor.save) then
|
||||||
ExportLevel("test")
|
Prompt:new({
|
||||||
end
|
name = "level name",
|
||||||
|
input = "unnamed",
|
||||||
if Keybind:CheckPressed(Keybind.debug.editor) then
|
func = function(name_prompt)
|
||||||
editor_mode = false
|
if name_prompt.canceled then return end
|
||||||
TileCreateObjects()
|
Prompt:new({
|
||||||
|
name = "filename",
|
||||||
|
input = "level.lua",
|
||||||
|
func = function(file_prompt)
|
||||||
|
if file_prompt.canceled then return end
|
||||||
|
exportLevel(name_prompt.input, file_prompt.input)
|
||||||
|
end,
|
||||||
|
}):activate()
|
||||||
|
end,
|
||||||
|
}):activate()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function scrollEditor(y)
|
function scrollEditor(y)
|
||||||
if palette then
|
if editor.palette.active then
|
||||||
|
local scr = editor.palette.scroll
|
||||||
if love.keyboard.isDown("lshift") then
|
if love.keyboard.isDown("lshift") then
|
||||||
palette_scroll_y = palette_scroll_y + y
|
scr.y = scr.y + y
|
||||||
else
|
else
|
||||||
palette_scroll_x = palette_scroll_x + y
|
scr.x = scr.x + y
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
local oscale = game.scale
|
|
||||||
game.scale = math.max(0.1,game.scale + y/16)
|
game.scale = math.max(0.1,game.scale + y/16)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -93,47 +130,60 @@ function drawEditor()
|
|||||||
drawGridDisplay()
|
drawGridDisplay()
|
||||||
drawGameworldForeground()
|
drawGameworldForeground()
|
||||||
endGameworldDraw()
|
endGameworldDraw()
|
||||||
doEditorEdit()
|
|
||||||
|
|
||||||
drawEditorRooms()
|
drawEditorRooms()
|
||||||
|
drawSpawns()
|
||||||
|
|
||||||
|
doEditorEdit()
|
||||||
|
|
||||||
drawSelectingPaletteTile()
|
drawSelectingPaletteTile()
|
||||||
|
|
||||||
if palette then
|
if editor.palette.active then
|
||||||
doEditorPalette()
|
doEditorPalette()
|
||||||
end
|
end
|
||||||
|
if editor.multiselect.box ~= nil then
|
||||||
|
frameDebug("drawing multiselect "..tostring(editor.multiselect.box))
|
||||||
|
drawEditorMultiselect()
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function doEditorEdit()
|
function doEditorEdit()
|
||||||
local mouse_x = love.mouse.getX()
|
local mouse_x = love.mouse.getX()
|
||||||
local mouse_y = love.mouse.getY()
|
local mouse_y = love.mouse.getY()
|
||||||
local horizontal = 1+math.floor(((mouse_x/game.scale) / tileProperties.width) + (Camera.pos.x / tileProperties.width))
|
local horizontal = 1+math.floor(((mouse_x/game.scale) / tile_properties.width) + (Camera.pos.x / tile_properties.width))
|
||||||
local vertical = 1+math.floor(((mouse_y/game.scale) / tileProperties.height) + (Camera.pos.y / tileProperties.height))
|
local vertical = 1+math.floor(((mouse_y/game.scale) / tile_properties.height) + (Camera.pos.y / tile_properties.height))
|
||||||
local expand_h = 0
|
local expand_h = 0
|
||||||
local expand_v = 0
|
local expand_v = 0
|
||||||
local LevelWidth = LevelGetTileWidth()
|
local level_width = getLevelTileWidth()
|
||||||
local LevelHeight = LevelGetTileHeight()
|
local level_height = getLevelTileHeight()
|
||||||
|
|
||||||
if horizontal > LevelWidth then
|
if horizontal > level_width then
|
||||||
expand_h = horizontal-LevelWidth
|
expand_h = horizontal-level_width
|
||||||
elseif horizontal < 0 then
|
elseif horizontal < 0 then
|
||||||
expand_h = horizontal
|
expand_h = horizontal
|
||||||
end
|
end
|
||||||
if vertical > LevelHeight then
|
if vertical > level_height then
|
||||||
expand_v = vertical-LevelHeight
|
expand_v = vertical-level_height
|
||||||
elseif vertical < 0 then
|
elseif vertical < 0 then
|
||||||
expand_v = vertical
|
expand_v = vertical
|
||||||
end
|
end
|
||||||
love.graphics.setColor(100, 100, 100, 0.8)
|
love.graphics.setColor(100, 100, 100, 0.8)
|
||||||
love.graphics.print("> " .. horizontal .. ", " .. vertical .. "; " .. math.floor(mouse_x / game.scale + Camera.pos.x) .. ", " .. math.floor(mouse_y / game.scale + Camera.pos.y))
|
drawTextBox(
|
||||||
love.graphics.print("> " .. LevelWidth .. "(" .. expand_h .. "), " .. LevelHeight .. "(".. expand_v .. ")", 0, 10)
|
"Coords: [" ..
|
||||||
|
horizontal .. "," .. vertical .. "] (tile)\t[" ..
|
||||||
|
math.floor(mouse_x / game.scale + Camera.pos.x) .. "," .. math.floor(mouse_y / game.scale + Camera.pos.y).."] (pixel)\n" ..
|
||||||
|
"Level size: [" .. level_width .. ", " .. level_height .. "] +(" .. expand_h .. "," .. expand_v .. ")",
|
||||||
|
0,
|
||||||
|
0
|
||||||
|
)
|
||||||
|
|
||||||
if editor.room_mode then
|
if editor.room_mode then
|
||||||
local rx = horizontal * tileProperties.width
|
local rx = horizontal * tile_properties.width
|
||||||
local ry = vertical * tileProperties.height
|
local ry = vertical * tile_properties.height
|
||||||
local r = editor.room_points
|
local r = editor.room_points
|
||||||
if Keybind:CheckPressed(Keybind.generic.rclick) then
|
if Keybind:checkPressed(Keybind.generic.rclick) then
|
||||||
editor.room_points = {}
|
editor.room_points = {}
|
||||||
elseif Keybind:CheckPressed(Keybind.generic.lclick) then
|
elseif Keybind:checkPressed(Keybind.generic.lclick) then
|
||||||
if editor.room_mode == "delete" then
|
if editor.room_mode == "delete" then
|
||||||
for i, room in ipairs(LoadedObjects.Rooms) do
|
for i, room in ipairs(LoadedObjects.Rooms) do
|
||||||
if room:containsPoint(rx, ry) then
|
if room:containsPoint(rx, ry) then
|
||||||
@@ -145,37 +195,57 @@ function doEditorEdit()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
if #editor.room_points == 2 then
|
if #editor.room_points == 2 then
|
||||||
table.insert(LoadedObjects.Rooms, Collision:new(r[1].x,r[1].y,r[2].x,r[2].y))
|
table.insert(LoadedObjects.Rooms, Collision:new(r[1].x-tile_properties.width,r[1].y-tile_properties.height,r[2].x,r[2].y))
|
||||||
editor.room_points = {}
|
editor.room_points = {}
|
||||||
end
|
end
|
||||||
if editor.room_mode == "delete" then
|
if editor.room_mode == "delete" then
|
||||||
love.graphics.print("Select room to delete", 0, 20)
|
drawTextBox("Select room to delete", 0, 20)
|
||||||
elseif #editor.room_points == 0 then
|
elseif #editor.room_points == 0 then
|
||||||
love.graphics.print("Select top left of new room", 0, 20)
|
drawTextBox("Select top left of new room", 0, 20)
|
||||||
else
|
else
|
||||||
love.graphics.print("Select bottom right of new room", 0, 20)
|
drawTextBox("Select bottom right of new room", 0, 20)
|
||||||
end
|
end
|
||||||
elseif not palette then
|
elseif not editor.palette.active then
|
||||||
if LevelTiles[vertical] ~= nil
|
if LevelTiles[vertical] ~= nil
|
||||||
and LevelTiles[vertical][horizontal] ~= nil
|
and LevelTiles[vertical][horizontal] ~= nil
|
||||||
and love.keyboard.isDown("lshift") ~= true
|
and love.keyboard.isDown("lshift") ~= true
|
||||||
and love.keyboard.isDown("lctrl") ~= true
|
and love.keyboard.isDown("lctrl") ~= true
|
||||||
then
|
then
|
||||||
if Keybind:CheckDown(Keybind.generic.lclick)
|
if selecting_tile ~= nil then
|
||||||
and selecting_tile ~= nil
|
if Keybind:checkDown(Keybind.editor.tile_set) then
|
||||||
then
|
setTile(vertical,horizontal,selecting_tile)
|
||||||
SetTile(vertical,horizontal,selecting_tile)
|
elseif Keybind:checkDown(Keybind.editor.tile_remove) then
|
||||||
elseif Keybind:CheckDown(Keybind.generic.rclick) then
|
setTile(vertical,horizontal,0)
|
||||||
SetTile(vertical,horizontal,0)
|
end
|
||||||
|
reloadLevelTiles()
|
||||||
|
else
|
||||||
|
if Keybind:checkDown(Keybind.editor.entity_select) then
|
||||||
|
deselectSpawns()
|
||||||
|
if editor.multiselect.box then
|
||||||
|
selectSpawns(editor.multiselect.box)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if Keybind:checkDown(Keybind.editor.entity_move) then
|
||||||
|
moveSpawns(mouse_x,mouse_y)
|
||||||
|
end
|
||||||
|
if Prompt.active_prompt == nil then
|
||||||
|
if Keybind:checkDown(Keybind.editor.entity_modify_archetype) then
|
||||||
|
promptSpawnArchetype()
|
||||||
|
elseif Keybind:checkDown(Keybind.editor.entity_modify_data) then
|
||||||
|
promptSpawnArgs()
|
||||||
|
elseif Keybind:checkDown(Keybind.editor.entity_remove) then
|
||||||
|
deleteSpawn()
|
||||||
|
elseif Keybind:checkDown(Keybind.editor.entity_new) then
|
||||||
|
promptSpawnNew()
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
LevelReloadTiles()
|
elseif Keybind:checkPressed(Keybind.generic.lshift) then
|
||||||
|
expandLevelCanvas(math.sign(expand_h),math.sign(expand_v))
|
||||||
elseif Keybind:CheckPressed(Keybind.generic.lshift) then
|
reloadLevelTiles()
|
||||||
LevelExpandCanvas(math.sign(expand_h),math.sign(expand_v))
|
elseif Keybind:checkPressed(Keybind.generic.lctrl) then
|
||||||
LevelReloadTiles()
|
reduceLevelCanvas(math.sign(expand_h),math.sign(expand_v))
|
||||||
elseif Keybind:CheckPressed(Keybind.generic.lctrl) then
|
reloadLevelTiles()
|
||||||
LevelReduceCanvas(math.sign(expand_h),math.sign(expand_v))
|
|
||||||
LevelReloadTiles()
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -185,10 +255,10 @@ function drawSelectingPaletteTile()
|
|||||||
|
|
||||||
local mouse_x = love.mouse.getX()
|
local mouse_x = love.mouse.getX()
|
||||||
local mouse_y = love.mouse.getY()
|
local mouse_y = love.mouse.getY()
|
||||||
local horizontal = math.floor(((mouse_x/game.scale) / tileProperties.width) + (Camera.pos.x / tileProperties.width))
|
local horizontal = math.floor(((mouse_x/game.scale) / tile_properties.width) + (Camera.pos.x / tile_properties.width))
|
||||||
local vertical = math.floor(((mouse_y/game.scale) / tileProperties.height) + (Camera.pos.y / tileProperties.height))
|
local vertical = math.floor(((mouse_y/game.scale) / tile_properties.height) + (Camera.pos.y / tile_properties.height))
|
||||||
local draw_x = tileProperties.width * horizontal - Camera.pos.x
|
local draw_x = tile_properties.width * horizontal - Camera.pos.x
|
||||||
local draw_y = tileProperties.height * vertical - Camera.pos.y
|
local draw_y = tile_properties.height * vertical - Camera.pos.y
|
||||||
|
|
||||||
love.graphics.draw(
|
love.graphics.draw(
|
||||||
LevelData.tileset,
|
LevelData.tileset,
|
||||||
@@ -200,27 +270,31 @@ function drawSelectingPaletteTile()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function doEditorPalette()
|
function doEditorPalette()
|
||||||
|
local width = LevelData.tileset:getPixelWidth()/tile_properties.width
|
||||||
local width = LevelData.tileset:getPixelWidth()/tileProperties.width
|
local height = LevelData.tileset:getPixelHeight()/tile_properties.height
|
||||||
local height = LevelData.tileset:getPixelHeight()/tileProperties.height
|
local mouse_x = love.mouse.getX()
|
||||||
|
local mouse_y = love.mouse.getY()
|
||||||
|
local hovering = nil
|
||||||
|
local hov_x = nil
|
||||||
|
local hov_y = nil
|
||||||
|
local output = ""
|
||||||
|
|
||||||
love.graphics.setColor(0,0,0,1)
|
love.graphics.setColor(0,0,0,1)
|
||||||
love.graphics.rectangle(
|
love.graphics.rectangle(
|
||||||
"fill",
|
"fill",
|
||||||
(palette_scroll_x + 1) * (tileProperties.width+1),
|
(editor.palette.scroll.x + 1) * (tile_properties.width+1),
|
||||||
(palette_scroll_y + 1) * (tileProperties.height+1),
|
(editor.palette.scroll.y + 1) * (tile_properties.height+1),
|
||||||
1 + LevelData.tileset:getPixelWidth() * ((tileProperties.width+1) / tileProperties.width),
|
1 + LevelData.tileset:getPixelWidth() * ((tile_properties.width+1) / tile_properties.width),
|
||||||
1 + LevelData.tileset:getPixelHeight()* ((tileProperties.height+1) / tileProperties.height)
|
1 + LevelData.tileset:getPixelHeight()* ((tile_properties.height+1) / tile_properties.height)
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
love.graphics.setColor(1,1,1,1)
|
love.graphics.setColor(1,1,1,1)
|
||||||
|
|
||||||
local position_x = 1
|
local position_x = 1
|
||||||
local position_y = 1
|
local position_y = 1
|
||||||
for i = 1, #TileIndex-width-1 do
|
for i = 1, #TileIndex-width-1 do
|
||||||
|
|
||||||
local tile_x = (palette_scroll_x + position_x) * (tileProperties.width+1)
|
local tile_x = (editor.palette.scroll.x + position_x) * (tile_properties.width+1)
|
||||||
local tile_y = (palette_scroll_y + position_y) * (tileProperties.height+1)
|
local tile_y = (editor.palette.scroll.y + position_y) * (tile_properties.height+1)
|
||||||
|
|
||||||
love.graphics.draw(
|
love.graphics.draw(
|
||||||
LevelData.tileset,
|
LevelData.tileset,
|
||||||
@@ -231,22 +305,21 @@ function doEditorPalette()
|
|||||||
1,
|
1,
|
||||||
1
|
1
|
||||||
)
|
)
|
||||||
if Keybind:CheckDown(Keybind.generic.lclick) then
|
|
||||||
local mouse_x = love.mouse.getX()
|
|
||||||
local mouse_y = love.mouse.getY()
|
|
||||||
|
|
||||||
if mouse_x > (tile_x) * game.scale
|
if mouse_x > (tile_x) * game.scale
|
||||||
and mouse_x < (tile_x + tileProperties.width) * game.scale
|
and mouse_x < (tile_x + tile_properties.width) * game.scale
|
||||||
and mouse_y > (tile_y) * game.scale
|
and mouse_y > (tile_y) * game.scale
|
||||||
and mouse_y < (tile_y + tileProperties.height) * game.scale
|
and mouse_y < (tile_y + tile_properties.height) * game.scale
|
||||||
then
|
then
|
||||||
selecting_tile = position_x + ((position_y-1) * width)
|
hovering = position_x + ((position_y-1) * width)
|
||||||
|
hov_x = tile_x
|
||||||
love.graphics.print(selecting_tile .. " | " .. tile_x .. ", " .. tile_y, 0, 20)
|
hov_y = tile_y
|
||||||
|
if Keybind:checkDown(Keybind.generic.lclick) then
|
||||||
|
selecting_tile = hovering
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if Keybind:CheckDown(Keybind.generic.rclick) then
|
if Keybind:checkDown(Keybind.generic.rclick) then
|
||||||
selecting_tile = nil
|
selecting_tile = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -256,8 +329,8 @@ function doEditorPalette()
|
|||||||
"line",
|
"line",
|
||||||
tile_x,
|
tile_x,
|
||||||
tile_y,
|
tile_y,
|
||||||
tileProperties.width,
|
tile_properties.width,
|
||||||
tileProperties.height
|
tile_properties.height
|
||||||
)
|
)
|
||||||
love.graphics.setColor(1,1,1,1)
|
love.graphics.setColor(1,1,1,1)
|
||||||
end
|
end
|
||||||
@@ -273,17 +346,47 @@ function doEditorPalette()
|
|||||||
|
|
||||||
love.graphics.rectangle(
|
love.graphics.rectangle(
|
||||||
"line",
|
"line",
|
||||||
(palette_scroll_x + 1) * (tileProperties.width+1),
|
(editor.palette.scroll.x + 1) * (tile_properties.width+1),
|
||||||
(palette_scroll_y + 1) * (tileProperties.height+1),
|
(editor.palette.scroll.y + 1) * (tile_properties.height+1),
|
||||||
1 + LevelData.tileset:getPixelWidth() * ((tileProperties.width+1) / tileProperties.width),
|
1 + LevelData.tileset:getPixelWidth() * ((tile_properties.width+1) / tile_properties.width),
|
||||||
1 + LevelData.tileset:getPixelHeight()* ((tileProperties.height+1) / tileProperties.height)
|
1 + LevelData.tileset:getPixelHeight()* ((tile_properties.height+1) / tile_properties.height)
|
||||||
|
)
|
||||||
|
|
||||||
|
local tile = "none"
|
||||||
|
if selecting_tile ~= nil then
|
||||||
|
tile = "#"..selecting_tile
|
||||||
|
end
|
||||||
|
output = output .. "Selected: " .. tile
|
||||||
|
|
||||||
|
if hovering ~= nil then
|
||||||
|
output = output .. " \nHovering: #".. hovering .. "\nImage coords: " .. hov_x .. ", " .. hov_y
|
||||||
|
end
|
||||||
|
|
||||||
|
drawTextBox(
|
||||||
|
output,
|
||||||
|
(editor.palette.scroll.x + 1+width) * (tile_properties.width+1),
|
||||||
|
(editor.palette.scroll.y + 1) * (tile_properties.height+1)
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function drawEditorRooms()
|
function drawEditorRooms()
|
||||||
for _, room in pairs(LoadedObjects.Rooms) do
|
for _, room in pairs(LoadedObjects.Rooms) do
|
||||||
love.graphics.setColor(0,0,100,1)
|
love.graphics.setColor(0,0,1,1)
|
||||||
love.graphics.rectangle("line",room.from.x-Camera.pos.x, room.from.y-Camera.pos.y, room.width, room.height)
|
room:asRect():draw("line")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function drawEditorMultiselect()
|
||||||
|
love.graphics.setColor(0,1,1,1)
|
||||||
|
editor.multiselect.box:draw("line")
|
||||||
|
end
|
||||||
|
|
||||||
|
function doEditorMultiselect()
|
||||||
|
local mousept = Camera:mouseGamePos()
|
||||||
|
if editor.multiselect.box == nil then
|
||||||
|
editor.multiselect.box = Rect:fromPoints(mousept, mousept)
|
||||||
|
elseif editor.multiselect.sweeping then
|
||||||
|
editor.multiselect.box.max = mousept
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -1,10 +1,12 @@
|
|||||||
Arrow = Entity:new()
|
Arrow = class(Entity, {
|
||||||
|
type = "Arrow",
|
||||||
|
display = Animation:new(animation.kupo.arrow),
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
function Arrow:new(x,y,rotation,speed)
|
function Arrow:new(x,y,rotation,speed)
|
||||||
local o = Entity:new(x,y)
|
local o = Entity:new(x,y)
|
||||||
|
|
||||||
o.type = "arrow"
|
|
||||||
|
|
||||||
o.pos = {x = x, y = y}
|
o.pos = {x = x, y = y}
|
||||||
o.speed = speed or 10
|
o.speed = speed or 10
|
||||||
o.sprite_rotation = rotation or 0
|
o.sprite_rotation = rotation or 0
|
||||||
@@ -24,8 +26,7 @@ function Arrow:new(x,y,rotation,speed)
|
|||||||
to = {x = 0.5, y = 0.5} -- gameworld pixels
|
to = {x = 0.5, y = 0.5} -- gameworld pixels
|
||||||
}
|
}
|
||||||
|
|
||||||
table.insert(LoadedObjects.Entities,o)
|
o:id()
|
||||||
o.id = #LoadedObjects.Entities
|
|
||||||
|
|
||||||
setmetatable(o, self)
|
setmetatable(o, self)
|
||||||
self.__index = self
|
self.__index = self
|
||||||
@@ -37,20 +38,30 @@ function Arrow:drawBackground()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Arrow:doPhysics()
|
function Arrow:doPhysics()
|
||||||
if not self:isCollidingAt(self.pos.x + self.vel.x, self.pos.y, LoadedObjects.Collisions) then
|
-- horizontal collision
|
||||||
self.pos.x = self.pos.x + self.vel.x
|
self:moveX(
|
||||||
else
|
self.vel.x,
|
||||||
self.stuck = true
|
function()
|
||||||
end
|
self.stuck = true
|
||||||
if not self:isCollidingAt(self.pos.x, self.pos.y + self.vel.y, LoadedObjects.Collisions) then
|
end
|
||||||
self.pos.y = self.pos.y + self.vel.y
|
)
|
||||||
else
|
|
||||||
self.stuck = true
|
if not self.stuck then
|
||||||
|
-- vertical collision
|
||||||
|
self:moveY(
|
||||||
|
self.vel.y,
|
||||||
|
function()
|
||||||
|
self.stuck = true
|
||||||
|
end
|
||||||
|
)
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.stuck then
|
if self.stuck then
|
||||||
self.pos.x = self.pos.x + self.vel.x * (2/3)
|
self.pos.x = self.pos.x + self.vel.x * (2/3)
|
||||||
self.pos.y = self.pos.y + self.vel.y * (2/3)
|
self.pos.y = self.pos.y + self.vel.y * (2/3)
|
||||||
self.vel.x = 0
|
self.vel.x = 0
|
||||||
self.vel.y = 0
|
self.vel.y = 0
|
||||||
end
|
end
|
||||||
|
|
||||||
|
self:adjustLight()
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -1,9 +1,11 @@
|
|||||||
CursedBook = Entity:new()
|
CursedBook = class(Entity, {
|
||||||
|
type = "CursedBook",
|
||||||
|
display = Animation:new(animation.cursed_book.flying),
|
||||||
|
})
|
||||||
|
|
||||||
function CursedBook:new(x,y)
|
function CursedBook:new(x,y)
|
||||||
local o = Entity:new(x,y)
|
local o = Entity:new(x,y)
|
||||||
|
|
||||||
o.type = "cursed_book"
|
|
||||||
-- behaviour
|
-- behaviour
|
||||||
o.pos = {x = x, y = y}
|
o.pos = {x = x, y = y}
|
||||||
o.speed = 0.01
|
o.speed = 0.01
|
||||||
@@ -21,16 +23,18 @@ function CursedBook:new(x,y)
|
|||||||
|
|
||||||
-- animations
|
-- animations
|
||||||
o.body = Animation:new(animation.cursed_book.spawn)
|
o.body = Animation:new(animation.cursed_book.spawn)
|
||||||
|
o.body.speed = 0
|
||||||
o.sprite_tint = {0.7,0.7,0.7}
|
o.sprite_tint = {0.7,0.7,0.7}
|
||||||
o:centerOffset(o.body)
|
o:centerOffset(o.body)
|
||||||
o:createBox(o.body)
|
o:createBox(o.body)
|
||||||
|
|
||||||
-- light
|
-- light
|
||||||
o.light_range = 500
|
local light_data = {}
|
||||||
o.light = Light:new(o.pos.x,o.pos.y,o.light_range,2,HEX2RGB("#fe00d1"))
|
light_data.radius = 500
|
||||||
|
light_data.shine_radius = 0
|
||||||
table.insert(LoadedObjects.Entities,o)
|
light_data.flicker = nil
|
||||||
o.id = #LoadedObjects.Entities
|
light_data.color = nil
|
||||||
|
o.light = Light:new(o.pos.x,o.pos.y,light_data)
|
||||||
|
|
||||||
setmetatable(o, self)
|
setmetatable(o, self)
|
||||||
self.__index = self
|
self.__index = self
|
||||||
@@ -38,18 +42,20 @@ function CursedBook:new(x,y)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function CursedBook:doLogic()
|
function CursedBook:doLogic()
|
||||||
self.target.x = main_Player.pos.x - main_Player.target_offset.x
|
print(self.status)
|
||||||
self.target.y = main_Player.pos.y - main_Player.target_offset.y
|
self.target.x = main_player.pos.x - main_player.target_offset.x
|
||||||
|
self.target.y = main_player.pos.y - main_player.target_offset.y
|
||||||
|
|
||||||
local distance_x = self.target.x - self.pos.x
|
local distance_x = self.target.x - self.pos.x
|
||||||
local distance_y = self.target.y - self.pos.y
|
local distance_y = self.target.y - self.pos.y
|
||||||
local angle = GetAngleFromVector(distance_x,distance_y)
|
local angle = getAngleFromVector(distance_x,distance_y)
|
||||||
local distance = math.sqrt(distance_x ^ 2 + distance_y ^ 2)
|
local distance = math.sqrt(distance_x ^ 2 + distance_y ^ 2)
|
||||||
|
|
||||||
if self.status == 0 then
|
if self.status == 0 then
|
||||||
if distance < self.spawn_range then
|
if distance < self.spawn_range then
|
||||||
self.status = 1
|
self.status = 1
|
||||||
end
|
end
|
||||||
elseif self.status == -1 then
|
elseif self.status == 2 then
|
||||||
if distance < self.range then
|
if distance < self.range then
|
||||||
self.vel.x = 0
|
self.vel.x = 0
|
||||||
self.vel.y = 0
|
self.vel.y = 0
|
||||||
@@ -59,21 +65,29 @@ function CursedBook:doLogic()
|
|||||||
end
|
end
|
||||||
elseif self.status == 2 then
|
elseif self.status == 2 then
|
||||||
if distance < self.attack_range then
|
if distance < self.attack_range then
|
||||||
self.status = 3
|
--self.status = 3
|
||||||
end
|
end
|
||||||
elseif self.status == 4 then
|
elseif self.status == 4 then
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if self.isFlying then
|
||||||
|
local random_x = math.random(-4, 4)/100
|
||||||
|
local random_y = math.random(-4, 4)/100
|
||||||
|
self.vel.x = self.vel.x + random_x
|
||||||
|
self.vel.y = self.vel.y + random_y
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function CursedBook:handleAnimation()
|
function CursedBook:handleAnimation()
|
||||||
if self.status == 1 then
|
if self.status == 1 then
|
||||||
if self.body.path == "assets/entities/cursed_book/spawn" then
|
if self.body.path == "assets/entities/cursed_book/spawn" then
|
||||||
self.body.speed = 1/3
|
self.body.speed = 1
|
||||||
local tint = 0.7 + 0.3 * (self.body.frame-1)/self.body.frames
|
local tint = 0.7 + 0.3 * (self.body.frame-1)/#self.body.frames
|
||||||
self.sprite_tint = {tint,tint,tint}
|
self.sprite_tint = {tint,tint,tint}
|
||||||
if self.body.frame == self.body.frames then
|
if self.body.frame == #self.body.frames then
|
||||||
self.status = 2
|
self.status = 2
|
||||||
|
self.isFlying = true
|
||||||
self.body = self.body:change(animation.cursed_book.flying)
|
self.body = self.body:change(animation.cursed_book.flying)
|
