lustlion
9a20b172af
fix fix
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last commit
2022-03-17 11:53:48 +01:00
lustlion
a01599c001
fix last commit
2022-03-17 11:52:58 +01:00
lustlion
410c00dcd4
Replaced the id system with a simple flag for deletion
2022-03-17 11:46:10 +01:00
lustlion
fa62e1428b
swapped obsolete supertype for getAncestors()
2022-03-17 01:40:35 +01:00
lustlion
f0a9c1acf9
added getAncestors()
2022-03-17 01:26:59 +01:00
lustlion
d20e5392f8
Decoration now acts as parent for specific decorations better.
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added candelabra decoration.
2022-03-17 00:39:47 +01:00
lustlion
d359afaf97
fixed all entities instanced an entity when grabbing functions from parent Entity. now it just sets metatable
2022-03-17 00:39:18 +01:00
lustlion
11a46e6227
spawns now also display archetype* on drawing the data
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*to be replaced with actual parent once the class thing is implemented?
2022-03-17 00:38:08 +01:00
lustlion
f670f6bc87
Changes on Lights
...
- adjusted lights so they are called to do something, instead of it
being handled on game world
- lights has only coordinate arguments + a table with all other optional
ones.
- renamed a lot of lights components to radius instaed of range, as it
was agreed before elsewhere
2022-03-17 00:37:14 +01:00
lustlion
0486787b98
changed particle png to be white so it can be tinted
2022-03-17 00:33:52 +01:00
lustlion
6ba4f4d1c9
animations now have a flag for when they update their img frame
2022-03-17 00:33:36 +01:00
lustlion
236e23177d
function to improve entities moving on collisions and fixed accordingly
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made math.round()
changed vector() and fixed accordingly
2022-03-16 18:50:10 +01:00
lustlion
9c4b5431ee
fix adjusting select to camera
2022-03-13 10:47:17 +01:00
lustlion
ba1c0f0c89
getPoints and getCoords
2022-03-13 10:43:07 +01:00
lustlion
ef632d50ee
multiselecting entities!
2022-03-13 10:38:20 +01:00
lustlion
5bcf25a461
fix typos and functions
2022-03-13 10:36:19 +01:00
lustlion
1039479c47
Keybinds can be occupied (when being checked down)
2022-03-13 09:57:44 +01:00
lustlion
62555b4526
improvement to moveSpawns so it can move multiple spawns correctly
2022-03-13 09:42:35 +01:00
lustlion
a4af57ca6c
cleanup useless function
2022-03-13 09:34:34 +01:00
lustlion
3a5e0b395b
fix indentation and cleaning
2022-03-12 18:28:35 +01:00
lustlion
feed65cf6d
floored coords when adding or moving entity spawns
2022-03-12 18:20:25 +01:00
lustlion
1883bcd78b
drawTextBox to use style table instead of a lot of arguments
2022-03-12 18:20:06 +01:00
lustlion
3c1746d914
particles time to be handled in frames instead of seconds optionally
2022-03-12 18:19:07 +01:00
lustlion
61b8aa883b
added function to cancel active prompt added function to add new spawns from editor added keybind for that
2022-03-11 18:39:27 +01:00
lustlion
f7947af505
using drawTextBox for room editing
2022-03-11 15:46:45 +01:00
lustlion
222f4478ca
using drawTextBox for editor info and spawn info
...
adjustement of keybinds
2022-03-11 15:44:52 +01:00
lustlion
f62ec3ea32
improvement to drawTextBox to account for newlines.
