lustlion
266bf10d13
moved the textinbox to a separate function, adjusted margin
2022-03-11 14:38:52 +01:00
lustlion
96b1e750e4
prompt box style, entity prompts improvement, killing entities and particles improvement
2022-03-11 13:04:36 +01:00
lustlion
8c8e4808ad
update cursed book
2022-03-11 07:55:55 +01:00
lustlion
cb6623f29a
fix particle but actualy true
2022-03-10 19:51:18 +01:00
lustlion
68fb258d26
fix particle
2022-03-10 19:50:22 +01:00
lustlion
ce66ab73d3
some fixes cursed book still crashes
2022-03-10 19:40:23 +01:00
lustlion
e575cb5725
hotfix
2022-03-10 19:38:02 +01:00
lustlion
6dd970c1d4
made the check for archetype better, fixed reposition into restart game
2022-03-10 18:37:19 +01:00
lustlion
dbfae2f74e
you can now edit archetype and args of spawns in editor with "t" and "d" when selected, respectively
2022-03-10 18:23:47 +01:00
lustlion
93bfe0bda4
ability to move spawns in editor
2022-03-10 10:48:10 +01:00
lustlion
39b65571a0
more editor work on handling entity spawns
2022-03-10 10:21:10 +01:00
lustlion
6e76607030
bugfix and slide animation
...
- bugfix for hook swing not taking in consideration the length of rope
- bugfix for player hitbox size
- bugfix for fairy flight control system FCS
- added slide animation for wall slide and wall jump
2022-03-09 15:54:26 +01:00
lustlion
9ada88f4f5
fix infinite range hook bug
2022-03-09 06:27:13 +01:00
lustlion
a230d3ed06
fixed anim speed
2022-03-09 06:06:55 +01:00
lustlion
d3796a0204
improvements to particles and animation can now have variable speed
2022-03-09 06:04:36 +01:00
lustlion
e8242f6564
i had accidentally commented out a line of the level tiles
...
sorry ?? XD
2022-03-08 09:41:15 +01:00
lustlion
0acbfd5e9d
more naming convention
...
now there are spawn objects!
now entity spawns are loaded from level!
now entity spawns are saved to level!
2022-03-08 09:34:51 +01:00
lustlion
a8ffae726f
fix offset in creating rooms
2022-03-07 04:22:10 +01:00
lustlion
59a21aa655
now rooms are saved with level
2022-03-07 04:10:55 +01:00
lustlion
081fd99d04
fix editor not being able to exit
2022-03-07 03:58:01 +01:00
lustlion
5c9fc39fad
added specific action keybinds to the editor
2022-03-06 16:33:45 +01:00
lustlion
05bf757ea5
naming conventions act 2: the end
2022-03-06 09:35:45 +01:00
binarycat
edd064c2fd
improve Prompt and use it to ask for level and file name when exporting
2022-03-05 14:29:01 -05:00
binarycat
8cfc6a9d18
cleaned up file stuff in ExportLevel
2022-03-05 14:00:27 -05:00
binarycat
70958c5762
add Prompt
2022-03-05 13:46:33 -05:00
lustlion
3c4f763ae7
fix typo
2022-03-05 06:12:11 +01:00
lustlion
cef2096577
naming convention for most stuff but not all
2022-03-04 23:28:30 +01:00
lustlion
c978855711
fix cute typo
2022-03-04 21:05:08 +01:00
binarycat
5643fc0140
added rooms
2022-03-04 20:49:24 +01:00
lustlion
2b9f605a0a
added seconds since start, tweaked wall jump, added wall friction and isSliding
2022-02-27 05:30:46 +01:00
binarycat
e3a5ab0c42
new fps counter
2022-02-27 04:49:38 +01:00
lustlion
fcac1abef1
made a table local
2022-02-27 04:29:13 +01:00
lustlion
e32356335f
fixed pause crash
2022-02-27 03:40:41 +01:00
lustlion
e62eae1564
fixed dash timer bad when lag
2022-02-27 03:02:06 +01:00
lustlion
ce43e48723
reimplemented hook swing movement >:3
2022-02-27 00:09:50 +01:00
binarycat
a3cfe1fed3
change rope swinging physics a bit
2022-02-26 23:49:25 +01:00
binarycat
4ae314f422
rework physics, move_x now only used for graphics logic
2022-02-26 23:01:56 +01:00
lustlion
4f6d0890e3
removing patch file, changing jump check for CheckPressed instead of CheckDown
2022-02-26 21:33:01 +01:00
lustlion
8bad3894dc
a, clean
2022-02-26 21:19:54 +01:00
binarycat
e9754dc1dd
walljumps
2022-02-26 21:18:25 +01:00
binarycat
4efc99659c
dont use nil globals, pass no args to Entity:New() instead
2022-02-26 20:14:01 +01:00
lustlion
1580dc3463
consistent indentation
2022-02-26 03:56:53 +01:00
lustlion
42cf9cfec8
fix fix (but true fix)
2022-02-26 02:26:12 +01:00
lustlion
2c22e9e26a
fix
2022-02-26 02:23:48 +01:00
lustlion
54f6a46428
added draw functions for setScale, rehandled scale, animations now have multiple frame times (this breaks some minor stuff)
2022-02-24 04:15:35 +01:00
lustlion
00cec59351
debug screen to show loaded objects, fixed particles not getting properly cleaned, canvas cleanup
2022-02-23 16:46:03 +01:00
lustlion
a4490bc827
fixed arrow physics
2022-02-22 01:14:38 +01:00
lustlion
f0bc02c418
Fixed particles, reduced light radius of visible light
2022-02-21 18:48:24 +01:00
lustlion
a944192f67
Rehandled Darkness and Lights. Refactored lots of stuff. Rewritten shaders.
2022-02-21 18:24:20 +01:00
lustlion
192b1e6ca0
fixed map; hookshots circle is now drawn on background
2022-02-18 13:21:10 +01:00
lustlion
74ee5b63aa
fixed gitignore
2022-02-18 00:23:04 +01:00
lustlion
405c80d039
bugfix: action checks without demo wouldnt be properly registered
2022-02-18 00:17:36 +01:00
lustlion
a722c019f3
yeah table uh not sure
2022-02-18 00:03:32 +01:00
lustlion
8e9078e929
demo recording and playback, collision table
2022-02-17 23:39:31 +01:00
lustlion
fb375e352b
air friction for vertical velocity
2022-02-15 10:55:56 +01:00
lustlion
a21246e016
adjustmenet hook
2022-02-15 10:44:02 +01:00
lustlion
5f852a61e6
bugfix collision optimizer being too greedy
2022-02-15 10:35:52 +01:00
lustlion
8def86ade6
hook anchors. player animation fixed.
2022-02-15 10:21:24 +01:00
lustlion
f6541068e0
swing adjustment. :)
2022-02-14 15:56:14 +01:00
lustlion
9d1e59b46a
adjusted hook to be toggle; renamed HasPressed to CheckPressed (keybind)
2022-02-12 20:03:48 +01:00
lustlion
6566e6fbab
fix swing
2022-02-12 11:43:56 +01:00
lustlion
8ddf3610ac
restructured folder
2022-02-12 11:36:43 +01:00