||||||
self.sprite_tint = {1,1,1}
|
self.sprite_tint = {1,1,1}
|
||||||
--self:getBoundingBox(self.body,2,2,-2,-2)
|
--self:getBoundingBox(self.body,2,2,-2,-2)
|
||||||
@@ -83,9 +97,9 @@ function CursedBook:handleAnimation()
|
|||||||
elseif self.status == 3 then
|
elseif self.status == 3 then
|
||||||
if self.body.path == "assets/entities/cursed_book/flying" then
|
if self.body.path == "assets/entities/cursed_book/flying" then
|
||||||
self.body = self.body:change(animation.cursed_book.attack_transition)
|
self.body = self.body:change(animation.cursed_book.attack_transition)
|
||||||
self.body.speed = 1/3
|
self.body.speed = 1
|
||||||
self:centerOffset(self.body)
|
--self:centerOffset(self.body)
|
||||||
if self.body.frame == self.body.frames then
|
if self.body.frame == #self.body.frames then
|
||||||
self.status = 4
|
self.status = 4
|
||||||
self.body = self.body:change(animation.cursed_book.attack_loop)
|
self.body = self.body:change(animation.cursed_book.attack_loop)
|
||||||
self:centerOffset(self.body)
|
self:centerOffset(self.body)
|
||||||
@@ -97,15 +111,21 @@ function CursedBook:handleAnimation()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function CursedBook:doPhysics()
|
function CursedBook:doPhysics()
|
||||||
if self.isFlying then
|
-- horizontal collision
|
||||||
local random_x = math.random(-4, 4)/100
|
self:moveX(
|
||||||
local random_y = math.random(-4, 4)/100
|
self.vel.x,
|
||||||
self.vel.x = self.vel.x + random_x
|
function()
|
||||||
self.vel.y = self.vel.y + random_y
|
self.vel.x = 0
|
||||||
end
|
end
|
||||||
-- move
|
)
|
||||||
|
-- vertical collision
|
||||||
self:moveWithCollision()
|
self:moveY(
|
||||||
|
self.vel.y,
|
||||||
|
function()
|
||||||
|
self.vel.y = 0
|
||||||
|
end
|
||||||
|
)
|
||||||
|
-- final position
|
||||||
self:adjustLight()
|
self:adjustLight()
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -115,5 +135,5 @@ function CursedBook:debug()
|
|||||||
love.graphics.circle("line", -Camera.pos.x + self.pos.x, -Camera.pos.y + self.pos.y, self.spawn_range)
|
love.graphics.circle("line", -Camera.pos.x + self.pos.x, -Camera.pos.y + self.pos.y, self.spawn_range)
|
||||||
love.graphics.setColor(1,0,0)
|
love.graphics.setColor(1,0,0)
|
||||||
love.graphics.circle("line", -Camera.pos.x + self.pos.x, -Camera.pos.y + self.pos.y, self.attack_range)
|
love.graphics.circle("line", -Camera.pos.x + self.pos.x, -Camera.pos.y + self.pos.y, self.attack_range)
|
||||||
Entity.Debug(self)
|
Entity.debug(self)
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -1,24 +1,23 @@
|
|||||||
Decoration = Entity:new()
|
Decoration = class(Entity, {
|
||||||
|
type = "Decoration",
|
||||||
|
supertype = Entity.type,
|
||||||
|
display = Animation:new(animation.particle.simple),
|
||||||
|
})
|
||||||
|
|
||||||
function Decoration:new(x,y,animation,light_radius)
|
function Decoration:new(x,y,animation,light_data)
|
||||||
local o = Entity:new(x,y)
|
local o = Entity:new(x,y)
|
||||||
|
|
||||||
o.type = "decoration"
|
|
||||||
|
|
||||||
o.pos = {x = x, y = y}
|
o.pos = {x = x, y = y}
|
||||||
|
|
||||||
-- animations
|
if animation then
|
||||||
o.body = Animation:new(animation)
|
o.body = Animation:new(animation)
|
||||||
o:centerOffset(o.body)
|
o:centerOffset(o.body)
|
||||||
o:createBox(o.body)
|
o:createBox(o.body)
|
||||||
|
|
||||||
if light_radius ~= nil then
|
|
||||||
o.light_radius = light_radius
|
|
||||||
o.light = Light:new(o.pos.x,o.pos.y,o.light_radius)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
table.insert(LoadedObjects.Entities,o)
|
if light_data then
|
||||||
o.id = #LoadedObjects.Entities
|
o.light = Light:new(o.pos.x,o.pos.y,light_data)
|
||||||
|
end
|
||||||
|
|
||||||
setmetatable(o, self)
|
setmetatable(o, self)
|
||||||
self.__index = self
|
self.__index = self
|
||||||
@@ -30,5 +29,4 @@ function Decoration:handleAnimation()
|
|||||||
self:draw(self.body)
|
self:draw(self.body)
|
||||||
end
|
end
|
||||||
|
|
||||||
function Decoration:doPhysics()
|
require "code/entities/decorations/candelabra"
|
||||||
end
|
|
||||||
|
|||||||
54
code/entities/decorations/candelabra.lua
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
Candelabra = class(Decoration, {
|
||||||
|
type = "Candelabra",
|
||||||
|
display = Animation:new(animation.decoration.candelabra),
|
||||||
|
})
|
||||||
|
|
||||||
|
function Candelabra:new(x,y)
|
||||||
|
local light_data = {}
|
||||||
|
light_data.radius = 100
|
||||||
|
light_data.color = hex2rgb("#fed100")
|
||||||
|
|
||||||
|
local o = Decoration:new(x,y,animation.decoration.candelabra,light_data)
|
||||||
|
|
||||||
|
o.particle_rate = 5
|
||||||
|
o.particle_count = 0
|
||||||
|
|
||||||
|
setmetatable(o, self)
|
||||||
|
self.__index = self
|
||||||
|
return o
|
||||||
|
end
|
||||||
|
|
||||||
|
function Candelabra:handleAnimation()
|
||||||
|
if self.body.was_updated then
|
||||||
|
self.particle_count = self.particle_count + 1
|
||||||
|
while self.particle_count >= self.particle_rate do
|
||||||
|
local pos = math.floor(math.random(1,3))-2
|
||||||
|
|
||||||
|
local particle_data = {}
|
||||||
|
particle_data.animation = animation.particle.simple
|
||||||
|
particle_data.sprite_tint = hex2rgb("#ffffff")
|
||||||
|
particle_data.sprite_alpha_fade = true
|
||||||
|
particle_data.direction = -math.rad(90)
|
||||||
|
particle_data.speed = 0.5 + math.random(2)*0.005
|
||||||
|
particle_data.time = 0.5+math.random(0.5)
|
||||||
|
particle_data.animation_speed = 1/particle_data.time
|
||||||
|
|
||||||
|
particle_data.func = function(self)
|
||||||
|
--COSINE WAVE FUNCTION
|
||||||
|
--init variables and constants
|
||||||
|
self.t = self.t or 0
|
||||||
|
self.phase = self.phase or math.random(2*math.pi)
|
||||||
|
local dt = 0.5
|
||||||
|
local amplitude = 0.5
|
||||||
|
local frequency = 0.5/game.framerate
|
||||||
|
--calc
|
||||||
|
self.t = self.t + dt
|
||||||
|
self:moveX(amplitude*math.cos(2*math.pi*frequency*self.t+self.phase))
|
||||||
|
end
|
||||||
|
|
||||||
|
Particle:new(self.pos.x+pos*5,self.pos.y-3,particle_data)
|
||||||
|
self.particle_count = self.particle_count - self.particle_rate
|
||||||
|
end
|
||||||
|
end
|
||||||
|
Decoration.handleAnimation(self)
|
||||||
|
end
|
||||||
@@ -1,17 +1,18 @@
|
|||||||
Fairy = Entity:new()
|
Fairy = class(Entity, {
|
||||||
|
type = "Fairy",
|
||||||
|
display = Animation:new(animation.fairy.flying),
|
||||||
|
})
|
||||||
|
|
||||||
function Fairy:new(x,y)
|
function Fairy:new(x,y)
|
||||||
local o = Entity:new(x,y)
|
local o = Entity:new(x,y)
|
||||||
|
|
||||||
o.type = "fairy"
|
|
||||||
|
|
||||||
-- behaviour
|
-- behaviour
|
||||||
o.pos = {x = x, y = y}
|
o.pos = {x = x, y = y}
|
||||||
o.speed = 1.4
|
o.speed = 1.4
|
||||||
o.range = 20
|
o.range = 20
|
||||||
o.vision_range = 120
|
o.vision_range = 120
|
||||||
o.target = {x = x, y = y}
|
o.target = {x = x, y = y}
|
||||||
o.hover_distance = 60
|
o.hover_distance = 40
|
||||||
|
|
||||||
-- animations
|
-- animations
|
||||||
o.body = Animation:new(animation.fairy.flying)
|
o.body = Animation:new(animation.fairy.flying)
|
||||||
@@ -19,32 +20,32 @@ function Fairy:new(x,y)
|
|||||||
o:createBox(o.body)
|
o:createBox(o.body)
|
||||||
|
|
||||||
-- light
|
-- light
|
||||||
o.light_radius = 80
|
local light_data = {}
|
||||||
o.light = Light:new(o.pos.x,o.pos.y,o.light_radius,nil,HEX2RGB("#fed100"))
|
light_data.radius = 80
|
||||||
|
light_data.shine_radius = 80
|
||||||
|
light_data.flicker = nil
|
||||||
|
light_data.color = hex2rgb("#fed100")
|
||||||
|
o.light = Light:new(o.pos.x,o.pos.y,light_data)
|
||||||
|
|
||||||
-- timer
|
-- timer
|
||||||
o.particle_timer = 0
|
o.particle_timer = 0
|
||||||
o.particle_time = 5
|
o.particle_time = 5
|
||||||
|
|
||||||
table.insert(LoadedObjects.Entities,o)
|
|
||||||
o.id = #LoadedObjects.Entities
|
|
||||||
|
|
||||||
setmetatable(o, self)
|
setmetatable(o, self)
|
||||||
self.__index = self
|
self.__index = self
|
||||||
return o
|
return o
|
||||||
end
|
end
|
||||||
|
|
||||||
function Fairy:doLogic()
|
function Fairy:doLogic()
|
||||||
|
if self:checkVisionLine(main_player,self.vision_range) then
|
||||||
|
|
||||||
if self:checkVisionLine(main_Player,self.vision_range) then
|
self.target.x = main_player.pos.x + main_player.target_offset.x
|
||||||
|
self.target.y = main_player.pos.y + main_player.target_offset.y
|
||||||
self.target.x = main_Player.pos.x + main_Player.target_offset.x
|
|
||||||
self.target.y = main_Player.pos.y + main_Player.target_offset.y
|
|
||||||
|
|
||||||
local below = 1
|
local below = 1
|
||||||
while not isThereObjectAt(
|
while not isThereObjectAt(
|
||||||
self.target.x,
|
self.pos.x,
|
||||||
self.target.y + below * game.scale,
|
self.pos.y + below * game.scale,
|
||||||
LoadedObjects.Collisions
|
LoadedObjects.Collisions
|
||||||
) do
|
) do
|
||||||
below = below + 1
|
below = below + 1
|
||||||
@@ -52,8 +53,8 @@ function Fairy:doLogic()
|
|||||||
end
|
end
|
||||||
local top = 1
|
local top = 1
|
||||||
while not isThereObjectAt(
|
while not isThereObjectAt(
|
||||||
self.target.x,
|
self.pos.x,
|
||||||
self.target.y - top * game.scale,
|
self.pos.y - top * game.scale,
|
||||||
LoadedObjects.Collisions
|
LoadedObjects.Collisions
|
||||||
) do
|
) do
|
||||||
top = top + 1
|
top = top + 1
|
||||||
@@ -64,52 +65,69 @@ function Fairy:doLogic()
|
|||||||
|
|
||||||
local distance_x = self.target.x - self.pos.x
|
local distance_x = self.target.x - self.pos.x
|
||||||
local distance_y = self.target.y - self.pos.y
|
local distance_y = self.target.y - self.pos.y
|
||||||
local angle = GetAngleFromVector(distance_x,distance_y)
|
local angle = getAngleFromVector(vector(distance_x,distance_y))
|
||||||
local distance = math.sqrt(distance_x ^ 2 + distance_y ^ 2)
|
local distance = math.sqrt(distance_x ^ 2 + distance_y ^ 2)
|
||||||
|
|
||||||
if distance < self.range then
|
if distance < self.range then
|
||||||
self.vel.x = self.vel.x * 0.9
|
local random_x = math.random(-1, 1)
|
||||||
self.vel.y = self.vel.y * 0.9
|
local random_y = math.random(-1, 1)
|
||||||
|
self.vel.x = self.vel.x * 0.9 + random_x/10
|
||||||
|
self.vel.y = self.vel.y * 0.9 + random_y/10
|
||||||
else
|
else
|
||||||
self.vel.x = math.cos(angle)*self.speed
|
local random_x = math.random(-6, 6)
|
||||||
self.vel.y = math.sin(angle)*self.speed
|
local random_y = math.random(-6, 6)
|
||||||
end
|
self.vel.x = math.cos(angle)*self.speed + random_x/10
|
||||||
self.particle_timer = self.particle_timer + 1
|
self.vel.y = math.sin(angle)*self.speed + random_y/10
|
||||||
if self.particle_timer >= self.particle_time then
|
|
||||||
self.particle_timer = 0
|
|
||||||
|
|
||||||
local particle_data = {
|
|
||||||
animation = animation.particle.simple,
|
|
||||||
sprite_tint = HEX2RGB("#fed100"),
|
|
||||||
direction = angle-math.rad(180+math.random(60)-30),
|
|
||||||
speed = 0.8*(distance/50),
|
|
||||||
speed_increase = -0.01,
|
|
||||||
}
|
|
||||||
Particle:new(self.pos.x,self.pos.y,particle_data)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Fairy:handleAnimation()
|
function Fairy:handleAnimation()
|
||||||
self.body:animate()
|
self.body:animate()
|
||||||
--if self:isCollidingWith(main_Player) then self.sprite_tint = {1,0,0} else self.sprite_tint = {1,1,1} end
|
--if self:isCollidingWith(main_player) then self.sprite_tint = {1,0,0} else self.sprite_tint = {1,1,1} end
|
||||||
self:draw(self.body)
|
self:draw(self.body)
|
||||||
|
|
||||||
|
self.particle_timer = self.particle_timer + 1
|
||||||
|
if self.particle_timer >= self.particle_time then
|
||||||
|
local vector = vector(self.vel.x,self.vel.y)
|
||||||
|
local angle = getAngleFromVector(vector)
|
||||||
|
self.particle_timer = 0
|
||||||
|
local particle_data = {}
|
||||||
|
particle_data.animation = animation.particle.simple
|
||||||
|
particle_data.animation_speed = 1
|
||||||
|
particle_data.sprite_tint = hex2rgb("#fed100")
|
||||||
|
particle_data.sprite_alpha_fade = true
|
||||||
|
particle_data.direction = angle-math.rad(180+math.random(60)-30)
|
||||||
|
particle_data.speed = 1
|
||||||
|
particle_data.time = 0.75
|
||||||
|
particle_data.func = function(self)
|
||||||
|
self.speed = self.speed - 0.01
|
||||||
|
self.vel.x = self.speed * math.cos(self.direction)
|
||||||
|
self.vel.y = self.speed * math.sin(self.direction)
|
||||||
|
end
|
||||||
|
Particle:new(self.pos.x,self.pos.y,particle_data)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Fairy:doPhysics()
|
function Fairy:doPhysics()
|
||||||
local random_x = math.random(-4, 4)/10
|
-- horizontal collision
|
||||||
local random_y = math.random(-4, 4)/10
|
self:moveX(
|
||||||
|
self.vel.x,
|
||||||
self.vel.x = self.vel.x + random_x
|
function()
|
||||||
self.vel.y = self.vel.y + random_y
|
self.vel.x = 0
|
||||||
|
end
|
||||||
self:moveWithCollision()
|
)
|
||||||
self.vel.x = 0
|
-- vertical collision
|
||||||
self.vel.y = 0
|
self:moveY(
|
||||||
|
self.vel.y,
|
||||||
|
function()
|
||||||
|
self.vel.y = 0
|
||||||
|
end
|
||||||
|
)
|
||||||
|
-- final position
|
||||||
self:adjustLight()
|
self:adjustLight()
|
||||||
end
|
end
|
||||||
|
|
||||||
function Fairy:debug()
|
function Fairy:debug()
|
||||||
Entity.debug(self)
|
Entity.debug(self)
|
||||||
self:checkVisionLineDebug(main_Player,self.vision_range)
|
self:checkVisionLineDebug(main_player,self.vision_range)
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -1,21 +1,19 @@
|
|||||||
HookAnchor = Entity:new()
|
HookAnchor = class(Entity, {
|
||||||
|
type = "HookAnchor",
|
||||||
|
display = Animation:new(animation.fairy.flying),
|
||||||
|
})
|
||||||
|
|
||||||
function HookAnchor:new(x,y,hookDistance)
|
function HookAnchor:new(x,y,hook_distance)
|
||||||
local o = Entity:new(x,y)
|
local o = Entity:new(x,y)
|
||||||
|
|
||||||
o.type = "hook_anchor"
|
|
||||||
|
|
||||||
o.pos = {x = x, y = y}
|
o.pos = {x = x, y = y}
|
||||||
o.hookDistance = hookDistance or 100
|
o.hook_distance = hook_distance or 100
|
||||||
-- animations
|
-- animations
|
||||||
o.body = Animation:new(animation.fairy.flying)
|
o.body = Animation:new(animation.fairy.flying)
|
||||||
o:centerOffset(o.body)
|
o:centerOffset(o.body)
|
||||||
o:createBox(o.body)
|
o:createBox(o.body)
|
||||||
|
|
||||||
|
|
||||||
table.insert(LoadedObjects.Entities,o)
|
|
||||||
o.id = #LoadedObjects.Entities
|
|
||||||
|
|
||||||
setmetatable(o, self)
|
setmetatable(o, self)
|
||||||
self.__index = self
|
self.__index = self
|
||||||
return o
|
return o
|
||||||
@@ -33,14 +31,10 @@ function HookAnchor:drawBackground()
|
|||||||
"fill",
|
"fill",
|
||||||
-Camera.pos.x + self.pos.x,
|
-Camera.pos.x + self.pos.x,
|
||||||
-Camera.pos.y + self.pos.y,
|
-Camera.pos.y + self.pos.y,
|
||||||
self.hookDistance
|
self.hook_distance
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
|
|
||||||
function HookAnchor:doPhysics()
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
function Fairy:debug()
|
function Fairy:debug()
|
||||||
Entity.debug(self)
|
Entity.debug(self)
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -1,10 +1,11 @@
|
|||||||
Kupo = Entity:new()
|
Kupo = class(Entity, {
|
||||||
|
type = "Kupo",
|
||||||
|
display = Animation:new(animation.kupo.body),
|
||||||
|
})
|
||||||
|
|
||||||
function Kupo:new(x,y)
|
function Kupo:new(x,y)
|
||||||
local o = Entity:new(x,y)
|
local o = Entity:new(x,y)
|
||||||
|
|
||||||
o.type = "kupo"
|
|
||||||
|
|
||||||
o.pos = {x = x, y = y}
|
o.pos = {x = x, y = y}
|
||||||
o.speed = 20
|
o.speed = 20
|
||||||
o.range = 200
|
o.range = 200
|
||||||
@@ -27,11 +28,13 @@ function Kupo:new(x,y)
|
|||||||
o.bow_aim_frames = 8
|
o.bow_aim_frames = 8
|
||||||
o.hostile = true
|
o.hostile = true
|
||||||
|
|
||||||
o.light_radius = o.range/2
|
-- light values
|
||||||
o.light = Light:new(o.pos.x,o.pos.y,o.light_radius)
|
local light_data = {}
|
||||||
|
light_data.radius = 100
|
||||||
table.insert(LoadedObjects.Entities,o)
|
light_data.shine_radius = 20
|
||||||
o.id = #LoadedObjects.Entities
|
light_data.flicker = nil
|
||||||
|
light_data.color = nil
|
||||||
|
o.light = Light:new(o.pos.x,o.pos.y,light_data)
|
||||||
|
|
||||||
setmetatable(o, self)
|
setmetatable(o, self)
|
||||||
self.__index = self
|
self.__index = self
|
||||||
@@ -41,12 +44,13 @@ end
|
|||||||
function Kupo:doLogic()
|
function Kupo:doLogic()
|
||||||
self:adjustLight(self.target_offset.x,self.target_offset.y)
|
self:adjustLight(self.target_offset.x,self.target_offset.y)
|
||||||
|
|
||||||
self.target.x = main_Player.pos.x - main_Player.target_offset.x
|
self.target.x = main_player.pos.x - main_player.target_offset.x
|
||||||
self.target.y = main_Player.pos.y - main_Player.target_offset.y
|
self.target.y = main_player.pos.y - main_player.target_offset.y
|
||||||
local distance_x = self.target.x - self.pos.x
|
local distance_x = self.target.x - self.pos.x
|
||||||
local distance_y = self.target.y - self.pos.y
|
local distance_y = self.target.y - self.pos.y
|
||||||
|
|
||||||
local distance = math.sqrt(distance_x ^ 2 + distance_y ^ 2)
|
local distance = math.sqrt(distance_x ^ 2 + distance_y ^ 2)
|
||||||
local angle = GetAngleFromVector(distance_x,distance_y)
|
local angle = getAngleFromVector(vector(distance_x,distance_y))
|
||||||
self.draw_bow = false
|
self.draw_bow = false
|
||||||
if distance <= self.range then
|
if distance <= self.range then
|
||||||
if self.hostile == true then
|
if self.hostile == true then
|
||||||
@@ -143,7 +147,7 @@ function Kupo:handleAnimation()
|
|||||||
if self.vel.x ~= 0 then self.sprite_flip.x = math.sign(self.vel.x) end
|
if self.vel.x ~= 0 then self.sprite_flip.x = math.sign(self.vel.x) end
|
||||||
|
|
||||||
self.body:animate()
|
self.body:animate()
|
||||||
self:Draw(self.body)
|
self:draw(self.body)
|
||||||
|
|
||||||
if self.draw_bow == true then
|
if self.draw_bow == true then
|
||||||
self.bow:drawFrame(
|
self.bow:drawFrame(
|
||||||
@@ -154,7 +158,3 @@ function Kupo:handleAnimation()
|
|||||||
)
|
)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Kupo:doPhysics()
|
|
||||||
self:moveWithCollision()
|
|
||||||
end
|
|
||||||
|
|||||||
@@ -1,5 +1,8 @@
|
|||||||
Particle = Entity:new()
|
|
||||||
LoadedObjects.Particles = {}
|
LoadedObjects.Particles = {}
|
||||||
|
Particle = class(Entity, {
|
||||||
|
type = "Particle",
|
||||||
|
display = Animation:new(animation.particle.simple),
|
||||||
|
})
|
||||||
|
|
||||||
function Particle:new(x,y,particle_data)
|
function Particle:new(x,y,particle_data)
|
||||||
local o = Entity:new(x,y)
|
local o = Entity:new(x,y)
|
||||||
@@ -7,18 +10,26 @@ function Particle:new(x,y,particle_data)
|
|||||||
o.pos = {x = x, y = y}
|
o.pos = {x = x, y = y}
|
||||||
|
|
||||||
o.speed = particle_data.speed or 0
|
o.speed = particle_data.speed or 0
|
||||||
o.direction = particle_data.direction or o.direction
|
o.direction = particle_data.direction or 0
|
||||||
o.sprite_rotation = particle_data.sprite_rotation or o.sprite_rotation
|
o.sprite_rotation = particle_data.sprite_rotation or 0
|
||||||
o.sprite_offset = particle_data.sprite_offset or o.sprite_offset
|
o.sprite_offset = particle_data.sprite_offset or vector(0,0)
|
||||||
o.sprite_scale = particle_data.sprite_scale or o.sprite_scale
|
o.sprite_scale = particle_data.sprite_scale or vector(1,1)
|
||||||
o.sprite_tint = particle_data.sprite_tint or o.sprite_tint
|
o.sprite_tint = particle_data.sprite_tint or {1,1,1}
|
||||||
o.sprite_alpha = particle_data.sprite_alpha or o.sprite_alpha
|
o.sprite_alpha = particle_data.sprite_alpha or 1
|
||||||
|
o.sprite_alpha_fade = particle_data.sprite_alpha_fade or false
|
||||||
o.sprite_alpha_base = o.sprite_alpha
|
o.sprite_alpha_base = o.sprite_alpha
|
||||||
|
o.sprite_flip = particle_data.sprite_flip or vector(1,1)
|
||||||
|
o.func = particle_data.func or nil
|
||||||
|
o.time = particle_data.time or nil
|
||||||
|
|
||||||
o.sprite_flip = particle_data.sprite_flip or o.sprite_flip
|
if o.time then
|
||||||
o.animation_active = particle_data.animation_active or false
|
if particle_data.time_unit ~= nil
|
||||||
|
and particle_data.time_unit == "frames" then
|
||||||
o.time = 0.5
|
o.time = o.time
|
||||||
|
else
|
||||||
|
o.time = o.time * game.framerate
|
||||||
|
end
|
||||||
|
end
|
||||||
o.timer = 0
|
o.timer = 0
|
||||||
|
|
||||||
o.vel = {
|
o.vel = {
|
||||||
@@ -26,71 +37,79 @@ function Particle:new(x,y,particle_data)
|
|||||||
y = o.speed * math.sin(o.direction)
|
y = o.speed * math.sin(o.direction)
|
||||||
}
|
}
|
||||||
|
|
||||||
o.speed_increase = particle_data.speed_increase or 0
|
if particle_data.light then
|
||||||
|
local light_data = {}
|
||||||
if particle_data.light ~= nil then
|
light_data.radius = particle_data.light
|
||||||
o.light_range = particle_data.light
|
light_data.shine_radius = particle_data.light_shine or nil
|
||||||
local flicker = particle_data.light_flicker or nil
|
light_data.flicker = particle_data.light_flicer or nil
|
||||||
local color = particle_data.light_color or nil
|
light_data.color = particle_data.light_color or nil
|
||||||
o.light = Light:new(o.pos.x,o.pos.y,o.light_range,flicker,color)
|
o.light = Light:new(o.pos.x,o.pos.y,light_data)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- animations
|
-- animations
|
||||||
if particle_data.animation ~= nil then
|
if particle_data.animation then
|
||||||
o.body = Animation:new(particle_data.animation)
|
o.body = Animation:new(particle_data.animation,particle_data.animation_speed)
|
||||||
o:centerOffset(o.body)
|
o:centerOffset(o.body)
|
||||||
o:createBox(o.body)
|
o:createBox(o.body)
|
||||||
if not o.animation_active then
|
|
||||||
o.body.speed = 0
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
table.remove(LoadedObjects.Entities,#LoadedObjects.Entities)
|
||||||
table.insert(LoadedObjects.Particles,o)
|
table.insert(LoadedObjects.Particles,o)
|
||||||
o.id = #LoadedObjects.Particles
|
|
||||||
|
|
||||||
setmetatable(o, self)
|
setmetatable(o, self)
|
||||||
self.__index = self
|
self.__index = self
|
||||||
return o
|
return o
|
||||||
end
|
end
|
||||||
|
|
||||||
function Particle:kill()
|
function Particle:kill()
|
||||||
if self.light ~= nil then
|
if self.light then
|
||||||
self.light:kill()
|
self.light:kill()
|
||||||
end
|
end
|
||||||
if self.id ~= nil then
|
self.dead = true
|
||||||
for _, e in pairs(LoadedObjects.Particles) do
|
|
||||||
if e.id > self.id then
|
|
||||||
e.id = e.id - 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
table.remove(LoadedObjects.Particles,self.id)
|
|
||||||
end
|
|
||||||
self = nil
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function Particle:handleAnimation()
|
function Particle:handleAnimation()
|
||||||
self.timer = self.timer + current_dt
|
self.timer = self.timer + 1
|
||||||
self.sprite_alpha = self.sprite_alpha_base*(self.time-self.timer)/self.time
|
|
||||||
if self.light ~= nil then
|
if self.sprite_alpha_fade ~= false then
|
||||||
self:adjustLight()
|
self.sprite_alpha = self.sprite_alpha_base*(self.time-self.timer)/self.time
|
||||||
self.light.range = self.light_range * self.sprite_alpha/2
|
|
||||||
end
|
end
|
||||||
if self.sprite_alpha < 0 then self:kill() end