...
used drawTextBox in editor palette
2022-03-11 15:27:15 +01:00
lustlion
266bf10d13
moved the textinbox to a separate function, adjusted margin
2022-03-11 14:38:52 +01:00
lustlion
96b1e750e4
prompt box style, entity prompts improvement, killing entities and particles improvement
2022-03-11 13:04:36 +01:00
lustlion
8c8e4808ad
update cursed book
2022-03-11 07:55:55 +01:00
lustlion
cb6623f29a
fix particle but actualy true
2022-03-10 19:51:18 +01:00
lustlion
68fb258d26
fix particle
2022-03-10 19:50:22 +01:00
lustlion
ce66ab73d3
some fixes cursed book still crashes
2022-03-10 19:40:23 +01:00
lustlion
e575cb5725
hotfix
2022-03-10 19:38:02 +01:00
lustlion
6dd970c1d4
made the check for archetype better, fixed reposition into restart game
2022-03-10 18:37:19 +01:00
lustlion
dbfae2f74e
you can now edit archetype and args of spawns in editor with "t" and "d" when selected, respectively
2022-03-10 18:23:47 +01:00
lustlion
93bfe0bda4
ability to move spawns in editor
2022-03-10 10:48:10 +01:00
lustlion
39b65571a0
more editor work on handling entity spawns
2022-03-10 10:21:10 +01:00
lustlion
6e76607030
bugfix and slide animation
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- bugfix for hook swing not taking in consideration the length of rope
- bugfix for player hitbox size
- bugfix for fairy flight control system FCS
- added slide animation for wall slide and wall jump
2022-03-09 15:54:26 +01:00
lustlion
9ada88f4f5
fix infinite range hook bug
2022-03-09 06:27:13 +01:00
lustlion
a230d3ed06
fixed anim speed
2022-03-09 06:06:55 +01:00
lustlion
d3796a0204
improvements to particles and animation can now have variable speed
2022-03-09 06:04:36 +01:00
lustlion
e8242f6564
i had accidentally commented out a line of the level tiles
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sorry ?? XD
2022-03-08 09:41:15 +01:00
lustlion
0acbfd5e9d
more naming convention
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now there are spawn objects!
now entity spawns are loaded from level!
now entity spawns are saved to level!
2022-03-08 09:34:51 +01:00
lustlion
a8ffae726f
fix offset in creating rooms
2022-03-07 04:22:10 +01:00
lustlion
59a21aa655
now rooms are saved with level
2022-03-07 04:10:55 +01:00
lustlion
081fd99d04
fix editor not being able to exit
2022-03-07 03:58:01 +01:00
lustlion
5c9fc39fad
added specific action keybinds to the editor
2022-03-06 16:33:45 +01:00
lustlion
05bf757ea5
naming conventions act 2: the end
2022-03-06 09:35:45 +01:00
lustlion
3c4f763ae7
fix typo
2022-03-05 06:12:11 +01:00
lustlion
cef2096577
naming convention for most stuff but not all
2022-03-04 23:28:30 +01:00
lustlion
c978855711
fix cute typo
2022-03-04 21:05:08 +01:00
lustlion
2b9f605a0a
added seconds since start, tweaked wall jump, added wall friction and isSliding
2022-02-27 05:30:46 +01:00
lustlion
fcac1abef1
made a table local
2022-02-27 04:29:13 +01:00
lustlion
e32356335f
fixed pause crash
2022-02-27 03:40:41 +01:00
lustlion
e62eae1564
fixed dash timer bad when lag
2022-02-27 03:02:06 +01:00
lustlion
ce43e48723
reimplemented hook swing movement >:3
2022-02-27 00:09:50 +01:00
lustlion
7ca46a9a01
please begone
2022-02-26 21:35:09 +01:00
lustlion
4f6d0890e3
removing patch file, changing jump check for CheckPressed instead of CheckDown
2022-02-26 21:33:01 +01:00
lustlion
8bad3894dc
a, clean
2022-02-26 21:19:54 +01:00
lustlion
1580dc3463
consistent indentation
2022-02-26 03:56:53 +01:00
lustlion
42cf9cfec8
fix fix (but true fix)
2022-02-26 02:26:12 +01:00
lustlion
2c22e9e26a
fix
2022-02-26 02:23:48 +01:00
lustlion
54f6a46428
added draw functions for setScale, rehandled scale, animations now have multiple frame times (this breaks some minor stuff)
2022-02-24 04:15:35 +01:00
lustlion
00cec59351
debug screen to show loaded objects, fixed particles not getting properly cleaned, canvas cleanup
2022-02-23 16:46:03 +01:00
lustlion
a4490bc827
fixed arrow physics
2022-02-22 01:14:38 +01:00
lustlion
f0bc02c418
Fixed particles, reduced light radius of visible light
2022-02-21 18:48:24 +01:00
lustlion
a944192f67
Rehandled Darkness and Lights. Refactored lots of stuff. Rewritten shaders.
