lustlion
8c8e4808ad
update cursed book
2022-03-11 07:55:55 +01:00
lustlion
6e76607030
bugfix and slide animation
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- bugfix for hook swing not taking in consideration the length of rope
- bugfix for player hitbox size
- bugfix for fairy flight control system FCS
- added slide animation for wall slide and wall jump
2022-03-09 15:54:26 +01:00
lustlion
e8242f6564
i had accidentally commented out a line of the level tiles
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sorry ?? XD
2022-03-08 09:41:15 +01:00
lustlion
0acbfd5e9d
more naming convention
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now there are spawn objects!
now entity spawns are loaded from level!
now entity spawns are saved to level!
2022-03-08 09:34:51 +01:00
lustlion
59a21aa655
now rooms are saved with level
2022-03-07 04:10:55 +01:00
lustlion
05bf757ea5
naming conventions act 2: the end
2022-03-06 09:35:45 +01:00
lustlion
1580dc3463
consistent indentation
2022-02-26 03:56:53 +01:00
lustlion
54f6a46428
added draw functions for setScale, rehandled scale, animations now have multiple frame times (this breaks some minor stuff)
2022-02-24 04:15:35 +01:00
lustlion
f0bc02c418
Fixed particles, reduced light radius of visible light
2022-02-21 18:48:24 +01:00
lustlion
a944192f67
Rehandled Darkness and Lights. Refactored lots of stuff. Rewritten shaders.
2022-02-21 18:24:20 +01:00
lustlion
192b1e6ca0
fixed map; hookshots circle is now drawn on background
2022-02-18 13:21:10 +01:00
lustlion
a21246e016
adjustmenet hook
2022-02-15 10:44:02 +01:00
lustlion
f6541068e0
swing adjustment. :)
2022-02-14 15:56:14 +01:00
lustlion
acfc51ae03
level chhange
2022-02-12 20:08:41 +01:00
lustlion
8ddf3610ac
restructured folder
2022-02-12 11:36:43 +01:00
lustlion
e51905de67
run from the folder
2022-02-12 10:35:45 +01:00
bizcochito
d7d0c83c94
Changed the rope calculation (not working like i want anyway)
2022-02-11 15:55:14 +01:00
lustlion
ff99b79563
rope, moved entities from LoadedEntities to LoadedObjects.Entities
2022-02-10 18:18:37 +01:00
lustlion
7f42dea6fa
player respawn, spikes & hazard objects
2022-02-10 15:53:50 +01:00
lustlion
2ce41d541f
audio manager, moved stuff from (removed) enums into animations, tiledata. new sfx and music enum files
2022-02-08 17:04:36 +01:00
bizcochito
cbcf90de2d
Level list now pulled from "levels", changed log stuff.
2022-02-08 11:30:59 +01:00
bizcochito
2f19554279
solved: i put append instead of write in export
2022-02-08 10:53:53 +01:00
bizcochito
7e134f7961
Not files are saved in "export" and logs in "logs"
2022-02-08 10:52:37 +01:00
bizcochito
ef58a6e383
Changed file management to native lua instead of love.filesystem
2022-02-08 10:23:42 +01:00
lustlion
e7aa34d5c2
Logged level export
2022-02-08 08:40:17 +01:00
lustlion
1f7d967f77
Cleaned collisions.lua, objobjects.lua. Fixed level optimization typo. Added fairy FCS (altitude hold).
2022-02-08 08:22:27 +01:00
lustlion
010c19b10f
Fix, collisions now show border in debug
2022-02-07 12:16:58 +01:00
lustlion
a899e40c73
Two dimensional optimization, yay
2022-02-07 12:07:57 +01:00
bizcochito
3f5cc2e111
solved problem where log had all in 1 line
2022-02-07 11:40:59 +01:00
bizcochito
19c5487789
Done log file, log print automaticaly log writes
2022-02-07 09:58:33 +01:00
bizcochito
609a3d79cd
ennabled logging ooops
2022-02-07 09:41:53 +01:00
bizcochito
89c12b4a0b
Changed loggin to only log when enabled with logPrint function
2022-02-07 09:36:16 +01:00
lustlion
75b7aad1e6
optimization in whole tiles creation
2022-02-07 09:24:41 +01:00
bizcochito
dedb0d884c
Optimiced collision so noncollidable objects are skipped first
2022-02-05 12:38:08 +01:00
lustlion
cbf29ced65
Shader for lighting, fairy line of view, tileset change, broke lights, sorry
2022-02-05 12:32:47 +01:00
lustlion
15f5ef8454
removed extra line
2022-02-03 11:33:51 +01:00
lustlion
7a67ae2f65
cleaned stuff
2022-02-03 11:32:39 +01:00
lustlion
6dedd42308
Fixefixed regular font not applying
2022-02-03 07:12:24 +01:00
lustlion
2703371434
Fixed font now only applies on menus
2022-02-03 07:08:15 +01:00
lustlion
df26d84577
Removed /data/particles.lua that got accidentally copied from data/scripts/particles.lua, oops
2022-02-03 06:06:53 +01:00
lustlion
d4dbc034ea
Adjusted menu behvariour with entity and particle movement. adjusted player entity
2022-02-03 06:02:06 +01:00
lustlion
7595ed3b90
Rehandled menus; reworked dialog, added dialogsequences instead of dialogboxes
2022-02-03 05:31:25 +01:00
lustlion
a139c5c263
heonian font and translation lol
2022-02-02 10:27:30 +01:00
bizcochito
2113917fb1
Made dialog boxes
2022-02-01 15:05:36 +01:00
bizcochito
b4311064f6
Added memmory usage to debug menu and logging
2022-01-31 15:03:14 +01:00
bizcochito
1759196f26
Done and "implemented" locales
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Language for now is called 1 time and hardcoded.
Solved error on todo and made a coment on every lenguage.
2022-01-31 11:03:58 +01:00
lustlion
ed253ddb92
Locale basics
2022-01-31 10:29:42 +01:00
lustlion
486f242544
editor fix, camera confined to level
2022-01-31 07:38:15 +01:00
lustlion
bb53c2787b
Editor canvas modification bugfix, selected tile preview fix
2022-01-31 06:44:03 +01:00
lustlion
e1bfd4f7f5
Can expand and reduce canvass with lctrl and lshift. (Bug: all tiles get erased :c)
2022-01-31 01:22:15 +01:00