|
|
||||||
if self.body ~= nil then
|
if self.body then
|
||||||
self.body:animate()
|
self.body:animate()
|
||||||
self:draw(self.body)
|
self:draw(self.body)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Particle:doPhysics()
|
function Particle:doLogic()
|
||||||
-- adjust speed
|
if self.func then
|
||||||
if self.speed_increase ~= 0 then
|
self:func()
|
||||||
self.speed = self.speed + self.speed_increase
|
|
||||||
self.vel.x = self.speed * math.cos(self.direction)
|
|
||||||
self.vel.y = self.speed * math.sin(self.direction)
|
|
||||||
end
|
end
|
||||||
-- move
|
|
||||||
self:moveWithCollision()
|
if self.time then
|
||||||
|
if self.timer >= self.time then self:kill() end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function cleanDeadParticles()
|
||||||
|
for i=1, #LoadedObjects.Particles do
|
||||||
|
part = LoadedObjects.Particles[i]
|
||||||
|
if part.kill then
|
||||||
|
table.remove(LoadedObjects.Particles,i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function Particle:doPhysics()
|
||||||
|
-- horizontal collision
|
||||||
|
self:moveX(
|
||||||
|
self.vel.x
|
||||||
|
)
|
||||||
|
-- vertical collision
|
||||||
|
self:moveY(
|
||||||
|
self.vel.y
|
||||||
|
)
|
||||||
|
-- final position
|
||||||
|
self:adjustLight()
|
||||||
end
|
end
|
||||||
|
|
||||||
function Particle:debug()
|
function Particle:debug()
|
||||||
@@ -98,3 +117,16 @@ function Particle:debug()
|
|||||||
love.graphics.setColor(0,1,1)
|
love.graphics.setColor(0,1,1)
|
||||||
love.graphics.circle("fill", -Camera.pos.x + self.pos.x, -Camera.pos.y + self.pos.y, 1)
|
love.graphics.circle("fill", -Camera.pos.x + self.pos.x, -Camera.pos.y + self.pos.y, 1)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
---------------
|
||||||
|
|
||||||
|
function cleanDeadParticles()
|
||||||
|
for i=1, #LoadedObjects.Particles do
|
||||||
|
part = LoadedObjects.Particles[i]
|
||||||
|
if part and part.dead then
|
||||||
|
table.remove(LoadedObjects.Particles,i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
---------------
|
||||||
|
|||||||
@@ -1,68 +1,65 @@
|
|||||||
Player = Entity:new()
|
Player = class(Entity, {
|
||||||
|
type = "Player",
|
||||||
|
display = Animation:new(animation.nancy.idle),
|
||||||
|
})
|
||||||
|
|
||||||
function Player:new(x,y)
|
function Player:new(x,y)
|
||||||
local o = Entity:new(x,y)
|
local o = Entity:new(x,y)
|
||||||
|
|
||||||
o.type = "player"
|
|
||||||
-- physics
|
-- physics
|
||||||
o.moveSpeed = 1.3 -- gameworld pixels
|
o.zero_speed = 0.01 -- gameworld pixels
|
||||||
o.zeroSpeed = 0.01 -- gameworld pixels
|
|
||||||
|
|
||||||
o.move_x = 0 -- gameworld pixels
|
o.move_x = 0 -- gameworld pixels
|
||||||
o.noDriftFrames = 0 -- frames
|
o.move_speed = 1.3 -- gameworld pixels
|
||||||
|
|
||||||
o.airFriction = 0.01 -- gameworld pixels
|
o.nodrift_frames = 0 -- frames
|
||||||
o.groundFriction = 0.3 -- gameworld pixels
|
|
||||||
|
|
||||||
o.jumpImpulse = 3.5 -- gameworld pixels
|
o.air_friction = 0.01 -- gameworld pixels
|
||||||
|
o.ground_friction = 0.3 -- gameworld pixels
|
||||||
|
o.wall_friction = 0.3 -- gameworld pixels
|
||||||
|
|
||||||
o.coyoteValue = 5 -- frames
|
o.jump_impulse = 3.5 -- gameworld pixels
|
||||||
o.coyoteAmount = 5 -- int
|
|
||||||
|
o.coyote_value = 5 -- frames
|
||||||
|
o.coyote_amount = 5 -- int
|
||||||
|
|
||||||
o.dashCooldownTime = 0.1 -- seconds
|
|
||||||
o.dashCooldownTimer = 0 -- seconds
|
|
||||||
|
|
||||||
-- dash values
|
-- dash values
|
||||||
o.dashTimer = 0 -- seconds
|
o.dash_timer = 0 -- seconds
|
||||||
o.dashTime = 0.15 -- seconds
|
o.dash_time = 0.15 -- seconds
|
||||||
o.dashDistance = 40 -- gameworld pixels
|
o.dash_distance = 40 -- gameworld pixels
|
||||||
o.dashSpeed = o.dashDistance / (o.dashTime*60) -- pixels
|
o.dash_speed = o.dash_distance / (o.dash_time*60) -- pixels
|
||||||
o.dashCount = 1 -- int
|
o.dash_count = 1 -- int
|
||||||
o.dashAmount = 10 -- int
|
o.dash_amount = 10 -- int
|
||||||
|
o.dash_cooldown_time = 0.1 -- seconds
|
||||||
|
o.dash_cooldown_timer = 0 -- seconds
|
||||||
|
|
||||||
-- hook values
|
-- hook values
|
||||||
o.hookSwingSpeed = math.rad(0.05)
|
o.hook_swing_speed = math.rad(0.05)
|
||||||
o.hookAnchor = {
|
o.hook_anchor = nil
|
||||||
x = nil,
|
|
||||||
y = nil
|
|
||||||
}
|
|
||||||
|
|
||||||
-- walljump values
|
-- walljump values
|
||||||
o.walljumpNoDriftAmount = 12
|
o.walljump_nodrift_amount = 12
|
||||||
o.walljumpImpulse = { x = 2.5, y = 3.5 }
|
o.walljump_impulse = { x = 2.5, y = 3.5 }
|
||||||
o.walljumpFriction = 0.3 -- gameworld pixels
|
|
||||||
|
|
||||||
-- light values
|
|
||||||
o.light_radius = 40 -- screen pixels
|
|
||||||
|
|
||||||
-- status
|
-- status
|
||||||
o.canJump = true
|
o.can_jump = true
|
||||||
o.canFall = true
|
o.can_fall = true
|
||||||
o.canFriction = true
|
o.can_friction = true
|
||||||
o.canHook = true
|
o.can_hook = true
|
||||||
o.canWalljump = true
|
o.can_walljump = true
|
||||||
|
|
||||||
o.isDashing = false
|
o.is_dashing = false
|
||||||
o.isHooked = false
|
o.is_hooked = false
|
||||||
o.isSliding = false
|
o.is_sliding = false
|
||||||
o.isJumping = false
|
o.is_jumping = false
|
||||||
o.isOnGround = false
|
o.is_on_ground = false
|
||||||
o.isOnLadder = false
|
o.is_on_ladder = false
|
||||||
|
|
||||||
o.maskType = animation.moth_mask
|
o.mask_type = animation.moth_mask
|
||||||
o.wallHit = 0
|
o.wall_hit = 0
|
||||||
|
|
||||||
o.anchorRespawn = {
|
o.respawn_anchor = {
|
||||||
x = o.pos.x,
|
x = o.pos.x,
|
||||||
y = o.pos.y
|
y = o.pos.y
|
||||||
}
|
}
|
||||||
@@ -71,14 +68,17 @@ function Player:new(x,y)
|
|||||||
o.target_offset = {x = 0, y = 0}
|
o.target_offset = {x = 0, y = 0}
|
||||||
o.body = Animation:new(animation.nancy.idle)
|
o.body = Animation:new(animation.nancy.idle)
|
||||||
o.mask = Animation:new(animation.moth_mask.idle)
|
o.mask = Animation:new(animation.moth_mask.idle)
|
||||||
|
|
||||||
o:centerOffset(o.body)
|
o:centerOffset(o.body)
|
||||||
o:createBox(o.body,0,3,-1,-3)
|
o:createBox(o.body,0,4,-1,-5)
|
||||||
|
|
||||||
-- lights
|
-- lights
|
||||||
o.light = Light:new(o.pos.x,o.pos.y,o.light_radius)
|
local light_data = {}
|
||||||
|
light_data.radius = 40
|
||||||
table.insert(LoadedObjects.Entities,o)
|
light_data.shine_radius = 20
|
||||||
o.id = #LoadedObjects.Entities
|
light_data.flicker = nil
|
||||||
|
light_data.color = nil
|
||||||
|
o.light = Light:new(o.pos.x,o.pos.y,light_data)
|
||||||
|
|
||||||
setmetatable(o, self)
|
setmetatable(o, self)
|
||||||
self.__index = self
|
self.__index = self
|
||||||
@@ -86,67 +86,69 @@ function Player:new(x,y)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Player:doLogic()
|
function Player:doLogic()
|
||||||
self:adjustLight(self.target_offset.x,self.target_offset.y)
|
|
||||||
|
|
||||||
-- reset coyoteValue
|
-- reset coyote_value
|
||||||
if self.isOnGround then
|
if self.is_on_ground then
|
||||||
self.coyoteValue = self.coyoteAmount
|
self.coyote_value = self.coyote_amount
|
||||||
elseif self.coyoteValue > 0 then
|
elseif self.coyote_value > 0 then
|
||||||
self.coyoteValue = self.coyoteValue - 1
|
self.coyote_value = self.coyote_value - 1
|
||||||
end
|
end
|
||||||
|
|
||||||
-- not dashing, normal movment
|
-- not dashing, normal movment
|
||||||
if self.dashTimer <= 0 then
|
if self.dash_timer <= 0 then
|
||||||
-- horizontal movement
|
-- horizontal movement
|
||||||
if not self.isHooked then
|
if not self.is_hooked then
|
||||||
if self.noDriftFrames > 0 then
|
if self.nodrift_frames > 0 then
|
||||||
self.move_x = 0
|
self.move_x = 0
|
||||||
elseif Keybind:CheckDown(Keybind.move.left) then
|
elseif Keybind:checkDown(Keybind.move.left) then
|
||||||
self.move_x = -1
|
self.move_x = -1
|
||||||
self.vel.x = math.min(self.vel.x, -self.moveSpeed)
|
self.vel.x = math.min(self.vel.x, -self.move_speed)
|
||||||
elseif Keybind:CheckDown(Keybind.move.right) then
|
elseif Keybind:checkDown(Keybind.move.right) then
|
||||||
self.move_x = 1
|
self.move_x = 1
|
||||||
self.vel.x = math.max(self.vel.x, self.moveSpeed)
|
self.vel.x = math.max(self.vel.x, self.move_speed)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- jump if on ground (coyotevalue) or if 0
|
-- jump if on ground (coyotevalue) or if 0
|
||||||
if self.canJump and Keybind:CheckPressed(Keybind.move.jump) then
|
if self.can_jump and Keybind:checkPressed(Keybind.move.jump) then
|
||||||
if self.canWalljump and self.wallHit ~= 0 then
|
if self.can_walljump and self.wall_hit ~= 0 then
|
||||||
self.isSliding = false
|
self.is_sliding = false
|
||||||
self.vel.y = -self.walljumpImpulse.y
|
self.vel.y = -self.walljump_impulse.y
|
||||||
self.vel.x = -self.walljumpImpulse.x * self.wallHit
|
self.vel.x = -self.walljump_impulse.x * self.wall_hit
|
||||||
self.move_x = 0
|
self.move_x = 0
|
||||||
self.sprite_flip.x = -self.sprite_flip.x
|
self.sprite_flip.x = -self.sprite_flip.x
|
||||||
self.noDriftFrames = self.walljumpNoDriftAmount
|
self.nodrift_frames = self.walljump_nodrift_amount
|
||||||
elseif self.coyoteValue > 0 then
|
elseif self.coyote_value > 0 then
|
||||||
self.vel.y = -self.jumpImpulse
|
self.vel.y = -self.jump_impulse
|
||||||
self.coyoteValue = 0
|
self.coyote_value = 0
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- dash timer
|
-- dash timer
|
||||||
self.dashCooldownTimer = math.max(0,self.dashCooldownTimer - current_dt)
|
self.dash_cooldown_timer = math.max(0,self.dash_cooldown_timer - current_dt)
|
||||||
|
|
||||||
-- try to dash
|
-- try to dash
|
||||||
if Keybind:CheckDown(Keybind.move.dash) then
|
if Keybind:checkDown(Keybind.move.dash) then
|
||||||
if self.dashCooldownTimer == 0
|
if self.dash_cooldown_timer == 0
|
||||||
and not self.isDashing
|
and not self.is_dashing
|
||||||
and self.dashCount > 0 then
|
and self.dash_count > 0 then
|
||||||
|
|
||||||
self:unhook()
|
self:unhook()
|
||||||
|
self.nodrift_frames = 0
|
||||||
|
|
||||||
-- state player
|
-- state player
|
||||||
self.isDashing = true
|
self.is_dashing = true
|
||||||
self.dashCount = self.dashCount - 1
|
self.is_sliding = false
|
||||||
|
self.dash_count = self.dash_count - 1
|
||||||
|
|
||||||
-- get dash direction
|
-- get dash direction
|
||||||
local vertical = 0
|
local vertical = 0
|
||||||
if Keybind:CheckDown(Keybind.move.down) then vertical = vertical + 1 end
|
if Keybind:checkDown(Keybind.move.down) then vertical = vertical + 1 end
|
||||||
if Keybind:CheckDown(Keybind.move.up) then vertical = vertical - 1 end
|
if Keybind:checkDown(Keybind.move.up) then vertical = vertical - 1 end
|
||||||
local horizontal = 0
|
local horizontal = 0
|
||||||
if Keybind:CheckDown(Keybind.move.right) then horizontal = horizontal + 1 end
|
if Keybind:checkDown(Keybind.move.right) then horizontal = horizontal + 1 end
|
||||||
if Keybind:CheckDown(Keybind.move.left) then horizontal = horizontal - 1 end
|
if Keybind:checkDown(Keybind.move.left) then horizontal = horizontal - 1 end
|
||||||
|
|
||||||
-- if no direction, then dash forward
|
-- if no direction, then dash forward
|
||||||
if horizontal == 0 and vertical == 0 then
|
if horizontal == 0 and vertical == 0 then
|
||||||
@@ -154,23 +156,23 @@ function Player:doLogic()
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- set dash values
|
-- set dash values
|
||||||
self.dashDirection = GetAngleFromVector(horizontal, vertical)
|
self.dashDirection = getAngleFromVector(vector(horizontal, vertical))
|
||||||
self.dashTimer = math.floor(self.dashTime * game.framerate)
|
self.dash_timer = math.floor(self.dash_time * game.framerate)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
-- not dashing!
|
-- not dashing!
|
||||||
self.isDashing = false
|
self.is_dashing = false
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.canHook and Keybind:CheckPressed(Keybind.move.hook) then
|
if self.can_hook and Keybind:checkPressed(Keybind.move.hook) then
|
||||||
if self.isHooked then
|
if self.is_hooked then
|
||||||
self:unhook()
|
self:unhook()
|
||||||
else
|
else
|
||||||
local anchor = self:checkNearest("hook_anchor",self.hookDistance)
|
local anchor = self:checkNearest("HookAnchor","hook_specific")
|
||||||
if anchor then
|
if anchor then
|
||||||
self.isHooked = true
|
self.is_hooked = true
|
||||||
self.hookDistance = anchor.hookDistance
|
self.hook_distance = anchor.hook_distance
|
||||||
self.hookAnchor = {
|
self.hook_anchor = {
|
||||||
x = anchor.pos.x,
|
x = anchor.pos.x,
|
||||||
y = anchor.pos.y
|
y = anchor.pos.y
|
||||||
}
|
}
|
||||||
@@ -180,73 +182,78 @@ function Player:doLogic()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Player:doPhysics()
|
function Player:doPhysics()
|
||||||
if self.dashTimer <= 0 then
|
if self.dash_timer <= 0 then
|
||||||
if self.isOnGround then
|
if self.is_on_ground then
|
||||||
self.vel.x = self.vel.x * (1-self.groundFriction)
|
self.vel.x = self.vel.x * (1-self.ground_friction)
|
||||||
else
|
else
|
||||||
self.vel.x = self.vel.x * (1-self.airFriction)
|
self.vel.x = self.vel.x * (1-self.air_friction)
|
||||||
end
|
end
|
||||||
|
|
||||||
self.isSliding = false
|
self.is_sliding = false
|
||||||
if self.wallHit == 0 then
|
if self.wall_hit == 0 then
|
||||||
self.vel.y = self.vel.y * (1-self.airFriction)
|
self.vel.y = self.vel.y * (1-self.air_friction)
|
||||||
elseif self.noDriftFrames ~= self.walljumpNoDriftAmount then
|
elseif self.nodrift_frames ~= self.walljump_nodrift_amount then
|
||||||
self.isSliding = true
|
self.is_sliding = true
|
||||||
self.vel.y = self.vel.y * (1-self.walljumpFriction)
|
self.vel.y = self.vel.y * (1-self.wall_friction)
|
||||||
end
|
end
|
||||||
|
|
||||||
if math.abs(self.vel.x) < self.zeroSpeed then self.vel.x = 0 end
|
if math.abs(self.vel.x) < self.zero_speed then self.vel.x = 0 end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- reset state
|
-- reset state
|
||||||
self.canFall = true
|
self.can_fall = true
|
||||||
self.isOnGround = false
|
self.is_on_ground = false
|
||||||
|
|
||||||
-- adjust timers
|
-- adjust timers
|
||||||
self.dashTimer = self.dashTimer - 1
|
self.dash_timer = self.dash_timer - 1
|
||||||
self.noDriftFrames = self.noDriftFrames - 1
|
self.nodrift_frames = self.nodrift_frames - 1
|
||||||
|
|
||||||
-- DASH STATE
|
-- DASH STATE
|
||||||
if self.dashTimer > 0 then
|
if self.dash_timer > 0 then
|
||||||
self.canFall = false
|
self.can_fall = false
|
||||||
-- dash particle
|
-- dash particle
|
||||||
local particle_data = {
|
local particle_data = {
|
||||||
animation = self.body,
|
animation = self.body,
|
||||||
sprite_tint = HEX2RGB("#fed100"),
|
animation_speed = 0,
|
||||||
|
sprite_tint = hex2rgb("#fed100"),
|
||||||
sprite_alpha = 0.5,
|
sprite_alpha = 0.5,
|
||||||
|
time = 0.2,
|
||||||
sprite_flip = {
|
sprite_flip = {
|
||||||
x = self.sprite_flip.x,
|
x = self.sprite_flip.x,
|
||||||
y = self.sprite_flip.y
|
y = self.sprite_flip.y
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Particle:new(self.pos.x,self.pos.y,particle_data)
|
Particle:new(self.pos.x,self.pos.y,particle_data)
|
||||||
self.dashCooldownTimer = self.dashCooldownTime
|
self.dash_cooldown_timer = self.dash_cooldown_time
|
||||||
-- dash movement
|
-- dash movement
|
||||||
self.vel.x = self.dashSpeed * math.cos(self.dashDirection)
|
self.vel.x = self.dash_speed * math.cos(self.dashDirection)
|
||||||
self.vel.y = self.dashSpeed * math.sin(self.dashDirection)
|
self.vel.y = self.dash_speed * math.sin(self.dashDirection)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- hook state
|
-- hook state
|
||||||
if self.isHooked then
|
if self.is_hooked then
|
||||||
self.move_x = 0
|
self.move_x = 0
|
||||||
local hook = Vector(self.pos.x, self.pos.y, self.hookAnchor.x, self.hookAnchor.y)
|
local hook = vector(self.hook_anchor.x - self.pos.x, self.hook_anchor.y - self.pos.y)
|
||||||
local dist = math.min(GetVectorValue(hook), self.hookDistance)
|
local dist = math.min(getVectorValue(hook), self.hook_distance)
|
||||||
|
|
||||||
local hook_angle = GetAngleFromVector(hook[1],hook[2])-math.rad(180)
|
local hook_angle = getAngleFromVector(hook)-math.rad(180)
|
||||||
|
|
||||||
if Keybind:CheckDown(Keybind.move.right) then
|
if Keybind:checkDown(Keybind.move.right) then
|
||||||
hook_angle = hook_angle - self.hookSwingSpeed
|
hook_angle = hook_angle - self.hook_swing_speed
|
||||||
end
|
end
|
||||||
|
|
||||||
if Keybind:CheckDown(Keybind.move.left) then
|
if Keybind:checkDown(Keybind.move.left) then
|
||||||
hook_angle = hook_angle + self.hookSwingSpeed
|
hook_angle = hook_angle + self.hook_swing_speed
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local particle_data = {
|
local particle_data = {
|
||||||
animation = self.body,
|
animation = self.body,
|
||||||
sprite_tint = HEX2RGB("#fed100"),
|
animation_speed = 0,
|
||||||
|
sprite_tint = hex2rgb("#fed100"),
|
||||||
sprite_alpha = 0.5,
|
sprite_alpha = 0.5,
|
||||||
|
time = 4,
|
||||||
|
time_unit = "frames",
|
||||||
sprite_flip = {
|
sprite_flip = {
|
||||||
x = self.sprite_flip.x,
|
x = self.sprite_flip.x,
|
||||||
y = self.sprite_flip.y
|
y = self.sprite_flip.y
|
||||||
@@ -254,75 +261,86 @@ function Player:doPhysics()
|
|||||||
}
|
}
|
||||||
Particle:new(self.pos.x,self.pos.y,particle_data)
|
Particle:new(self.pos.x,self.pos.y,particle_data)
|
||||||
|
|
||||||
local pos_x = self.hookAnchor.x + dist * math.cos(hook_angle)
|
local pos_x = self.hook_anchor.x + dist * math.cos(hook_angle)
|
||||||
local pos_y = self.hookAnchor.y + dist * math.sin(hook_angle)
|
local pos_y = self.hook_anchor.y + dist * math.sin(hook_angle)
|
||||||
self.vel.x = self.vel.x + pos_x - self.pos.x
|
self.vel.x = self.vel.x + pos_x - self.pos.x
|
||||||
self.vel.y = self.vel.y + pos_y - self.pos.y
|
self.vel.y = self.vel.y + pos_y - self.pos.y
|
||||||
self.pos.x = pos_x
|
|
||||||
self.pos.y = pos_y
|
self:moveX(
|
||||||
|
pos_x - self.pos.x
|
||||||
|
)
|
||||||
|
self:moveY(
|
||||||
|
pos_y - self.pos.y
|
||||||
|
)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
if self.canFall then
|
if self.can_fall then
|
||||||
-- not in dash
|
-- not in dash
|
||||||
self.dashTimer = 0
|
self.dash_timer = 0
|
||||||
self.vel.y = self.vel.y + gravity
|
self.vel.y = self.vel.y + gravity
|
||||||
end
|
end
|
||||||
|
|
||||||
-- horizontal collision
|
-- horizontal collision
|
||||||
if not self:isCollidingAt(self.pos.x + self.vel.x, self.pos.y, LoadedObjects.Collisions) then
|
self.wall_hit = 0
|
||||||
self.pos.x = self.pos.x + self.vel.x
|
self:moveX(
|
||||||
self.wallHit = 0
|
self.vel.x,
|
||||||
else
|
function()
|
||||||
self.wallHit = math.sign(self.vel.x)
|
self.wall_hit = math.sign(self.vel.x)
|
||||||
self.vel.x = 0
|
self.vel.x = 0
|
||||||
end
|
end
|
||||||
|
)
|
||||||
|
|
||||||
-- vertical collision
|
-- vertical collision
|
||||||
if not self:isCollidingAt(self.pos.x, self.pos.y + self.vel.y, LoadedObjects.Collisions) then
|
self:moveY(
|
||||||
self.pos.y = self.pos.y + self.vel.y
|
self.vel.y,
|
||||||
else
|
function()
|
||||||
if self.vel.y > 0 then
|
if self.vel.y > 0 then
|
||||||
self.isOnGround = true
|
self.is_on_ground = true
|
||||||
self.dashCount = self.dashAmount
|
self.dash_count = self.dash_amount
|
||||||
|
end
|
||||||
|
self.vel.y = 0
|
||||||
end
|
end
|
||||||
self.vel.y = 0
|
)
|
||||||
end
|
|
||||||
|
|
||||||
-- if u collision w hazard, respawn
|
-- if u collision w hazard, respawn
|
||||||
if self:isCollidingAt(self.pos.x, self.pos.y, LoadedObjects.Hazards) then
|
if self:isCollidingAt(self.pos.x, self.pos.y, LoadedObjects.Hazards) then
|
||||||
self:respawn()
|
self:respawn()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
self:adjustLight(self.target_offset.x,self.target_offset.y)
|
||||||
end
|
end
|
||||||
|
|
||||||
function Player:respawn()
|
function Player:respawn()
|
||||||
self.pos.x = self.anchorRespawn.x
|
self.pos.x = self.respawn_anchor.x
|
||||||
self.pos.y = self.anchorRespawn.y
|
self.pos.y = self.respawn_anchor.y
|
||||||
end
|
end
|
||||||
|
|
||||||
function Player:handleAnimation()
|
function Player:handleAnimation()
|
||||||
-- flip sprite to look in the direction is moving
|
-- flip sprite to look in the direction is moving
|
||||||
if self.isHooked then
|
if self.is_hooked then
|
||||||
if self.vel.x ~= 0 then
|
if self.vel.x ~= 0 then
|
||||||
self.sprite_flip.x = math.sign(self.vel.x)
|
self.sprite_flip.x = math.sign(self.vel.x)
|
||||||
end
|
end
|
||||||
elseif self.move_x ~= 0 then
|
elseif self.move_x ~= 0 then
|
||||||
self.sprite_flip.x = math.sign(self.move_x)
|
self.sprite_flip.x = math.sign(self.move_x)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- animation priority
|
-- animation priority
|
||||||
if self.vel.y > 1.25 or self.isSliding then
|
if self.is_sliding then
|
||||||
|
self.body = self.body:change(animation.nancy.slide)
|
||||||
|
self.mask = self.mask:change(self.mask_type.slide)
|
||||||
|
elseif self.vel.y > 1.25 then
|
||||||
self.body = self.body:change(animation.nancy.fall)
|
self.body = self.body:change(animation.nancy.fall)
|
||||||
self.mask = self.mask:change(self.maskType.fall)
|
self.mask = self.mask:change(self.mask_type.fall)
|
||||||
elseif self.vel.y < 0 then
|
elseif self.vel.y < 0 then
|
||||||
self.body = self.body:change(animation.nancy.jump)
|
self.body = self.body:change(animation.nancy.jump)
|
||||||
self.mask = self.mask:change(self.maskType.jump)
|
self.mask = self.mask:change(self.mask_type.jump)
|
||||||
elseif self.vel.x + self.move_x ~= 0 then
|
elseif self.vel.x + self.move_x ~= 0 and not self.is_hooked then
|
||||||
self.body = self.body:change(animation.nancy.run)
|
self.body = self.body:change(animation.nancy.run)
|
||||||
self.mask = self.mask:change(self.maskType.run)
|
self.mask = self.mask:change(self.mask_type.run)
|
||||||
else
|
elseif not self.is_hooked then
|
||||||
self.body = self.body:change(animation.nancy.idle)
|
self.body = self.body:change(animation.nancy.idle)
|
||||||
self.mask = self.mask:change(self.maskType.idle)
|
self.mask = self.mask:change(self.mask_type.idle)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- special case: idle animation gets slower by time
|
-- special case: idle animation gets slower by time
|
||||||
@@ -332,30 +350,31 @@ function Player:handleAnimation()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.isHooked then
|
if self.is_hooked then
|
||||||
love.graphics.line(
|
love.graphics.line(
|
||||||
-Camera.pos.x + self.pos.x,
|
-Camera.pos.x + self.pos.x,
|
||||||
-Camera.pos.y + self.pos.y,
|
-Camera.pos.y + self.pos.y,
|
||||||
-Camera.pos.x + self.hookAnchor.x,
|
-Camera.pos.x + self.hook_anchor.x,
|
||||||
-Camera.pos.y + self.hookAnchor.y
|
-Camera.pos.y + self.hook_anchor.y
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
|
|
||||||
self.body:animate()
|
self.body:animate()
|
||||||
self:draw(self.body)
|
self:draw(self.body)
|
||||||
|
|
||||||
if self.dashCount > 0 then
|
if self.dash_count > 0 then
|
||||||
self:draw(self.mask)
|
self:draw(self.mask)
|
||||||
end
|
end
|
||||||
self.move_x = 0
|
self.move_x = 0
|
||||||
end
|
end
|
||||||
|
|
||||||
function Player:unhook()
|
function Player:unhook()