2022-02-21 18:24:20 +01:00
lustlion
192b1e6ca0
fixed map; hookshots circle is now drawn on background
2022-02-18 13:21:10 +01:00
lustlion
37d44ce0a2
cleaning old demos folder
2022-02-18 00:25:40 +01:00
lustlion
74ee5b63aa
fixed gitignore
2022-02-18 00:23:04 +01:00
lustlion
405c80d039
bugfix: action checks without demo wouldnt be properly registered
2022-02-18 00:17:36 +01:00
lustlion
a722c019f3
yeah table uh not sure
2022-02-18 00:03:32 +01:00
lustlion
8e9078e929
demo recording and playback, collision table
2022-02-17 23:39:31 +01:00
lustlion
fb375e352b
air friction for vertical velocity
2022-02-15 10:55:56 +01:00
lustlion
a21246e016
adjustmenet hook
2022-02-15 10:44:02 +01:00
lustlion
5f852a61e6
bugfix collision optimizer being too greedy
2022-02-15 10:35:52 +01:00
lustlion
8def86ade6
hook anchors. player animation fixed.
2022-02-15 10:21:24 +01:00
lustlion
f6541068e0
swing adjustment. :)
2022-02-14 15:56:14 +01:00
lustlion
acfc51ae03
level chhange
2022-02-12 20:08:41 +01:00
lustlion
9d1e59b46a
adjusted hook to be toggle; renamed HasPressed to CheckPressed (keybind)
2022-02-12 20:03:48 +01:00
lustlion
6566e6fbab
fix swing
2022-02-12 11:43:56 +01:00
lustlion
8ddf3610ac
restructured folder
2022-02-12 11:36:43 +01:00
lustlion
e51905de67
run from the folder
2022-02-12 10:35:45 +01:00
lustlion
ff99b79563
rope, moved entities from LoadedEntities to LoadedObjects.Entities
2022-02-10 18:18:37 +01:00
lustlion
7f42dea6fa
player respawn, spikes & hazard objects
2022-02-10 15:53:50 +01:00
lustlion
2ce41d541f
audio manager, moved stuff from (removed) enums into animations, tiledata. new sfx and music enum files
2022-02-08 17:04:36 +01:00
lustlion
e7aa34d5c2
Logged level export
2022-02-08 08:40:17 +01:00
lustlion
1f7d967f77
Cleaned collisions.lua, objobjects.lua. Fixed level optimization typo. Added fairy FCS (altitude hold).
2022-02-08 08:22:27 +01:00
lustlion
010c19b10f
Fix, collisions now show border in debug
2022-02-07 12:16:58 +01:00
lustlion
a899e40c73
Two dimensional optimization, yay
2022-02-07 12:07:57 +01:00
lustlion
75b7aad1e6
optimization in whole tiles creation
2022-02-07 09:24:41 +01:00
lustlion
cbf29ced65
Shader for lighting, fairy line of view, tileset change, broke lights, sorry
2022-02-05 12:32:47 +01:00
lustlion
15f5ef8454
removed extra line
2022-02-03 11:33:51 +01:00
lustlion
7a67ae2f65
cleaned stuff
2022-02-03 11:32:39 +01:00
lustlion
6dedd42308
Fixefixed regular font not applying
2022-02-03 07:12:24 +01:00
lustlion
2703371434
Fixed font now only applies on menus
2022-02-03 07:08:15 +01:00
lustlion
df26d84577
Removed /data/particles.lua that got accidentally copied from data/scripts/particles.lua, oops
2022-02-03 06:06:53 +01:00
lustlion
d4dbc034ea
Adjusted menu behvariour with entity and particle movement. adjusted player entity
2022-02-03 06:02:06 +01:00
lustlion
7595ed3b90
Rehandled menus; reworked dialog, added dialogsequences instead of dialogboxes
2022-02-03 05:31:25 +01:00