|
||||||
self.isHooked = false
|
self.is_hooked = false
|
||||||
self.hookAnchor = nil
|
self.hook_anchor = nil
|
||||||
|
self.hook_distance = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
function Player:debug()
|
function Player:debug()
|
||||||
Entity.debug(self)
|
Entity.debug(self)
|
||||||
love.graphics.print("wallHit: "..self.wallHit)
|
love.graphics.print("wall_hit: "..self.wall_hit)
|
||||||
end
|
end
|
||||||
|
|||||||
123
code/entity.lua
@@ -1,10 +1,11 @@
|
|||||||
Entity = {class = "Entity"}
|
|
||||||
LoadedObjects.Entities = {}
|
LoadedObjects.Entities = {}
|
||||||
|
Entity = class(nil, {type = "Entity"})
|
||||||
|
|
||||||
function Entity:new(x,y)
|
function Entity:new(x,y)
|
||||||
local o = {}
|
local o = {}
|
||||||
|
|
||||||
o.pos = {x = x, y = y}
|
o.pos = {x = x, y = y}
|
||||||
|
o.move_remainder = {x = 0, y = 0}
|
||||||
o.vel = {x = 0, y = 0}
|
o.vel = {x = 0, y = 0}
|
||||||
|
|
||||||
o.direction = 0
|
o.direction = 0
|
||||||
@@ -22,58 +23,92 @@ function Entity:new(x,y)
|
|||||||
o.sprite_tint = {1,1,1}
|
o.sprite_tint = {1,1,1}
|
||||||
o.sprite_alpha = 1
|
o.sprite_alpha = 1
|
||||||
o.sprite_flip = { x = 1, y = 1}
|
o.sprite_flip = { x = 1, y = 1}
|
||||||
o.illuminated = false
|
|
||||||
|
|
||||||
|
table.insert(LoadedObjects.Entities,o)
|
||||||
setmetatable(o, self)
|
setmetatable(o, self)
|
||||||
self.__index = self
|
self.__index = self
|
||||||
|
|
||||||
return o
|
return o
|
||||||
end
|
end
|
||||||
|
|
||||||
function Entity:checkNearest(type,maxdistance)
|
function Entity:checkNearest(type,maxdistance)
|
||||||
local return_entity = nil
|
local return_entity = nil
|
||||||
local shortest = -1
|
local shortest = -1
|
||||||
|
local flag_variable_distance = false
|
||||||
|
|
||||||
|
if maxdistance == "hook_specific" then
|
||||||
|
flag_variable_distance = true
|
||||||
|
end
|
||||||
|
|
||||||
for _, entity in pairs(LoadedObjects.Entities) do
|
for _, entity in pairs(LoadedObjects.Entities) do
|
||||||
if not type or entity.type == type then
|
if not type or entity.type == type then
|
||||||
local distance_x = entity.pos.x - self.pos.x
|
local distance_x = entity.pos.x - self.pos.x
|
||||||
local distance_y = entity.pos.y - self.pos.y
|
local distance_y = entity.pos.y - self.pos.y
|
||||||
local distance = math.sqrt(distance_x ^ 2 + distance_y ^ 2)
|
local distance = math.sqrt(distance_x ^ 2 + distance_y ^ 2)
|
||||||
|
|
||||||
|
if flag_variable_distance then
|
||||||
|
maxdistance = entity.hook_distance
|
||||||
|
end
|
||||||
|
|
||||||
if not maxdistance or distance < maxdistance then
|
if not maxdistance or distance < maxdistance then
|
||||||
if shortest == -1 or distance < shortest then
|
if shortest == -1 or distance < shortest then
|
||||||
shortest = distance
|
shortest = distance
|
||||||
return_entity = entity
|
return_entity = entity
|
||||||
end
|
end
|
||||||
|
print(shortest,maxdistance,distance)
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return return_entity
|
return return_entity
|
||||||
end
|
end
|
||||||
|
|
||||||
function Entity:doLogic()
|
function Entity:moveX(amount, func)
|
||||||
|
self.move_remainder.x = self.move_remainder.x + amount
|
||||||
|
local move = math.round(self.move_remainder.x)
|
||||||
|
if move ~= 0 then
|
||||||
|
self.move_remainder.x = self.move_remainder.x - move
|
||||||
|
local sign = math.sign(move)
|
||||||
|
while math.round(move) ~= 0 do
|
||||||
|
if not self:isCollidingAt(
|
||||||
|
self.pos.x + sign,
|
||||||
|
self.pos.y,
|
||||||
|
LoadedObjects.Collisions
|
||||||
|
) then
|
||||||
|
self.pos.x = self.pos.x + sign
|
||||||
|
move = move - sign
|
||||||
|
if tostring(move) == "nan" then error() end
|
||||||
|
else
|
||||||
|
if func then
|
||||||
|
func()
|
||||||
|
end
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Entity:move()
|
function Entity:moveY(amount, func)
|
||||||
self.pos.x = self.pos.x + self.vel.x
|
self.move_remainder.y = self.move_remainder.y + amount
|
||||||
self.pos.y = self.pos.y + self.vel.y
|
local move = math.round(self.move_remainder.y)
|
||||||
end
|
if move ~= 0 then
|
||||||
|
self.move_remainder.y = self.move_remainder.y - move
|
||||||
function Entity:moveWithCollision()
|
local sign = math.sign(move)
|
||||||
local r = false
|
while math.round(move) ~= 0 do
|
||||||
if not self:isCollidingAt(self.pos.x + self.vel.x, self.pos.y, LoadedObjects.Collisions) then
|
if not self:isCollidingAt(
|
||||||
self.pos.x = self.pos.x + self.vel.x
|
self.pos.x,
|
||||||
else
|
self.pos.y + sign,
|
||||||
self.vel.x = 0
|
LoadedObjects.Collisions
|
||||||
r = true
|
) then
|
||||||
|
self.pos.y = self.pos.y + sign
|
||||||
|
move = move - sign
|
||||||
|
if tostring(move) == "nan" then error() end
|
||||||
|
else
|
||||||
|
if func then
|
||||||
|
func()
|
||||||
|
end
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
if not self:isCollidingAt(self.pos.x, self.pos.y + self.vel.y, LoadedObjects.Collisions) then
|
|
||||||
self.pos.y = self.pos.y + self.vel.y
|
|
||||||
else
|
|
||||||
self.vel.y = 0
|
|
||||||
r = true
|
|
||||||
end
|
|
||||||
return r
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function Entity:adjustLight(x,y)
|
function Entity:adjustLight(x,y)
|
||||||
@@ -89,15 +124,7 @@ function Entity:kill()
|
|||||||
if self.light ~= nil then
|
if self.light ~= nil then
|
||||||
self.light:kill()
|
self.light:kill()
|
||||||
end
|
end
|
||||||
if self.id ~= nil then
|
self.dead = true
|
||||||
for _, e in pairs(LoadedObjects.Entities) do
|
|
||||||
if e.id > self.id then
|
|
||||||
e.id = e.id - 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
table.remove(LoadedObjects.Entities,self.id)
|
|
||||||
end
|
|
||||||
self = nil
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function Entity:checkVisionLine(entity,range)
|
function Entity:checkVisionLine(entity,range)
|
||||||
@@ -106,8 +133,9 @@ function Entity:checkVisionLine(entity,range)
|
|||||||
|
|
||||||
local distance_x = target_x - self.pos.x
|
local distance_x = target_x - self.pos.x
|
||||||
local distance_y = target_y - self.pos.y
|
local distance_y = target_y - self.pos.y
|
||||||
|
local distance = vector(distance_x,distance_y)
|
||||||
|
|
||||||
local angle = GetAngleFromVector(distance_x,distance_y)
|
local angle = getAngleFromVector(distance)
|
||||||
local distance = math.sqrt(distance_x ^ 2 + distance_y ^ 2)
|
local distance = math.sqrt(distance_x ^ 2 + distance_y ^ 2)
|
||||||
|
|
||||||
local is_colliding = true
|
local is_colliding = true
|
||||||
@@ -129,6 +157,7 @@ function Entity:checkVisionLine(entity,range)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Entity:draw(animation)
|
function Entity:draw(animation)
|
||||||
|
if animation == nil then return end
|
||||||
local c1, c2, c3, a = love.graphics.getColor()
|
local c1, c2, c3, a = love.graphics.getColor()
|
||||||
love.graphics.setColor(self.sprite_tint[1],self.sprite_tint[2],self.sprite_tint[3],self.sprite_alpha)
|
love.graphics.setColor(self.sprite_tint[1],self.sprite_tint[2],self.sprite_tint[3],self.sprite_alpha)
|
||||||
animation:draw(
|
animation:draw(
|
||||||
@@ -142,6 +171,7 @@ function Entity:draw(animation)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Entity:centerOffset(animation,x,y)
|
function Entity:centerOffset(animation,x,y)
|
||||||
|
if animation == nil then return end
|
||||||
local x = x or 0
|
local x = x or 0
|
||||||
local y = y or 0
|
local y = y or 0
|
||||||
self.sprite_offset.x = animation.imgs[1]:getWidth()/2 + x
|
self.sprite_offset.x = animation.imgs[1]:getWidth()/2 + x
|
||||||
@@ -149,6 +179,7 @@ function Entity:centerOffset(animation,x,y)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Entity:createBox(animation,top,left,bottom,right)
|
function Entity:createBox(animation,top,left,bottom,right)
|
||||||
|
if animation == nil then return end
|
||||||
local left = left or 0
|
local left = left or 0
|
||||||
local right = right or 0
|
local right = right or 0
|
||||||
local top = top or 0
|
local top = top or 0
|
||||||
@@ -174,7 +205,7 @@ function Entity:getCollidingAt(x,y,object)
|
|||||||
and y + self.box.from.y < collision.to.y
|
and y + self.box.from.y < collision.to.y
|
||||||
and y + self.box.to.y > collision.from.y
|
and y + self.box.to.y > collision.from.y
|
||||||
then
|
then
|
||||||
collision.isColliding = true
|
collision.is_colliding = true
|
||||||
return collision
|
return collision
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -210,8 +241,9 @@ function Entity:checkVisionLineDebug(entity,range)
|
|||||||
|
|
||||||
local distance_x = target_x - self.pos.x
|
local distance_x = target_x - self.pos.x
|
||||||
local distance_y = target_y - self.pos.y
|
local distance_y = target_y - self.pos.y
|
||||||
|
local distance = vector(distance_x,distance_y)
|
||||||
|
|
||||||
local angle = GetAngleFromVector(distance_x,distance_y)
|
local angle = getAngleFromVector(distance)
|
||||||
local distance = math.sqrt(distance_x ^ 2 + distance_y ^ 2)
|
local distance = math.sqrt(distance_x ^ 2 + distance_y ^ 2)
|
||||||
|
|
||||||
if distance < range then
|
if distance < range then
|
||||||
@@ -260,12 +292,31 @@ function Entity:debug()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function Entity:doLogic()
|
||||||
|
end
|
||||||
|
|
||||||
|
function Entity:doPhysics()
|
||||||
|
end
|
||||||
|
|
||||||
function Entity:handleAnimation()
|
function Entity:handleAnimation()
|
||||||
end
|
end
|
||||||
|
|
||||||
function Entity:drawBackground()
|
function Entity:drawBackground()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
---------------
|
||||||
|
|
||||||
|
function cleanDeadEntities()
|
||||||
|
for i=1, #LoadedObjects.Entities do
|
||||||
|
enty = LoadedObjects.Entities[i]
|
||||||
|
if enty and enty.dead then
|
||||||
|
table.remove(LoadedObjects.Entities,i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
---------------
|
||||||
|
|
||||||
require "code/entities/kupo"
|
require "code/entities/kupo"
|
||||||
require "code/entities/arrow"
|
require "code/entities/arrow"
|
||||||
require "code/entities/decoration"
|
require "code/entities/decoration"
|
||||||
|
|||||||
@@ -1,7 +1,18 @@
|
|||||||
|
function restartGame()
|
||||||
|
for _, entity in ipairs(LoadedObjects.Entities) do
|
||||||
|
if entity.light ~= nil then entity.light:kill() end
|
||||||
|
entity = nil
|
||||||
|
end
|
||||||
|
LoadedObjects.Entities = {}
|
||||||
|
LoadedObjects.Particles = {}
|
||||||
|
main_player = Player:new(75,50)
|
||||||
|
activateSpawns()
|
||||||
|
end
|
||||||
|
|
||||||
function stepGame()
|
function stepGame()
|
||||||
setCollisionFlags()
|
setCollisionFlags()
|
||||||
if menu_type == "no" then
|
if menu_type == "no" then
|
||||||
for _, particle in pairs(LoadedParticles) do
|
for _, particle in pairs(LoadedObjects.Particles) do
|
||||||
particle:doLogic()
|
particle:doLogic()
|
||||||
end
|
end
|
||||||
for _, enty in pairs(LoadedObjects.Entities) do
|
for _, enty in pairs(LoadedObjects.Entities) do
|
||||||
@@ -16,12 +27,12 @@ function stepGame()
|
|||||||
enty:doPhysics()
|
enty:doPhysics()
|
||||||
end
|
end
|
||||||
|
|
||||||
AnimateTiles()
|
animateTiles()
|
||||||
Camera:followPlayer(main_Player)
|
Camera:followPlayer(main_player)
|
||||||
--Camera:positionCenterAt(main_Player.pos.x, main_Player.pos.y)
|
--Camera:positionCenterAt(main_player.pos.x, main_player.pos.y)
|
||||||
--camera:positionAt(main_Player.pos.x, main_Player.pos.y,game.width,game.height)
|
--camera:positionAt(main_player.pos.x, main_player.pos.y,game.width,game.height)
|
||||||
|
|
||||||
if Keybind:CheckPressed(Keybind.debug.debug) then
|
if Keybind:checkPressed(Keybind.debug.debug) then
|
||||||
if debug then
|
if debug then
|
||||||
debug = false
|
debug = false
|
||||||
debug_collision = true
|
debug_collision = true
|
||||||
@@ -32,23 +43,17 @@ function stepGame()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if Keybind:CheckPressed(Keybind.debug.reposition) then
|
if Keybind:checkPressed(Keybind.debug.reposition) then
|
||||||
if not editor_mode then
|
restartGame()
|
||||||
main_Player.pos.x, main_Player.pos.y = 16,-10
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if Keybind:CheckPressed(Keybind.debug.reload) then
|
if Keybind:checkPressed(Keybind.debug.reload) then
|
||||||
MenuClear()
|
clearMenu()
|
||||||
menu_type = "dialog"
|
menu_type = "dialog"
|
||||||
MenuInit("dialog",DialogSequence.Example)
|
initMenu("dialog",dialog_sequence.example)
|
||||||
end
|
end
|
||||||
|
|
||||||
if Keybind:CheckPressed(Keybind.debug.editor) then
|
if Keybind:checkPressed(Keybind.debug.recording) then
|
||||||
editor_mode = true
|
|
||||||
end
|
|
||||||
|
|
||||||
if Keybind:CheckPressed(Keybind.debug.recording) then
|
|
||||||
if DemoRecording then
|
if DemoRecording then
|
||||||
Demo:endRecord()
|
Demo:endRecord()
|
||||||
else
|
else
|
||||||
@@ -56,13 +61,17 @@ function stepGame()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if Keybind:CheckPressed(Keybind.debug.playback) then
|
if Keybind:checkPressed(Keybind.debug.playback) then
|
||||||
if DemoPlayback then
|
if DemoPlayback then
|
||||||
Demo:endPlayback()
|
Demo:endPlayback()
|
||||||
else
|
else
|
||||||
Demo:startPlayback()
|
Demo:startPlayback()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
cleanDeadParticles()
|
||||||
|
cleanDeadEntities()
|
||||||
|
cleanDeadLights()
|
||||||
end
|
end
|
||||||
|
|
||||||
function drawGame()
|
function drawGame()
|
||||||
@@ -88,7 +97,7 @@ function drawGame()
|
|||||||
endGameworldDraw()
|
endGameworldDraw()
|
||||||
|
|
||||||
-- hud
|
-- hud
|
||||||
textScale = 1
|
text_size = 1
|
||||||
|
|
||||||
-- debug
|
-- debug
|
||||||
if debug then debugUI() end
|
if debug then debugUI() end
|
||||||
|
|||||||
@@ -22,10 +22,10 @@ function drawGameworldBackground()
|
|||||||
if LevelTiles[i][j].id ~= 0 then
|
if LevelTiles[i][j].id ~= 0 then
|
||||||
|
|
||||||
local depth = TileData[LevelTiles[i][j].id].depth
|
local depth = TileData[LevelTiles[i][j].id].depth
|
||||||
DrawTile(
|
drawTile(
|
||||||
LevelTiles[i][j],
|
LevelTiles[i][j],
|
||||||
tileProperties.scale * j * tileProperties.width + tileProperties.scale * (levelProperties.offset.x - tileProperties.width) - Camera.pos.x,
|
tile_properties.scale * j * tile_properties.width + tile_properties.scale * (level_properties.offset.x - tile_properties.width) - Camera.pos.x,
|
||||||
tileProperties.scale * i * tileProperties.height + tileProperties.scale * (levelProperties.offset.y - tileProperties.height) - Camera.pos.y,
|
tile_properties.scale * i * tile_properties.height + tile_properties.scale * (level_properties.offset.y - tile_properties.height) - Camera.pos.y,
|
||||||
"background"
|
"background"
|
||||||
)
|
)
|
||||||
|
|
||||||
@@ -61,10 +61,10 @@ function drawGameworldForeground()
|
|||||||
if LevelTiles[i][j].id ~= 0 then
|
if LevelTiles[i][j].id ~= 0 then
|
||||||
|
|
||||||
local depth = TileData[LevelTiles[i][j].id].depth
|
local depth = TileData[LevelTiles[i][j].id].depth
|
||||||
DrawTile(
|
drawTile(
|
||||||
LevelTiles[i][j],
|
LevelTiles[i][j],
|
||||||
tileProperties.scale * j * tileProperties.width + tileProperties.scale * (levelProperties.offset.x - tileProperties.width) - Camera.pos.x,
|
tile_properties.scale * j * tile_properties.width + tile_properties.scale * (level_properties.offset.x - tile_properties.width) - Camera.pos.x,
|
||||||
tileProperties.scale * i * tileProperties.height + tileProperties.scale * (levelProperties.offset.y - tileProperties.height) - Camera.pos.y,
|
tile_properties.scale * i * tile_properties.height + tile_properties.scale * (level_properties.offset.y - tile_properties.height) - Camera.pos.y,
|
||||||
"foreground"
|
"foreground"
|
||||||
)
|
)
|
||||||
|
|
||||||
@@ -79,19 +79,7 @@ function drawGameworldDarkness()
|
|||||||
love.graphics.setBlendMode("replace")
|
love.graphics.setBlendMode("replace")
|
||||||
love.graphics.setColor(0,0,0,0)
|
love.graphics.setColor(0,0,0,0)
|
||||||
for _, light in pairs(LoadedObjects.Lights) do
|
for _, light in pairs(LoadedObjects.Lights) do
|
||||||
if light.range ~= 0 then
|
light:drawClear()
|
||||||
local position = {
|
|
||||||
x = (light.pos.x - Camera.pos.x) / game.scale,
|
|
||||||
y = (light.pos.y - Camera.pos.y) / game.scale
|
|
||||||
}
|
|
||||||
local range = (light.range + light.flicker_value) / game.scale
|
|
||||||
love.graphics.circle(
|
|
||||||
"fill",
|
|
||||||
position.x,
|
|
||||||
position.y,
|
|
||||||
range
|
|
||||||
)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
Canvas.Darkness:endDrawing()
|
Canvas.Darkness:endDrawing()
|
||||||
Canvas.Darkness:draw()
|
Canvas.Darkness:draw()
|
||||||
@@ -99,23 +87,7 @@ end
|
|||||||
|
|
||||||
function drawGameworldLights()
|
function drawGameworldLights()
|
||||||
for _, light in pairs(LoadedObjects.Lights) do
|
for _, light in pairs(LoadedObjects.Lights) do
|
||||||
if light.range ~= 0 then
|
light:drawShine()
|
||||||
love.graphics.setColor(light.color[1],light.color[2],light.color[3],1)
|
|
||||||
|
|
||||||
Shader.RadiusGradient:send("pos_x",- Camera.pos.x + light.pos.x)
|
|
||||||
Shader.RadiusGradient:send("pos_y",- Camera.pos.y + light.pos.y)
|
|
||||||
Shader.RadiusGradient:send("range",light.range)
|
|
||||||
Shader.RadiusGradient:send("scale",game.scale)
|
|
||||||
|
|
||||||
love.graphics.setShader(Shader.RadiusGradient)
|
|
||||||
love.graphics.circle(
|
|
||||||
"fill",
|
|
||||||
- Camera.pos.x + light.pos.x,
|
|
||||||
- Camera.pos.y + light.pos.y,
|
|
||||||
light.range
|
|
||||||
)
|
|
||||||
love.graphics.setShader()
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
16
code/hex.lua
@@ -1,15 +1,15 @@
|
|||||||
function HEX2RGB(color)
|
function hex2rgb(color)
|
||||||
local r1 = HEX2DEX(color:sub(2,2))
|
local r1 = hex2dec(color:sub(2,2))
|
||||||
local r2 = HEX2DEX(color:sub(3,3))
|
local r2 = hex2dec(color:sub(3,3))
|
||||||
local g1 = HEX2DEX(color:sub(4,4))
|
local g1 = hex2dec(color:sub(4,4))
|
||||||
local g2 = HEX2DEX(color:sub(5,5))
|
local g2 = hex2dec(color:sub(5,5))
|
||||||
local b1 = HEX2DEX(color:sub(6,6))
|
local b1 = hex2dec(color:sub(6,6))
|
||||||
local b2 = HEX2DEX(color:sub(7,7))
|
local b2 = hex2dec(color:sub(7,7))
|
||||||
|
|
||||||
return {(r1*16 + r2)/255, (g1*16 + g2)/255, (b1*16 + b2)/255}
|
return {(r1*16 + r2)/255, (g1*16 + g2)/255, (b1*16 + b2)/255}
|
||||||
end
|
end
|
||||||
|
|
||||||
function HEX2DEX(hex)
|
function hex2dec(hex)
|
||||||
if hex == "0" then return 0
|
if hex == "0" then return 0
|
||||||
elseif hex == "1" then return 1
|
elseif hex == "1" then return 1
|
||||||
elseif hex == "2" then return 2
|
elseif hex == "2" then return 2
|
||||||
|
|||||||
127
code/in_out.lua
@@ -1,51 +1,88 @@
|
|||||||
function ExportLevel(levelname, filename)
|
function exportLevel(levelname, filename)
|
||||||
os.execute( "mkdir \"./export\"" )
|
love.filesystem.createDirectory("export")
|
||||||
filename = filename or "output.lua"
|
filename = filename or "output.lua"
|
||||||
filename = "export/"..filename
|
if string.sub(filename, 1, 1) ~= "/" then
|
||||||
|
filename = "export/"..filename
|
||||||
|
end
|
||||||
exportFile = io.open(filename, "w+")
|
exportFile = io.open(filename, "w+")
|
||||||
|
|
||||||
if exportFile then
|
if exportFile then
|
||||||
logPrint("Exporting level \"".. levelname .. "\"...")
|
logPrint("Exporting level \"".. levelname .. "\"...")
|
||||||
exportFile:write("return {")
|
exportFile:write("return {")
|
||||||
|
|
||||||
logPrint("- level name")
|
logPrint("- level name")
|
||||||
exportFile:write("\n name = \"" .. levelname .. "\",")
|
exportFile:write("\n name = \"" .. levelname .. "\",")
|
||||||
|
|
||||||
logPrint("- tileset")
|
logPrint("- tileset")
|
||||||
for k, v in pairs(tileset) do
|
for k, v in pairs(tileset) do
|
||||||
if v == LevelData.tileset then
|
if v == LevelData.tileset then
|
||||||
exportFile:write("\n tileset = tileset." .. k .. ",")
|
exportFile:write("\n tileset = tileset." .. k .. ",")
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
logPrint("- properties")
|
|
||||||
exportFile:write("\n properties = {")
|
|
||||||
exportFile:write("\n darkness = true")
|
|
||||||
exportFile:write("\n },")
|
|
||||||
|
|
||||||
logPrint("- tiles")
|
|
||||||
exportFile:write("\n tiles = {")
|
|
||||||
local rows = #LevelTiles
|
|
||||||
for i = 1, #LevelTiles do
|
|
||||||
exportFile:write("\n { ")
|
|
||||||
for j = 1, #LevelTiles[i] do
|
|
||||||
if j ~= 1 then
|
|
||||||
exportFile:write(", ")
|
|
||||||
end
|
end
|
||||||
exportFile:write(tostring(LevelTiles[i][j].id))
|
|
||||||
end
|
end
|
||||||
exportFile:write("}")
|
|
||||||
if i ~= #LevelTiles then
|
logPrint("- properties")
|
||||||
exportFile:write(", ")
|
exportFile:write("\n properties = {")
|
||||||
|
logPrint(" - darkness: ".. tostring(LevelData.properties.darkness))
|
||||||
|
exportFile:write("\n darkness = " .. tostring(LevelData.properties.darkness))
|
||||||
|
exportFile:write("\n },")
|
||||||
|
|
||||||
|
logPrint("- tiles")
|
||||||
|
exportFile:write("\n tiles = {")
|
||||||
|
local rows = #LevelTiles
|
||||||
|
for i = 1, #LevelTiles do
|
||||||
|
if i > 1 then
|
||||||
|
exportFile:write(", ")
|
||||||
|
end
|
||||||
|
exportFile:write("\n { ")
|
||||||
|
for j = 1, #LevelTiles[i] do
|
||||||
|
if j ~= 1 then
|
||||||
|
exportFile:write(", ")
|
||||||
|
end
|
||||||
|
exportFile:write(tostring(LevelTiles[i][j].id))
|
||||||
|
end
|
||||||
|
exportFile:write("}")
|
||||||
|
logPrint(" - row "..i.."/"..rows.." "..math.floor(100*((i-1)*100/rows))/100 .."%")
|
||||||
end
|
end
|
||||||
logPrint(" - Row "..i.."/"..rows.." "..math.floor(100*((i-1)*100/rows))/100 .."%")
|
exportFile:write("\n },")
|
||||||
end
|
logPrint("- objects")
|
||||||
exportFile:write("\n },")
|
exportFile:write("\n objects = {")
|
||||||
|
logPrint(" - spawns")
|
||||||
logPrint("- objects")
|
exportFile:write("\n spawns = {")
|
||||||
exportFile:write("\n objects = {}")
|
for i, v in ipairs(LoadedObjects.Spawns) do
|
||||||
|
if i > 1 then
|
||||||
logPrint("Exporting complete.")
|
exportFile:write(",")
|
||||||
|
end
|
||||||
|
exportFile:write("\n {")
|
||||||
|
exportFile:write(v.archetype.type)
|
||||||
|
exportFile:write(",{")
|
||||||
|
for i=1, #v.args do
|
||||||
|
if i > 1 then
|
||||||
|
exportFile:write(",")
|
||||||
|
end
|
||||||
|
exportFile:write(v.args[i])
|
||||||
|
end
|
||||||
|
exportFile:write("}}")
|
||||||
|
end
|
||||||
|
exportFile:write("\n },")
|
||||||
|
logPrint(" - rooms")
|
||||||
|
exportFile:write("\n rooms = {")
|
||||||
|
for i, room in ipairs(LoadedObjects.Rooms) do
|
||||||
|
if i > 1 then
|
||||||
|
exportFile:write(",")
|
||||||
|
end
|
||||||
|
exportFile:write("\n {{")
|
||||||
|
exportFile:write(room.from.x)
|
||||||
|
exportFile:write(",")
|
||||||
|
exportFile:write(room.from.y)
|
||||||
|
exportFile:write("},{")
|
||||||
|
exportFile:write(room.to.x)
|
||||||
|
exportFile:write(",")
|
||||||
|
exportFile:write(room.to.y)
|
||||||
|
exportFile:write("}}")
|
||||||
|
end
|
||||||
|
exportFile:write("\n },")
|
||||||
|
exportFile:write("\n },")
|
||||||
|
logPrint("Exporting complete.")
|
||||||
exportFile:write("\n}")
|
exportFile:write("\n}")
|
||||||
exportFile:close()
|
exportFile:close()
|
||||||
end
|
end
|
||||||
@@ -63,22 +100,6 @@ function scandir(directory)
|
|||||||
return t
|
return t
|
||||||
end
|
end
|
||||||
|
|
||||||
--[[
|
|
||||||
return {
|
|
||||||
name = "level1",
|
|
||||||
tileset = tileset.library,
|
|
||||||
tiles = {
|
|
||||||
{13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13},
|
|
||||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{ 0, 0, 0, 0, 0, 0, 5,25,26, 6,25,26, 7, 0, 5,25,26, 7, 0, 0, 0, 0, 0, 0},
|
|
||||||
{ 0, 0, 0, 0, 0, 0, 5,37,38, 6,37,38, 7, 0, 5,37,38, 7, 0, 0, 0, 0, 0, 0},
|
|
||||||
{ 0, 0, 0, 0, 0, 0, 5,37,38, 6,37,38, 7, 0, 5,37,38, 7, 0, 0, 0, 0, 0, 0},
|
|
||||||
{ 0, 0, 0, 0, 0, 0, 5,49,50, 6,49,50, 7, 0, 5,49,50, 7, 0, 0, 0, 0, 0, 0},
|
|
||||||
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}
|
|
||||||
},
|
|
||||||
objects = {}
|
|
||||||
}
|
|
||||||
]]
|
|
||||||
if logging then
|
if logging then
|
||||||
-- Make log stuff
|
-- Make log stuff
|
||||||
os.execute( "mkdir \"./logs\"" )
|
os.execute( "mkdir \"./logs\"" )
|
||||||
|
|||||||
@@ -17,7 +17,11 @@ Keybind.debug = {}
|
|||||||
Keybind.editor = {}
|
Keybind.editor = {}
|
||||||
Keybind.generic = {}
|
Keybind.generic = {}
|
||||||
|
|
||||||
function Keybind:CheckDown(action)
|
function Keybind:isAvailable(action)
|
||||||
|
return not action.occupied
|
||||||
|
end
|
||||||
|
|
||||||
|
function Keybind:checkDown(action)
|
||||||
if DemoPlayback then
|
if DemoPlayback then
|
||||||
for _, demo_action in pairs(DemoAction[CurrentDemoFrame]) do
|
for _, demo_action in pairs(DemoAction[CurrentDemoFrame]) do
|
||||||
if demo_action == action.demo then
|
if demo_action == action.demo then
|
||||||
@@ -37,15 +41,18 @@ function Keybind:CheckDown(action)
|
|||||||
if action.demo ~= nil then
|
if action.demo ~= nil then
|
||||||
Demo:recordAction(action.demo)
|
Demo:recordAction(action.demo)
|
||||||
end
|
end
|
||||||
|
action.occupied = true
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
action.occupied = false
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Keybind:CheckPressed(action)
|
-- relies on being called exactly once per frame to be accurate.
|
||||||
if Keybind:CheckDown(action) then
|
function Keybind:checkPressed(action)
|
||||||
|
if Keybind:checkDown(action) then
|
||||||
if not action.pressed then
|
if not action.pressed then
|
||||||
action.pressed = true
|
action.pressed = true
|
||||||
return true
|
return true
|
||||||
@@ -56,7 +63,7 @@ function Keybind:CheckPressed(action)
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
function Keybind:CheckCollision(cat, key)
|
function Keybind:checkCollision(cat, key)
|
||||||
for _, action in pairs(cat) do
|
for _, action in pairs(cat) do
|
||||||
for _, keyname in pairs(action.keys) do
|
for _, keyname in pairs(action.keys) do
|
||||||
if key == keyname then return true end
|
if key == keyname then return true end
|
||||||
@@ -65,19 +72,30 @@ function Keybind:CheckCollision(cat, key)
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
function Keybind:AddKey(action, key)
|
function Keybind:addKey(action, key)
|
||||||
table.insert(action.keys, key)
|
table.insert(action.keys, key)
|
||||||
end
|
end
|
||||||
|
|
||||||
function Keybind:ChangeKey(action, position, key)
|
function Keybind:changeKey(action, position, key)
|
||||||
action.keys[position] = key
|
action.keys[position] = key
|
||||||
end
|
end
|
||||||
|
|
||||||
function Keybind:RemoveKeys(action)
|
function Keybind:removeKeys(action)
|
||||||
action.keys = {}
|
action.keys = {}
|
||||||
end
|
end
|
||||||
|
|
||||||
function Keybind:Default()
|
-- this prolly should be used by Prompt:keypressed()
|
||||||
|
function Keybind:hasKey(action, key)
|
||||||
|
for _, v in pairs(action.keys) do
|
||||||
|
if v == key then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
function Keybind:default()
|
||||||
--Menu
|
--Menu
|
||||||
Keybind.menu.pause.keys = {"escape"}
|
Keybind.menu.pause.keys = {"escape"}
|
||||||
Keybind.menu.confirm.keys = {"z", "space", 1}
|
Keybind.menu.confirm.keys = {"z", "space", 1}
|
||||||
@@ -98,17 +116,34 @@ function Keybind:Default()
|
|||||||
Keybind.debug.editor = { keys = {"f4"}}
|
Keybind.debug.editor = { keys = {"f4"}}
|
||||||
Keybind.debug.recording = { keys = {"f5"}}
|
Keybind.debug.recording = { keys = {"f5"}}
|
||||||
Keybind.debug.playback = { keys = {"f6"}}
|
Keybind.debug.playback = { keys = {"f6"}}
|
||||||
|
Keybind.debug.respawn = { keys = {"f8"}}
|
||||||
|
|
||||||
-- Editor
|
-- Editor
|
||||||
Keybind.editor.palette = { keys = {"tab"}}
|
Keybind.editor.palette_mode = { keys = {"tab"}}
|
||||||
Keybind.editor.room_mode = { keys = {"r"}}
|
Keybind.editor.room_mode = { keys = {"r"}}
|
||||||
|
Keybind.editor.entity_mode = { keys = {"e"}}
|
||||||
|
Keybind.editor.properties_mode = { keys = {"p"}}
|
||||||
|
Keybind.editor.left = { keys = {"left", "a"}}
|
||||||
|
Keybind.editor.right = { keys = {"right", "d"}}
|
||||||
|
Keybind.editor.up = { keys = {"up", "w"}}
|
||||||
|
Keybind.editor.down = { keys = {"down", "s"}}
|
||||||
|
Keybind.editor.palette_change = { keys = {"f1"}}
|
||||||
|
Keybind.editor.save = { keys = {"f3"}}
|
||||||
|
Keybind.editor.tile_set = { keys = {1}}
|
||||||
|
Keybind.editor.tile_remove = { keys = {2}}
|
||||||
|
Keybind.editor.entity_select = { keys = {1}}
|
||||||
|
Keybind.editor.entity_move = { keys = {2}}
|
||||||
|
Keybind.editor.entity_modify_archetype = { keys = {"t"}}
|
||||||
|
Keybind.editor.entity_modify_data = { keys = {"g"}}
|
||||||
|
Keybind.editor.entity_remove = { keys = {"delete"}}
|
||||||
|
Keybind.editor.entity_new = { keys = {"n"}}
|
||||||
-- Generic
|
-- Generic
|
||||||
Keybind.generic.lclick = { keys = {1}}
|
Keybind.generic.lclick = { keys = {1}}
|
||||||
Keybind.generic.rclick = { keys = {2}}
|
Keybind.generic.rclick = { keys = {2}}
|
||||||
Keybind.generic.lshift = { keys = {"lshift"}}
|
Keybind.generic.lshift = { keys = {"lshift"}}
|
||||||
|
Keybind.generic.alt = { keys = {"alt"}}
|
||||||
Keybind.generic.lctrl = { keys = {"lctrl"}}
|
Keybind.generic.lctrl = { keys = {"lctrl"}}
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Set default values at start
|
-- Set default values at start
|
||||||
Keybind:Default()
|
Keybind:default()
|
||||||
|
|||||||
352
code/level.lua
@@ -1,6 +1,6 @@
|
|||||||
function LevelLoadTiles()
|
function loadLevelTiles()
|
||||||
math.randomseed(3)
|
math.randomseed(3)
|
||||||
LevelData = dofile("data/levels/"..currLevel)
|
LevelData = dofile("data/levels/"..level_current)
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
on level format:
|
on level format:
|
||||||
@@ -12,19 +12,34 @@ function LevelLoadTiles()
|
|||||||
overlay_depth = foreground/background overlay depth
|
overlay_depth = foreground/background overlay depth
|
||||||
type = collision type
|
type = collision type
|
||||||
]]
|
]]
|
||||||
LevelGetTileData()
|
getLevelTileData()
|
||||||
LevelTiles = LevelData.tiles
|
LevelTiles = LevelData.tiles
|
||||||
LevelUpdateDimensions()
|
updateLevelDimensions()
|
||||||
LevelIndexTiles()
|
indexLevelTiles()
|
||||||
TileCreateObjects()
|
createTileObjects()
|
||||||
|
createRoomObjects()
|
||||||
|
getSpawns()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function createRoomObjects()
|
||||||
|
LoadedObjects.Rooms = {}
|
||||||
|
for _, v in pairs(LevelData.objects.rooms) do
|
||||||
|
table.insert(LoadedObjects.Rooms, Collision:new(v[1][1],v[1][2],v[2][1],v[2][2]))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function LevelExpandCanvas(horizontal,vertical)
|
function getSpawns()
|
||||||
|
LoadedObjects.Spawns = {}
|
||||||
|
for _, v in pairs(LevelData.objects.spawns) do
|
||||||
|
addSpawn(v[1],unpack(v[2]))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function expandLevelCanvas(horizontal,vertical)
|
||||||
local horizontal = horizontal or 0
|
local horizontal = horizontal or 0
|
||||||
local vertical = vertical or 0
|
local vertical = vertical or 0
|
||||||
local h = LevelGetTileWidth()
|
local h = getLevelTileWidth()
|
||||||
local v = LevelGetTileHeight()
|
local v = getLevelTileHeight()
|
||||||
|
|
||||||
-- get new canvas size
|
-- get new canvas size
|
||||||
local newCanvasH = h + math.abs(horizontal)
|
local newCanvasH = h + math.abs(horizontal)
|
||||||
@@ -35,7 +50,7 @@ function LevelExpandCanvas(horizontal,vertical)
|
|||||||
for i = 1, newCanvasV do
|
for i = 1, newCanvasV do
|
||||||
ExpandedLevel[i] = {}
|
ExpandedLevel[i] = {}
|
||||||
for j = 1, newCanvasH do
|
for j = 1, newCanvasH do
|
||||||
ExpandedLevel[i][j] = InstanceTile(0)
|
ExpandedLevel[i][j] = instanceTile(0)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -53,7 +68,7 @@ function LevelExpandCanvas(horizontal,vertical)
|
|||||||
-- get data from old canvas to new canvas
|
-- get data from old canvas to new canvas
|
||||||
for i = 1, #LevelTiles do
|
for i = 1, #LevelTiles do
|
||||||
for j = 1, #LevelTiles[i] do
|
for j = 1, #LevelTiles[i] do
|
||||||
ExpandedLevel[i+expand_v][j+expand_h] = InstanceTile(LevelTiles[i][j].id)
|
ExpandedLevel[i+expand_v][j+expand_h] = instanceTile(LevelTiles[i][j].id)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -62,11 +77,11 @@ function LevelExpandCanvas(horizontal,vertical)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function LevelReduceCanvas(horizontal,vertical)
|
function reduceLevelCanvas(horizontal,vertical)
|
||||||
local horizontal = horizontal or 0
|
local horizontal = horizontal or 0
|
||||||
local vertical = vertical or 0
|
local vertical = vertical or 0
|
||||||
local h = LevelGetTileWidth()
|
local h = getLevelTileWidth()
|
||||||
local v = LevelGetTileHeight()
|
local v = getLevelTileHeight()
|
||||||
|
|
||||||
-- get new canvas size
|
-- get new canvas size
|
||||||
local newCanvasH = h - math.abs(horizontal)
|
local newCanvasH = h - math.abs(horizontal)
|
||||||
@@ -77,7 +92,7 @@ function LevelReduceCanvas(horizontal,vertical)
|
|||||||
for i = 1, newCanvasV do
|
for i = 1, newCanvasV do
|
||||||
ExpandedLevel[i] = {}
|
ExpandedLevel[i] = {}
|
||||||
for j = 1, newCanvasH do
|
for j = 1, newCanvasH do
|
||||||
ExpandedLevel[i][j] = InstanceTile(0)
|
ExpandedLevel[i][j] = instanceTile(0)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -95,17 +110,17 @@ function LevelReduceCanvas(horizontal,vertical)
|
|||||||
-- get data from old canvas to new canvas
|
-- get data from old canvas to new canvas
|
||||||
for i = 1, #ExpandedLevel do
|
for i = 1, #ExpandedLevel do
|
||||||
for j = 1, #ExpandedLevel[i] do
|
for j = 1, #ExpandedLevel[i] do
|
||||||
ExpandedLevel[i][j] = InstanceTile(LevelTiles[i+expand_v][j+expand_h].id)
|
ExpandedLevel[i][j] = instanceTile(LevelTiles[i+expand_v][j+expand_h].id)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- use new canvas
|
-- use new canvas
|
||||||
LevelTiles = ExpandedLevel
|
LevelTiles = ExpandedLevel
|
||||||
|
|
||||||
LevelExpandCanvas()
|
expandLevelCanvas()
|
||||||
end
|
end
|
||||||
|
|
||||||
function LevelGetTileData()
|
function getLevelTileData()
|
||||||
for k, v in pairs(tileset) do
|
for k, v in pairs(tileset) do
|
||||||
if v == LevelData.tileset then
|
if v == LevelData.tileset then
|
||||||
TileData = dofile("data/tileset/"..k..".lua")
|
TileData = dofile("data/tileset/"..k..".lua")
|
||||||
@@ -113,20 +128,20 @@ function LevelGetTileData()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function LevelReloadTiles()
|
function reloadLevelTiles()
|
||||||
LevelUpdateDimensions()
|
updateLevelDimensions()
|
||||||
end
|
end
|
||||||
|
|
||||||
function LevelUpdateDimensions()
|
function updateLevelDimensions()
|
||||||
LevelData.Width = LevelGetWidth()
|
LevelData.Width = getLevelWidth()
|
||||||
LevelData.Height = LevelGetHeight()
|
LevelData.Height = getLevelHeight()
|
||||||
end
|
end
|
||||||
|
|
||||||
function LevelGetTileHeight()
|
function getLevelTileHeight()
|
||||||
return #LevelTiles
|
return #LevelTiles
|
||||||
end
|
end
|
||||||
|
|
||||||
function LevelGetTileWidth()
|
function getLevelTileWidth()
|
||||||
local width = 0
|
local width = 0
|
||||||
for i = 1, #LevelTiles do
|
for i = 1, #LevelTiles do
|
||||||
if width < #LevelTiles[i] then width = #LevelTiles[i] end
|
if width < #LevelTiles[i] then width = #LevelTiles[i] end
|
||||||
@@ -134,42 +149,42 @@ function LevelGetTileWidth()
|
|||||||
return width
|
return width
|
||||||
end
|
end
|
||||||
|
|
||||||
function LevelGetHeight()
|
function getLevelHeight()
|
||||||
return LevelGetTileHeight() * tileProperties.height
|
return getLevelTileHeight() * tile_properties.height
|
||||||
end
|
end
|
||||||
|
|
||||||
function LevelGetWidth()
|
function getLevelWidth()
|
||||||
return LevelGetTileWidth() * tileProperties.width
|
return getLevelTileWidth() * tile_properties.width
|
||||||
end
|
end
|
||||||
|
|
||||||
function LevelIndexTiles()
|
function indexLevelTiles()
|
||||||
TileIndex = {}
|
TileIndex = {}
|
||||||
|
|
||||||
-- index from tileset
|
-- index from tileset
|
||||||
local width = LevelData.tileset:getPixelWidth()/tileProperties.width
|
local width = LevelData.tileset:getPixelWidth()/tile_properties.width
|
||||||
local height = LevelData.tileset:getPixelHeight()/tileProperties.height
|
local height = LevelData.tileset:getPixelHeight()/tile_properties.height
|
||||||
for i = 0, height do
|
for i = 0, height do
|
||||||
for j = 0, width do
|
for j = 0, width do
|
||||||
TileIndex[i*width+j+1] = love.graphics.newQuad(
|
TileIndex[i*width+j+1] = love.graphics.newQuad(
|
||||||
j*tileProperties.width,
|
j*tile_properties.width,
|
||||||
i*tileProperties.height,
|
i*tile_properties.height,
|
||||||
tileProperties.width,
|
tile_properties.width,
|
||||||
tileProperties.height,
|
tile_properties.height,
|
||||||
LevelData.tileset:getDimensions()
|
LevelData.tileset:getDimensions()
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
TileDataInitialize()
|
initTileData()
|
||||||
|
|
||||||
-- instance level tiles according to the Properties
|
-- instance level tiles according to the Properties
|
||||||
for i = 1, #LevelTiles do
|
for i = 1, #LevelTiles do
|
||||||
for j = 1, #LevelTiles[i] do
|
for j = 1, #LevelTiles[i] do
|
||||||
SetTile(i,j,LevelTiles[i][j])
|
setTile(i,j,LevelTiles[i][j])
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function TileDataInitialize()
|
function initTileData()
|
||||||
for _, Properties in pairs(TileData) do
|
for _, Properties in pairs(TileData) do
|
||||||
if Properties.animation ~= nil then
|
if Properties.animation ~= nil then
|
||||||
Properties.tileset = love.graphics.newImage("assets/terrain/"..Properties.animation..".png")
|
Properties.tileset = love.graphics.newImage("assets/terrain/"..Properties.animation..".png")
|
||||||
@@ -178,18 +193,18 @@ function TileDataInitialize()
|
|||||||
Properties.current_subimage = 1
|
Properties.current_subimage = 1
|
||||||
|
|
||||||
local tileset = Properties.tileset
|
local tileset = Properties.tileset
|
||||||
local width = tileset:getPixelWidth()/tileProperties.width
|
local width = tileset:getPixelWidth()/tile_properties.width
|
||||||
local height = tileset:getPixelHeight()/tileProperties.height
|
local height = tileset:getPixelHeight()/tile_properties.height
|
||||||
local image_count = 0
|
local image_count = 0
|
||||||
|
|
||||||
for i = 0, height-1 do
|
for i = 0, height-1 do
|
||||||
for j = 0, width-1 do
|
for j = 0, width-1 do
|
||||||
local quad =
|
local quad =
|
||||||
love.graphics.newQuad(
|
love.graphics.newQuad(
|
||||||
j*tileProperties.width,
|
j*tile_properties.width,
|
||||||
i*tileProperties.height,
|
i*tile_properties.height,
|
||||||
tileProperties.width,
|
tile_properties.width,
|
||||||
tileProperties.height,
|
tile_properties.height,
|
||||||
tileset:getDimensions()
|
tileset:getDimensions()
|
||||||
)
|
)
|
||||||
image_count = image_count + 1
|
image_count = image_count + 1
|
||||||
@@ -202,7 +217,7 @@ function TileDataInitialize()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function InstanceTile(id)
|
function instanceTile(id)
|
||||||
local tile = {}
|
local tile = {}
|
||||||
|
|
||||||
tile.id = id
|
tile.id = id
|
||||||
@@ -225,8 +240,8 @@ function InstanceTile(id)
|
|||||||
return tile
|
return tile
|
||||||
end
|
end
|
||||||
|
|
||||||
function SetTile(i,j,id)
|
function setTile(i,j,id)
|
||||||
LevelTiles[i][j] = InstanceTile(id)
|
LevelTiles[i][j] = instanceTile(id)
|
||||||
end
|
end
|
||||||
|
|
||||||
function drawGridDisplay()
|
function drawGridDisplay()
|
||||||
@@ -234,16 +249,16 @@ function drawGridDisplay()
|
|||||||
for j = 1, #LevelTiles[i] do
|
for j = 1, #LevelTiles[i] do
|
||||||
love.graphics.rectangle(
|
love.graphics.rectangle(
|
||||||
"line",
|
"line",
|
||||||
tileProperties.scale * (j * tileProperties.width + (levelProperties.offset.x - tileProperties.width)) - Camera.pos.x,
|
tile_properties.scale * (j * tile_properties.width + (level_properties.offset.x - tile_properties.width)) - Camera.pos.x,
|
||||||
tileProperties.scale * (i * tileProperties.height + (levelProperties.offset.y - tileProperties.height)) - Camera.pos.y,
|
tile_properties.scale * (i * tile_properties.height + (level_properties.offset.y - tile_properties.height)) - Camera.pos.y,
|
||||||
tileProperties.scale * tileProperties.width,
|
tile_properties.scale * tile_properties.width,
|
||||||
tileProperties.scale * tileProperties.height
|
tile_properties.scale * tile_properties.height
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function TileOptimizeObjects()
|
function optimizeTileObjects()
|
||||||
logPrint("Optimizing Objects...")
|
logPrint("Optimizing Objects...")
|
||||||
local unoptimized = 0
|
local unoptimized = 0
|
||||||
local isTileOptimized = {}
|
local isTileOptimized = {}
|
||||||
@@ -313,14 +328,14 @@ function TileOptimizeObjects()
|
|||||||
|
|
||||||
logPrint("- Group size: "..m.."x"..n)
|
logPrint("- Group size: "..m.."x"..n)
|
||||||
unoptimized = unoptimized + m * n
|
unoptimized = unoptimized + m * n
|
||||||
local base_x = tileProperties.scale * j * tileProperties.width + tileProperties.scale * (levelProperties.offset.x - tileProperties.height)
|
local base_x = tile_properties.scale * j * tile_properties.width + tile_properties.scale * (level_properties.offset.x - tile_properties.height)
|
||||||
local base_y = tileProperties.scale * i * tileProperties.height + tileProperties.scale * (levelProperties.offset.y - tileProperties.height)
|
local base_y = tile_properties.scale * i * tile_properties.height + tile_properties.scale * (level_properties.offset.y - tile_properties.height)
|
||||||
|
|
||||||
local col = Collision:new(
|
local col = Collision:new(
|
||||||
base_x,
|
base_x,
|
||||||
base_y,
|
base_y,
|
||||||
base_x + tileProperties.width * tileProperties.scale * n,
|
base_x + tile_properties.width * tile_properties.scale * n,
|
||||||
base_y + tileProperties.height * tileProperties.scale * m
|
base_y + tile_properties.height * tile_properties.scale * m
|
||||||
)
|
)
|
||||||
table.insert(LoadedObjects.Collisions,col)
|
table.insert(LoadedObjects.Collisions,col)
|
||||||
end
|
end
|
||||||
@@ -331,13 +346,13 @@ function TileOptimizeObjects()
|
|||||||
logPrint("collisions optimized from " .. unoptimized .. " to " .. #LoadedObjects.Collisions)
|
logPrint("collisions optimized from " .. unoptimized .. " to " .. #LoadedObjects.Collisions)
|
||||||
end
|
end
|
||||||
|
|
||||||
function TileCreateObjects()
|
function createTileObjects()
|
||||||
LoadedObjects.Collisions = {}
|
LoadedObjects.Collisions = {}
|
||||||
LoadedObjects.Platforms = {}
|
LoadedObjects.Platforms = {}
|
||||||
LoadedObjects.Ladders = {}
|
LoadedObjects.Ladders = {}
|
||||||
LoadedObjects.Hazards = {}
|
LoadedObjects.Hazards = {}
|
||||||
|
|
||||||
TileOptimizeObjects()
|
optimizeTileObjects()
|
||||||
|
|
||||||
for i = 1, #LevelTiles do
|
for i = 1, #LevelTiles do
|
||||||
for j = 1, #LevelTiles[i] do
|
for j = 1, #LevelTiles[i] do
|
||||||
@@ -345,14 +360,14 @@ function TileCreateObjects()
|
|||||||
|
|
||||||
local type = TileData[LevelTiles[i][j].id].type
|
local type = TileData[LevelTiles[i][j].id].type
|
||||||
local light = TileData[LevelTiles[i][j].id].light
|
local light = TileData[LevelTiles[i][j].id].light
|
||||||
local base_x = tileProperties.scale * j * tileProperties.width + tileProperties.scale * (levelProperties.offset.x - tileProperties.height)
|
local base_x = tile_properties.scale * j * tile_properties.width + tile_properties.scale * (level_properties.offset.x - tile_properties.height)
|
||||||
local base_y = tileProperties.scale * i * tileProperties.height + tileProperties.scale * (levelProperties.offset.y - tileProperties.height)
|
local base_y = tile_properties.scale * i * tile_properties.height + tile_properties.scale * (level_properties.offset.y - tile_properties.height)
|
||||||
|
|
||||||
|
|
||||||
if light ~= 0 and light ~= nil then
|
if light ~= 0 and light ~= nil then
|
||||||
CreateLight(
|
CreateLight(
|
||||||
base_x + tileProperties.width/2 * tileProperties.scale,
|
base_x + tile_properties.width/2 * tile_properties.scale,
|
||||||
base_y + tileProperties.height/2 * tileProperties.scale,
|
base_y + tile_properties.height/2 * tile_properties.scale,
|
||||||
light
|
light
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
@@ -362,17 +377,17 @@ function TileCreateObjects()
|
|||||||
local col = Collision:new(
|
local col = Collision:new(
|
||||||
base_x,
|
base_x,
|
||||||
base_y,
|
base_y,
|
||||||
base_x + tileProperties.width * tileProperties.scale,
|
base_x + tile_properties.width * tile_properties.scale,
|
||||||
base_y + tileProperties.height * tileProperties.scale
|
base_y + tile_properties.height * tile_properties.scale
|
||||||
)
|
)
|
||||||
table.insert(LoadedObjects.Collisions,col)
|
table.insert(LoadedObjects.Collisions,col)
|
||||||
else]]if type == "half_bottom" then
|
else]]if type == "half_bottom" then
|
||||||
|
|
||||||
local col = Collision:new(
|
local col = Collision:new(
|
||||||
base_x,
|
base_x,
|
||||||
base_y + tileProperties.height/2 * tileProperties.scale,
|
base_y + tile_properties.height/2 * tile_properties.scale,
|
||||||
base_x + tileProperties.width * tileProperties.scale,
|
base_x + tile_properties.width * tile_properties.scale,
|
||||||
base_y + tileProperties.height * tileProperties.scale
|
base_y + tile_properties.height * tile_properties.scale
|
||||||
)
|
)
|
||||||
table.insert(LoadedObjects.Collisions,col)
|
table.insert(LoadedObjects.Collisions,col)
|
||||||
|
|
||||||
@@ -381,18 +396,18 @@ function TileCreateObjects()
|
|||||||
local col = Collision:new(
|
local col = Collision:new(
|
||||||
base_x,
|
base_x,
|
||||||
base_y ,
|
base_y ,
|
||||||
base_x + tileProperties.width * tileProperties.scale,
|
base_x + tile_properties.width * tile_properties.scale,
|
||||||
base_y + tileProperties.height/2 * tileProperties.scale
|
base_y + tile_properties.height/2 * tile_properties.scale
|
||||||
)
|
)
|
||||||
table.insert(LoadedObjects.Collisions,col)
|
table.insert(LoadedObjects.Collisions,col)
|
||||||
|
|
||||||
elseif type == "half_right" then
|
elseif type == "half_right" then
|
||||||
|
|
||||||
local col = Collision:new(
|
local col = Collision:new(
|
||||||
base_x + tileProperties.height/2 * tileProperties.scale,
|
base_x + tile_properties.height/2 * tile_properties.scale,
|
||||||
base_y,
|
base_y,
|
||||||
base_x + tileProperties.width * tileProperties.scale,
|
base_x + tile_properties.width * tile_properties.scale,
|
||||||
base_y + tileProperties.height * tileProperties.scale
|
base_y + tile_properties.height * tile_properties.scale
|
||||||
)
|
)
|
||||||
table.insert(LoadedObjects.Collisions,col)
|
table.insert(LoadedObjects.Collisions,col)
|
||||||
|
|
||||||
@@ -401,17 +416,17 @@ function TileCreateObjects()
|
|||||||
local col = Collision:new(
|
local col = Collision:new(
|
||||||
base_x,
|
base_x,
|
||||||
base_y,
|
base_y,
|
||||||
base_x + tileProperties.height/2 * tileProperties.scale,
|
base_x + tile_properties.height/2 * tile_properties.scale,
|
||||||
base_y + tileProperties.height * tileProperties.scale
|
base_y + tile_properties.height * tile_properties.scale
|
||||||
)
|
)
|
||||||
table.insert(LoadedObjects.Collisions,col)
|
table.insert(LoadedObjects.Collisions,col)
|
||||||
|
|
||||||
elseif type == "platform" then
|
elseif type == "platform" then
|
||||||
local plat = Collision:new(
|
local plat = Collision:new(
|
||||||
base_x,
|
base_x,
|
||||||
base_y + tileProperties.scale * 2,
|
base_y + tile_properties.scale * 2,
|
||||||
base_x + tileProperties.width * tileProperties.scale,
|
base_x + tile_properties.width * tile_properties.scale,
|
||||||
base_y + tileProperties.height/4 * tileProperties.scale + tileProperties.scale * 2
|
base_y + tile_properties.height/4 * tile_properties.scale + tile_properties.scale * 2
|
||||||
)
|
)
|
||||||
table.insert(LoadedObjects.Platforms,plat)
|
table.insert(LoadedObjects.Platforms,plat)
|
||||||
|
|
||||||
@@ -420,9 +435,9 @@ function TileCreateObjects()
|
|||||||
-- do ramp owo
|
-- do ramp owo
|
||||||
local slope = Collision:new(
|
local slope = Collision:new(
|
||||||
base_x,
|
base_x,
|
||||||
base_y + k * tileProperties.scale - tileProperties.scale,
|
base_y + k * tile_properties.scale - tile_properties.scale,
|
||||||
base_x + k * 2 * tileProperties.scale,
|
base_x + k * 2 * tile_properties.scale,
|
||||||
base_y + k * tileProperties.scale
|
base_y + k * tile_properties.scale
|
||||||
)
|
)
|
||||||
table.insert(LoadedObjects.Collisions,slope)
|
table.insert(LoadedObjects.Collisions,slope)
|
||||||
|
|
||||||
@@ -430,9 +445,9 @@ function TileCreateObjects()
|
|||||||
-- fill lower half
|
-- fill lower half
|
||||||
local col = Collision:new(
|
local col = Collision:new(
|
||||||
base_x,
|
base_x,
|
||||||
base_y + tileProperties.height/2 * tileProperties.scale,
|
base_y + tile_properties.height/2 * tile_properties.scale,
|
||||||
base_x + tileProperties.width * tileProperties.scale,
|
base_x + tile_properties.width * tile_properties.scale,
|
||||||
base_y + tileProperties.height * tileProperties.scale
|
base_y + tile_properties.height * tile_properties.scale
|
||||||
)
|
)
|
||||||
table.insert(LoadedObjects.Collisions,col)
|
table.insert(LoadedObjects.Collisions,col)
|
||||||
|
|
||||||
@@ -441,9 +456,9 @@ function TileCreateObjects()
|
|||||||
-- do ramp owo
|
-- do ramp owo
|
||||||
local slope = Collision:new(
|
local slope = Collision:new(
|
||||||
base_x,
|
base_x,
|
||||||
base_y + tileProperties.height/2 * tileProperties.scale + k * tileProperties.scale - tileProperties.scale,
|
base_y + tile_properties.height/2 * tile_properties.scale + k * tile_properties.scale - tile_properties.scale,
|
||||||
base_x + k * 2 * tileProperties.scale,
|
base_x + k * 2 * tile_properties.scale,
|
||||||
base_y + tileProperties.height/2 * tileProperties.scale + k * tileProperties.scale
|
base_y + tile_properties.height/2 * tile_properties.scale + k * tile_properties.scale
|
||||||
)
|
)
|
||||||
table.insert(LoadedObjects.Collisions,slope)
|
table.insert(LoadedObjects.Collisions,slope)
|
||||||
|
|
||||||
@@ -454,9 +469,9 @@ function TileCreateObjects()
|
|||||||
-- do ramp owo
|
-- do ramp owo
|
||||||
local slope = Collision:new(
|
local slope = Collision:new(
|
||||||
base_x,
|
base_x,
|
||||||
base_y + tileProperties.height/2 * tileProperties.scale - tileProperties.scale + k * tileProperties.scale,
|
base_y + tile_properties.height/2 * tile_properties.scale - tile_properties.scale + k * tile_properties.scale,
|
||||||
base_x + tileProperties.width * tileProperties.scale - (k-1) * 2 * tileProperties.scale,
|
base_x + tile_properties.width * tile_properties.scale - (k-1) * 2 * tile_properties.scale,
|
||||||
base_y + tileProperties.height/2 * tileProperties.scale - tileProperties.scale + k * tileProperties.scale + tileProperties.scale
|
base_y + tile_properties.height/2 * tile_properties.scale - tile_properties.scale + k * tile_properties.scale + tile_properties.scale
|
||||||
)
|
)
|
||||||
table.insert(LoadedObjects.Collisions,slope)
|
table.insert(LoadedObjects.Collisions,slope)
|
||||||
|
|
||||||
@@ -465,8 +480,8 @@ function TileCreateObjects()
|
|||||||
local col = Collision:new(
|
local col = Collision:new(
|
||||||
base_x,
|
base_x,
|
||||||
base_y,
|
base_y,
|
||||||
base_x + tileProperties.width * tileProperties.scale,
|
base_x + tile_properties.width * tile_properties.scale,
|
||||||
base_y + tileProperties.height/2 * tileProperties.scale
|
base_y + tile_properties.height/2 * tile_properties.scale
|
||||||
)
|
)
|
||||||
table.insert(LoadedObjects.Collisions,col)
|
table.insert(LoadedObjects.Collisions,col)
|
||||||
|
|
||||||
@@ -475,9 +490,9 @@ function TileCreateObjects()
|
|||||||
-- do ramp owo
|
-- do ramp owo
|
||||||
local slope = Collision:new(
|
local slope = Collision:new(
|
||||||
base_x,
|
base_x,
|
||||||
base_y - tileProperties.scale + k * tileProperties.scale,
|
base_y - tile_properties.scale + k * tile_properties.scale,
|
||||||
base_x + tileProperties.width * tileProperties.scale - (k-1) * 2 * tileProperties.scale,
|
base_x + tile_properties.width * tile_properties.scale - (k-1) * 2 * tile_properties.scale,
|
||||||
base_y - tileProperties.scale + k * tileProperties.scale + tileProperties.scale
|
base_y - tile_properties.scale + k * tile_properties.scale + tile_properties.scale
|
||||||
)
|
)
|
||||||
table.insert(LoadedObjects.Collisions,slope)
|
table.insert(LoadedObjects.Collisions,slope)
|
||||||
|
|
||||||
@@ -487,10 +502,10 @@ function TileCreateObjects()
|
|||||||
for k = 1, 8 do
|
for k = 1, 8 do
|
||||||
-- do ramp owo
|
-- do ramp owo
|
||||||
local slope = Collision:new(
|
local slope = Collision:new(
|
||||||
base_x + (k-8) * -2 * tileProperties.scale,
|
base_x + (k-8) * -2 * tile_properties.scale,
|
||||||
base_y - tileProperties.scale + k * tileProperties.scale,
|
base_y - tile_properties.scale + k * tile_properties.scale,
|
||||||
base_x + tileProperties.width * tileProperties.scale,
|
base_x + tile_properties.width * tile_properties.scale,
|
||||||
base_y - tileProperties.scale + k * tileProperties.scale + tileProperties.scale
|
base_y - tile_properties.scale + k * tile_properties.scale + tile_properties.scale
|
||||||
)
|
)
|
||||||
table.insert(LoadedObjects.Collisions,slope)
|
table.insert(LoadedObjects.Collisions,slope)
|
||||||
|
|
||||||
@@ -498,9 +513,9 @@ function TileCreateObjects()
|
|||||||
-- fill lower half
|
-- fill lower half
|
||||||
local col = Collision:new(
|
local col = Collision:new(
|
||||||
base_x,
|
base_x,
|
||||||
base_y + tileProperties.height/2 * tileProperties.scale,
|
base_y + tile_properties.height/2 * tile_properties.scale,
|
||||||
base_x + tileProperties.width * tileProperties.scale,
|
base_x + tile_properties.width * tile_properties.scale,
|
||||||
base_y + tileProperties.height * tileProperties.scale
|
base_y + tile_properties.height * tile_properties.scale
|
||||||
)
|
)
|
||||||
table.insert(LoadedObjects.Collisions,col)
|
table.insert(LoadedObjects.Collisions,col)
|
||||||
|
|
||||||
@@ -508,10 +523,10 @@ function TileCreateObjects()
|
|||||||
for k = 1, 8 do
|
for k = 1, 8 do
|
||||||
-- do ramp owo
|
-- do ramp owo
|
||||||
local slope = Collision:new(
|
local slope = Collision:new(
|
||||||
base_x + (k-8) * -2 * tileProperties.scale,
|
base_x + (k-8) * -2 * tile_properties.scale,
|
||||||
base_y + tileProperties.height/2 * tileProperties.scale - tileProperties.scale + k * tileProperties.scale,
|
base_y + tile_properties.height/2 * tile_properties.scale - tile_properties.scale + k * tile_properties.scale,
|
||||||
base_x + tileProperties.width * tileProperties.scale,
|
base_x + tile_properties.width * tile_properties.scale,
|
||||||
base_y + tileProperties.height/2 * tileProperties.scale - tileProperties.scale + k * tileProperties.scale + tileProperties.scale
|
base_y + tile_properties.height/2 * tile_properties.scale - tile_properties.scale + k * tile_properties.scale + tile_properties.scale
|
||||||
)
|
)
|
||||||
table.insert(LoadedObjects.Collisions,slope)
|
table.insert(LoadedObjects.Collisions,slope)
|
||||||
|
|
||||||
@@ -521,10 +536,10 @@ function TileCreateObjects()
|
|||||||
for k = 1, 8 do
|
for k = 1, 8 do
|
||||||
-- do ramp owo
|
-- do ramp owo
|
||||||
local slope = Collision:new(
|
local slope = Collision:new(
|
||||||
base_x + (k-8) * -2 * tileProperties.scale,
|
base_x + (k-8) * -2 * tile_properties.scale,
|
||||||
base_y + tileProperties.height/2 * tileProperties.scale - k * tileProperties.scale,
|
base_y + tile_properties.height/2 * tile_properties.scale - k * tile_properties.scale,
|
||||||
base_x + tileProperties.width * tileProperties.scale,
|
base_x + tile_properties.width * tile_properties.scale,
|
||||||
base_y + tileProperties.height/2 * tileProperties.scale - k * tileProperties.scale + tileProperties.scale
|
base_y + tile_properties.height/2 * tile_properties.scale - k * tile_properties.scale + tile_properties.scale
|
||||||
)
|
)
|
||||||
table.insert(LoadedObjects.Collisions,slope)
|
table.insert(LoadedObjects.Collisions,slope)
|
||||||
|
|
||||||
@@ -534,10 +549,10 @@ function TileCreateObjects()
|
|||||||
for k = 1, 8 do
|
for k = 1, 8 do
|
||||||
-- do ramp owo
|
-- do ramp owo
|
||||||
local slope = Collision:new(
|
local slope = Collision:new(
|
||||||
base_x + (k-8) * -2 * tileProperties.scale,
|
base_x + (k-8) * -2 * tile_properties.scale,
|
||||||
base_y + tileProperties.height/2 * tileProperties.scale + tileProperties.height/2 * tileProperties.scale - k * tileProperties.scale,
|
base_y + tile_properties.height/2 * tile_properties.scale + tile_properties.height/2 * tile_properties.scale - k * tile_properties.scale,
|
||||||
base_x + tileProperties.width * tileProperties.scale,
|
base_x + tile_properties.width * tile_properties.scale,
|
||||||
base_y + tileProperties.height/2 * tileProperties.scale + tileProperties.height/2 * tileProperties.scale - k * tileProperties.scale + tileProperties.scale
|
base_y + tile_properties.height/2 * tile_properties.scale + tile_properties.height/2 * tile_properties.scale - k * tile_properties.scale + tile_properties.scale
|
||||||
)
|
)
|
||||||
table.insert(LoadedObjects.Collisions,slope)
|
table.insert(LoadedObjects.Collisions,slope)
|
||||||
|
|
||||||
@@ -546,8 +561,8 @@ function TileCreateObjects()
|
|||||||
local col = Collision:new(
|
local col = Collision:new(
|
||||||
base_x,
|
base_x,
|
||||||
base_y,
|
base_y,
|
||||||
base_x + tileProperties.width * tileProperties.scale,
|
base_x + tile_properties.width * tile_properties.scale,
|
||||||
base_y + tileProperties.height/2 * tileProperties.scale
|
base_y + tile_properties.height/2 * tile_properties.scale
|
||||||
)
|
)
|
||||||
table.insert(LoadedObjects.Collisions,col)
|
table.insert(LoadedObjects.Collisions,col)
|
||||||
|
|
||||||
@@ -557,9 +572,9 @@ function TileCreateObjects()
|
|||||||
-- do ramp owo
|
-- do ramp owo
|
||||||
local slope = Collision:new(
|
local slope = Collision:new(
|
||||||
base_x,
|
base_x,
|
||||||
base_y + k * tileProperties.scale - tileProperties.scale,
|
base_y + k * tile_properties.scale - tile_properties.scale,
|
||||||
base_x + k * tileProperties.scale,
|
base_x + k * tile_properties.scale,
|
||||||
base_y + k * tileProperties.scale
|
base_y + k * tile_properties.scale
|
||||||
)
|
)
|
||||||
table.insert(LoadedObjects.Collisions,slope)
|
table.insert(LoadedObjects.Collisions,slope)
|
||||||
|
|
||||||
@@ -568,28 +583,28 @@ function TileCreateObjects()
|
|||||||
elseif type == "ladder_right" then
|
elseif type == "ladder_right" then
|
||||||
|
|
||||||
local ladder = Collision:new(
|
local ladder = Collision:new(
|
||||||
base_x + (tileProperties.width-4)* tileProperties.scale,
|
base_x + (tile_properties.width-4)* tile_properties.scale,
|
||||||
base_y,
|
base_y,
|
||||||
base_x + tileProperties.width * tileProperties.scale,
|
base_x + tile_properties.width * tile_properties.scale,
|
||||||
base_y + tileProperties.height * tileProperties.scale
|
base_y + tile_properties.height * tile_properties.scale
|
||||||
)
|
)
|
||||||
table.insert(LoadedObjects.Ladders,ladder)
|
table.insert(LoadedObjects.Ladders,ladder)
|
||||||
|
|
||||||
elseif type == "ladder_platform_right" then
|
elseif type == "ladder_platform_right" then
|
||||||
|
|
||||||
local ladder = Collision:new(
|
local ladder = Collision:new(
|
||||||
base_x + (tileProperties.width-4)* tileProperties.scale,
|
base_x + (tile_properties.width-4)* tile_properties.scale,
|
||||||
base_y + tileProperties.scale * 2,
|
base_y + tile_properties.scale * 2,
|
||||||
base_x + tileProperties.width * tileProperties.scale,
|
base_x + tile_properties.width * tile_properties.scale,
|
||||||
base_y + tileProperties.height * tileProperties.scale
|
base_y + tile_properties.height * tile_properties.scale
|
||||||
)
|
)
|
||||||
table.insert(LoadedObjects.Ladders,ladder)
|
table.insert(LoadedObjects.Ladders,ladder)
|
||||||
|
|
||||||
local plat = Collision:new(
|
local plat = Collision:new(
|
||||||
base_x,
|
base_x,
|
||||||
base_y + tileProperties.scale * 2,
|
base_y + tile_properties.scale * 2,
|
||||||
base_x + tileProperties.width * tileProperties.scale,
|
base_x + tile_properties.width * tile_properties.scale,
|
||||||
base_y + tileProperties.height/4 * tileProperties.scale + tileProperties.scale * 2
|
base_y + tile_properties.height/4 * tile_properties.scale + tile_properties.scale * 2
|
||||||
)
|
)
|
||||||
table.insert(LoadedObjects.Platforms,plat)
|
table.insert(LoadedObjects.Platforms,plat)
|
||||||
|
|
||||||
@@ -599,8 +614,8 @@ function TileCreateObjects()
|
|||||||
local ladder = Collision:new(
|
local ladder = Collision:new(
|
||||||
base_x,
|
base_x,
|
||||||
base_y,
|
base_y,
|
||||||
base_x + tileProperties.scale * 4,
|
base_x + tile_properties.scale * 4,
|
||||||
base_y + tileProperties.height * tileProperties.scale
|
base_y + tile_properties.height * tile_properties.scale
|
||||||
)
|
)
|
||||||
table.insert(LoadedObjects.Ladders,ladder)
|
table.insert(LoadedObjects.Ladders,ladder)
|
||||||
|
|
||||||
@@ -609,17 +624,17 @@ function TileCreateObjects()
|
|||||||
|
|
||||||
local ladder = Collision:new(
|
local ladder = Collision:new(
|
||||||
base_x,
|
base_x,
|
||||||
base_y + tileProperties.scale * 2,
|
base_y + tile_properties.scale * 2,
|
||||||
base_x + tileProperties.scale * 4,
|
base_x + tile_properties.scale * 4,
|
||||||
base_y + tileProperties.height * tileProperties.scale
|
base_y + tile_properties.height * tile_properties.scale
|
||||||
)
|
)
|
||||||
table.insert(LoadedObjects.Ladders,ladder)
|
table.insert(LoadedObjects.Ladders,ladder)
|
||||||
|
|
||||||
local plat = Collision:new(
|
local plat = Collision:new(
|
||||||
base_x,
|
base_x,
|
||||||
base_y + tileProperties.scale * 2,
|
base_y + tile_properties.scale * 2,
|
||||||
base_x + tileProperties.width * tileProperties.scale,
|
base_x + tile_properties.width * tile_properties.scale,
|
||||||
base_y + tileProperties.height/4 * tileProperties.scale + tileProperties.scale * 2
|
base_y + tile_properties.height/4 * tile_properties.scale + tile_properties.scale * 2
|
||||||
)
|
)
|
||||||
table.insert(LoadedObjects.Platforms,plat)
|
table.insert(LoadedObjects.Platforms,plat)
|
||||||
|
|
||||||
@@ -628,9 +643,9 @@ function TileCreateObjects()
|
|||||||
|
|
||||||
local hazard = Collision:new(
|
local hazard = Collision:new(
|
||||||
base_x,
|
base_x,
|
||||||
base_y + tileProperties.height * 12/16 * tileProperties.scale,
|
base_y + tile_properties.height * 12/16 * tile_properties.scale,
|
||||||
base_x + tileProperties.width * tileProperties.scale,
|
base_x + tile_properties.width * tile_properties.scale,
|
||||||
base_y + tileProperties.height * tileProperties.scale
|
base_y + tile_properties.height * tile_properties.scale
|
||||||
)
|
)
|
||||||
table.insert(LoadedObjects.Hazards,hazard)
|
table.insert(LoadedObjects.Hazards,hazard)
|
||||||
|
|
||||||
@@ -641,7 +656,7 @@ function TileCreateObjects()
|
|||||||
--CreateCollisionTable()
|
--CreateCollisionTable()
|
||||||
end
|
end
|
||||||
|
|
||||||
function AnimateTiles()
|
function animateTiles()
|
||||||
for _, Properties in pairs(TileData) do
|
for _, Properties in pairs(TileData) do
|
||||||
if Properties ~= nil then
|
if Properties ~= nil then
|
||||||
if Properties.animation ~= nil then
|
if Properties.animation ~= nil then
|
||||||
@@ -661,40 +676,7 @@ function AnimateTiles()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function CreateCollisionTable()
|
function drawTile(tile,x,y,depth)
|
||||||
-- init table
|
|
||||||
CollisionTable = {}
|
|
||||||
for j=0, 16*LevelGetTileHeight()-1 do
|
|
||||||
CollisionTable[j] = {}
|
|
||||||
for i=0, 16*LevelGetTileWidth()-1 do
|
|
||||||
CollisionTable[j][i] = false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
for _, collision in pairs(LoadedObjects.Collisions) do
|
|
||||||
for ci=0, math.floor(collision.width)-1 do
|
|
||||||
for cj=0, math.floor(collision.height)-1 do
|
|
||||||
print(ci..","..cj)
|
|
||||||
CollisionTable[collision.from.y+cj][collision.from.x+ci] = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function DrawColisionTable()
|
|
||||||
for j=1, #CollisionTable do
|
|
||||||
for i=1, #CollisionTable[j] do
|
|
||||||
if CollisionTable[j][i] then
|
|
||||||
love.graphics.setColor(0,1,0,1)
|
|
||||||
else
|
|
||||||
love.graphics.setColor(1,0,0,1)
|
|
||||||
end
|
|
||||||
love.graphics.points(i,j)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function DrawTile(tile,x,y,depth)
|
|
||||||
local Properties = TileData[tile.id]
|
local Properties = TileData[tile.id]
|
||||||
|
|
||||||
if Properties ~= nil then
|
if Properties ~= nil then
|
||||||
@@ -707,8 +689,8 @@ function DrawTile(tile,x,y,depth)
|
|||||||
x,
|
x,
|
||||||
y,
|
y,
|
||||||
0,
|
0,
|
||||||
tileProperties.scale,
|
tile_properties.scale,
|
||||||
tileProperties.scale
|
tile_properties.scale
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
elseif Properties.depth == depth then
|
elseif Properties.depth == depth then
|
||||||
@@ -720,8 +702,8 @@ function DrawTile(tile,x,y,depth)
|
|||||||
x,
|
x,
|
||||||
y,
|
y,
|
||||||
0,
|
0,
|
||||||
tileProperties.scale,
|
tile_properties.scale,
|
||||||
tileProperties.scale
|
tile_properties.scale
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
@@ -731,8 +713,8 @@ function DrawTile(tile,x,y,depth)
|
|||||||
x,
|
x,
|
||||||
y,
|
y,
|
||||||
0,
|
0,
|
||||||
tileProperties.scale,
|
tile_properties.scale,
|
||||||
tileProperties.scale
|
tile_properties.scale
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -747,8 +729,8 @@ function DrawTile(tile,x,y,depth)
|
|||||||
x,
|
x,
|
||||||
y,
|
y,
|
||||||
0,
|
0,
|
||||||
tileProperties.scale,
|
tile_properties.scale,
|
||||||
tileProperties.scale
|
tile_properties.scale
|
||||||
)
|
)
|
||||||
else
|
else
|
||||||
love.graphics.draw(
|
love.graphics.draw(
|
||||||
@@ -757,8 +739,8 @@ function DrawTile(tile,x,y,depth)
|
|||||||
x,
|
x,
|
||||||
y,
|
y,
|
||||||
0,
|
0,
|
||||||
tileProperties.scale,
|
tile_properties.scale,
|
||||||
tileProperties.scale
|
tile_properties.scale
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -1,41 +1,30 @@
|
|||||||
Light = {}
|
Light = class(nil, {
|
||||||
|
type = "Light"
|
||||||
|
})
|
||||||
LoadedObjects.Lights = {}
|
LoadedObjects.Lights = {}
|
||||||
|
|
||||||
function Light:new(x,y,range,flicker,color,lum)
|
function Light:new(x,y,data)
|
||||||
local o = {}
|
local o = {}
|
||||||
o.pos = {
|
o.pos = {
|
||||||
x = x,
|
x = x,
|
||||||
y = y
|
y = y
|
||||||
}
|
}
|
||||||
o.range = range
|
o.radius = data.radius
|
||||||
o.lum = lum or 1
|
o.shine_radius = data.shine_radius or 0
|
||||||
o.color = color or {1,1,1}
|
o.lum = data.lum or 1
|
||||||
o.flicker_amount = flicker or 2
|
o.color = data.color or {1,1,1}
|
||||||
|
o.flicker_amount = data.flicker or 2
|
||||||
o.flicker_value = 0
|
o.flicker_value = 0
|
||||||
o.dim = 0
|
o.dim = 0
|
||||||
o.flicker_time = 60/12
|
o.flicker_time = 60/12
|
||||||
o.flicker_timer = 0
|
o.flicker_timer = 0
|
||||||
|
|
||||||
table.insert(LoadedObjects.Lights,o)
|
|
||||||
o.id = #LoadedObjects.Lights
|
|
||||||
|
|
||||||
setmetatable(o, self)
|
setmetatable(o, self)
|
||||||
self.__index = self
|
self.__index = self
|
||||||
|
table.insert(LoadedObjects.Lights,o)
|
||||||
return o
|
return o
|
||||||
end
|
end
|
||||||
|
|
||||||
function Light:kill()
|
|
||||||
if self.id ~= nil then
|
|
||||||
for _, e in pairs(LoadedObjects.Lights) do
|
|
||||||
if e.id > self.id then
|
|
||||||
e.id = e.id - 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
table.remove(LoadedObjects.Lights,self.id)
|
|
||||||
end
|
|
||||||
self = nil
|
|
||||||
end
|
|
||||||
|
|
||||||
function Light:flicker()
|
function Light:flicker()
|
||||||
self.flicker_timer = self.flicker_timer + 1
|
self.flicker_timer = self.flicker_timer + 1
|
||||||
|
|
||||||
@@ -45,3 +34,56 @@ function Light:flicker()
|
|||||||
self.flicker_value = math.min(math.max(self.flicker_value, -self.flicker_amount), self.flicker_amount)
|
self.flicker_value = math.min(math.max(self.flicker_value, -self.flicker_amount), self.flicker_amount)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function Light:drawClear()
|
||||||
|
if self.radius ~= 0 then
|
||||||
|
local position = {
|
||||||
|
x = (self.pos.x - Camera.pos.x) / game.scale,
|
||||||
|
y = (self.pos.y - Camera.pos.y) / game.scale
|
||||||
|
}
|
||||||
|
local radius = (self.radius + self.flicker_value) / game.scale
|
||||||
|
love.graphics.circle(
|
||||||
|
"fill",
|
||||||
|
position.x,
|
||||||
|
position.y,
|
||||||
|
radius
|
||||||
|
)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function Light:drawShine()
|
||||||
|
if self.radius ~= 0 then
|
||||||
|
love.graphics.setColor(self.color[1],self.color[2],self.color[3],1)
|
||||||
|
|
||||||
|
shader.circle_gradient:send("pos_x",- Camera.pos.x + self.pos.x)
|
||||||
|
shader.circle_gradient:send("pos_y",- Camera.pos.y + self.pos.y)
|
||||||
|
shader.circle_gradient:send("radius",self.shine_radius)
|
||||||
|
shader.circle_gradient:send("scale",game.scale)
|
||||||
|
|
||||||
|
love.graphics.setShader(shader.circle_gradient)
|
||||||
|
love.graphics.circle(
|
||||||
|
"fill",
|
||||||
|
- Camera.pos.x + self.pos.x,
|
||||||
|
- Camera.pos.y + self.pos.y,
|
||||||
|
self.radius
|
||||||
|
)
|
||||||
|
love.graphics.setShader()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function Light:kill()
|
||||||
|
self.dead = true
|
||||||
|
end
|
||||||
|
|
||||||
|
---------------
|
||||||
|
|
||||||
|
function cleanDeadLights()
|
||||||
|
for i=1, #LoadedObjects.Lights do
|
||||||
|
light = LoadedObjects.Lights[i]
|
||||||
|
if light and light.dead then
|
||||||
|
table.remove(LoadedObjects.Lights,i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
---------------
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
function LocaleLoad(ISO639)
|
function loadLocale(ISO639)
|
||||||
local ISO639 = ISO639 or "ENG"
|
local ISO639 = ISO639 or "ENG"
|
||||||
dofile("data/locale/"..ISO639..".lua")
|
dofile("data/locale/"..ISO639..".lua")
|
||||||
dofile("data/dialog_sequences.lua")
|
dofile("data/dialog_sequences.lua")
|
||||||
|
|||||||
@@ -8,20 +8,22 @@ function math.sign(x)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vector(init_x, init_y, final_x, final_y)
|
function math.round(x)
|
||||||
local distance_x = final_x - init_x
|
return math.floor(x+0.5)
|
||||||
local distance_y = final_y - init_y
|
|
||||||
return {distance_x, distance_y}
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function GetVectorValue(vector)
|
function vector(x, y)
|
||||||
return math.sqrt(vector[1] ^ 2 + vector[2] ^ 2)
|
return {x = x, y = y}
|
||||||
end
|
end
|
||||||
|
|
||||||
function GetAngleFromVector(x,y)
|
function getVectorValue(vector)
|
||||||
|
return math.sqrt(vector.x ^ 2 + vector.y ^ 2)
|
||||||
|
end
|
||||||
|
|
||||||
|
function getAngleFromVector(vector)
|
||||||
local reduce = 0
|
local reduce = 0
|
||||||
if x < 0 then
|
if vector.x < 0 then
|
||||||
reduce = math.rad(180)
|
reduce = math.rad(180)
|
||||||
end
|
end
|
||||||
return math.atan(y/x) - reduce
|
return math.atan(vector.y/vector.x) - reduce
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -1,24 +1,24 @@
|
|||||||
function MenuDraw(menu)
|
function drawMenu(menu)
|
||||||
local font = love.graphics.getFont()
|
local font = love.graphics.getFont()
|
||||||
love.graphics.setFont(LocaleFont)
|
love.graphics.setFont(locale_font)
|
||||||
|
|
||||||
-- reset scale
|
-- reset scale
|
||||||
love.graphics.setScale()
|
love.graphics.setScale()
|
||||||
|
|
||||||
if menu == "pause" then
|
if menu == "pause" then
|
||||||
MenuDrawPauseScreen()
|
drawMenuPauseScreen()
|
||||||
elseif menu == "dialog" then
|
elseif menu == "dialog" then
|
||||||
MenuDrawDialog()
|
drawMenuDialog()
|
||||||
end
|
end
|
||||||
|
|
||||||
for _, element in pairs(UIElement) do
|
for _, element in pairs(UIElement) do
|
||||||
element:Draw()
|
element:draw()
|
||||||
end
|
end
|
||||||
|
|
||||||
love.graphics.setFont(font)
|
love.graphics.setFont(font)
|
||||||
end
|
end
|
||||||
|
|
||||||
function MenuDrawPauseScreen()
|
function drawMenuPauseScreen()
|
||||||
-- Parameters
|
-- Parameters
|
||||||
local pauseWidth = 640
|
local pauseWidth = 640
|
||||||
local pauseHeight = 480
|
local pauseHeight = 480
|
||||||
@@ -32,10 +32,10 @@ function MenuDrawPauseScreen()
|
|||||||
love.graphics.rectangle("fill", pauseX, pauseY, pauseWidth, pauseHeight)
|
love.graphics.rectangle("fill", pauseX, pauseY, pauseWidth, pauseHeight)
|
||||||
end
|
end
|
||||||
|
|
||||||
function MenuDrawDialog()
|
function drawMenuDialog()
|
||||||
end
|
end
|
||||||
|
|
||||||
function MenuStep(menu)
|
function stepMenu(menu)
|
||||||
-- first get mouse
|
-- first get mouse
|
||||||
local mouse_x, mouse_y = love.mouse.getPosition()
|
local mouse_x, mouse_y = love.mouse.getPosition()
|
||||||
for _, element in pairs(UIElement) do
|
for _, element in pairs(UIElement) do
|
||||||
@@ -47,98 +47,98 @@ function MenuStep(menu)
|
|||||||
end
|
end
|
||||||
if menu == 0 then
|
if menu == 0 then
|
||||||
elseif menu == "pause" then
|
elseif menu == "pause" then
|
||||||
MenuStepPauseScreen()
|
stepMenuPauseScreen()
|
||||||
elseif menu == "dialog" then
|
elseif menu == "dialog" then
|
||||||
MenuStepDialog()
|
stepMenuDialog()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function MenuStepPauseScreen()
|
function stepMenuPauseScreen()
|
||||||
if PauseResume:getVariable() == true then
|
if pause_resume:getVariable() == true then
|
||||||
PauseResume = nil
|
pause_resume = nil
|
||||||
PauseOptions = nil
|
pause_options = nil
|
||||||
PauseExit = nil
|
pause_exit = nil
|
||||||
MenuExit()
|
exitMenu()
|
||||||
elseif PauseExit:getVariable() == true then
|
elseif pause_exit:getVariable() == true then
|
||||||
love.event.quit()
|
love.event.quit()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function MenuStepDialog()
|
function stepMenuDialog()
|
||||||
if DialogContainer.value >= DialogContainer.target_value then
|
if dialog_container.value >= dialog_container.target_value then
|
||||||
DialogContainer = nil
|
dialog_container = nil
|
||||||
MenuExit()
|
exitMenu()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function MenuClear()
|
function clearMenu()
|
||||||
for _, element in pairs(UIElement) do
|
for _, element in pairs(UIElement) do
|
||||||
element = nil
|
element = nil
|
||||||
end
|
end
|
||||||
UIElement = {}
|
UIElement = {}
|
||||||
end
|
end
|
||||||
|
|
||||||
function MenuExit(to)
|
function exitMenu(to)
|
||||||
MenuClear()
|
clearMenu()
|
||||||
local to = to or "no"
|
local to = to or "no"
|
||||||
menu_type = to
|
menu_type = to
|
||||||
end
|
end
|
||||||
|
|
||||||
function MenuInit(menu,parameter)
|
function initMenu(menu,parameter)
|
||||||
-- main menu
|
-- main menu
|
||||||
if menu == "pause" then
|
if menu == "pause" then
|
||||||
MenuInitPauseScreen()
|
initMenuPauseScreen()
|
||||||
elseif menu == "dialog" then
|
elseif menu == "dialog" then
|
||||||
if parameter == nil then
|
if parameter == nil then
|
||||||
parameter = DialogSequence.Example
|
parameter = dialog_sequence.Example
|
||||||
end
|
end
|
||||||
MenuInitDialog(parameter)
|
initMenuDialog(parameter)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function MenuInitDialog(parameter)
|
function initMenuDialog(parameter)
|
||||||
DialogContainer = interfaceDialog:new()
|
dialog_container = InterfaceDialog:new()
|
||||||
DialogContainer:loadSequence(parameter)
|
dialog_container:loadSequence(parameter)
|
||||||
end
|
end
|
||||||
|
|
||||||
function MenuInitPauseScreen()
|
function initMenuPauseScreen()
|
||||||
local buttonStandard = {width = 200, height = 30, separation = 10}
|
local button_standard = {width = 200, height = 30, separation = 10}
|
||||||
-- elements
|
-- elements
|
||||||
PauseResume = interfaceButton:new(
|
pause_resume = InterfaceButton:new(
|
||||||
game.width/2,
|
game.width/2,
|
||||||
game.height/2-buttonStandard.height-buttonStandard.separation,
|
game.height/2-button_standard.height-button_standard.separation,
|
||||||
buttonStandard.width,
|
button_standard.width,
|
||||||
buttonStandard.height,
|
button_standard.height,
|
||||||
{false,true},
|
{false,true},
|
||||||
1,
|
1,
|
||||||
{
|
{
|
||||||
text = Locale.ui.pause_screen_resume,
|
text = locale.ui.pause_screen_resume,
|
||||||
color = {0,0,0.5},
|
color = {0,0,0.5},
|
||||||
color2 = {1,1,1}
|
color2 = {1,1,1}
|
||||||
}
|
}
|
||||||
)
|
)
|
||||||
PauseOptions = interfaceButton:new(
|
pause_options = InterfaceButton:new(
|
||||||
game.width/2,
|
game.width/2,
|
||||||
game.height/2,
|
game.height/2,
|
||||||
buttonStandard.width,
|
button_standard.width,
|
||||||
buttonStandard.height,
|
button_standard.height,
|
||||||
{false,true},
|
{false,true},
|
||||||
1,
|
1,
|
||||||
{
|
{
|
||||||
text = Locale.ui.pause_screen_options,
|
text = locale.ui.pause_screen_options,
|
||||||
color = {0,0,0.5},
|
color = {0,0,0.5},
|
||||||
color2 = {1,1,1}
|
color2 = {1,1,1}
|
||||||
}
|
}
|
||||||
)
|
)
|
||||||
PauseExit = interfaceButton:new(
|
pause_exit = InterfaceButton:new(
|
||||||
game.width/2,
|
game.width/2,
|
||||||
game.height/2+buttonStandard.height+buttonStandard.separation,
|
game.height/2+button_standard.height+button_standard.separation,
|
||||||
buttonStandard.width,
|
button_standard.width,
|
||||||
buttonStandard.height,
|
button_standard.height,
|
||||||
{false,true},
|
{false,true},
|
||||||
1,
|
1,
|
||||||
{
|
{
|
||||||
text = Locale.ui.pause_screen_exit,
|
text = locale.ui.pause_screen_exit,
|
||||||
color = {0,0,0.5},
|
color = {0,0,0.5},
|
||||||
color2 = {1,1,1}
|
color2 = {1,1,1}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,8 +7,8 @@ function LoadedObjects.drawCollisions()
|
|||||||
end
|
end
|
||||||
|
|
||||||
for _, platform in pairs(LoadedObjects.Platforms) do
|
for _, platform in pairs(LoadedObjects.Platforms) do
|
||||||
if platform.disable == true then platform:Draw(2) end
|
if platform.is_disabled == true then platform:Draw(2) end
|
||||||
if platform.disable == false then platform:Draw(1) end
|
if platform.is_disabled == false then platform:Draw(1) end
|
||||||
end
|
end
|
||||||
|
|
||||||
for _, ladder in pairs(LoadedObjects.Ladders) do
|
for _, ladder in pairs(LoadedObjects.Ladders) do
|
||||||
@@ -23,27 +23,16 @@ end
|
|||||||
-- returns true if theres a collision at that point
|
-- returns true if theres a collision at that point
|
||||||
function isThereObjectAt(x,y,objectType)
|
function isThereObjectAt(x,y,objectType)
|
||||||
for _, object in pairs(objectType) do
|
for _, object in pairs(objectType) do
|
||||||
if object.disable then
|
if object.is_disabled then
|
||||||
-- Dont calculate if dissabled
|
-- Dont calculate if dissabled
|
||||||
elseif x >= object.from.x
|
elseif object:asRect():containsPoint(Point:new(x, y)) then
|
||||||
and x <= object.to.x
|
object.is_colliding = true
|
||||||
and y >= object.from.y
|
|
||||||
and y <= object.to.y then
|
|
||||||
object.isColliding = true
|
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
function isThereCollisionAt(x,y)
|
|
||||||
if x >= 0 and x < #CollisionTable
|
|
||||||
and y >= 0 and y < #CollisionTable[0] then
|
|
||||||
return CollisionTable[math.floor(y)][math.floor(x)]
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
-- flags
|
-- flags
|
||||||
function setCollisionFlags()
|
function setCollisionFlags()
|
||||||
local Check = {
|
local Check = {
|
||||||
@@ -54,21 +43,21 @@ function setCollisionFlags()
|
|||||||
}
|
}
|
||||||
for _, type in pairs(Check) do
|
for _, type in pairs(Check) do
|
||||||
for _, object in pairs(type) do
|
for _, object in pairs(type) do
|
||||||
object.isColliding = false
|
object.is_colliding = false
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
for _, platform in pairs(LoadedObjects.Platforms) do
|
for _, platform in pairs(LoadedObjects.Platforms) do
|
||||||
if main_Player.pos.y < platform.from.y then
|
if main_player.pos.y < platform.from.y then
|
||||||
platform.disable = false
|
platform.is_disabled = false
|
||||||
else
|
else
|
||||||
platform.disable = true
|
platform.is_disabled = true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
for _, platform in pairs(LoadedObjects.Hazards) do
|
for _, platform in pairs(LoadedObjects.Hazards) do
|
||||||
if main_Player.isOnGround then
|
if main_player.isOnGround then
|
||||||
platform.disable = true
|
platform.is_disabled = true
|
||||||
else
|
else
|
||||||
platform.disable = false
|
platform.is_disabled = false
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
37
code/point.lua
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
Point = {}
|
||||||
|
Point.__index = Point
|
||||||
|
|
||||||
|
function Point:new(x, y)
|
||||||
|
local o = { x = x or 0, y = y or 0 }
|
||||||
|
setmetatable(o, self)
|
||||||
|
return o
|
||||||
|
end
|
||||||
|
|
||||||
|
function Point:__add(other)
|
||||||
|
return Point:new(self.x+other.x, self.y+other.y)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Point:__sub(other)
|
||||||
|
return Point:new(self.x-other.x, self.y-other.y)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Point:__mul(n)
|
||||||
|
return Point:new(self.x*n, self.y*n)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Point:__div(n)
|
||||||
|
return Point:new(self.x/n, self.y/n)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- absolute value, or the distance from the origin
|
||||||
|
function Point:abs()
|
||||||
|
return math.sqrt(self.x ^ 2 + self.y ^ 2)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Point:__tostring()
|
||||||
|
return "("..self.x..","..self.y..")"
|
||||||
|
end
|
||||||
|
|
||||||
|
function Point:copy()
|
||||||
|
return Point:new(self.x, self.y)
|
||||||
|
end
|
||||||
@@ -8,7 +8,7 @@ function Queue:new()
|
|||||||
return o
|
return o
|
||||||
end
|
end
|
||||||
|
|
||||||
function Queue:Enqueue(item)
|
function Queue:enqueue(item)
|
||||||
local elem = {item = item}
|
local elem = {item = item}
|
||||||
if self.head == nil then
|
if self.head == nil then
|
||||||
self.head = elem
|
self.head = elem
|
||||||
@@ -22,12 +22,12 @@ function Queue:Enqueue(item)
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
function Queue:Empty()
|
function Queue:empty()
|
||||||
return self.tail == nil
|
return self.tail == nil
|
||||||
end
|
end
|
||||||
|
|
||||||
function Queue:Dequeue()
|
function Queue:dequeue()
|
||||||
if self:Empty() then
|
if self:empty() then
|
||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -41,9 +41,9 @@ function Queue:Dequeue()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local tq1 = Queue:new()
|
local tq1 = Queue:new()
|
||||||
tq1:Enqueue(5)
|
tq1:enqueue(5)
|
||||||
assert(tq1.head.item == 5)
|
assert(tq1.head.item == 5)
|
||||||
assert(tq1:Dequeue() == 5)
|
assert(tq1:dequeue() == 5)
|
||||||
|
|
||||||
-- queue that keeps a rolling tally of its arguments
|
-- queue that keeps a rolling tally of its arguments
|
||||||
AvgQueue = {}
|
AvgQueue = {}
|
||||||
@@ -58,7 +58,7 @@ function AvgQueue:new(n, initial)
|
|||||||
|
|
||||||
local x = initial / n
|
local x = initial / n
|
||||||
for _ = 1,n do
|
for _ = 1,n do
|
||||||
o.queue:Enqueue(x)
|
o.queue:enqueue(x)
|
||||||
end
|
end
|
||||||
|
|
||||||
setmetatable(o, self)
|
setmetatable(o, self)
|
||||||
@@ -66,9 +66,9 @@ function AvgQueue:new(n, initial)
|
|||||||
return o
|
return o
|
||||||
end
|
end
|
||||||
|
|
||||||
function AvgQueue:Push(item)
|
function AvgQueue:push(item)
|
||||||
local x = item/self.n
|
local x = item/self.n
|
||||||
self.avg = self.avg + x - self.queue:Dequeue()
|
self.avg = self.avg + x - self.queue:dequeue()
|
||||||
self.queue:Enqueue(x)
|
self.queue:enqueue(x)
|
||||||
return self.avg
|
return self.avg
|
||||||
end
|
end
|
||||||
|
|||||||
86
code/rect.lua
Normal file
@@ -0,0 +1,86 @@
|
|||||||
|
-- based of of plan9's Rectangle struct
|
||||||
|
-- rect.max is not counted as "in" the rectangle
|
||||||
|
Rect = {}
|
||||||
|
Rect.__index = Rect
|
||||||
|
|
||||||
|
function Rect:fromPoints(pt1, pt2)
|
||||||
|
local o = { min = pt1, max = pt2 }
|
||||||
|
setmetatable(o, self)
|
||||||
|
return o
|
||||||
|
end
|
||||||
|
|
||||||
|
function Rect:getPoints()
|
||||||
|
return self.min, self.max
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function Rect:fromCoords(x1, y1, x2, y2)
|
||||||
|
return Rect:fromPoints(Point:new(x1, y1), Point:new(x2, y2))
|
||||||
|
end
|
||||||
|
|
||||||
|
function Rect:getCoords()
|
||||||
|
return self.min.x, self.min.y, self.max.x, self.max.y
|
||||||
|
end
|
||||||
|
|
||||||
|
-- clone refers to a deep copy
|
||||||
|
function Rect:clone()
|
||||||
|
return Rect:fromCoords(self.min.x, self.min.y, self.max.x, self.max.y)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- make sure min and max refer to the correct corners
|
||||||
|
-- acts in place, returns self
|
||||||
|
function Rect:fix()
|
||||||
|
if self.min.x > self.max.x then
|
||||||
|
self.min.x, self.max.x = self.max.x, self.min.x
|
||||||
|
end
|
||||||
|
if self.min.y > self.max.y then
|
||||||
|
self.min.y, self.max.y = self.max.y, self.min.y
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function Rect:width()
|
||||||
|
return self.max.x - self.min.x
|
||||||
|
end
|
||||||
|
|
||||||
|
function Rect:height()
|
||||||
|
return self.max.y - self.min.y
|
||||||
|
end
|
||||||
|
|
||||||
|
function Rect:size()
|
||||||
|
return Point:new(self:width(), self:height())
|
||||||
|
end
|
||||||
|
|
||||||
|
function Rect:__add(pt)
|
||||||
|
return Rect:fromPoints(self.min + pt, self.max + pt)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Rect:corners()
|
||||||
|
return {
|
||||||
|
self.min:copy(), -- top left
|
||||||
|
Point:new(self.max.x, self.min.y), -- top right
|
||||||
|
Point:new(self.min.x, self.max.y), -- bottom left
|
||||||
|
self.max:copy(), -- bottom right
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
function Rect:containsPoint(pt)
|
||||||
|
return pt.x >= self.min.x
|
||||||
|
and pt.y >= self.min.y
|
||||||
|
and pt.x <= self.max.x
|
||||||
|
and pt.y <= self.max.y
|
||||||
|
end
|
||||||
|
|
||||||
|
function Rect:overlapsRect(other)
|
||||||
|
return self.min.x < other.max.x
|
||||||
|
and self.max.x > other.min.x
|
||||||
|
and self.min.y < other.max.y
|
||||||
|
and self.max.y > other.min.y
|
||||||
|
end
|
||||||
|
|
||||||
|
function Rect:draw(style)
|
||||||
|
love.graphics.rectangle(style, self.min.x - Camera.pos.x, self.min.y - Camera.pos.y, self:width(), self:height())
|
||||||
|
end
|
||||||
|
|
||||||
|
function Rect:__tostring()
|
||||||
|
return "Rect["..tostring(self.min).." "..tostring(self.max).."]"
|
||||||
|
end
|
||||||
@@ -7,12 +7,15 @@ require "data/sfx"
|
|||||||
require "code/locale"
|
require "code/locale"
|
||||||
|
|
||||||
-- support functions
|
-- support functions
|
||||||
|
require "code/class"
|
||||||
require "code/math"
|
require "code/math"
|
||||||
require "code/draw"
|
require "code/draw"
|
||||||
require "code/hex"
|
require "code/hex"
|
||||||
require "code/in_out"
|
require "code/in_out"
|
||||||
|
|
||||||
-- classes
|
-- classes
|
||||||
|
require "code/point"
|
||||||
|
require "code/rect"
|
||||||
require "code/objects"
|
require "code/objects"
|
||||||
require "code/level"
|
require "code/level"
|
||||||
require "code/camera"
|
require "code/camera"
|
||||||
@@ -22,6 +25,7 @@ require "code/queue"
|
|||||||
|
|
||||||
-- objects
|
-- objects
|
||||||
require "code/entity"
|
require "code/entity"
|
||||||
|
require "code/spawn"
|
||||||
require "code/canvas"
|
require "code/canvas"
|
||||||
require "code/collision"
|
require "code/collision"
|
||||||
require "code/lights"
|
require "code/lights"
|
||||||
|
|||||||
31
code/serialize.lua
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
local function quote(str, lvl)
|
||||||
|
--lvl = lvl or
|
||||||
|
local rp = "]"..(lvl or "").."]"
|
||||||
|
if string.match(str, rp) then
|
||||||
|
return quote(str, (lvl or "") .. "=")
|
||||||
|
end
|
||||||
|
|
||||||
|
return "["..(lvl or "").."["..str..rp
|
||||||
|
end
|
||||||
|
|
||||||
|
function serialize_lua_value(val)
|
||||||
|
if type(val) == "number" then
|
||||||
|
return tostring(val)
|
||||||
|
elseif type(val) == "string" then
|
||||||
|
-- TODO: use different quotes if ']]' appears in the value
|
||||||
|
return quote(val)
|
||||||
|
elseif type(val) == "table" then
|
||||||
|
local r = "{"
|
||||||
|
for k, v in pairs(val) do
|
||||||
|
r = r .. "[ "..serialize_lua_value(k).." ]="..serialize_lua_value(v)..","
|
||||||
|
end
|
||||||
|
return r .. "}"
|
||||||
|
elseif val == nil then
|
||||||
|
return "nil"
|
||||||
|
elseif val == false then
|
||||||
|
return "false"
|
||||||
|
elseif val == true then
|
||||||
|
return "true"
|
||||||
|
end
|
||||||
|
error("serialization failed")
|
||||||
|
end
|
||||||
268
code/spawn.lua
Normal file
@@ -0,0 +1,268 @@
|
|||||||
|
LoadedObjects.Spawns = {}
|
||||||
|
|
||||||
|
function addSpawn(archetype, ...)
|
||||||
|
local o = {
|
||||||
|
archetype = archetype,
|
||||||
|
args = {...}
|
||||||
|
}
|
||||||
|
table.insert(LoadedObjects.Spawns, o)
|
||||||
|
end
|
||||||
|
|
||||||
|
function activateSpawns()
|
||||||
|
for _, spawn in pairs(LoadedObjects.Spawns) do
|
||||||
|
spawn.archetype:new(unpack(spawn.args))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function deselectSpawns()
|
||||||
|
for _, spawn in pairs(LoadedObjects.Spawns) do
|
||||||
|
spawn.selected = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function selectSpawns(rect)
|
||||||
|
local x, y = rect:getPoints()
|
||||||
|
local select_rect = Rect:fromPoints(x-{x=Camera.pos.x,y=Camera.pos.y},y-{x=Camera.pos.x,y=Camera.pos.y})
|
||||||
|
select_rect:fix()
|
||||||
|
|
||||||
|
for _, spawn in pairs(LoadedObjects.Spawns) do
|
||||||
|
|
||||||
|
local offset_x, offset_y = spawn.archetype.display:getCenteredOffset()
|
||||||
|
local left = spawn.args[1] - Camera.pos.x - offset_x
|
||||||
|
local top = spawn.args[2] - Camera.pos.y - offset_y
|
||||||
|
local right = spawn.args[1] - Camera.pos.x + offset_x
|
||||||
|
local bottom = spawn.args[2] - Camera.pos.y + offset_y
|
||||||
|
|
||||||
|
local spawn_rect = Rect:fromCoords(left, top, right, bottom)
|
||||||
|
if spawn_rect:overlapsRect(select_rect) then
|
||||||
|
spawn.selected = true
|
||||||
|
end
|
||||||
|
|
||||||
|
if spawn.selected then
|
||||||
|
love.graphics.setColor(0,1,1,1)
|
||||||
|
else
|
||||||
|
love.graphics.setColor(0,1,0,1)
|
||||||
|
end
|
||||||
|
|
||||||
|
love.graphics.rectangle("fill",left-2,top-2,4,4)
|
||||||
|
love.graphics.rectangle("fill",right-2,bottom-2,4,4)
|
||||||
|
love.graphics.setColor(1,1,1,1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function moveSpawns(x,y)
|
||||||
|
local move_x = nil
|
||||||
|
local move_y = nil
|
||||||
|
for _, spawn in pairs(LoadedObjects.Spawns) do
|
||||||
|
if spawn.selected then
|
||||||
|
local difference_x = math.floor((x/game.scale)+Camera.pos.x) - spawn.args[1]
|
||||||
|
local difference_y = math.floor((y/game.scale)+Camera.pos.y) - spawn.args[2]
|
||||||
|
if move_x == nil or Point.abs({x=difference_x,y=difference_y}) < Point.abs({x=move_x,y=move_y}) then
|
||||||
|
move_x = difference_x
|
||||||
|
move_y = difference_y
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for _, spawn in pairs(LoadedObjects.Spawns) do
|
||||||
|
if spawn.selected then
|
||||||
|
spawn.args[1] = spawn.args[1] + move_x
|
||||||
|
spawn.args[2] = spawn.args[2] + move_y
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function promptSpawnNew()
|
||||||
|
Prompt:cancelActive()
|
||||||
|
local text = ""
|
||||||
|
local prompt = Prompt:new({
|
||||||
|
name = "new spawn",
|
||||||
|
input = text,
|
||||||
|
func = function(prompt)
|
||||||
|
local f = loadstring("return {"..prompt.input.."}")
|
||||||
|
if f ~= nil then
|
||||||
|
local succ, result = pcall(f)
|
||||||
|
local arch = result[1]
|
||||||
|
local args = {}
|
||||||
|
if #result > 1 then
|
||||||
|
for i=2, #result+1 do
|
||||||
|
print("arg #"..i-1)
|
||||||
|
args[i-1] = result[i]
|
||||||
|
if i < 4 then
|
||||||
|
args[i-1] = math.floor(args[i-1])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
args = {0,0}
|
||||||
|
end
|
||||||
|
|
||||||
|
print("new entity spawn --",succ)
|
||||||
|
if not succ
|
||||||
|
or checkArchetypeInvalid(arch)
|
||||||
|
then
|
||||||
|
print("invalid input for prompt "..prompt.name)
|
||||||
|
else
|
||||||
|
print("archetype: ",arch.type)
|
||||||
|
print("args: ",unpack(args))
|
||||||
|
addSpawn(arch, unpack(args))
|
||||||
|
end
|
||||||
|
else
|
||||||
|
print("invalid input for prompt "..prompt.name)
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
prompt.pos.x = 0
|
||||||
|
prompt.pos.y = 10
|
||||||
|
prompt:activate()
|
||||||
|
end
|
||||||
|
|
||||||
|
function deleteSpawn()
|
||||||
|
for i=1, #LoadedObjects.Spawns do
|
||||||
|
if LoadedObjects.Spawns[i]
|
||||||
|
and LoadedObjects.Spawns[i].selected then
|
||||||
|
table.remove(LoadedObjects.Spawns,i)
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function checkArchetypeInvalid(arch)
|
||||||
|
return type(arch) ~= "table" or type(arch.type) ~= "string"
|
||||||
|
end
|
||||||
|
|
||||||
|
function promptSpawnArchetype()
|
||||||
|
Prompt:cancelActive()
|
||||||
|
for _, spawn in pairs(LoadedObjects.Spawns) do
|
||||||
|
if spawn.selected then
|
||||||
|
local offset_x, offset_y = spawn.archetype.display:getCenteredOffset()
|
||||||
|
local text = ""
|
||||||
|
for i=1, #spawn.args do
|
||||||
|
if i > 1 then text = text .. ", " end
|
||||||
|
text = text .. tostring(spawn.args[i])
|
||||||
|
end
|
||||||
|
local prompt = Prompt:new({
|
||||||
|
name = "archetype",
|
||||||
|
input = spawn.archetype.type,
|
||||||
|
spawn = spawn,
|
||||||
|
func = function(prompt)
|
||||||
|
print("return "..prompt.input)
|
||||||
|
local f = loadstring("return "..prompt.input)
|
||||||
|
if f ~= nil then
|
||||||
|
local succ, arch = pcall(f)
|
||||||
|
print("archetype changed --",succ)
|
||||||
|
print("from: ", spawn.archetype.type)
|
||||||
|
if not succ
|
||||||
|
or checkArchetypeInvalid(arch)
|
||||||
|
then
|
||||||
|
arch = spawn.archetype
|
||||||
|
end
|
||||||
|
print("to: ", arch.type)
|
||||||
|
spawn.archetype = arch
|
||||||
|
else
|
||||||
|
print("invalid input for prompt "..prompt.name)
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
prompt.pos.x = (spawn.args[1]-4)*game.scale - Camera.pos.x - offset_x
|
||||||
|
prompt.pos.y = (spawn.args[2]-20)*game.scale - Camera.pos.y - offset_y
|
||||||
|
prompt:activate()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function checkArgsInvalid(args)
|
||||||
|
for _, arg in pairs(args) do
|
||||||
|
-- this is checking the args are not nil variables
|
||||||
|
if arg == nil
|
||||||
|
or arg == ""
|
||||||
|
then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function promptSpawnArgs()
|
||||||
|
Prompt:cancelActive()
|
||||||
|
for _, spawn in pairs(LoadedObjects.Spawns) do
|
||||||
|
if spawn.selected then
|
||||||
|
local offset_x, offset_y = spawn.archetype.display:getCenteredOffset()
|
||||||
|
local text = ""
|
||||||
|
for i=1, #spawn.args do
|
||||||
|
if i > 1 then text = text .. ", " end
|
||||||
|
text = text .. tostring(spawn.args[i])
|
||||||
|
end
|
||||||
|
local prompt = Prompt:new({
|
||||||
|
name = "args",
|
||||||
|
input = text,
|
||||||
|
func = function(prompt)
|
||||||
|
local f = loadstring("return {"..prompt.input.."}")
|
||||||
|
if f ~= nil then
|
||||||
|
local succ, args = pcall(f)
|
||||||
|
print("args changed --",succ)
|
||||||
|
print("from: ", unpack(args))
|
||||||
|
if not succ
|
||||||
|
or checkArgsInvalid(args)
|
||||||
|
then
|
||||||
|
args = spawn.args
|
||||||
|
end
|
||||||
|
print("to: ", unpack(args))
|
||||||
|
spawn.args = args
|
||||||
|
else
|
||||||
|
print("invalid input for prompt "..prompt.name)
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
prompt.pos.x = (spawn.args[1]-4)*game.scale - Camera.pos.x - offset_x
|
||||||
|
prompt.pos.y = (spawn.args[2]-4)*game.scale - Camera.pos.y - offset_y
|
||||||
|
prompt:activate()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function drawSpawns()
|
||||||
|
for _, spawn in pairs(LoadedObjects.Spawns) do
|
||||||
|
local offset_x, offset_y = spawn.archetype.display:getCenteredOffset()
|
||||||
|
love.graphics.setColor(1,1,1,1)
|
||||||
|
spawn.archetype.display:draw(
|
||||||
|
spawn.args[1] - Camera.pos.x - offset_x,
|
||||||
|
spawn.args[2] - Camera.pos.y - offset_y
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
if spawn.selected then
|
||||||
|
love.graphics.setColor(0,1,1,1)
|
||||||
|
else
|
||||||
|
love.graphics.setColor(0,1,0,1)
|
||||||
|
end
|
||||||
|
|
||||||
|
love.graphics.rectangle(
|
||||||
|
"line",
|
||||||
|
spawn.args[1] - Camera.pos.x - offset_x,
|
||||||
|
spawn.args[2] - Camera.pos.y - offset_y,
|
||||||
|
spawn.args[1] - Camera.pos.x + offset_x - (spawn.args[1] - Camera.pos.x - offset_x),
|
||||||
|
spawn.args[2] - Camera.pos.y + offset_y - (spawn.args[2] - Camera.pos.y - offset_y)
|
||||||
|
)
|
||||||
|
|
||||||
|
if spawn.selected then
|
||||||
|
local text = spawn.archetype.type .."\n("
|
||||||
|
local ancestors = getAncestors(spawn.archetype)
|
||||||
|
for i=1, #ancestors do
|
||||||
|
if i > 1 then text = text .. ", " end
|
||||||
|
text = text .. ancestors[i].type
|
||||||
|
end
|
||||||
|
text = text ..")\n---\nPosition\n["..spawn.args[1]..","..spawn.args[2].."]"
|
||||||
|
if #spawn.args > 2 then
|
||||||
|
text = text .. "\n---\nData:\n"
|
||||||
|
for i=3, #spawn.args do
|
||||||
|
if i > 3 then text = text .. ", " end
|
||||||
|
text = text .. tostring(spawn.args[i])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
drawTextBox(
|
||||||
|
text,
|
||||||
|
spawn.args[1] - Camera.pos.x + 20,
|
||||||
|
spawn.args[2] - Camera.pos.y
|
||||||
|
)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
37
code/ui.lua
@@ -1,9 +1,44 @@
|
|||||||
UIElement = {}
|
UIElement = {}
|
||||||
|
|
||||||
function AddElement(self)
|
function addElement(self)
|
||||||
table.insert(UIElement,self)
|
table.insert(UIElement,self)
|
||||||
self.id = #UIElement
|
self.id = #UIElement
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function drawTextBox(text,x,y,style)
|
||||||
|
local style = style or {}
|
||||||
|
local c1, c2, c3, a = love.graphics.getColor()
|
||||||
|
local width = locale_font:getWidth(text)
|
||||||
|
local height = locale_font:getHeight(text)
|
||||||
|
|
||||||
|
local color = style.color or {1,1,1,1}
|
||||||
|
local background_color = style.background_color or {0,0,0,1}
|
||||||
|
local margin = style.margin or 5
|
||||||
|
|
||||||
|
local lines = 1
|
||||||
|
for i in text:gmatch("\n") do
|
||||||
|
lines = lines + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
love.graphics.setColor(unpack(color))
|
||||||
|
love.graphics.rectangle("fill",
|
||||||
|
x-1,
|
||||||
|
y-1,
|
||||||
|
width+margin*2+2,
|
||||||
|
height*lines+margin*2+2
|
||||||
|
)
|
||||||
|
love.graphics.setColor(unpack(background_color))
|
||||||
|
love.graphics.rectangle("fill",
|
||||||
|
x,
|
||||||
|
y,
|
||||||
|
width+margin*2,
|
||||||
|
height*lines+margin*2
|
||||||
|
)
|
||||||
|
love.graphics.setColor(unpack(color))
|
||||||
|
love.graphics.print(text, x+margin, y+margin)
|
||||||
|
love.graphics.setColor(c1,c2,c3,a)
|
||||||
|
end
|
||||||
|
|
||||||
require "code/ui/button"
|
require "code/ui/button"
|
||||||
require "code/ui/dialog"
|
require "code/ui/dialog"
|
||||||
|
require "code/ui/prompt"
|
||||||
|
|||||||
@@ -39,7 +39,7 @@ function InterfaceButton:new(x,y,w,h,table_values,value,style)
|
|||||||
scale_proportion = 1.5
|
scale_proportion = 1.5
|
||||||
}
|
}
|
||||||
|
|
||||||
AddElement(o)
|
addElement(o)
|
||||||
|
|
||||||
setmetatable(o, self)
|
setmetatable(o, self)
|
||||||
self.__index = self
|
self.__index = self
|
||||||
@@ -71,7 +71,7 @@ function InterfaceButton:checkMouse(mouse_x, mouse_y)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function InterfaceButton:Draw()
|
function InterfaceButton:draw()
|
||||||
local c1, c2, c3, a = love.graphics.getColor()
|
local c1, c2, c3, a = love.graphics.getColor()
|
||||||
|
|
||||||
love.graphics.setColor(self.style.color[1],self.style.color[2],self.style.color[3],self.style.alpha)
|
love.graphics.setColor(self.style.color[1],self.style.color[2],self.style.color[3],self.style.alpha)
|
||||||
|
|||||||
@@ -29,7 +29,7 @@ function InterfaceDialog:new(style)
|
|||||||
scale_proportion = 1
|
scale_proportion = 1
|
||||||
}
|
}
|
||||||
|
|
||||||
AddElement(o)
|
addElement(o)
|
||||||
|
|
||||||
setmetatable(o, self)
|
setmetatable(o, self)
|
||||||
self.__index = self
|
self.__index = self
|
||||||
@@ -65,7 +65,7 @@ function InterfaceDialog:checkConfirm()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function InterfaceDialog:Draw()
|
function InterfaceDialog:draw()
|
||||||
local c1, c2, c3, a = love.graphics.getColor()
|
local c1, c2, c3, a = love.graphics.getColor()
|
||||||
|
|
||||||
love.graphics.setColor(self.style.color[1],self.style.color[2],self.style.color[3],self.style.alpha)
|
love.graphics.setColor(self.style.color[1],self.style.color[2],self.style.color[3],self.style.alpha)
|
||||||
|
|||||||
80
code/ui/prompt.lua
Normal file
@@ -0,0 +1,80 @@
|
|||||||
|
local utf8 = require("utf8")
|
||||||
|
|
||||||
|
local function backspace(text)
|
||||||
|
local byteoffset = utf8.offset(text, -1)
|
||||||
|
|
||||||
|
if byteoffset then
|
||||||
|
-- remove the last UTF-8 character.
|
||||||
|
-- string.sub operates on bytes rather than UTF-8 characters,
|
||||||
|
-- so we couldn't do string.sub(text, 1, -2).
|
||||||
|
return string.sub(text, 1, byteoffset - 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
return ""
|
||||||
|
end
|
||||||
|
|
||||||
|
Prompt = class(nil, {
|
||||||
|
-- defaults for instance variables
|
||||||
|
pos = { x = 10, y = 10 },
|
||||||
|
input = "",
|
||||||
|
name = "input",
|
||||||
|
canceled = false,
|
||||||
|
closing = false,
|
||||||
|
color = {1,1,1,1},
|
||||||
|
background_color = {0,0,0,1},
|
||||||
|
active_prompt = nil,
|
||||||
|
})
|
||||||
|
function Prompt:cancelActive()
|
||||||
|
if Prompt.active_prompt then
|
||||||
|
Prompt.active_prompt.canceled = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function Prompt:new(o)
|
||||||
|
o = o or {}
|
||||||
|
setmetatable(o, self)
|
||||||
|
return o
|
||||||
|
end
|
||||||
|
|
||||||
|
function Prompt:keypressed(key, scancode, isrepeat)
|
||||||
|
if key == "backspace" then
|
||||||
|
self.input = backspace(self.input)
|
||||||
|
elseif key == "return" or key == "kpenter" or key == "escape" then
|
||||||
|
if key == "escape" then
|
||||||
|
self.canceled = true
|
||||||
|
end
|
||||||
|
self.closing = true
|
||||||
|
self:func()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function Prompt:update()
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
function Prompt:textinput(text)
|
||||||
|
self.input = self.input .. text
|
||||||
|
end
|
||||||
|
|
||||||
|
function Prompt:draw()
|
||||||
|
drawTextBox(
|
||||||
|
self.name .. ": " .. self.input,
|
||||||
|
self.pos.x,
|
||||||
|
self.pos.y,
|
||||||
|
{
|
||||||
|
color = self.color,
|
||||||
|
background_color = self.background_color
|
||||||
|
}
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Prompt:activate()
|
||||||
|
Prompt.active_prompt = self
|
||||||
|
love.keyboard.setTextInput(true)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- demonstration of how default values work
|
||||||
|
local test_prompt = Prompt:new()
|
||||||
|
assert(test_prompt.name == "input")
|
||||||
|
test_prompt.name = "foobar"
|
||||||
|
assert(Prompt.name == "input")
|
||||||
@@ -35,11 +35,11 @@ animation.cursed_book.flying = {
|
|||||||
animation.cursed_book.spawn = {
|
animation.cursed_book.spawn = {
|
||||||
path = "assets/entities/cursed_book/spawn",
|
path = "assets/entities/cursed_book/spawn",
|
||||||
frames = {
|
frames = {
|
||||||
0,
|
1/3,
|
||||||
0,
|
1/3,
|
||||||
0,
|
1/3,
|
||||||
0,
|
1/3,
|
||||||
0
|
1/3
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -140,6 +140,15 @@ animation.moth_mask.fall = {
|
|||||||
1/8
|
1/8
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
animation.moth_mask.slide = {
|
||||||
|
path = "assets/entities/nancy/moth_mask/slide",
|
||||||
|
frames = {
|
||||||
|
1/8,
|
||||||
|
1/8,
|
||||||
|
1/8
|
||||||
|
}
|
||||||
|
}
|
||||||
animation.moth_mask.jump = {
|
animation.moth_mask.jump = {
|
||||||
path = "assets/entities/nancy/moth_mask/jump",
|
path = "assets/entities/nancy/moth_mask/jump",
|
||||||
frames = {
|
frames = {
|
||||||
@@ -179,6 +188,14 @@ animation.nancy.fall = {
|
|||||||
1/8
|
1/8
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
animation.nancy.slide = {
|
||||||
|
path = "assets/entities/nancy/slide",
|
||||||
|
frames = {
|
||||||
|
1/8,
|
||||||
|
1/8,
|
||||||
|
1/8
|
||||||
|
}
|
||||||
|
}
|
||||||
animation.nancy.jump = {
|
animation.nancy.jump = {
|
||||||
path = "assets/entities/nancy/jump",
|
path = "assets/entities/nancy/jump",
|
||||||
frames = {
|
frames = {
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
DialogSequence = {}
|
dialog_sequence = {}
|
||||||
|
|
||||||
DialogSequence.Example = {
|
dialog_sequence.example = {
|
||||||
{Locale.dialogue.example[1],Locale.name.fairy},
|
{locale.dialogue.example[1],locale.name.fairy},
|
||||||
{Locale.dialogue.example[2],Locale.name.chaos},
|
{locale.dialogue.example[2],locale.name.chaos},
|
||||||
{Locale.dialogue.example[3],Locale.name.life}
|
{locale.dialogue.example[3],locale.name.life}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
return {
|
return {
|
||||||
name = "test",
|
name = "Dev Level",
|
||||||
tileset = tileset.library,
|
tileset = tileset.library,
|
||||||
properties = {
|
properties = {
|
||||||
darkness = true
|
darkness = true
|
||||||
@@ -24,9 +24,20 @@ return {
|
|||||||
{ 1, 1, 1, 1, 1, 1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
{ 1, 1, 1, 1, 1, 1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
{ 1, 1, 1, 1, 1, 1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
{ 1, 1, 1, 1, 1, 1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
{ 1, 1, 1, 1, 1, 1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
{ 1, 1, 1, 1, 1, 1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||||
{ 1, 1, 1, 1, 1, 1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
{ 1, 1, 1, 1, 1, 1, 1, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13},
|
||||||
{ 1, 1, 1, 1, 1, 1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
|
||||||
{ 1, 1, 1, 1, 1, 1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
|
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}
|
||||||
|
},
|
||||||
|
objects = {
|
||||||
|
spawns = {
|
||||||
|
{Fairy,{100,88}},
|
||||||
|
{HookAnchor,{200,89,100}},
|
||||||
|
{HookAnchor,{400,89,120}},
|
||||||
|
{Candelabra,{328,297}}
|
||||||
|
},
|
||||||
|
rooms = {
|
||||||
|
{{96,64},{544,320}},
|
||||||
|
{{0,0},{112,176}}
|
||||||
|
},
|
||||||
},
|
},
|
||||||
objects = {}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,16 +1,16 @@
|
|||||||
LocaleFont = love.graphics.getFont()
|
locale_font = love.graphics.getFont()
|
||||||
|
|
||||||
Locale = {}
|
locale = {}
|
||||||
|
|
||||||
Locale.ui = {}
|
locale.ui = {}
|
||||||
Locale.ui.pause_screen_resume = "Resume"
|
locale.ui.pause_screen_resume = "Resume"
|
||||||
Locale.ui.pause_screen_options = "Options"
|
locale.ui.pause_screen_options = "Options"
|
||||||
Locale.ui.pause_screen_exit = "Exit"
|
locale.ui.pause_screen_exit = "Exit"
|
||||||
|
|
||||||
Locale.name = {}
|
locale.name = {}
|
||||||
Locale.name.fairy = "Ozy"
|
locale.name.fairy = "Ozy"
|
||||||
Locale.name.chaos = "Aelato"
|
locale.name.chaos = "Aelato"
|
||||||
Locale.name.life = "Olidia"
|
locale.name.life = "Olidia"
|
||||||
|
|
||||||
Locale.dialogue = {}
|
locale.dialogue = {}
|
||||||
Locale.dialogue.example = {"Hello!","Duh.","Lol"}
|
locale.dialogue.example = {"Hello!","Duh.","Lol"}
|
||||||
|
|||||||
@@ -1,16 +1,16 @@
|
|||||||
LocaleFont = love.graphics.newFont("assets/ui/fonts/heon.ttf",18)
|
locale_font = love.graphics.newFont("assets/ui/fonts/heon.ttf",18)
|
||||||
|
|
||||||
Locale = {}
|
locale = {}
|
||||||
|
|
||||||
Locale.ui = {}
|
locale.ui = {}
|
||||||
Locale.ui.pause_screen_resume = ""
|
locale.ui.pause_screen_resume = ""
|
||||||
Locale.ui.pause_screen_options = ""
|
locale.ui.pause_screen_options = ""
|
||||||
Locale.ui.pause_screen_exit = ""
|
locale.ui.pause_screen_exit = ""
|
||||||
|
|
||||||
Locale.name = {}
|
locale.name = {}
|
||||||
Locale.name.fairy = ""
|
locale.name.fairy = ""
|
||||||
Locale.name.chaos = ""
|
locale.name.chaos = ""
|
||||||
Locale.name.life = ""
|
locale.name.life = ""
|
||||||
|
|
||||||
Locale.dialogue = {}
|
locale.dialogue = {}
|
||||||
Locale.dialogue.example = {"","",""}
|
locale.dialogue.example = {"","",""}
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
Shader = {}
|
shader = {}
|
||||||
Shader.RadiusGradient = love.graphics.newShader[[
|
shader.circle_gradient = love.graphics.newShader[[
|
||||||
uniform float pos_x;
|
uniform float pos_x;
|
||||||
uniform float pos_y;
|
uniform float pos_y;
|
||||||
uniform float range;
|
uniform float radius;
|
||||||
uniform float scale;
|
uniform float scale;
|
||||||
|
|
||||||
vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords ){
|
vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords ){
|
||||||
@@ -12,11 +12,13 @@ Shader.RadiusGradient = love.graphics.newShader[[
|
|||||||
float distance_x = pos_x - screen_coords.x / scale;
|
float distance_x = pos_x - screen_coords.x / scale;
|
||||||
float distance_y = pos_y - screen_coords.y / scale;
|
float distance_y = pos_y - screen_coords.y / scale;
|
||||||
float distance = sqrt( pow(distance_x,2) + pow(distance_y,2) ) ;
|
float distance = sqrt( pow(distance_x,2) + pow(distance_y,2) ) ;
|
||||||
if (distance < range){
|
if (distance < radius){
|
||||||
float alpha = 1-(5*distance/range);
|
float alpha = 1-(5*distance/radius);
|
||||||
if (pixel.a > alpha){
|
if (pixel.a > alpha){
|
||||||
pixel.a = alpha;
|
pixel.a = alpha;
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
pixel.a = 0;
|
||||||
}
|
}
|
||||||
return pixel * color * color;
|
return pixel * color * color;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
levelProperties = {
|
level_properties = {
|
||||||
pos = {
|
pos = {
|
||||||
x = 0,
|
x = 0,
|
||||||
y = 0
|
y = 0
|
||||||
@@ -15,7 +15,7 @@ tileset = {
|
|||||||
library = love.graphics.newImage("assets/tileset/library.png")
|
library = love.graphics.newImage("assets/tileset/library.png")
|
||||||
}
|
}
|
||||||
|
|
||||||
tileProperties = {
|
tile_properties = {
|
||||||
width = 16,
|
width = 16,
|
||||||
height = 16,
|
height = 16,
|
||||||
scale = 1,
|
scale = 1,
|
||||||
|
|||||||
118
main.lua
@@ -1,15 +1,17 @@
|
|||||||
function love.load()
|
function love.load()
|
||||||
logging = true
|
logging = true
|
||||||
loveMemUsage = collectgarbage("count")
|
local love_mem_usage = collectgarbage("count")
|
||||||
loveInitLog = "love: "..loveMemUsage.." kB, time: "..os.clock().." seconds"
|
local love_init_log = "love: "..love_mem_usage.." kB, time: "..os.clock().." seconds"
|
||||||
arrow = 0
|
|
||||||
|
secs = 0
|
||||||
|
|
||||||
menu_type = "no"
|
menu_type = "no"
|
||||||
|
-- FIXME: this overrides a standard library!
|
||||||
debug = false
|
debug = false
|
||||||
debug_collision = false
|
debug_collision = false
|
||||||
editor_mode = false
|
--editor_mode = false
|
||||||
|
|
||||||
textScale = 1
|
text_size = 1
|
||||||
|
|
||||||
|
|
||||||
love.graphics.setColor(1,1,1)
|
love.graphics.setColor(1,1,1)
|
||||||
@@ -17,7 +19,7 @@ function love.load()
|
|||||||
love.graphics.setDefaultFilter("nearest") -- good pixel
|
love.graphics.setDefaultFilter("nearest") -- good pixel
|
||||||
|
|
||||||
game = {
|
game = {
|
||||||
secondsSinceStart = 0,
|
seconds_since_start = 0,
|
||||||
scale = 2,
|
scale = 2,
|
||||||
width = love.graphics.getWidth(),
|
width = love.graphics.getWidth(),
|
||||||
height = love.graphics.getHeight(),
|
height = love.graphics.getHeight(),
|
||||||
@@ -29,77 +31,113 @@ function love.load()
|
|||||||
fps_history = AvgQueue:new(30,60)
|
fps_history = AvgQueue:new(30,60)
|
||||||
|
|
||||||
|
|
||||||
logPrint(loveInitLog)
|
logPrint(love_init_log)
|
||||||
loveInitLog = nil
|
love_init_log = nil
|
||||||
|
|
||||||
Camera.width = game.width
|
Camera.width = game.width
|
||||||
Camera.height = game.height
|
Camera.height = game.height
|
||||||
|
|
||||||
levelList = scandir("./data/levels")
|
level_list = scandir("./data/levels")
|
||||||
levelNum = 1
|
level_current_num = 1
|
||||||
currLevel = levelList[levelNum]
|
level_current = level_list[level_current_num]
|
||||||
logPrint("currLevel: "..currLevel)
|
logPrint("level_current: "..level_current)
|
||||||
LoadedParticles = {}
|
|
||||||
LevelLoadTiles()
|
loadLevelTiles()
|
||||||
|
|
||||||
language = "ENG"
|
language = "ENG"
|
||||||
LocaleLoad(language)
|
loadLocale(language)
|
||||||
|
|
||||||
gravity = 0.14
|
gravity = 0.14
|
||||||
-- Debug and log stuff
|
-- Debug and log stuff
|
||||||
memoryUsage, dtcount = 0, 0
|
memory_usage, dtcount = 0, 0
|
||||||
logPrint("mothback: "..collectgarbage("count").." kB, Loading time: "..os.clock().." seconds")
|
logPrint("mothback: "..collectgarbage("count").." kB, Loading time: "..os.clock().." seconds")
|
||||||
|
|
||||||
main_Player = Player:new(75,50)
|
main_player = Player:new(75,50)
|
||||||
|
|
||||||
--Kupo:new(100,150)
|
|
||||||
--Kupo:new(300,150)
|
|
||||||
HookAnchor:new(200,89)
|
|
||||||
HookAnchor:new(400,89)
|
|
||||||
Fairy:new(200,88)
|
|
||||||
--CursedBook:new(180,68)
|
|
||||||
|
|
||||||
|
activateSpawns()
|
||||||
--love.audio.play(music.placeholder)
|
--love.audio.play(music.placeholder)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function love.textinput(text)
|
||||||
|
if Prompt.active_prompt then
|
||||||
|
Prompt.active_prompt:textinput(text)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function love.keypressed(...)
|
||||||
|
if Prompt.active_prompt then
|
||||||
|
Prompt.active_prompt:keypressed(...)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function love.update(dt)
|
function love.update(dt)
|
||||||
-- audio update
|
-- audio update
|
||||||
love.audio.update()
|
love.audio.update()
|
||||||
-- fps counter
|
-- fps counter
|
||||||
fps_current = fps_history:Push(1/dt)
|
fps_current = fps_history:push(1/dt)
|
||||||
|
|
||||||
current_dt = dt
|
current_dt = dt
|
||||||
game.secondsSinceStart = game.secondsSinceStart + dt
|
game.seconds_since_start = game.seconds_since_start + dt
|
||||||
|
|
||||||
if DemoRecording or DemoPlayback then Demo:step() end
|
if DemoRecording or DemoPlayback then Demo:step() end
|
||||||
|
|
||||||
-- things per second
|
-- things per second
|
||||||
dtcount = dtcount + dt
|
dtcount = dtcount + dt
|
||||||
|
game.seconds_since_start = game.seconds_since_start + dt
|
||||||
if dtcount >= 1 then
|
if dtcount >= 1 then
|
||||||
if secs == nil then secs = 0 end
|
|
||||||
secs = secs + 1
|
secs = secs + 1
|
||||||
dtcount = dtcount - 1
|
dtcount = dtcount - 1
|
||||||
if debug or logging then
|
if debug or logging then
|
||||||
memoryUsage = math.floor(collectgarbage("count"))
|
memory_usage = math.floor(collectgarbage("count"))
|
||||||
end
|
end
|
||||||
logWrite("Second "..secs..": "..memoryUsage.." kB")
|
logWrite("Second "..secs..": "..memory_usage.." kB")
|
||||||
|
end
|
||||||
|
|
||||||
|
if Prompt.active_prompt then
|
||||||
|
-- try to stop the keypress that closed the menu from spilling into the rest of the game
|
||||||
|
Keybind:checkPressed(Keybind.menu.pause)
|
||||||
|
if Prompt.active_prompt.closing then
|
||||||
|
Prompt.active_prompt = nil
|
||||||
|
else
|
||||||
|
Prompt.active_prompt:update()
|
||||||
|
end
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if Keybind:checkPressed(Keybind.debug.editor) then
|
||||||
|
if editor.active then
|
||||||
|
deselectSpawns()
|
||||||
|
createTileObjects()
|
||||||
|
restartGame()
|
||||||
|
end
|
||||||
|
editor.active = not editor.active
|
||||||
|
end
|
||||||
|
|
||||||
|
if love.keyboard.isDown("f7") then
|
||||||
|
local test_prompt = Prompt:new({
|
||||||
|
name = "test prompt",
|
||||||
|
func = function(prompt)
|
||||||
|
print("test prompt got input: "..prompt.input)
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
test_prompt:activate()
|
||||||
end
|
end
|
||||||
|
|
||||||
--keypressed
|
--keypressed
|
||||||
if Keybind:CheckPressed(Keybind.menu.pause) then
|
if Keybind:checkPressed(Keybind.menu.pause) then
|
||||||
if do_pause then
|
if do_pause then
|
||||||
do_pause = false
|
do_pause = false
|
||||||
else
|
else
|
||||||
menu_type = "pause"
|
menu_type = "pause"
|
||||||
MenuInit(menu_type)
|
initMenu(menu_type)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--MenuStep
|
--MenuStep
|
||||||
if menu_type ~= nil then MenuStep(menu_type) end
|
if menu_type ~= nil then stepMenu(menu_type) end
|
||||||
|
|
||||||
--editor
|
--editor
|
||||||
if editor_mode then
|
if editor.active then
|
||||||
stepEditor()
|
stepEditor()
|
||||||
else
|
else
|
||||||
stepGame()
|
stepGame()
|
||||||
@@ -108,7 +146,7 @@ end
|
|||||||
|
|
||||||
|
|
||||||
function love.wheelmoved(_, y)
|
function love.wheelmoved(_, y)
|
||||||
if editor_mode then
|
if editor.active then
|
||||||
scrollEditor(y)
|
scrollEditor(y)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -122,17 +160,21 @@ function love.draw()
|
|||||||
game_resize = false
|
game_resize = false
|
||||||
end
|
end
|
||||||
|
|
||||||
if editor_mode then
|
if editor.active then
|
||||||
drawEditor()
|
drawEditor()
|
||||||
else
|
else
|
||||||
drawGame()
|
drawGame()
|
||||||
end
|
end
|
||||||
|
|
||||||
if menu_type ~= nil then MenuDraw(menu_type) end
|
if menu_type ~= nil then drawMenu(menu_type) end
|
||||||
|
|
||||||
love.graphics.print(game.scale,10,40)
|
love.graphics.print(game.scale,10,40)
|
||||||
|
|
||||||
if DemoRecording or DemoPlayback then Demo:draw() end
|
if DemoRecording or DemoPlayback then Demo:draw() end
|
||||||
|
|
||||||
|
if Prompt.active_prompt then
|
||||||
|
Prompt.active_prompt:draw()
|
||||||
|
end
|
||||||
|
|
||||||
frameDebugFlush()
|
frameDebugFlush()
|
||||||
end
|
end
|
||||||
|
|||||||